Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

14 Good

About rainbow47

  • Rank
    Lance Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. rainbow47

    LAMBS Improved Danger.fsm

    Impressive! What’s the ETA for 2.0? Regarding deactivating LAMBS for the squad AI, would it be possible to implement a toggle button for that? I know that 2.0 gives the option to disable it in the settings but during my play I have situations where I would like to have it activated/deactivated for my squad AI. Thanks you! rainbow
  2. You can use the standard menu for that. Select the unit and press 6. Deploying the UAV should come up in the list.
  3. Did i ever say that I love this mod 🙂 Two suggestions for the next update: 1) It would be nice if the map remains zoomed in when I activate Waypoint mode. Basically remembering the zoom level when I used the waypoint mode last time. 2) A hotkey for setting waypoints or allow to set waypoints by just clicking on the map. Both things would help me to use waypoint mode as quick and fast as possible. Thank you
  4. rainbow47

    LAMBS Improved Danger.fsm

    Hi, I am still having issues with LAMBS interfering with the orders to my AI squad mates. Perhaps one solution would be that only Combat and Silent mode trigger LAMBS. This would allow to issue precise orders if they are in Aware mode. Many mods like C2 give you the option to set the state for your squad. Otherwise love the mod. Would be awesome if this could be implemented.
  5. rainbow47

    LAMBS Improved Danger.fsm

    Thank you. I’ll try this.
  6. rainbow47

    LAMBS Improved Danger.fsm

    Hi, I am looking to disable LAMBs for the AI in my squad. It is interfering too much with movement commands, etc. I know how to do it in the Editor for my own missions but how would I do this for missions which I am downloading from Steam?
  7. Got it, thank you. On a completely different note, I was just watching your WIP video on the Super AI again. One thing which I was wondering is if all your new movement features would also work if I am going to use C2’s hud and map movement features? Are you planning to give users the option to use the SuperAI in combination with C2 and take full advantage of your AI?
  8. This is brilliant. As always, this is not only a great mod but also the support which you provide to the users is outstanding! One question on the revivability cheat for my AI squad. Is the cheat persistent when I save and load a mission again?
  9. Is there a manual which explains the addon’s medic features in detail? At the moment I don’t use it because I don’t exactly know how it works. thanks
  10. rainbow47

    LAMBS Improved Danger.fsm

    * A special Close Quarter Battle mode when DELTA or FILE formation are used (formation can be configured) Just to make sure that I understand this correctly. If my friendly team AI is in Danger mode + Diamond or File formation than special CQB close quarter actions wwill be executed?
  11. That’s exactly what I am aiming for. Small squad tactical gameplay.
  12. Thank you Leopard. Would be awesome to have a custom command. In particular for stealth missions, it is sometimes required to fire while my team holds fire under any circumstances.
  13. rainbow47

    LAMBS Improved Danger.fsm

    Now I got it. I always thought that Combat Mode triggers the action of the mod. Thank you very much for clarification. Love your mod!
  14. Hi, Is there a way to order units in my group to Hold Fire under any circumstances? Eg. even if they get shot? Thsnks rainbow
  15. rainbow47

    LAMBS Improved Danger.fsm

    my apologies, but I don’t really understand the answer. Are my AI squad members in stealth mode affected by the mod or not?