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joostsidy

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About joostsidy

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  1. joostsidy

    Arma 3 Creator DLC: Western Sahara

    I hope the CDLC weapon stats are not a sneaky attempt to make them A3 comparable, but slightly better (popular) overall.. ๐Ÿ˜…
  2. joostsidy

    Arma 3 Creator DLC: Western Sahara

    I tried that as well, but the steam integrity check for the complete arma game got stuck as well. Part of the problem was I think that steam aggressively tried to partially install it, thereby confusing the Steam app and the Arma launcher and me when there was not enough (temporary) space. I got it working though after lots of reboots and freeing up more ssd space! I shot 10 dromedaries in celebration! ๐Ÿช I consider myself a hard customer for this type of content, in general: - I don't like land locked maps - I don't like Arma 2 stuff - I don't like many mods in general because the quality gap with BI is too large, even though I (as a modest modder) respect the hard work that goes into creating mods and dlc This CDLC was the first I immediately had a feeling I might like. It is limited in scope, but it has a matching price. The overall look and feel fits with the Arma 3 universe well and some of the assets will easily fit in with the official BI maps. The 'sea of sand' surrounding the map makes it not feeling landlocked. The slight mismatch between the buildings sometimes and for instance the choice of the Galil rifle is part of the quirkiness and 'why-not?' reasoning that I've come to appreciate since OFP. For me, cohesion is more important than absolute realism, and this DLC does it very well. I'm very pleased with this DLC!
  3. joostsidy

    Arma 3 Creator DLC: Western Sahara

    This CDLC is giving me a hard time with sometimes partially loaded but with a lot of error messages (missing assets) and only some of the assets available. At other times it refuses to load and I can play arma but nothing of the cdlc is visible anywhere. I have only a few GB left on my drive, so perhaps a lack of space plays a part in this? No errors regarding disk space were encountered. Verifying the files of Arma in steam does not work (anymore)?? I tried to delete the CDLC folder to try to force it to reinstall the CDLC, but it didn't work. The launcher kept thinking the CDLC was already installed. Is there a way to properly re-install the CDLC? Any advice? EDIT: I see now that I can uninstall the dlc by going to the DLC section in steam arma properties and unselecting it (and deleting the mod folder). From the size it is trying to download (about 3-4 gigs) it does seem that I must clear disk space first before trying again.
  4. joostsidy

    Crouching needs to drain stamina

    So basically what you're saying is that the game should detect if your avatar knowsabout 50 dudes running around crouching and then apply a stamina penalty to your character because viewing this scene can make you a bit tired. /bad jk ๐Ÿ˜‰ I don't know if 'the community NEEDS this', but I agree that the game character have unreasonable fitness in some areas leading to these strange behaviors. I think many players don't have the patience for more realistic behavior. There were many discussions about this before and BI has dialed back a quite punishing fatigue mechanism in the past. Even in this serious game, people want to jump fences in full gear where it can actually be quite difficult to even board a truck with all that gear in real life. We can hope, maybe in Arma 4!
  5. Yeah, you mean _this is the collection of arguments that you normally would split in _this select 0 etc., so if it expects an object it will fail.. This ๐Ÿ™‚ works perfectly, thanks!
  6. I have been unable to assign alternate textures to the Caesar plane and Taru helo via the virtual garage. It seems broken and either adds a random texture or just the default. I managed to add the appropriate texture to the caesar with setobjecttexture, but I'm not sure how to do it with the Taru. In the past this worked: [this] execVM "\a3\Air_F_Heli\Heli_Transport_04\Scripts\Heli_Transport_04_basic_black.sqf" But it doesn't anymore.. any suggestions?
  7. joostsidy

    ARMA still alive?

    Jokes aside.. I think there are enough communities and players active still, but they are just not here.. Perhaps on discord?
  8. joostsidy

    ARMA still alive?

    I... I don't know what to say.. There was a glitch in the ARMA software... it started broadcasting bright flashes in multiplayer that would envelop the entire screen. It somehow resonated with some strange frequency in the brain stem, almost immediately shutting down the entire nervous system. Did it affect players? Yes! All the Arma players are gone.. yes gone. What do you want me to say? They are DEAD!!! I am one of the few to survive because all my hours in Arma are almost exclusively spent tinkering in the editor and not in multiplayer.. I don't know what you came here looking for, but it is no longer here.. Only faint memories. If you can't resist the game and must have a try with the servers: At least wear one of those weird CSAT helmets with the eye pieces. They seem to block the flashes..
  9. Krych basically had the nice version of the answer that I had in my mind which is: Open source will not happen because Arma 3 is 50% OFP code and the code is a huge mess anyway.. ๐Ÿ˜† How do we know it? Partially because of things the developers said themselves over time. Some potential improvements for Arma 3 were for instance rejected because the features ran on 'old' code which could not be changed, partially because they were a mess. Unfortunately I can't point you to were these things exactly were said, it was on the forums, bug reports etc. Some OFP 'remnants' in Arma 3 are: * How the helicopter AI flies and lands especially is the same as in OFP. The AI can't flare ('brake') the helicopter to reduce airspeed without gaining a lot of altitude as well. I hate it! ๐Ÿ˜… * You can have the 'weapon on back' animation in ARMA 3, which doesn't make a lot of sense in modern militaries, but is straight from OFP! ๐Ÿ™‚ * Doors, falling wall animations are quite primitive and the same as in OFP Having said all this, I have thousands of hours in Arma 3 and even OFP/Arma 1 is right here on my desktop, ready to start up for a nostalgic trip ๐Ÿ˜„
  10. Looks great overall. I like the minimalistic approach to this and not strive to make everything slightly different. The faction emblem look just slightly too bright and 'patched on' for me. Perhaps the colors are just a little too bright or the emblem is not 'worn' enough? Or it is just me ๐Ÿ™‚
  11. joostsidy

    Can ARMA 3 play like this video

    First of all, that movieclip is incredibly cool but also very unrealistic. A real F35B is not flown like that in combat. Having said that, you can do things like that in Arma, the physics engine allows VTOL planes. With the Chinese CSAT Xian VTOL jet plane in the default game you could replicate this scene somewhat in Arma style (only with you as the pilot!) by intercepting at high speed and turning around at hover to face an oncoming truck. Better make it a whole truck convoy because any truck will be shredded completely in seconds! ๐Ÿ˜…
  12. joostsidy

    Arma 3 Art of War DLC Feedback

    I bought it and I like everything about it, although I am completely biased since I am Dutch ๐Ÿ˜ I couldn't get the FFV working for the coffin, is this a bug? ๐Ÿ˜‰
  13. joostsidy

    The Fictional MX Rifle series, why?

    Yes! I forgot, that one too! I think they should just call any new tank King Tiger or Tiger King or some such, these names can't be taken right? ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ Perhaps.. too early to say probably.. But my point was, there is always going to be some silly stuff, even with a Cold War theme. I didn't like some of the animations (boot checking in the middle of a battle!), we might see that kind of stuff again. And BI will push the boundaries of their game technology again and that might not always end up favorably. And I'm not sure, but are the new names not a result of (increased) licensing fees for brands? We may have to drive a Humveeeevfe in Arma 4 ๐Ÿ˜จ
  14. joostsidy

    The Fictional MX Rifle series, why?

    LIES! ok, no, you are correct. I can't keep it up anymore.. Yeah, that early Arma phase was a bit weird with the assets shuffling and so on. ๐Ÿ˜… I have to admit that the weird names never bothered me that much, even though I realize now, they are in fact, silly. There is a first gen Transformer called Wipeout so I thought it was pretty cool. I realize this doesn't help the 'BI is serious about naming things' case.. ๐Ÿ˜… Let me make up for this, in my country (the Netherlands) the F16 Fighting Falcon is called 'F16'. When I learned that the US often calls them 'Vipers', my first thought was, why don't you hand them to the evil lord immediately for his fleet.. ๐Ÿคฃ But like I said, after 20 years I believe it is part of the style somehow. I will guarantee that Arma 4 will contain some silly stuff one way or another! ๐Ÿ˜…
  15. joostsidy

    The Fictional MX Rifle series, why?

    In the game, NATO uses a fictional future main battle tank with an almost unique front engine layout. It might look like a Merkava from a certain angle, but any similarities are completely coincidental. (Shall I apply for a job at BI legal team?) If NATO got the Abrams again, it would be more of the same-old-same-old imo. I would only accept it with compensating silly name like 'Crusher' or 'B-Brams'. ๐Ÿ˜† Possibly impopular opinion: I believe Laws of War was possible BECAUSE of the creative, risk taking and out of the box approach of BI, so in that sense, no Laws of War without a stomper or slammer... I prefer the basic 'realistic' and gritty gameplay of Arma, but I also learned to embrace the quirky and silly aspects that have been present since 2001, they are just part of the brand ๐Ÿ˜… That's why I love Laws of War, but I also appreciated Contact a lot!
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