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ArmA Remote Admin is a web-based administration tool for server operators looking to manage multiple servers at a time, create automatic restarts, access their RCon from everywhere, handle ban-lists with up to thousends of entries, remove players under certain conditions such as gametime, account age, proxies, VAC-bans and more What is ArmA Remote Admin? ArmA Remote Admin consists of our cloud-based system and your local ARA-client which communicates with our masterserver. Given we have a running application on your machine, ARA benefits from it by allowing you to directly restart your gameserver through the dashboard, track information such as CPU-usage and memory usage and in the future use it to download/install and maintain workshop mods, provide missionfiles for automatic exchange on the gameserver on the next occasion and more. ArmA Remote Admin was written to replace other (sometimes deprecated) systems such as ASM and BEC. Server Setup Tired of installing ArmA 3 servers yourself? ArmA Remote Admin takes care of everything from downloading the latest files over installing all Visual C++ Redistributables to setting up your BattlEye. Server Updates Update your gameserver to the newest ArmA 3 version within seconds by pressing a single button. Scheduler Use the scheduler to create automatic restarts of your gameserver, run any application at specific times and send messages/raw commands via RCon. System Failure Handling Restart your gameserver when it crashes/becomes unavailable to players or execute your own routine application. Steam Workshop Support Use ArmA Remote Admin to install mods from the Steam Workshop directly on your server. (Live-)Metrics View certain metrics such as CPS, FPS, object count and player count live and up to 3 days afterwards. Server Interaction Restart/Start/Stop your gameserver from the webinterface and either directly let ARA restart your gameserver or run custom applications if necessary. Remote Console Access your RCon from the webinterface, view all available data of connected players, view notes/tracing information of players and more. Permission Sharing Add other members to your dashboard, create permission groups and give your staff access to everything they need without handing out passwords for your RCon or dedicated server. Proxy Detection And Account Validation Automatically detect proxies and remove players under certain conditions such as minimum gametime in minutes, minimum amount of games on their Steam account, Steam account creation date and more. Whitelists/Reserved Slots Add whitelists/reserved slots to your gameservers and handle the whitelisted players from the dashboard. No more file editing or restarts required. All changes go live instantly. Web-Logs View everything your administrators do with the dashboard to trace back bans, messages and more. Player Tracing And Notes Create notes for GUIDs to never forget something about a player and view when the player played, for how long, on which server and with what name. Features To Come ArmA Remote Admin will receive updates and new features in the future. Planned is (for example) - Mod support: Download/Update/Maintain mods from the workshop Has been added - Automatic missionfile update deployment: Deploy new missionfiles automatically on the next occasion If you have any wishes as to what ArmA Remote Admin should receive as an update, please don't hesitate to post your suggestion here. Interested? For more information visit our website www.armaremoteadmin.com
What ballistics standard does arma use in its calculations?
Sycholic posted a topic in ARMA 3 - QUESTIONS & ANSWERSThis is mainly for the developers or anyone who actually knows for fact the inner workings of arma physics.... Which model is arma using for calculating ballistic calculations for bullet flight? ASM or ICAO? I see people making mods trying to give 'realism' and they using apparently two different standards according to the ammo data given.Vanilla says ICAO (g7) but also ASM (G1) I just want to make sure that arma can tell the difference.