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D_Donskoy

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About D_Donskoy

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  1. Warlords

    "On 23.11.2018 at 12:57 PM, Jezuro said: Hello and thank you for your feedback. While I agree that having Warlords utilize all of Arma's feautres would definitely make for an awesome experience, currently the mode is not set up in a way that allows for it. Compared with Warfare it is much faster-paced and condensed. I have never claimed that Warlords is a copy of Warfare and it never will be, however it is possible that in the future the AI will get an overhaul and offer a bigger challenge." EDIT: I mean specifically the Warlords AI, like purchasing procedures etc. I didn't mean to need a copy of the WARFARE. I meant that the goal should be similar-the search and destruction of the enemy. Now playing in WARLORDS, I know exactly where the main enemy (I show it on the map and I do not need to look for it), I just can not go there because I did not perform secondary tasks. In my opinion more realistic and more exciting would be to hide the position of the main enemy-in this case it would be interesting to look for it with the help of intelligence, drones and everything else that is in the game-again, it would be more interesting, more exciting and realistic. The movement of reconnaissance drones and aviation needs to be limited not by the size of the sector, but by air defense Forces across the island (the island's side belongs to)-interesting, exciting, realistic. Further purchase of units. Now I buy them and they just appear over my head-great, but it's Arma! Why not deliver them by transport? If it is parachutists-let them dump the black fish or let them deliver a helicopter or let them ride on a truck or else there on what. What for? So there will be a danger to lose reinforcements still on approach and in such situation it will be more interesting to step and plan, there will be additional tasks on elimination of air defense Forces in sectors etc. (i.e. tactics!:)) and let there be a delay in calling reinforcements-buying Units, not so bought and here they are-hallelujah! So why don't the Greens have a headquarters? Let them have the same headquarters from where they will send reinforcements and it can also be destroyed and let it be hidden on the map:) Again returning to artillery-an easy way to limit the use of art strikes, is the civilian population (sorry:)) if the sector has civilian (or friendly forces) artillery will not be there to shoot or if its strikes suffer civil, Side loses a huge amount of money (the whole party and each player). This method can be used air strikes and support by helicopter and drone, etc.-Interestingly, recklessly, risky, realistic! :) It would also be desirable that the AI again began to strengthen and build the base. Not as in the second part, but more neat and practical (air defense, strengthening stationary weapons, etc.)-it is in the game, let it be there. And at the end, I hope AI stopped running around the island on foot-I play the capture of the whole island, poor AI units run from one end of the island to another! Having in the game such an abundance of military equipment! Of course I wanted to add a lot, but... Can all do this optionally and everyone will be happy-and those who love realism and those who love the arcade? I really hope that realism will win! :)
  2. I didn't mean to need a copy of the WARFARE. I meant that the goal should be similar-the search and destruction of the enemy. Now playing in WARLORDS, I know exactly where the main enemy (I show it on the map and I do not need to look for it), I just can not go there because I did not perform secondary tasks. In my opinion more realistic and more exciting would be to hide the position of the main enemy-in this case it would be interesting to look for it with the help of intelligence, drones and everything else that is in the game-again, it would be more interesting, more exciting and realistic. The movement of reconnaissance drones and aviation needs to be limited not by the size of the sector, but by air defense Forces across the island (the island's side belongs to)-interesting, exciting, realistic. Further purchase of units. Now I buy them and they just appear over my head-great, but it's Arma! Why not deliver them by transport? If it is parachutists-let them dump the black fish or let them deliver a helicopter or let them ride on a truck or else there on what. What for? So there will be a danger to lose reinforcements still on approach and in such situation it will be more interesting to step and plan, there will be additional tasks on elimination of air defense Forces in sectors etc. (i.e. tactics!:)) and let there be a delay in calling reinforcements-buying Units, not so bought and here they are-hallelujah! So why don't the Greens have a headquarters? Let them have the same headquarters from where they will send reinforcements and it can also be destroyed and let it be hidden on the map:) Again returning to artillery-an easy way to limit the use of art strikes, is the civilian population (sorry:)) if the sector has civilian (or friendly forces) artillery will not be there to shoot or if its strikes suffer civil, Side loses a huge amount of money (the whole party and each player). This method can be used air strikes and support by helicopter and drone, etc.-Interestingly, recklessly, risky, realistic! :) It would also be desirable that the AI again began to strengthen and build the base. Not as in the second part, but more neat and practical (air defense, strengthening stationary weapons, etc.)-it is in the game, let it be there. And at the end, I hope AI stopped running around the island on foot-I play the capture of the whole island, poor AI units run from one end of the island to another! Having in the game such an abundance of military equipment! Of course I wanted to add a lot, but... Can all do this optionally and everyone will be happy-and those who love realism and those who love the arcade? I really hope that realism will win! :)
  3. I really hope that the game will live and develop. And very much hope for Arma 4! https://store.steampowered.com/SteamAwardNominations/?u=76561197995272812&k=12185713339467187689 Just played WARLORDS. Very good, thanks Josef Zemánek, I was very waiting for a mode like this. But... again: 1. Why can't I buy artillery? 2. Why is aviation AI not involved? 3. Why AAF Force - it's just infantry without tanks, fortifications and all that is useful in the game? 4. Why not mobile headquarters, and also shown on the map? 5. Why do soldiers now fall from the sky, instead of flying for example by helicopter or plane? The game has AA systems, artillery, UAV (instead of UAV, used to scan the sector with markers-horror!). 6. Why the infantry does not buy a transport? 7. What is the forced sector selection system? 8. Why in a combat patrol enemy soldiers are in buildings, and in WARLORDS not? Please implement in this mode all the features of the game and its assets. No need to change the UAV branch to markers on the map, while there is a real drone! It is not necessary to be afraid to introduce artillery and aviation-as there are air defense systems and it is possible to make restrictions on artillery (for example the presence of civil in the sector or some certain tasks. Let AI use artillery (as in the case of escape from Tanoa), tanks and aviation! Let it not be safe to move around the island! :) Let the game be tougher to the player and demanding to tactics, not only due to the skills of AI, just let the game tends to more realistic rules of combat due to the fact that it is-I mean all the same artillery, aviation, divers, ships, drones, etc.-Poch He doesn't have it again? I still hope for you and thank you for not abandoning the tradition of "WARLORDS = WARFARE"! :)
  4. Very sorry. Thanks. I hope Amsterdam will not let you down with new things. https://arma3.com/news/arma-3-roadmap-2018-november-update#.W-VsG2Rn00M
  5. Hi everyone. Tell me please "warlords" is like a "warfare"?
  6. Do people still play?

    Arma 2 forever!
  7. Awesome! That's why we love Arma too, why we love our community and why so many of us come from the community too or feel as a part of it. Feel free to share your solution with us! It does not cancel what should be included in the module to call a missile strike. I'm not talking about ballistic computing, I'm just talking about the possibility of calling this hit in the direction of the target that the player or unit will highlight laser designator. And it will all be voiced and look as it should. If I can do that and the developers all the more can do it, because you guys "gramotnej" me in this matter and do everything as it should. Can leave with this unmanned version no one against will not) hope for you!!! No. I really hope for you!!! And the question is still relevant: What about the women and the surrounding life on the island? Will not be? I apologize for the bad English (Google Translator is all to blame).
  8. or for laser designator. west ReportRemoteTarget [laserTarget player, 50000]; laserTarget player confirmSensorTarget [west, true]; MK41_VLS fireAtTarget [laserTarget player, "weapon_vls_01"];
  9. As a result, thank you for the free DLC. The destroyer really did not suffice, radar and all new things tricks very cool - thank you. You are the best BI and B01! But please don't make a future like 2075 or 3000! And of course no Zeus will replace the Warfare mode. The game has everything that was missing before and it has become very cool, but the feeling that it is underdone haunts me and not only me. I'm already cool and trying to fix the code for new missiles to shoot them without the UAV terminal!)))) That's why I love arma)))
  10. It's not that this is not an artillery gun, but that now to request a local strike, the operator controls an unmanned missile launcher located on the ship! After all, you could add a line in the module and call it a missile strike or whatever. And all this would be accompanied by a voice acting and would look as it should. But it did not happen... Why? Because it's not a rocket launcher, it's an unmanned missile launcher (UAV). As a result-it is not interesting to target a laser marker, and then switch to the rocket launcher and shoot it in its TV and then switch back to the operator. It looks like... Fake. Or you were too hasty to let it out. The game has so many gaps that the developers themselves also add! What for? Because the rocket is not an artillery shell! Please include the missile strike request in the support module. I apologize for such an emotional response. I've been closing a lot of eyes in this game, but that's too much for me. And the question to Oukej - I know that it is none of my business, but why the game is not: 1. Women? Trying to create a population in the city, and it turns like gay parade and not the population. 2. Traffic module? Even in the second part of the game he was and many people used it. 3. Warfare Module? This was the most interesting mode of the game. I apologize for the bad English (Google Translator is all to blame). Whatever the disadvantages, Arma is my favorite and only game:)
  11. Of course! The main thing is realistic and balanced! Sorry guys (BI) - but this … funny.
  12. I know, thank you. USS Destroyer - BIG UAV! You need to do the same type, all the artillery in the game. Сool.
  13. Thank you. It's terrible! 5 years of development and goodbye support module and hello artillery ARMA 2!!! Sometimes I just do not understand the developers))))))))
  14. Ok. How do I request fire on location? Or a laser marker? Does this work only on the code now?!! No way! ...
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