teddymosart1
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Everything posted by teddymosart1
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I`ve got 3 little requests,if I may : A nice chest mounted holster.Like the most used ones or even for animations sake,a forward tilted one. A Splinter cell camo pattern,and a P-220/230-series gun.This is top-notch. And a MP-5 smg. If we could get 2-1 mounts sights ,I will be adding the Sako R.35 as my back-up rifle in game.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
teddymosart1 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
teddymosart1 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to get this working ,like a mission with everything already set up? -
ARMA 3 Addon Request Thread
teddymosart1 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Simple Auto Land System for Helicopters: Could someone make a system that utilizes the "autoland" system ILS for planes ,with a invisible landing pad and maybe tie it to the Shift-click wp-pointer and below a set speed hook the helo and set it down on the ground. I would like to request someone made a rardar altimeter with a script that makes reading ahead of aircraft and could keep a set altitude.Much needed for me. thanks -
CFS - Custom formations System 1.1
teddymosart1 replied to Igitur's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great! A dream just getting real. One thing tho; Could I get the possibility to make a formation and make them not follow me? I move independently from them? Can I make a sub-group ,like a body-guard group,that has some 3 members looking behind me at all times (or set on a timer) . Would it be possible to make pilot in helo fly at 10 meter and another to fly at any other by setting the slider? And possibly speed? And move them (kick-out) by another slider? And point at the helo (context-sesitive) and issue Land? It would be neat if I can designate 2 drivers in advance of time with a check-box-any cars and helos will get crewed .Just push a button... Can they be made to make a semi-circle ,pop smoke and make the 2 MG`s move to each side ,all at the same time? Hot-key the MG`s? So that I can decide how far they go and possibly arch of fire. Possibly move the arch on it`s own to where I want it ? Make them use prone and and snap to the surface? I really love this mod - keep up the great work! Just my 2 cent - Thank you. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
teddymosart1 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ace_overpressure, Ace_FCS ,RHS Combatible file,or so I hear -
faction Republic of Triveneto Armed Forces 2.0
teddymosart1 replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nothing wrong...Maybe want it for my SAM mod-it has some AA-assets.Just to blend in. -
faction Republic of Triveneto Armed Forces 2.0
teddymosart1 replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will the AA-vehicle have hidden camo-textures? If I want to change it at some point? -
ARMA 3: Conflict '85 - A CUP expansion
teddymosart1 replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Could we get a version of this Jeep as a MP-version? For roadblock duty.With a Red/Blue Beacon Light on it so we could see it clearly from the air.Will make this mod uniqe. Any plans on making a Bell Jet Ranger helo for this? They where common back then. Great mod ,would like to see a nice F-4 too. -
[MELB] Mission Enhanced Little Bird
teddymosart1 replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In Dev,Point and Lock would make off-boresight shots become possible in A3. Could Track IR be used to move the camera/turret ball by head movement? Make the co-pilot fly when in camera mode will be most useful. -
Werthles' Headless Module
teddymosart1 replied to Werthles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some way to set up this automatically? Can this be incorporated? Would be very useful for beginners with a mission template already set up for them,and simplify for any others. -
POOK SAM PACK (May 2022)
teddymosart1 replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any way that this can come with a automatic zone where the various assets will drive around in and move from a zone to the next,defending them and create a moving target for aircraft? It creates a square and moves around in there and move in-between them randomly,as part of the Ai-movement. -
What,and how much,of this will be incorporated into A3 for free? And what will be possible to mod and put inside mods without breaking rules? Sometimes,stuff needs to be in the game anyway,to prevent people getting unfair advantage.
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ai command dlc C2 -Command And Control
teddymosart1 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 for the idea of the parachutes...If we could get 2 buttons for this,one ;Contrl+Alt+Altgr =placing men in´parachutes,hanging there for Zeus to use as reinforcements ,ready hanging in the air as shock-troops.Just pre-place them in the air first. Just let them fall on command when needed. 2 .Maybe a button that place a set number of reinforcements troops in the vicinity of the player,number set by player. Buttons to disable the highlighted enemy troops "Ai-Move","Ai-Path",for simplicity. Would be very neat to have . Some way to evacuate hurt troops,by making a helo fly zig-zag-pattern ,with spot-light on,searching for these troops,left behind.Auto-load them inside. A button to make the whole unit RTB,with helo-lift would be useful sometime . A Stop-watch and a Count-down timer to be able to sync when to start in MP,will come in handy. A button to add a bunch of IR-lights for placing a LZ would be useful. Some way to decide what road the Ai will drive on/prefer to take ,when they use those in the map. A Retreat button too. Some way to make vehicles scatter,if they get shot at.And a command button for that. Some way to add a flight for CAS,if needed,that is left out by mission maker,not to get stuck with no At agains a tank. Some way to order helo to provide air-cover,if needed. Just my 2 cent for now. Thanks for a great mod. -
ai command dlc C2 -Command And Control
teddymosart1 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a few ideas/requests for C2: Would like to be able to recruit a new unit,by being able to place a wepons squad with zues,then recruit the officer and then disband the unit to HC. Can this be done? Automatic adding of Support Requester/Provider to Player and any/all officers.That will greatly add to the esyness a player in SP wants to get to play Arma 3 often. Please add at least 5 more Go Codes. To controll helos,and ther units. Ability to add a tent as a Respwan Point.On the fly,SP. About the Advanced Rappelling: What about making a possibility to scale the rope,too? Poor mans hoist ,very useful. A Orbit command will be useful for helos. My 2 cent for now.Thanks for outstanding mod. -
This looks great! Maybe,use some stuff kind of like Fulton Recovery mod? Like a Hoist? Don`t copy and paste ,tho`...ask if you could use something like that,from there in.Just a suggestion. Armed escort may need it`s own kind of Waypoint. A +1 if this could be made to work in Arma 3 for me.Good luck!
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[WIP] OH-58D Kiowa Warrior
teddymosart1 replied to Pan Samogon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you donate it to someone,if they have time to finish it? -
Secret Weapons (old version - discontinued)
teddymosart1 replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok,I get it.... :) -
[WIP] The_Swamp
teddymosart1 replied to hektor_the_dead_medic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Possible to dive to get to targets? Rivers? -
Great to know! thnx Good luck!
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S.C.A.R -- Enemy Areas-of-Operation
teddymosart1 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have played some with it...It`s a much better mod than most other! This adds a lot of stuff I have been missing,really helps! Can this be used with Bcombat ,or other Ai enhandcement mods? I tried,but I don`t know if this will change anything....At least,it won`t break it,what I could see,when I tested. If we could get a FPS counter,would be neat. Could this maybe be made to put all computer work on a Server? To keep fps high.- 98 replies
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- enemy spawn
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Will Pooters ASRI work for my team ? And the enemy? at the same time ? Or just for enemy AI?
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How is the work on the subs comming along? Pix? Adding some environmental things,like air consumption increasing with depth,or shivering without wetsuit and maybe model a handheld camera for recce may come in handy. Some light system may be handy: http://www.smp-ltd.com/product/productid/1746/productname/Superlite-Helmet-Bracket-For-Cameras-or-Lights/ http://www.utdscubadiving.com/en/products/detail/527-utd-viz-2-35-fixed-cord-canister-light
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The Unsung Vietnam Mod 3.0 WIP THREAD
teddymosart1 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+100 from me! Looks very cool. Came to think of something: Would be cool if we had a few new models of diver mask,water proof bags for explosives and a hoist for helicopters.