Search the Community
Showing results for tags 'icao'.
Found 2 results
Aerodrome ICAO signs Mod
NightIntruder posted a topic in ARMA 3 - ADDONS & MODS: COMPLETEAddon "Aerodrome ICAO signs and NDB" for ARMA 3 PC game by NightIntruder ver. 0.93 05.OCT.2016 PLEASE NOTE: reading of the readme included in the addon is the obligation before usage of the addon. Without reading whole document you are not permitted to use the addon and obliged to delete it from all data storages where the addon was stored. 1. INTRODUCTION 2. ADDON FEATURES 3. CREDITS & COPYRIGHTS 4. LICENCE AND END USER AGREEMENT 5. BUGS & TO DO 6. CHANGELOG 1. INTRODUCTION The addon was made by NightIntruder. My main goals to achieve while working on the addon were: - to have ICAO signs for airports whenever I fly with my fellow v-pilots during our scenarios, - to have helping signs while taxiing according to ATC's direction - to have airport charts that would help having better SA at airports - to have better and more realistic immersions at airports - to encourage mission makers of colaborating communities to include ATC slot for their's MP scenarios It took me 4 days to create the addon. Initially I didn't want to release the addon but finally I thought that the addon is good enough to share it. In creation of the addon following software were used: - Autodesk 3D Studio Max 2016 (3D, models, unwrapping) - Autodesk Photoshop CS 2 (2D, textures) - Notepad ++ (writing configs) - BIS Developer Tools: Object Builder, ModelBuilder, IMGtoPAA. 2. ADDON FEATURES: - 1 model of NDB station - a bearing system courtesy of TeTeT - 6 different models of standing sign (low-poly, app. 240 polys per sign) - 3 different models (simple polys) for laying sign - 833 custom made textures that cover most of ICAO signs related to taxiways, stands, APRONs, runways - changing textures of a signs' polys based on setObjectTextureGlobal command - standing signs are backlighted during night time - a mission with pre-placed signs on four Tanoa's aerodromes and NDB stations is included - charts of Tanoa's aerodromes are included - a server key included - a manual with path to textures included 3. COPYRIGHTS & CREDITS - NightIntruder: work on whole addon, including models, textures, rvmat and config - Bohemia Interactive Studio: for the great ARMA-family games. - 7WEDS and ArmaCoopCorps communities fellow v-pilots for being inspiration for the addon. - TeTeT: for scripted bearing indicator system 4. LICENCE AND END USER AGREEMENT The addon has been made under Creative Commons 4.0 BY-NC-ND licence: http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode The Author of the addon is Robert Koterbski also know as NightIntruder. Copyrights and ownership of the addon belongs entirely to the Author. There are additional restrictions applied by the author to the addon in terms of End User Agreement: - using the addon for military purposes is not allowed without permission granted by the Author, - you have no rights to upload the addon on Steam or use it at any monetization servers Remeber, the addon is provided "as-is", use at your own risk. 5. BUGS & TO DO BUGS: - not known TO DO: - to add a few missing textures - to add ruin model of NDB station - to add approach /depart procedure charts (courtesy of jacd from 7WEDS) - get feedback and release final version 6. CHANGELOG Version 0.93 05.10.2016 - added NDB station object with 4K textures (change in package weight from 6 to 38MB) - sample mission reworked (added new NDB stations at 5 places and script of bearing indicator) - 3 aerodrome diagrams were updated to new positions of NDBs - the addon's manual was extended by NDB-wise section Version 0.92 03.10.2016 - sample mission reworked (added approach NDB stations at 5 places) - Bala airstrip diagram added Version 0.91 03.10.2016 - scope of the addon enhanced by NDB station object and script Version 0.9 02.10.2016 - first BETA release of the addon DL link (google docs): http://drive.google.com/open?id=0B6u6Y4Pnn63jNUdrUWE5aWtDRlE DL link (sendspace): http://www.sendspace.com/file/t3zkak
What ballistics standard does arma use in its calculations?
Sycholic posted a topic in ARMA 3 - QUESTIONS & ANSWERSThis is mainly for the developers or anyone who actually knows for fact the inner workings of arma physics.... Which model is arma using for calculating ballistic calculations for bullet flight? ASM or ICAO? I see people making mods trying to give 'realism' and they using apparently two different standards according to the ammo data given.Vanilla says ICAO (g7) but also ASM (G1) I just want to make sure that arma can tell the difference.