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Found 2 results

  1. WhoTookMyNickName

    Remove Exploding vehicles

    If bohemia's goal is to make a hyper realistic sim. Here's one from my experience In my time in the field. Vehicles should not explode, it's so rare that a vehicle explodes even if the fuel tank is the one on fire. Only time a vehicle explodes 9/10 is because of ammunition detonation. In game you can gun down a humvee until it eventually blows up, and the body of the vehicle is heavily damaged as if it rolled down a cliff, or was destroyed via Air strike. Even though it was just regular small arms fire that caused it to explode. What do I suggest? I suggest completely removing the blown up model, and just enhance the regular in game vehicle object by slowly decaying in the one realistic area a fire may rage at, or AT mines blowing the wheels off a vehicle instead of blowing up the vehicle. Also I should probably mention that this is the part where Bohemia will probably have to make all vehicles have realistic physical body parts that can blow off the vehicle it's self. Anyways... For example: You're driving a supply truck. An rpg slams into your engine bay or fuel tank, causing a fire to start. That fuel that's caught on fire will begin to burn, but eventually when it runs out of fuel to burn, it stops. So where ever that fire was, on that one section of the vehicle, the texture should change to the same texture the blown up model has(burnt metal effect). While the rest of the vehicle keeps its natural paint job. Bohemia is currently working on bullet holes and sound effects because they want the vehicle to tell a story and show us which direction those rounds came from. Which is awawesome. But I also think implementing something like what I brought up will also help players figure out if a vehicle is worth the trouble or not if it's still standing and half burnt. Moral of the story, vehicles don't need to blow up to bits(wrecked bodies, tires missing) to be rendered useless. Most of the time a player will tell with just by looking at it. Anyways feel free to add on and let me know what you think.
  2. Splendid Smoke > reworked smoke effects 1. What does it do? 2. Features 3. Troubleshooting 4. Source 5. Changelog 6. Download What does it do? The mod reworks the smoke effects of various weapons and events. In the initial version this includes much bigger smoke clouds created by all types of smoke grenades. The main aspect is the improvement of the visual experience while not decreasing the performance compared to vanilla. In general this means that the amount of spawned particles remains unchanged. Features The following list presents all added/changed features: reworked effects of smoke grenades and smoke shells double the size more volume due to increased spreading blocks the sight of AI same particle amount than in vanilla (performant, particle limit is not reached faster) compatible with common mods like ACE small and compact, no overhead perfomant Troubleshooting The smoke effect does not look like in the video? If you use any mods, try again without (vanilla). If the problem still persists, locate the problematic mod. Ensure that SplendidSmoke is loaded after this mod, this should fix the issue. In either case contact us here or at GitHub so we can fix the issue also for others. The smoke effects do not apply to a modded smoke grenade? The modded grenade probably does not inherit from the vanilla grenades. Contact us here or at GitHub so we can add support for this mod Source The source of this mod is available at GitHub, it is published under the GNU General Public License v3.0. Changelog 1.1: - fixed signature keys not working 1.0: - initial release Download Download here (no other addons required) or via Steam Workshop
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