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About redswirl

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  1. I guess. I also installed Aegis though, which includes its own interpretation of near-future Russia, which might complicate things.
  2. My main question is, how does BIS's official Russian faction compare to RHS Russians?
  3. I haven't posted here in a while so I'm not completely sure if this question should go here, but I'm just wondering where everybody is at on custom versions of Warlords. Basically what I'm looking for is just the vanilla Warlords scenario but ported to other maps, like the CUP maps or perhaps a whole-map Tanoa version. Also, is it possible to port Warlords into an SP scenario where you can pause and save? I see there are a few versions on Steam Community but it doesn't seem to be a very prominent thing there. Is it simply expected that you do the porting yourself as per the directions on the Arma 3 Dev wiki? Thanks.
  4. redswirl

    [SP/MP] BeCTI

    Wait, Benny came back?! I thought he'd left Arma 3 modding forever. And there are new AI versions of CTI? I've been out of the loop on CTI for at least a year now if not two. I left CTI in favor of mbrdmn's Dynamic Recon Ops and Dynamic Combat Ops. The latter is a lot like CTI but in miniature. So what are the latest details on AI versions of CTI? Was sind die neueste Details auf AI Versionen?
  5. Hello, This may have already been asked somewhere in the 170 pages of this thread, but are there any conflicts that occur from simply having this and RHS installed at the same time? I know there might be conflicts when using CUP and RHS units/vehicles at the same time but I don't think I will. I just want to know if merely having them installed simultaneously leads to any problems.
  6. This has been by far my number one problem since ArmA II. Most of the time I just have no idea where the enemy is, sometimes getting killed by the same one multiple times before even catching a glimpse of them. I feel like there should be a whole section of a playable tutorial devoted to just identifying enemies, because the skill set required to do so is apparently fundamentally different from literally every other recent FPS. What are you supposed to look for (other than muzzle flashes)? How fast or slow are you typically supposed to take things when moving and scanning for the enemy? And for right now this is pretty much just for gameplay against the AI. Another question: can AI or can AI not see straight through foliage?! I think people have gone back and forth on this and it's probably pretty important in regards to maintaining concealment.
  7. I have the same problem. The tasks can still be completed, but they don't show up.
  8. redswirl

    [SP/MP] BeCTI

    Wait Benny's mission broke? Since when? I'll admit I haven't played A3 since several updates ago. What are the best alternative PvE Warfare/CTI mods? Over on the Steam Community I installed this thing called "Warlords" which seems partly inspired and was made by one of the BI devs. Haven't tried it yet though. I don't know if I'm going to be able to seriously get back into A3 before Apex drops.
  9. I'm on a fresh Steam install of base ArmA 2 (no addons or mods installed at all), and whenever I change a video setting, the game goes to a black screen and freezes. I have to go out into the task manager and end the process. I'm running Windows 7 64bit.
  10. redswirl

    [SP/MP] BeCTI

    Okay, I checked all the spawn points in all our maps. For starters, from what I can tell any town with an SV above 50 is guarded by multiple armored units, usually two APCs, sometimes also at least one tank. If there's more than one APC of any type, the BLUEFOR teams with starting strength get pummeled. I checked the files of each mission and in all of them town occupation and resistance is already set at "1." I couldn't repeat the exploding vehicle glitch more than once but there were still some spawn issues that sometimes occurred at certain starting points. Altis: The Hunter sometimes spawns partially underground with a starting point at grid 055125. Chernarus: Hemtt spawns on top of a fence with a player starting point at 128055. Stratis (In Stratis I noticed you actually spawn as CSAT fighting against AAF. Is there a way to control that?): With a player starting point of 023020, two explosions are immediately heard in Agios Cephas. I couldn't determine what they were. With a starting point at 040065, the Strider sometimes spawns partially underground or flips over upon spawning. HQ sometimes immediately comes under attack. The Tempest sometimes spawns with its wheels destroyed at a player starting point of 057053, or 037055. At a player starting point at grid 025011, the Tempest might spawn and flip over. HQ might quickly come under attack. Takistan: With a player starting point at grid 035013 (inside a town called Ahmaday), the Hemmt might spawn on a building and immediately explode.
  11. redswirl

    [SP/MP] BeCTI

    I was already voting for AI commander. AI commander usually just goes for whichever towns are closest. In Chernarus at least, even the small/medium-sized towns are guarded by tanks, sometimes multiple I think. I guess the level of town occupation is higher than in Benny Edition. In Benny Edition I assumed the level of town occupation gradually increased as both sides gained more and more powerful arms. At least that's how it felt on Benny Edition Stratis, or maybe that was just enemy HQ sending out increasingly powerful groups to retake towns. In any case, most towns I've encountered in basic Benny Edition are guarded by one or two squads and one APC. I'll go back and check what locations the HQ likes to start out in. So far I've been mainly testing Chernarus.
  12. redswirl

    [SP/MP] BeCTI

    So I did all that stuff, and Jesus Christ Sari's modification of BECTI is difficult, at least in SP it is. No matter what, when I start out BLUEFOR is ridiculously outgunned. Every time, the first town we hit is already guarded by at least a tank and an APC while our side is still just a bunch of guys with rockets. The AI squad leaders basically just throw themselves at the first town, repeatedly get wiped out, respawn, die again, etc. They don't even get the time to build squads. In one particular case in Takistan HQ came under attack from canons only a couple minutes into the game. Is changing the value of "Enable AI Commander" to "1" a mistake? Did that affect something? Oh, and sometimes when the game starts an HQ vehicle spawns inside a building or something and immediately explodes.
  13. redswirl

    [SP/MP] BeCTI

    Okay. Is this the tool I'm supposed to use to do that? http://www.armaholic.com/page.php?id=416 It says it's for ArmA 1 but I can't find any specifically for ArmA 3.
  14. redswirl

    [SP/MP] BeCTI

    Thanks Sari! The one issue I'm still having though is that in SP, I don't see any BLUEFOR AI spawn at all at the beginning of the game. I'm still wondering if that's an issue or something I just misunderstood about the scenario.
  15. redswirl

    [SP/MP] BeCTI

    Thanks. I'm not familiar with unpbo. Is there a specific tool everyone uses?