Marechal Lasalle 21 Posted April 23, 2020 OPEX --> Script --> Gemini --> fnc_dynamicsimulation.sqf --> "Group" setDynamicSimulationDistance 1000; "Vehicle" setDynamicSimulationDistance 1000; I'm not sur I looked tomorrow if I find Share this post Link to post Share on other sites
Pushi 0 Posted April 23, 2020 You are my hero, thanks, much love Share this post Link to post Share on other sites
Marechal Lasalle 21 Posted April 23, 2020 it works ? Share this post Link to post Share on other sites
Pushi 0 Posted April 23, 2020 well im trying to change it from 1000 to 5000, but im trying to figure out how to save it properly, am using the pbo manager, any ideas how to save it ? Share this post Link to post Share on other sites
Pushi 0 Posted April 23, 2020 Ok i saved the changed file in my documents and put it back to the pbo manager and overwrote the original file, now after i reopen the .pbo its on 5000 Share this post Link to post Share on other sites
Pushi 0 Posted April 23, 2020 i replaced the pbo in my server but now there is extrem fog and i can barely see over 800 meters... Share this post Link to post Share on other sites
Pushi 0 Posted April 23, 2020 Quote so it did not change anything, its still locked to 1200....what command should i put in the server.cfg to set it higher? Share this post Link to post Share on other sites
Artyom_FR 0 Posted April 25, 2020 Hi, My clan start to use this missions on our public server (linux) and I must say your work is pretty impressive. Here is our modset: CBA_A3 ACE_3 + tracers ACRE OFRP Our issue is an error spamming the server log: 10:12:03 File scripts\Gemini\fnc_isTeammateNearby.sqf [Gemini_fnc_isTeammateNearby].> 10:12:03 Error in expression <tance2D _entity <= _distance) && (_x in _allTeammates)> 10:12:03 Error position: <_allTeammates)} count (allUnits) > 0) th> 10:12:03 Error Undefined variable in expression: _allteammates Do you have an idea on how we can resolve this issue? Share this post Link to post Share on other sites
Gotox0901 0 Posted April 25, 2020 1 hour ago, Artyom_FR said: Hi, My clan start to use this missions on our public server (linux) and I must say your work is pretty impressive. Here is our modset: CBA_A3 ACE_3 + tracers ACRE OFRP Our issue is an error spamming the server log: 10:12:03 File scripts\Gemini\fnc_isTeammateNearby.sqf [Gemini_fnc_isTeammateNearby].> 10:12:03 Error in expression <tance2D _entity <= _distance) && (_x in _allTeammates)> 10:12:03 Error position: <_allTeammates)} count (allUnits) > 0) th> 10:12:03 Error Undefined variable in expression: _allteammates Do you have an idea on how we can resolve this issue? I have the same problem but i don't use any mod, my OPEX mission is full vanilla Share this post Link to post Share on other sites
jo spanner 13 Posted April 28, 2020 How does the evacuate civilians mission work? Running ACE3. We got 10 civilians into a truck (from the starting village) and moved them inside the green zone. Nothing happened. We had to 'arrest' them via ACE interactions to get them to enter the vehicle, because there was no other obvious way to do it. Share this post Link to post Share on other sites
tom4_atpl 8 Posted May 10, 2020 Hi guys, I have short question: Where is the save file located for this misson? Many thanks, I wish you all the best Share this post Link to post Share on other sites
Judy Carnage 0 Posted May 18, 2020 Hello, I would also like to know where the backups are? Share this post Link to post Share on other sites
ricoarma 5 Posted June 13, 2020 On 5/10/2020 at 5:05 PM, tom4_atpl said: Hi guys, I have short question: Where is the save file located for this misson? Many thanks, I wish you all the best HI man. Maybe search in documents>> arma 3 - other profiles >>yourgamertag>>mp missions OR mission OR saved>>a3 😉 Share this post Link to post Share on other sites
John Musselwhite 0 Posted June 21, 2020 Hi, is there a reddit or discord somewhere for someone looking for group? (UK) Thanks J. Share this post Link to post Share on other sites
Ben Doverr 0 Posted June 25, 2020 hey guys maybe someone can help me out, having issues with the sleeping bag and tent not spawning in the crate. when mission loads up i get the error "Bad Vehicle Type Gemini_sleepingbag" if someone has an idea of how to fix this would be much appreciated. oh and this issue is only on isla duala and kunjari. other than that they spawn in the crates for the other missions. thanks 🙂 Share this post Link to post Share on other sites
Malone Onze 0 Posted July 15, 2020 Hi guys. My friends and me are testing a lot of mods , to create missions for us , etc. Like many others. Most of them are developpers , so they really enjoy to create script ... Like we say in french "pisser de la ligne de code" , and in english it could give something like "peeing codes lines". lol . But , during weeks , since they managed to make me entering in that game after years, I watched many french teams videos , like Typex's , RAckboy's, etc. And many of them tested the OPEX mod. Revelation. That's the next step for us. So for now , I'm testing it on my own , like everyone in the team tests mods to make a kinf of feedback after... You know the "music". And , for sure, it's the most incredible mod I've seen till now.... A base , a life inside , many interactions .... Perfect. Gemini ....Perfect. SO I have a many questions huhu. But one for the moment. We will certainly recrut a kind of commander. A man always in a room , looking at the map etc. And I saw that there is a live feed video screen. That looks perfect for us if this guy could follow some live actions for analysis. But for now , I don't understand how it works. I'm understanding that I need an enhanced Helmet, to make the video possible through the cam. But how can we see a second cam ? For now , my friends are not testing opex at the moment. I'm sure it will be in the next days. So I tried to spawn a guy from Zeus , put on him the same loadout as me, the enhanced helmet etc , make him joining me in the same team... But it doesn't work.... Does it work only with true players ? What am I doing wrong ? Thanx a lot for this mod , Gemini , again. It will give us hours and hours of fun , 'm'sure 'bout that. The GM of our games used to prepare all the missions , so without the surprise of the tango's locations, the knowing of the waypaths , too bad for him, he has not all the fruit of the game 😄. With such a mod , he will feel less control about the mission. Hope it. Thanx a lot for your answers ! Share this post Link to post Share on other sites
Malone Onze 0 Posted July 24, 2020 Hi all , and first of all, thanx a lot Gemini, for all this work. As I don't find the information anywhere , I allow myself to ask my question here , if someone could have the answer lol. For now , I'm on OPEX kunduz, training myself. And I was on a very f***** hard m ission. When I came back to the camp , my vehicule needed to have 2 of its wheels to be changed. I have the mecano speciality. A tool box. I went to the repair workshop , but nothing happened. I saw on a video that we just need to place the vehicule on the workshop so that he's repaired automatically .... Wel... I'm I doing something wrong ? I could change the wheels by my own , but each vehicule just has 1 wheel huhu. Thanx a lot for the answer :) Share this post Link to post Share on other sites
MK84 42 Posted October 12, 2020 Question: Is headless client supported for OPEX? Share this post Link to post Share on other sites
djunoquirido 10 Posted October 20, 2020 Hi there! I notice that in SP mode, my player's avatar is mute, no voice command is heard, just the AI replies. I know it's quite boring to have the player's avatar voice ON when playing MP games, but IMO, it improves the immersion in SP and also serve as a double check, in the heat of a battle, when you listen to the command you just gave to your AI soldiers. So, does anybody know a way to bring back the player avatar's voice? Thanks a lot. Share this post Link to post Share on other sites
Eversmann2017 0 Posted October 22, 2020 Bonjours, nous somme sur la missions opex lythium qu'on adore mais nous voudrions augmenter les paramètres qui touche ,vie ambiante,civil car ,enemy patrols, etc ....comme cela était possible avant sur les settings mission.Apres avoir essayer de changer differantes value aucun changement (aucun vehicules civil de visible etc) hello good evening ,is anyone can give some advise how to increase all the value abouut civil ,civl car ,life ambiant ,enemy patrols and more ...thanks for helping we try change some value in the files but no result ,thanks alot Share this post Link to post Share on other sites
Matthieu Peslier 0 Posted November 1, 2020 Salut, déjà j'adore votre mod il est super j'arrête pas de jouer jour et nuit surtout avec les américains et jai une question est ce que il est possible de modifier les tenues américaines pour transformer les us army en us Marine merci d'avance Share this post Link to post Share on other sites
rainbow47 20 Posted January 24, 2021 Is OPEX using any sort of AI mod for my team AI? They seem to be sometimes fairly independent and not always follow my instructions. Share this post Link to post Share on other sites
interectic 8 Posted January 25, 2021 Anyone else having an issue where when a player gets in a vehicle it turn to a civilian one? The enemies don't shoot unless you get out. Share this post Link to post Share on other sites