General Kong 148 Posted May 27, 2019 On 5/25/2019 at 8:21 PM, snakeplissken said: -snip- I +1 this so hard, having some attachments, even if not at launch but afterwards, would be excellent to get (along with a GL variant of the AKM as well) Share this post Link to post Share on other sites
Tshi 19 Posted May 27, 2019 Obviously haven't seen everything yet, but if you guys haven't included suits, for CIA spooks that would be a huge missed opportunity. Also (almost certainly too late for this), but an updated Arma 2 SUV for the same purpose would fit very well. Share this post Link to post Share on other sites
D_Donskoy 50 Posted May 27, 2019 It would be very cool to get along with the Russian special forces, the Russian coloring for Russian vehicles (CSAT). Well, it would be very cool!))) 5 Share this post Link to post Share on other sites
GuyWithaJeep 82 Posted May 27, 2019 There seems to be an issue with the Connector Tent (Cross) with regards to its collision geometry when you try to close off some of the doors. 2 Share this post Link to post Share on other sites
FoxFort 341 Posted May 27, 2019 This maybe not a good place for question, I still got to ask. What are we to expect from "Aliens" side added to the game? Asset, units, ship etc? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 27, 2019 27 minutes ago, FoxFort said: What are we to expect from "Aliens" side added to the game? Asset, units, ship etc? I suspect mostly assets as seen in the trailer. Focus seems to be on the "Science and investigation" stuff. Enemy is most likely something like soldiers with their minds taken over by an unknown entity. I doubt we will see many stuff in terms of driveable assets, alien weapons or even alien units. You can perfectly pull of this scenario with only abstract encounters. 2 1 Share this post Link to post Share on other sites
Rydygier 1309 Posted May 28, 2019 Quote Enemy is most likely something like soldiers with their minds taken over by an unknown entity. Or not even that, rather just common people fighting over alien artifacts. I would like that kind of scenario in fact (which doesn't mean, I wouldn't appreciate actual extraterrestials to use in some sweet SF projects). Share this post Link to post Share on other sites
-ben- 499 Posted May 28, 2019 @DnA We have noticed that the center positions of the improved Arma 2 buildings have ever so slightly moved on most objects. This makes a direct replacement of old versions of buildings more difficult, though not impossible. Given that models (i assume) are still in a state to where they can be changed, would it be possible at all for the center positions to be moved to match the A2 source for buildings that are a direct Arma 2 replacement? Thanks. Share this post Link to post Share on other sites
reyhard 2082 Posted May 28, 2019 9 minutes ago, -ben- said: We have noticed that the center positions of the improved Arma 2 buildings have ever so slightly moved on most objects. This makes a direct replacement of old versions of buildings more difficult, though not impossible. Given that models (i assume) are still in a state to where they can be changed, would it be possible at all for the center positions to be moved to match the A2 source for buildings that are a direct Arma 2 replacement? I'm pretty sure it's impossible at the moment since it would break Livonia pretty hard. Share this post Link to post Share on other sites
-ben- 499 Posted May 28, 2019 4 hours ago, reyhard said: I'm pretty sure it's impossible at the moment since it would break Livonia pretty hard. You know admittedly, I did not consider this. Would be a reasonable amount of work to calculate the offsets and apply to Livonia i guess. :l Share this post Link to post Share on other sites
redswirl 10 Posted May 28, 2019 On 5/24/2019 at 1:29 PM, haleks said: In what terms? RHS focuses on present day armies whereas A3 is set in the future, they don't really compare I think. I guess. I also installed Aegis though, which includes its own interpretation of near-future Russia, which might complicate things. Share this post Link to post Share on other sites
fingolfin 1972 Posted May 29, 2019 Will the new buildings get partial destructions models in the future? Edit: Sorry, should have been in the assets thread, please move. Edit2: Thanks 1 Share this post Link to post Share on other sites
DnA 5143 Posted May 29, 2019 3 hours ago, fingolfin said: Will the new buildings get partial destructions models in the future? If you mean the middle stage (textures / materials), we are doing an inventory of which ones are not having it functional, and seeing what can be done with that. 3 1 Share this post Link to post Share on other sites
CaptainDawson 93 Posted May 29, 2019 On 5/27/2019 at 4:07 PM, FoxFort said: This maybe not a good place for question, I still got to ask. What are we to expect from "Aliens" side added to the game? Asset, units, ship etc? I mean, if you watched the UNOFFICIAL trailer, you would know by now: https://www.youtube.com/watch?v=toBsqDauK9o 1 Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 29, 2019 On 5/25/2019 at 3:46 PM, DnA said: Hi, I'm afraid not initially. We are at least distributing the EBO files to every Arma 3 player, but I understand why PBO would help more. We're internally discussing how we may approach this (for example via Arma 3 Samples) to facilitate terrain modders on a reasonable timeline. I'm sorry but I don't understand the rationnal of preventing terrain modders to create new maps using the official assets ? What would be the main reason to stick to EBO for terrain objects ? 4 Share this post Link to post Share on other sites
killzone_kid 1330 Posted May 29, 2019 1 hour ago, CaptainDawson said: if you watched the UNOFFICIAL trailer So far off from what Contact actually is Share this post Link to post Share on other sites
lexx 1363 Posted May 29, 2019 56 minutes ago, killzone_kid said: So far off from what Contact actually is We wouldn't know. Share this post Link to post Share on other sites
arthrfortune 4 Posted May 30, 2019 when will the update a for the sneak peak arma contact come out Share this post Link to post Share on other sites
ISparkle 49 Posted May 30, 2019 Can there be a functional person size decon shower? Because vehicle one seems to turn on and actually spray water now (even though I am not sure how to turn it off). Also, what sort of assets will be purely cosmetic without actual functionality outside of campaign? If almost all of them are going to be purely cosmetic, I'd love to see placeable modules in Eden and Zeus for them to enhance custom scenarios further. 1 Share this post Link to post Share on other sites
reyhard 2082 Posted May 30, 2019 11 minutes ago, ISparkle said: Can there be a functional person size decon shower? Because vehicle one seems to turn on and actually spray water now (even though I am not sure how to turn it off). Also, what sort of assets will be purely cosmetic without actual functionality outside of campaign? If almost all of them are going to be purely cosmetic, I'd love to see placeable modules in Eden and Zeus for them to enhance custom scenarios further. There is Eden attribute to turn on sprinklers on small decon shower. Right now, you can stop decon shower by using following code. [nameOfDeconShower] call bin_fnc_deconShowerAnimStop In next update there will on/off user action for small decon shower too. 6 Share this post Link to post Share on other sites
ISparkle 49 Posted May 30, 2019 19 minutes ago, reyhard said: There is Eden attribute to turn on sprinklers on small decon shower. Right now, you can stop decon shower by using following code. [nameOfDeconShower] call bin_fnc_deconShowerAnimStop In next update there will on/off user action for small decon shower too. Ah great! I am glad there will be user action for it. Share this post Link to post Share on other sites
joostsidy 685 Posted May 30, 2019 14 hours ago, 1212PDMCDMPPM said: I'm sorry but I don't understand the rationnal of preventing terrain modders to create new maps using the official assets ? What would be the main reason to stick to EBO for terrain objects ? Maybe because BI wants to keep the option open to change them here and there. You do only full release on definitely finished products. 3 Share this post Link to post Share on other sites
Private Evans 498 Posted May 30, 2019 Honestly..the amount of assets is amazing...having a blast with creating compositions atm. Also love the light cones in different colors....something I was always hoping for 🙂 6 Share this post Link to post Share on other sites
Electricleash 133 Posted May 30, 2019 9 hours ago, reyhard said: In next update there be will on/off user action for small decon shower too. I'm really liking the interactivity in the new props, especially the rugged objects. Might there eventually be on/off user actions for some of the new lights and lamps? 4 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted May 31, 2019 The new burnt barrel has some floating pixels Share this post Link to post Share on other sites