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  1. One quick question: I have not understood how I can configure Vcom per mission (ie not using the same parameters everytime) while using the script version for a server that doesn't allow file patching. I just have to set the variable directly in the mission (so most likely in the initserver.sqf) ? Thx !
  2. AI Discussion (dev branch)

    I was able to increase AI firing dispersion by setting suppression to 1. Of course, this prevent the players to have any meaningfull impact by suppressing AI (since it's already at max level) and it has absolutly no effect at all on an offroad gunner. The inability to properly modify the AI accuracy client side and the discrepancy between vehicle and on foot accuracy for the same AI should really be considered as major bugs than need to be fixed.
  3. AI Discussion (dev branch)

    Thanks for sharing ! I noticed that altering the precision is creating a slight difference but not in the marging we could expect going from 0.05 to 1. In the other side, altering the skill from 50% to 20% has a real impact. Sometime, the AI needs to fire more than 20 shots to kill the target. I also tested puting the AI in an FIA offroad (HGM): the skill has no impact as most of the time the first burst is a kill.
  4. Does that means we will not see any update to correct AI behaviour bugs (driving being probably a priority) ? I know I'm off topic but, if possible, it would be nice to clarify what the BI team will do in terms of bug correction for Arma 3.
  5. @Wiki Last year, this script was still working: http://www.armaholic.com/page.php?id=23139 You may try it or get inspiration reading its code.
  6. Vcom AI V2.0 - AI Overhaul

    Easy: report your own post and ask a moderator to lock the thread.
  7. General Discussion (dev branch)

    I just noticed the improved map graphics in the editor. It's a really nice upgrade. The map is far more easier to read now. Is there a way to have the same effect while playing ?
  8. I recently trid to fire with the BM13 Katyusha and I noticed the wailing sound is completly gone. It used to be like that: Now I'm just getting some "regular" firing sound. BTW, I'm using v26.
  9. Laws of War DLC Mines

    You probably missed the AI thread where BI announced all missions so far will be broken by the AI skill change (and I'm not talking about the "visual upgrade" impact on the night mission impact). All in all, a better mine system that reduce by a few meters mine detection is not that an issue.
  10. Very interesting tool !! Do you continue to update it ? How do you manage multiple version of the same mission ? Do you erase automatically the previous version of the mission on the server ? Thx !
  11. General Discussion (dev branch)

    Another fast and easy fix (it should ;) ): can you change the black background in the Eden editor to white so that we can see what we're doing offmap please ?
  12. High Command Module - MP

    Zeus is not High Command. What we were able to do in few clicks in the editor now requires bending Zeus to do something it was never made for. I also tried to replace HC by Zeus but this can't be done. Zeus units doesn't report ennemy contact visualy on the map like HC did. We need BI to fix the High Command module, and at the same time, I already know they never will.
  13. Prei Khmaoch Luong

    @foxhound @kecharles28 You may have missed this part of the original post: