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Alternative for onloadname in description.ext?
joostsidy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use a lot of scripts in my missions, but I create new missions now solely in the editor without opening any type of file. Everything is run from triggers etc. However there is one exception: the onloadname command in description.ext. I have to change it for each new mission. Is there any alternative for it? My feeling is that it should be in the Attributes / General section of the editor. Perhaps I have overlooked something.. -
Where are main rotor texture files of Blackfoot or other helicopters?
joostsidy replied to joostsidy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for responding. Too bad it is not accessible for a retexture. The problem is that the static main rotor is a bit purple. I think they original creator made a mistake with that. Other parts that you would think should be grey/black are also purple, like the wheels and engine parts. I can change everything except the main rotor (and possibly the tail rotor). The animated rotor blur that you mention actually is available for recoloring, but is already grey, confirming that the purplish hue on some of the parts is probably a mistake. It's too bad because I think some of recoloring I created of the blackfoot look quite nice if I say so myself ๐ https://freeimage.host/i/blackfoot-variants.HDxwJZQ -
Where are main rotor texture files of Blackfoot or other helicopters?
joostsidy posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I would like to change the color of the Blackfoot main rotor (static), but I can't find the image file or path. Is it embedded in a p3d file or something? Are the rotors just colored by a material color? Is is unchangable? Ps. I can change the body, interior etc. just not the main rotor. -
Are grey parts of original Blackfoot slightly purple?
joostsidy replied to joostsidy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So I got most of the colors correct now, but the main rotor color is still purplish. I can't find the image file of the main rotor. I doesn't seem to be in the P:\a3\air_f_beta\heli_attack_01 folder.. Does anyone have an idea? Example picture: https://freeimage.host/i/HDxwJZQ -
Are grey parts of original Blackfoot slightly purple?
joostsidy posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've been modifying the blackfoot colors, and I noticed that grey parts like wheels and rotors seem a bit purple. I've been staring at so many colors during the modding I don't believe my eyes anymore. But even without mods the Blackfoot has some slightly purple parts it seems. Do you think so to? Was it a mistake on the original vehicle? Do I need new eyes? -
Mortars and AT Guns: MAKE AI FIRE ! VERY SIMPLE PLEASE
joostsidy replied to RegenConcrete's topic in ARMA 3 - GENERAL
What is the name of the 3-men AT gun? Vanilla Arma does not have an AT gun (*scanning all units in my head*) right? Is it part of the Creator DLC? -
Does this CDLC still receive updates? I discovered a small bug: a supressor on an XMS SG becomes invisible when switched to shotgun in 3rd person perspective. So you can flip between the firing modes in 3rd person and see the supressor blink on and off.
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How do I stop tank RCWS moving by itself?
joostsidy replied to joostsidy's topic in ARMA 3 - TROUBLESHOOTING
Ok, I figured it out, kind of.. The problem has to do with tank automatic lock with higher optic zoom level. So whenever I was in a battle as tank commander, after switching seats with the gunner firing the main gun, the mg and the commanders .50, the RCWS often started rotating in weird ways. Not always and not alway in the same amount. It often appeared in combination with the main turret unable to lign up with the hull anymore (with ai as gunner). I now know it has to do with the fact that I zoomed in with both the gunners and commanders optics and activating a lock on the main turret and RCWS. As a commander moving the RCWS, the RCWS will move by your input + opposite the offset of the main gun to the hull. So let's say: the main gun is at -90deg. You move the RCWS 3 deg, but then the whole things will sweep 3 deg + 90 deg. If you touch the controls again, it will just sweep another 90deg. However, if the main gun was only at a slight angle of 5deg. Moving the RCWS would result in your move minus a slight 5deg. Even though the behaviour is caused by a lock, the RCWS is not looking at a particular thing and can go around in circles with you struggling for control. So it is a bug imo. To fix it, you go into both the gunners and commanders seat and disable the locks by zooming out. Unfortunately, just going to zoom level 1 doesn't seem to work always, I cycle a bit between the zoom levels making sure to end up in the lowest level to disable the lock. Switching to commander will result in the cannon properly aligning with the hull again (if no target) and your RCWS is back in your control. I had no idea about the locking-with-zooming levels, is this common knowledge? I still think the tanks are buggy, but at least I can build a decent single player mission with them now. ๐ -
When I am playing with a Kuma MBT (or similar vehicle) as a commander in single player, after some fighting and switching seats the Commanders optics and mg (RCWS) starts moving by itself in a scanning fashion. It is as if some AI entity is not properly removed from the station. I tried a million things in all possible combinations including: disembarking/embarking team members, switching seats, changing combat modes, look directions, cancelling target, moving into other vehicles and then re-embarking etc. I'm very surprised that I can't find information on this problem online, I can't believe I am the only one with this problem? I hope someone has a solution. ๐
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Western Sahara CDLC Unofficial Discussion
joostsidy replied to Callsign's topic in ARMA 3 - CREATOR DLC
I recently started created missions on this map. I'm really impressed by the amount of detail that is noticable once you start seriously playing on it. A simple question: I use a little script on flag poles that players can use to switch the flags. The default flag paths look like this: "\A3\Data_F\Flags\Flag_uk_CO.paa", but I cant get the sfia flag working. I couldn't find it in the config viewer. What is the correct path and name for the SFIA flag? -
How Do I Add Reputation To Another Community Member?
joostsidy replied to maqim's topic in ARMA 3 - GENERAL
Already at 19! ๐ I believe Harzach did find a secret way to press the plusses for more reputation, he can't be that nice of a person to accumulate more than 2000 reputation! ๐ -
I have the Saitek Pro Flight X-55 Rhino. I have it for many years, so they probably have a newer type nowadays. It has split throttle and infinity amount of buttons and dials. Costed about $200, perfect for the 'medium hardcore' player ๐ EDIT: I see now they have the Logitech G Saitek Pro Flight X56 HOTAS. It looks great. I see now that you mention it in your comment. I think it's a good choice!
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feedback Death animations and hit reactions are cheesy, please copy PIR (Project Injury Reaction) ragdolls
joostsidy replied to welcome to hell's topic in Arma Reforger - General
Are they at it again? ๐ One of my pet peeves with arma is that so many of the animations in the series are exaggerated, sometimes even 'theatrical', some of the reloading anim, idle animations, story anims etc. I almost suspect it's a Czech or BI company cultural thing.. "Less is more BI" ๐๐ -
Sa'hatra, Iraq/Middle Eastern Terrain
joostsidy replied to jujurat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The work so far looks highly professional! ๐- 142 replies
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Unfortunately, I also noticed this. Hopping has started or increased clearly in missions that I've played dozens of times. Should be tested without mods, but I use very few so I am sure it is a vanilla problem.