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CaptainDawson

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About CaptainDawson

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  1. CaptainDawson

    Warlords

    In any case, they are back up now. There aren't any changes I can see yet.
  2. CaptainDawson

    Warlords

    Was a fun little chance to play Malden Warlords with other players for once, since everyone was forced to only use the smaller servers! I assume they are updating or changing the Altis servers, perhaps in preparation for the next update. Looking forward to seeing what changes were made!
  3. CaptainDawson

    Arma 3 DLC - CONTACT

    Hey, how did you get these skins in Arma 3?
  4. CaptainDawson

    Warlords

    All I can say is, myself and many other players are really looking forward to the removal of the Jets DLC from Warlords coming up. I know it's only a temporary fix, but I think the average players will start to have a lot more fun during that period. Now every game Blufor feeling obligated to mine Feres and camp Molos to delay the Shikras is just getting annoying. And of course, nearly every game we see Opfor camp the heck out of AAC. Forget Blackwasp vs Shikra or anything else, 2 aircraft spawn points on one side vs 1 on the other is going to create an unfair advantage for one team. Again, air-superiority fighters operating from bases so close to the frontline in this situation is kind of ridiculous. Arma is an infantry oriented game, Jets DLC in Warlords does not present the most realistic or fun side of Arma to the new players.
  5. CaptainDawson

    Warlords

    But why? I don't think you need to put mines on AAC to suppress Blufor air power lol. Whatever actually reaches the ground on spawn will not typically last long enough in the air to deal significant damage to Opfor. Exceptions being early in the game if Opfor doesn't spawn any planes, or if Opfor doesn't happen to have any pilots logged on, or if Blufor can suppress Opfor by camping all 3 of their airfields simultaneously. The balance is hopelessly messed up... AAC is typically the only place Blufor can spawn jets, and the runway is not even covered by the sector, meaning Opfor can literally stand on the runway and shoot everything that spawns, and even put mines on it. Molos IS covered by a sector, meaning Blufor cannot place mines at all. I've only recently figured out how to suppress Molos Airfield, Feres Airfield, and Almyra simultaneously, and it's not so simple as it is for Opfor to camp the single AAC airsptrip and completely deny Blufor any air assets. And still most players prefer to continuously spawn air assets for Opfor to destroy. I've said it before and I'll say it again, there is no reasonable counter to Opfor's Shikras when AAC is being suppressed, and that happens every game. I've been pushing a new strategy for Blufor lately, which seems to partially solve the issue of incessant camping by Opfor. Just don't capture AAC, until the right time comes. Unless you have ready and willing Blackwasp pilots logged on, there is no reason to create additional targets for the Shikras and Neophrons. They don't come over to Blufor side and camp when there's nothing being spawned! AAC is just a killing ground for Opfor, they even have an island from which they can camp with tanks with almost no fear of immediate retribution. Noobs have no idea where they are being shot from. All those players (with the exception of a few experienced players) that spawn Blackfoots, Pawnees, Wipeouts etc. are literally wasting their CP if they will immediately be shot down within a minute of taking off. It must have worked, cause the lack of Blufor aircraft made most of the Opfor pilots to switch to only Neophrons, until we had enough CP and Blackwasp pilots to actually fight back. Look at this. Top 4 players obliterate everything in the match. You can tell by the kill distribution who is using what vehicle. Me camping airfield spawns and using Rhino on Anthrakia, Sopheles and Juju spamming Shikras and Neophron. I just want the camping to end. Currently the only way to suppress camping is to camp the enemy yourself. I'd like there to be no more spawning vehicles halfway across the map in enemy territory, no more mining and seal-clubbing aircraft spawns, no more unlimited Rhino and Kajman ripple-fire exploiting. Just let us play the match team vs team instead of 2 campers vs 2 campers dominating the entire match.
  6. CaptainDawson

    Warlords

    I found my new favorite strategy for annoying jet spammers, it will have to work for the time being until the update later this month. The fact that a couple of the larger mines were missing later on tells me that my mission was at least somewhat successful
  7. CaptainDawson

    Warlords

    @Jezuro, I have to say, whatever changes were made to the servers in the last several weeks have definitely made a difference for the better. I have been getting up to my FPS limit of 60 FPS in Warlords lately, at least until Telos is selected. A drastic increase in performance for me, and since I don't hear as many people complaining about bad frames as much anymore, I think it is improved for others as well.
  8. CaptainDawson

    Warlords

    Assuming the price will still be 30k CP, I doubt we'll see them being used effectively a whole lot, for a few reasons. A little weird to expect players to spend 30k when they can be destroyed so incredibly easily and waste 30k (that could have bought 5 heavily armed helicopters). Plus the fact that the uninformed players who do not use this forum still swear they cause the game to crash regardless of the fixes that have been added... When the original fixes were being implemented, I could rarely convince players to spawn them because they didn't want to risk the server freezing up again. Lot of people were getting Battleye kicked from spawning SAMs, so I doubt many are eager to try again when they have 30k at stake, ALL of which they would lose if they got kicked! While they won't get kicked anymore of course, they don't necessarily know that. Yeah I tried it before the Spetsnaz were added and it was kinda cool. Boring to play by yourself, but it will be interesting with other players once Contact releases. Can't wait for the Opfor tears when they realize the only airbase on the map is significantly closer to Blufor's base than their own lol. Some certain players won't know what to do with themselves anymore if they can't spawn camp in a plane. Since presumably only Contact owners will be able to play on it, I imagine the players will eventually go back to the Altis servers since those are the ones with the most players online. Looking forward to it anyhow!
  9. CaptainDawson

    Warlords

    Sounds very interesting, I will give it a try when I get the chance!
  10. CaptainDawson

    Warlords

    Sure, I've accumulated over 100k by conserving and getting donations, and even 500k instantly in CP transfer glitch. But how many Shikras are you talking about Kullwarrior? While I have never seen this with Shikras, I have seen it in action on Blufor. I've been able to spawn waves of Blackwasps with the glitch without using any CP and was only limited by the max vehicle count. That match a couple months ago where I offered everyone a free Blackwasp (to test my theory of infinite CP) was hilarious, Opfor was so salty, as if they weren't taking advantage of the game themselves. If I was inclined to cheat intentionally I could eventually figure out how to reproduce the unlimited CP glitch, since there were a few things all the instances had in common. Thankfully I don't think there are any players yet who use this intentionally (to the best of my knowledge), there are only those who accidentally find the glitch and exploit it since it requires an action most Warlords players wouldn't normally try intentionally. Suspect it has something to do with the timing of being afk, auto-kick, and disconnect/reconnect, and creating some kind of paradox where the CP is incalculable. And again, removing or at least giving us some reasonable counter to the jet spam in Warlords (besides spawn camping Molos and AAC) would solve this issue even if we never find the reason for the CP glitch. Since it only works on Aircraft and Helis anyways. Nearly every match I play now the experienced Blufor players feel obligated to fly across the map and camp the Molos aircraft spawns because it seems that is the only way to give your team a fair chance against the jet spam.
  11. CaptainDawson

    Contact Expansion Asset Feedback

    Ok I should have been more specific, even when you are using selections that DON'T conflict, if you turn something on and then off again, it creates issues. At least one of the selections changes the color of the bumper to an older texture intended for the repair Offroad, and when you turn it off the numerous paradoxes of conflicting options messes up the texture. BTW can I just say that the customization option menu for vehicles (especially the new Offroads) is just awful. Why do we need so many check boxes, they should be "either or" selections because so many of them require the disabling of another option. Some disable automatically when you select something that conflicts, and some don't! They cause clashes in the textures and clipping when you create a paradox by accidentally selecting something you didn't know conflicted. Just mess around with the customization options in the Vehicle Arsenal and you'll see what I mean.
  12. CaptainDawson

    General Discussion (dev branch)

    Hi, In Warlords Livonia I noticed an issue that some sectors don't spawn enemies. Also, Nato uses the same MTP camo instead of the new Forest camo... I assume this is still WIP? CSAT Arid camo will look especially strange in Livonia! It would be really nice to fight as the new Livonian units against new Russian Spetsnaz, so we can experience the new vehicles and weapons. I know the new factions have much less vehicles and weapons, but I think it could be a nice change to Warlords not to have super overpowered tanks and planes dominating the match, especially on a map with heavy forests not conducive to tanks and only ONE airfield. Spetznaz and LDF could be reinforced with a few small NATO and CSAT vehicles, Pawnee, Orca, etc if need be... Perhaps even combination of LDF allied with NATO against Spetsnaz and CSAT. Infantry warfare is where Arma shines, not jets! So far the sector layout looks interesting and different. Only 3 sectors distance from base to base should also be interesting lol. Might want to rethink a few of the sector links around Nadbor XD. I can already see what will happen, Blufor will go for Airbase because it is closer to it than CSAT is, and CSAT will immediately drive for Blufor base. Will be more challenging with so many MBTs and APCs in some of the early sectors. It should make for some interesting new style of Warlords, curious to see what happens!
  13. CaptainDawson

    Contact Expansion Asset Feedback

    Also, it would be really nice to have some way to differentiate between LDF, NATO, CSAT, and AAF ED UGVs. They currently all have the exact same skin between the different factions. I can just imagine the terror in Warlords in Anthrakia when we have dozens of these swarming around and hiding behind every corner and there is no way to know which is friendly and which is not!
  14. CaptainDawson

    Contact Expansion Asset Feedback

    Hi, on Offroad (Comms) the headlights cannot be turned on when the beacon is enabled. I am assuming this is not intentional? Also, with the few dozen modification options for this vehicle, some texture/3D clipping glitches are created on the bumper when options which contradict are enabled or disabled.
  15. CaptainDawson

    Warlords

    Lol, this is basically true. They avoid attacking past Anthrakia because they know the team that attacks is the team that can NO LONGER backcap for the time being, meaning they will eventually lose the CP war. PLEASE we need alternative or random sector and base layouts so that players cannot just plan out the whole match and camp certain locations by memory! It defeats the purpose of simulating combat if you already know everything that will happen! Since now I already know that CSAT will spam Shikras and blow every NATO vehicle to oblivion in nearly every match, I found myself using the tactics OPFOR usually uses - Camping the airfields. Genar and I mined the Selekano Airstrip into oblivion, I set up AA units at the Salt Flat, and then I Titan killed every Shikra, Neophron, and Kajman they spawned at Molos. It is sad that this is essentially the only way to contest the Shikra spam without calling a dozen Blackwasps. Even so, it was a long stalemated match at Anthrakia as always. The only way we won was by constantly calling in dozens of Blackwasps (2/3rds of which could not even land) to contest their 2 Shikras. The game needs to be shortened. Give us more than one route to choose through the center of the map, as I have demonstrated in my template. The current map layout significantly gives OPFOR an advantage!
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