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AI Compilation List - Last Update  October 25th, 2020

A massive compilation list of AI Addons, Mods, Scripts, & Forum Threads sorted based on subject.

Arma2/Arma2OA AI Compilation list   http://tinyurl.com/nnhml66
Addons & Mods - (Last post pg.1 bottom of thread)

Scripts  - (1st post pg.2)

AI Threads

Artillery, Mortars, & AT soldiers

AI Accuracy, Skill, & Spot distance

Spoiler

Accuracy

Skill

Spot Distance

AI Actions, Behavior, Movement, & Shooting

Spoiler

AI Actions

AI Behavior

AI Movement

AI Shooting

AI & Buildings

AI CAS, Helicopters, Jets & Planes

Spoiler

CAS & Reinforcements

Helicopters

Spoiler
  1. Helicopter To Wait For All Players
  2. AI Helicopter Medevac Extraction SP/MP
  3. AI helicopter pinpoint landing
  4. Task completes when AI get in helicopter
  5. Friendly AI leader keeps calling insertion chopper back
  6. Make Spawned group get in a helicopter
  7. Setting the rotor speed AI-controlled helicopters
  8. AI Keep Getting Back Into Helicopters
  9. How to get one helicopter to follow another in formation?
  10. Setting the rotor speed AI-controlled helicopters
  11. AI Door gunners in helicopters - on/off?
  12. How do I force an AI Heli to stay on the ground while idling?
  13. Force helicopter to stay on land while loading troops
  14. AI Soldiers Keep Leaving Helicopters
  15. Landing AI Helicopter on Carrier
  16. AI helicopter doesn't know how to land!
  17. How to pick up AI while hovering?
  18. Cant get ai to board the extraction heli
  19. Enemy AI choppers won't engage
  20. AI Helicopter search light
  21. Get AI passengers out of Ghosthawk helicopter? Player is pilot
  22. Make AI open rear ramp of helicopter
  23. Get AI into helicopter for combat exfil!
  24. Confusing AI heli waypoint behavior
  25. How good is AI helo landing?
  26. AI Helicopters REALLY slow with cargo?
  27. Is new helicopter simulation affect AI?
  28. AI and LIFT CARGO/DROP CARGO waypoints
  29. AI-controlled Heli engine-off script
  30. AI Helicopter search light
  31. AI chopper help?
  32. Force AI team mates out of chopper
  33. Does AI air transport not work by AI?
  34. Making AI walk to heli and get in as pilot
  35. Make ai Armor and Helicopters really dangerous for infantry
  36. Automated AI Evacuation Chopper
  37. Warfare ai buy air units
  38. Respawn pilot and vehicle and get pilot into vehicle again

Jets & Planes

AI Chat, Dialogue, Interaction, & Speech

AI Driving - Boats,Tanks, & Vehicles

Spoiler

Boats

Tanks

Vehicles

Spoiler

Mounting and dismounting ai loop

https://tinyurl.com/yarwrr97

Ai moves back to vehicle after doGetOut

https://tinyurl.com/y6uwpenu

How to prevent AI change seat in a vehicle?

https://tinyurl.com/s9dzska

Ai get in separated vehicles

https://tinyurl.com/v7getaj

AI won’t drive vehicle with items attached using attachtorelative

https://tinyurl.com/yyxsyg29

Force off the lights of AI vehicles and static ships?

https://tinyurl.com/y5qxwg4u

AI can't drive they dismount they have seizures

https://tinyurl.com/y5oo2ews

Can AI driving be fixed?

https://tinyurl.com/yc3kgsb7

Mounting and dismounting ai loop

https://tinyurl.com/yarwrr97

Stop AI units from using empty vehicle on the map.

http://tinyurl.com/z9vvocq

AI won't cross Lindhaven Bridges Tanoa

https://tinyurl.com/yaosvn3g

AI Driving - Feedback topic

http://tinyurl.com/zynyu9y

How do i stop the AI running over friendly units?

https://tinyurl.com/yd8sckek

AI firing countermeasure

http://tinyurl.com/y75bxyof

AI disembark when see an enemy

https://tinyurl.com/yd449o3u

Prevent AI from getting out of a vehicle that's upside down?

https://tinyurl.com/ydaxnob6

Problem with AI reaction in vehicle

https://tinyurl.com/yal6sl2b

Delete dismounted vehicle crews

https://tinyurl.com/ycgrdp9t

AI convoy best practices?

https://tinyurl.com/y8s44sgb

Make ai repair vehicles

https://tinyurl.com/yc7taafg

How to make Ai get in vehicle after enemy detect?

http://tinyurl.com/yc5u44rd

Save our AI soldiers!

http://tinyurl.com/ycumb2d5

Make AI get in/out of vehicle when trigger is activated

http://tinyurl.com/kkrl4h2

Having issues with AI vehicle patrolling

https://tinyurl.com/y88bc6fr

How to stop AI from braking

http://tinyurl.com/m69gh9x

How to get AI to drive on roads

http://tinyurl.com/jhbmf5u

AI How to get them out from an SDV underwater?
http://tinyurl.com/ojn44g7

Friendly to OPFOR AI while in Zamar Ammo Truck
http://tinyurl.com/njknas6

Make O_UAV_AI controllable?
http://tinyurl.com/klt8pjk

AI Driving/Collisions
http://tinyurl.com/q8q9z8f

How to keep AI in their vehicles while under fire?
http://tinyurl.com/hpczb5l

AI drivers keep bumping into the same tree bad terrain navigation?
http://tinyurl.com/qxm73w7

Vehicle AI Behavior in Formations - Any work being done?
http://tinyurl.com/o5tmhc9

AI Group locality issues in vehicles
http://tinyurl.com/mutlkn5

SP/ Full AI Vehicle
http://tinyurl.com/oy2yk6w

Confusion with AI drivers
http://tinyurl.com/p8onxas

My bus driver wont stop at bus stop if AI are waiting.
http://tinyurl.com/qfnvmyx

AI Equipment, Gear, & Loadouts

Spoiler

Arsenal

Spoiler

Ai can rearm at virtual arsenal box?
http://tinyurl.com/j72rcuc

How to equip AI with Virtual Armory?

http://tinyurl.com/kz49svy

Gear

Spoiler

Prevent looting of AI

https://tinyurl.com/yx3rkj97

Add\remove gear to\from all OPFOR units placed by Zeus or script?

https://tinyurl.com/yc97npz3

AI gear script for CTF

https://tinyurl.com/yalds6zr

Adding flashlight to enemy

https://tinyurl.com/y8hg45ho

Change AI uniforms?

https://tinyurl.com/ya8m6mz5

Prevent players from opening AI unit's inventory

https://tinyurl.com/y7dv45no

AI visible with thermal NVG only

https://tinyurl.com/yd5agm9w

AI holster/shoulder weapon?

https://tinyurl.com/yd82volg

Force AI to holster weapons?

http://tinyurl.com/hk3f8y3

Telling AI squads to re-arm in zeus?

https://tinyurl.com/y7j8ayoe

Managing AI's Gear

https://tinyurl.com/yawhbs6v

Order an AI to arm/rearm at dead soldiers?
http://tinyurl.com/lqxx4h2

AI drop item

http://tinyurl.com/yakdhpes

AI and FFV feature
http://tinyurl.com/p6h7azb

Attach IR strobe to ai?
http://tinyurl.com/msod4jw

Force the AI to use binoculars?
http://tinyurl.com/z9w7ds2

AI and Bipods
http://tinyurl.com/lnv8apo

AI Faking looking through Binoculars
http://tinyurl.com/kjkdrx3

How to make the AI use flashlights
http://tinyurl.com/kvdekkx

AI planting Explosive
http://tinyurl.com/q3w5squ

Script AI to drop folded tripod
http://tinyurl.com/o9eq3aw

AI using GL launcher how to
http://tinyurl.com/k8vba7f

AI pick up Backpack from ground
http://tinyurl.com/m8a8hxl

Loadouts

Spoiler

Custom AI Loadouts via Spawn AI Module Expression Field

https://tinyurl.com/yyu2d9t5

AI Retain Loadout on Respawn

https://tinyurl.com/ybojybr4

Script for AI loadouts that loops for respawn?

https://tinyurl.com/ya3kaax6

Change spawned AI loadout by class

http://tinyurl.com/h89wn9p

Want teams to spawn with two different sets of loadouts

http://tinyurl.com/h4xny3r

Playable ai that get a loadout when they respawn?

http://tinyurl.com/zux57ye

AI respawn with custom loadout

http://tinyurl.com/jd967sh

Making AI Opfor all spawn with certain gear
http://tinyurl.com/j827ycs

Certain AI classes spawn with new equipment/loadout
http://tinyurl.com/mqyb2rt

AI Halo, Parachuting, & Paradrops

Spoiler

Paradrop all AIs at one time

https://tinyurl.com/y4r7kbu5

Making the AI wait to open their chute

https://tinyurl.com/y4zultor

How to assign a parachute to AI every 100m of altitude?

http://tinyurl.com/y3jy2jx5

AI misbehaving after parachute drop

https://tinyurl.com/ycsbc3av

AI HALO Jump Example Mission

https://tinyurl.com/y9cypcqz

AI Paradrop?
http://tinyurl.com/gnmhjvd

AI with parachute die in midair
http://tinyurl.com/kk8hft9

Help AI survive parachute drop
http://tinyurl.com/keuzosg

AI parachute, then move to marker
http://tinyurl.com/lfzdha8

OPFOR AI & Parachutes
http://tinyurl.com/pt7mkvg

AI Hunting player/group

Spoiler

Create group to chase player by script

https://tinyurl.com/y46msusq

Init code/script for AI to hunt the nearest player

https://tinyurl.com/ybufshl6

Hunters chasing player, problem with vehicles

https://tinyurl.com/y3lsmd86

How to make AI QRF/Hunter killer team?

https://tinyurl.com/y33bdg9e

Make enemy know where player is

http://tinyurl.com/y24hs8nv

Script enemy chases player

https://tinyurl.com/y8j6p9go

How to make AI Hunt a player while he's on the move?
http://tinyurl.com/lp9h88u

How to make AI KNOW where player is?
http://tinyurl.com/mhej5mj

AI to stalk player group
http://tinyurl.com/ojevr9a

Sneaky Hunter AI
http://tinyurl.com/k7mfpr2

Group chasing/hunting the player
http://tinyurl.com/oh8f74r

Enemies follow players?
http://tinyurl.com/nd3hmea

Make enemy hunt player script
http://tinyurl.com/mubku5g

All remaining enemy Chase player/team
http://tinyurl.com/lkhn6d2

Making enemy units chase player
http://tinyurl.com/lr8ku6m

AI hunting player
http://tinyurl.com/phm3e5w

AI Injury & Medical

Spoiler

Make AI unconscious and pick them up?

https://tinyurl.com/yycw8yvr

Prevent AI healing

https://tinyurl.com/ycvolo7a

Making an enemy unit go unconscious when hit ACE 3

https://tinyurl.com/yd4lqm4h

AI units auto re-arm and auto heal

https://tinyurl.com/ya4dzdwh

Make Ai play animation after being healed by player

https://tinyurl.com/y7nhnw7m

AI ticket bleed

https://tinyurl.com/y6umq2a3

AI can't heal AI

https://tinyurl.com/yd8palca

Players incapacitated at damage 0.5,but ai keep going until 1

https://tinyurl.com/y9herrl4

Heal AI Task

http://tinyurl.com/z5o3vpy

Scripts to allow players to drag carry and load unconscious players/AI units

http://tinyurl.com/hbjefkb

Getting AI medics to use the in-game revive system
http://tinyurl.com/n9jb43s

Please give the AI a brain to self heal
http://tinyurl.com/n6plkvg

Simple AI Injury Reporting fix
http://tinyurl.com/kq5ju7b

Reviving dead ai

http://tinyurl.com/zk2bxs4

AI Squad Command, Guides, & Join

Spoiler

Squad Commands

Spoiler

Rejoin rogue AI units back to their original group

https://tinyurl.com/y5jmgwlt

How does command "Engage" - "Engage" vs "Engage At Will" vs "Disengage" work?

https://tinyurl.com/rsked9f

AI following orders from script

https://tinyurl.com/yc8q368c

AI Ignoring orders after forced out of vehicle

https://tinyurl.com/ybo5dysl

Player AI Command: Now that Wait is gone, can we get Retreat instead?
http://tinyurl.com/jymhv8r

How do i prevent ai from giving orders?
http://tinyurl.com/zugrrpu
AI command to launch flare
http://tinyurl.com/jeum9vg

Wait for Me AI command - what does it do?
http://tinyurl.com/pmeofch

Can I Command AI in-Game After doing a Switch Team?

http://tinyurl.com/zxer7g9

How to order a Squad to Get in multiple vehicles several times
http://tinyurl.com/oorymy3

My Voice Attack profile for AI control - user input wanted
http://tinyurl.com/orh6f8l

Why do I keep losing control of my AI squad?
http://tinyurl.com/q7rnyzx

Mod that makes AI stay in formation?
http://tinyurl.com/o8wv9ge

How to make AI squad members use burst fire ?
http://tinyurl.com/ny8w4dl

Getting The Enemy AI To Rearm/refuel/repair?
http://tinyurl.com/mc3gj2s

Set AI team member to Advance
http://tinyurl.com/qxs5vk8

Order AI to use specific weapon?
http://tinyurl.com/oa3l6x6

How can I make an AI leader issue certain commands?
http://tinyurl.com/zfte63o

Guides

Join

Spoiler

AI following player in safe

https://tinyurl.com/y2da37y4

AI join Group Player upon ENH_isHostage = false;

https://tinyurl.com/yarldobm

Making AI follow player without joining group

https://tinyurl.com/suncskh

How to make injured units leave their squad and join a new one

https://tinyurl.com/yxj8upsr

How to make an entire group join another group

https://tinyurl.com/yd4pccwl

How to Join (lead) the AI group (script spawn) when you get close to them?

http://preview.tinyurl.com/yclgn34x

Preventing AI group leaders from issuing orders?

http://tinyurl.com/h9cn65v

Getting AI to re-follow the leader of a color group

http://tinyurl.com/jopvqht

AI-group member gets stuck
http://tinyurl.com/qhj3sgk
Passive Aggressive AI
http://tinyurl.com/qjc2e6v

Make units join group leader.
http://tinyurl.com/o2bnqez

How to get any civilian unit to follow you when close to them
http://tinyurl.com/oc39hot

Join and later Remove AI unit from group
http://tinyurl.com/ntckjm9

AI Spawn & Respawn

Spoiler

HELP Respawn playable units in group on mp

https://tinyurl.com/y6q3jxyh

Unit recruitment and dismissal

https://tinyurl.com/y3ko3pq3

Creating a sector capture scenario with respawning AI

https://tinyurl.com/yxdhsygt

AI spawn with random class

https://tinyurl.com/y74rqk39

How to set factions for the BIS Spawn AI Module?

https://tinyurl.com/yxk8jgs6

Use Eden editor as template´s tool for AI spawn

https://tinyurl.com/y87h97qm

How are SpawnAI Unit costs calculated?

https://tinyurl.com/ybppd64c

Respawn group AI

https://tinyurl.com/suqjl2x

Help with ai spawn module and ai spawn sector

https://tinyurl.com/rswn88x

How to despawn AI after completing a waypoint?

https://tinyurl.com/rvcp2lo

Spawn ai check limit

https://tinyurl.com/u3q3r2r

Spawn units when player near markers

https://tinyurl.com/yjya7run

Spawn ai behind selected player

https://tinyurl.com/yf57r5us

Passing arguments/params when spawning ai

https://tinyurl.com/yzpbjdxv

How to Get Respawned AI to Proceed to Objective

https://tinyurl.com/yynct47p

Spawning two civilians with name

https://tinyurl.com/y2a8suet

ALIVE mod dynamic AI spawner how do i put scripts on spawned ai?

https://tinyurl.com/yytlb7lb

Activate and Deactivate AI Spawn Module with Sectors

https://tinyurl.com/y4neegff

Spawn AI

https://tinyurl.com/y2np5de7

Respawn player in SP

https://tinyurl.com/yyjwd2ac

Instantly respawn units

https://tinyurl.com/yyfhn395

Command for disabling AI spawning in an area

https://tinyurl.com/y3vwh6ox

How to make AI not spawn unless player is playing it

https://tinyurl.com/y4p48qjr

Respawing AI boat units

https://tinyurl.com/y4px78xl

Simple Init Spawning Player, Playable and AI Units

https://tinyurl.com/ydcnsqbg

Random spawn inside building

https://tinyurl.com/ydc99p6h

Random position random unit AI respawn script

https://tinyurl.com/yb6ve8u7

Spawn and disable spawn on command

https://tinyurl.com/y9juqsjg

How to Spawn AI Group with custom loadouts?

https://tinyurl.com/y7cjt6bf

Need to setVariable for spawned AI and vehicles

https://tinyurl.com/yadunsde

Help spawning ai group with tracer mags

https://tinyurl.com/ya8cy34t

How to automatically generate enemies in a specified area

https://tinyurl.com/y9v9ab5o

Setting Spawned AI waypoints attributes

https://tinyurl.com/y8d4myrc

Spawned AI's to Board Aircraft

https://tinyurl.com/y9v6g23k

How to detect when AI spawned by the spawn AI module are killed

http://tinyurl.com/ydgdpz5d

Spawn dogs and following you and attack ai

http://tinyurl.com/y8gd334o

Spawning unit optimization

http://tinyurl.com/ybqstpg8

AI spawned by script not shooting

http://tinyurl.com/m25mxsw

Sector Control and AI spawn?

http://tinyurl.com/gwdwoao

What if I don't want AI to spawn in formation?

http://tinyurl.com/jmc7wbx

Make AI disappear and reappear

http://tinyurl.com/johblxb

Cant get a ai squad to be deleted

http://tinyurl.com/hb8xyr7

AI random spawn inside a marker

http://tinyurl.com/zu6j4ew

Cannot spawn units

http://tinyurl.com/zzm39ne

Spawn Custom Units & SP Respawn
http://tinyurl.com/ow9do8x

Spawn AI module - assign groups and waypoints?
http://tinyurl.com/l6copd9

Spawned AI Refuse all commands?
http://tinyurl.com/pqq3kyp

Spawn Ai in a Loop
http://tinyurl.com/owsplsx

Spawning & De-Spawning AI Units into a Vehicle via a script

http://tinyurl.com/znk4g8z

Spawn ai and group up by script
http://tinyurl.com/lrw4f4f

Change spawned AI loadout by class
http://tinyurl.com/ol48j73

Random spawning
http://tinyurl.com/lo5g4c4

Spawn enemies for a counter-attack
http://tinyurl.com/kgluuhx

AI Squad respawn problem.
http://tinyurl.com/pzcv3wd

Arma III: Spawn AI [Tutorial]

Spawning Units in the Arma 3 Editor Tutorials Parts One to Five

ARMA 3 Editor - 68. How to spawn enemies in waves

Dynamic Spawn (Modules tutorial)

ARMA3 AI Script pack
https://tinyurl.com/y25q37xq

How to make Random Spawn in Arma 3

Editor Tutorial Ep.2 - Respawns

Editor Tutorial Ep.3 - InVehicle Spawns and Trigger Basics

How to despawn a spawned AI on a marker
http://tinyurl.com/odnu5zl

How make certain AI-troops respawn?
http://tinyurl.com/ocjryor

How can I make AI respawn on my group?
http://tinyurl.com/mjz2bty

AI spawn script
http://tinyurl.com/krqld3o

Spawning AI and adding to group
http://tinyurl.com/lu4x7zm

Teleporting AI
http://tinyurl.com/lwfqtwb

Dynamic and random patrols
http://tinyurl.com/owyvn4j

Limit AI Respawns with respawn "base"
http://tinyurl.com/mv74ewo

Help with AI wave attacks
http://tinyurl.com/ktgq6w5

Spawn units looking out windows
http://tinyurl.com/lu73bl9

AI script to spawn at height
http://tinyurl.com/kudhaqz

Simple random AI Respawn location question
http://tinyurl.com/lz3g65y

An AI revive script/mod cant recall
http://tinyurl.com/par7zmp

AI Triggers & Waypoints

Spoiler

Triggers

Spoiler

Using a trigger to spawn AI vehicles

https://tinyurl.com/yaaykqwt

Have AI break contact on trigger

https://tinyurl.com/yasffdfx

AI to fire or not to fire via trigger

https://tinyurl.com/wzzrfxw

[SOLVED]% of AI killed as trigger condition

https://tinyurl.com/y5wpsmot

Deleting Opfor AI within a trigger area

https://tinyurl.com/y2osr763

Spawning an infantry squad when a trigger is activated

http://tinyurl.com/glterze

Spawn/despawn AI with triggers

http://tinyurl.com/zeeuf3d

Spawning Units That Follow Waypoints With Triggers

http://tinyurl.com/y7deaebq

AI spawning after enabling trigger/waypoint

http://tinyurl.com/jmrkyeg

AI Spawn and despawn on trigger
http://tinyurl.com/mtsfvzn

Editor based AI spawn by trigger
http://tinyurl.com/nrfumgy

Spawn a unit on trigger
https://tinyurl.com/ybubom89

Have an AI pick up weapons as he enters trigger?

http://tinyurl.com/ybsf8x54

Spawn AI in timed waves with one trigger?

http://preview.tinyurl.com/yceenlah

AI movement, they won't stay off the road

http://tinyurl.com/ybzz4lkj

AI Ignoring trigger?

http://tinyurl.com/yd7lhxgl
AI In Vehicles following roads

http://tinyurl.com/z32tt5h

Move AI with trigger
http://tinyurl.com/zbteloo

AI spawning after enabling trigger/waypoint
http://tinyurl.com/peuo4x5

Waypoints

Spoiler

Returning the AI to waypoint behaviour

https://tinyurl.com/y5rnlq73

AI and waypoints

https://tinyurl.com/ycws8spr

Get All ai from a side in radius then set them new WP or Task

https://tinyurl.com/yaxt6fqa

Easy way to set waypoints for ai in multiplayer

https://tinyurl.com/sz5d39z

AI squad won't listen to GET IN waypoint

https://tinyurl.com/yjj53gqt

Get Respawned AI to Proceed to Objective

https://tinyurl.com/y53y72jw

Spawned AI not following waypoints sometimes

https://tinyurl.com/y64dxpsd

Help Getting AI to follow Scripted Waypoints

https://tinyurl.com/y4t45cpz

Forcing AI to follow waypoints

https://tinyurl.com/y9bjbsev

Mission specific AI pathing

https://tinyurl.com/y7wsye8y

How to make AI patrol switch to a reinforce waypoint?

https://tinyurl.com/y7fobcvv

Safe" behavior AI but going cross-country?

https://tinyurl.com/ychg6d5u

Make AI walk to an exact spot

http://tinyurl.com/hcm2q5j

AI Path finding in Custom Compound

https://tinyurl.com/ycwt4b2d

AI not breaking waypoint during combat

http://tinyurl.com/gt2uxxe

AI Units sometimes refuse to follow waypoints

http://tinyurl.com/jydga53

Prevent AI from Moving

http://tinyurl.com/hv9s3jo

Allowfleeing not work? What script would make a AI unit can't move?
http://tinyurl.com/n4uevkk

Need a script for high command squads and AI recruitment
http://tinyurl.com/lt2dktk

Fortress walls screw up AI waypoints
http://tinyurl.com/mjr9m3g

Delete AI waypoint by name
http://tinyurl.com/nkxchge

AI crew exit vehicle when moved from player group to a separate AI group
http://tinyurl.com/mnumbrv

Stop AI moving to first waypoint until it is triggered.
http://tinyurl.com/qbv7nqq

How to make the AI Hold position?
http://tinyurl.com/mze87hw

Development Branch

Spoiler

AI Configuration - feedback
http://tinyurl.com/o45mzq3

Development Branch Captain's AI Log
http://tinyurl.com/ka28gew

AI Driving - Feedback topic

https://tinyurl.com/ydfk8z36

AI issue: Static ai behavior lowers gameplay
http://tinyurl.com/p9q7tt9

AI Discussion
http://tinyurl.com/pmcqlbh

AI - Suppress Command

http://tinyurl.com/hgkdea9

General, Enhancement, & Performance

Spoiler

General

Spoiler

Maximum number of AI and/or players

https://tinyurl.com/yxn94ceb

Machine learning / AI projects using ArmA?

https://tinyurl.com/y3d2y7ep

Do you prefer Vanilla AI?

https://tinyurl.com/y9ukjrjr

Changing hostility of AI units
http://tinyurl.com/kumreuv

Scrap the AI System

http://tinyurl.com/h2v43r3

AI: Too powerful, too weak or well-balanced?

http://tinyurl.com/hbxxbs8

What Do We Know About The Ai?

http://tinyurl.com/gsv8hsb

Suggestion about AI for future ArmA games
http://tinyurl.com/mzfwqlx

Weapon tests against AI
http://tinyurl.com/p6xzpsx

Ai seeing at night not fixed
http://tinyurl.com/q73u9wr

Any good overviews/tutorials out there?
http://tinyurl.com/q4v63a6

Team switching and AI gets delusions of grandeur
http://tinyurl.com/mkn2psu

Artificial Intelligence Design
http://tinyurl.com/nwmhhcb

Enhancement

Spoiler

Is it okay to use VCOM AI and Asr AI together?

https://tinyurl.com/yamcr9sl

What are the best Patrol Scripts

https://tinyurl.com/yc8vfqpu

Ai mods and arma campaigns

https://tinyurl.com/yasxtfvz

Do you use any AI mods?
http://tinyurl.com/malohm2

AI modders should combine to make 1 AI mod
http://tinyurl.com/ln5pz5l

Best AI improvement mod
http://tinyurl.com/ltx6mny

Asr-ai VS B-Combat ACE3
http://tinyurl.com/q7cf9yr

Is AI modification addon work with client side?
http://tinyurl.com/kukpme3

When to use AI mods?
http://tinyurl.com/otnsjvc

Please recommend a noob friendly gameplay AI mod
http://tinyurl.com/o22rahk

Performance

Spoiler

Is there any way to improve performance with AI?
http://tinyurl.com/nk5t98g
The AI and AI's UI needs major improvement
http://tinyurl.com/k8h6kd2
AI Workarounds
http://tinyurl.com/zk77f64

How effective Arma 3 really is at AI + simulation + terrain
http://tinyurl.com/osaz9ys

Ai mods really help fps issues Scripted ones kill fps
http://tinyurl.com/pewzqbw

Is it the AI that effects the FPS the most?
http://tinyurl.com/pbm8xr9

Splitting AI owner between players increase performance?

http://tinyurl.com/hca4t96

Mission Editing & Scripting

Spoiler

HELP With ai detecting script

https://tinyurl.com/y6aaxhch

AI multiplier

https://tinyurl.com/y5yksfml

Place units in a 360 degree circle position facing inward toward an object

https://tinyurl.com/ta3pfsw

AddAction for multiple AI units Possible?

https://tinyurl.com/www6c7l

Disable AI Head Looking Around

https://tinyurl.com/ulap3m7

Kill/Destroy AI units that leave the area/Trigger Zone

https://tinyurl.com/yj9kpm2k

AI Spawn floating when using buildingPos or BIS_fnc_buildingPositions

https://tinyurl.com/yxl9uyxc

JBOY AI Scripted CQB Path

https://tinyurl.com/y6f5h3de

AI movement on scripted path / smooth rotations

https://tinyurl.com/yyhdtwto

How to set factions for the BIS Spawn AI Module?

https://tinyurl.com/yxk8jgs6

AI death win

https://tinyurl.com/ybtqbsc6

Way to kill groups of AI while testing in editor?

https://tinyurl.com/yadeog4a

Dependence of the number of players to AI

https://tinyurl.com/y9tx9d52

Creating random uniform/mask/gun combination for AI unit?

https://tinyurl.com/y79bwc5n

Setting the name and team of an AI unit

https://tinyurl.com/yaand8up

First AI to Detect Enemy

https://tinyurl.com/ybd9f8vx

Detect if Certain AI Unit Gets a Kill?

http://tinyurl.com/ybt7ej7g

Command to show all ai on map

http://tinyurl.com/y7w2fddl

AI debug: show all of them on map
http://tinyurl.com/zj5ghjf

An init for AIs

http://tinyurl.com/gpa3cj2

AI distribution script problems [HC]
http://tinyurl.com/nek7e2u
SetVariable if ai knowsAbout?
http://tinyurl.com/hht2dla

AI FSM Formation doStop setDestination doMove issues
http://tinyurl.com/pf8wtho

Count AI Units Only
http://tinyurl.com/m3ov7fg

AI controlling zeus possible ?
http://tinyurl.com/p36vc6j

Force AI slots in editor
http://tinyurl.com/ojyvmra

Multiplayer & Server

Spoiler

[SOLVED] AI player control when player leaves server

https://tinyurl.com/y3nr47y7

Dynamic AI Spawning - Dedicated server

https://tinyurl.com/y9ykd7yd

AI surrender script multiplayer

https://tinyurl.com/ygkjb6cy

How do you manage AI-mod on your server?

https://tinyurl.com/y3wjlwak

Credit AI Score to Player Group Leader? Dedicated Server

https://tinyurl.com/yyv6pdaj

AI shoot own on dedicated

https://tinyurl.com/y3kgok2k

How can i make this code effect all Opfor AI units in the server?

http://tinyurl.com/yxpv46fx

Remove AI occupied by player (Host)

https://tinyurl.com/ybfk6d3n

Is it possible to create a playable ai in multiplayer?

https://tinyurl.com/yaogbcjn

How much CPU do your AI use?

https://tinyurl.com/y87slmve

AI are dumb when localized to players

https://tinyurl.com/yd5ay39e

Server side spawned AI deals no Damage

https://tinyurl.com/y78pa63s

Hiding playable AI

https://tinyurl.com/yb8txpge

AI won´t shoot if server is owner

http://tinyurl.com/ybv3t9kx

AI animations on MP missions

https://tinyurl.com/yd5v4ccq

How to get AI animations in multiplayer

http://preview.tinyurl.com/ybtgw52g

Retain leadership of AI in multiplayer co-op using team switch
http://tinyurl.com/pzyhrmx

Move AI to headless client?

http://preview.tinyurl.com/y8hwugx8

Switching player/squad leader during co-op multiplayer with AI

http://tinyurl.com/ob7qoz8

Vanilla ai have suppression effect in multiplay (host with dedicated)
http://tinyurl.com/n6wubwg

How can I make AI units move in MP sector control game with respawning?
http://tinyurl.com/np5342o

Server side Ai Addon with respawn
http://tinyurl.com/noqoc36

Spawn AI in Multiplayer
http://tinyurl.com/o9ryerw

How to make enemy spawn script multiplayer
http://tinyurl.com/mno3qfl

Proper A.I. mod for multiplay
http://tinyurl.com/myes6n8

Changing AI unit locality from server to specific client
http://tinyurl.com/q8rywpv

Manipulating AI subordinates gear in MP
http://tinyurl.com/pf9ceut

Addaction to make AI join group in multiplayer
http://tinyurl.com/pk68b4s

JIP and disable AI
http://tinyurl.com/lcdeqnp

No enemy AI on custom map when run on server
http://tinyurl.com/nwr5fa6

Credits
Authors of the addons, mods, and scripts deserve credit for their work, I would hope that this compilation
will bring more attention and appreciation from the community to them.
List Note:
If there is an addon, mod, script, or forum thread I have missed please post your reply,
or pm me and I will update the list accordingly.

  • Like 22
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Great compilation Gunter. Useful as a starting point for amateur and professional lurkers alike :)

Needs bCombat in the mix however.

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Great work there fella - No more trawling through the pages. I'll be an avid reader of this thread - Much appreciated :)

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Thanks guys for your interest, and feedback, Idk how i forgot those as i had compiled all the files last week into a bookmarked library,

separated and categorized, somehow those few that you guys wanted were in another folder :j:

Anyways List has been updated with the following:

ALiVE - Advanced Light Infantry Virtual Environment

by ALiVE Dev Team

http://www.armaholic.com/page.php?id=23684

ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so

you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an

overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the

AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

bCombat infantry AI Mod

by fabrizio_T

http://www.armaholic.com/page.php?id=23969

bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an

event-driven AI morale / skill system as well as many optional AI enhancements.

TPW MODS

by tpw

http://www.armaholic.com/page.php?id=22592

TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer

=================

Any other addons, scripts, or misc that deals with Ai please let me know, and I will update the list accordingly.

Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place,

the thread here will get lost in the mix of threads in the section if not.

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Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place,

the thread here will get lost in the mix of threads in the section if not.

I concur, we need this topic on top of things! ;)

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Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching. :)

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Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching.

Your welcome. Took about 2hrs to locate all files and categorize them + 3 hours to build the thread itself :)

Yes it is useful other wise you would have to go from page to page on armaholic to find most of it.

Edited by Günter Severloh

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Was waiting for this thread to come to Arma 3 - thanks Gunter!!

edit: posted this in another thread might be useful

TPWCAS - adds the ability to suppress the AI and for players to be suppressed. Also includes a CQB component and a find cover component (I think)

ASR_AI - find cover, adjusts AI group behaviour (comms between AI groups), AI will throw smoke when in distress.. A2 version used to have an AI auto re-arm feature (which was gold) but this does not work yet for A3, function for 1-man group to be disbanded and join another group, group members with injuries preventing them from walking will be removed from group

bCombat - author made the bullet detection portion of TPWCAS for A2.. find cover, AI suppression (no player suppression), smoke throwing, morale and fleeing behaviour... more:

https://github.com/fabrizioT/bCombat

UPSMON - this script is the only one of the four that will spawn AI groups in addition to modifying their behaviour. Features smoke throwing, group behaviour (comms between groups) and re-inforcements.. can't remember if it has a find cover component I don't think so though. Requires some reading and testing of how things work - see the UPSMON documentation for more info:

http://dev.withsix.com/projects/upsmon/wiki

If you are combining AI scripts just make sure the features don't overlap by disabling it on one or the other (ie: find cover)

Edited by SavageCDN

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I suggest put SP/MP/Coop compatible each of them to prevent confusing players. Such as which one of them working mp or sp only and in harmony.

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Welcome Savage.

@dostunuz

sounds like a good idea, thanks for your feedback I will update the listing accordingly.

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Update

added:

Group Link 5 Core (AI Enhancement)

by zorrobyte

http://www.armaholic.com/page.php?id=25217

Features: https://www.dropbox.com/s/zkoim1w4t5l5lfw/Features.pdf

to the addons section.

please note the link for the pdf are the features of the mod, Armaholic unfortunately doesn't have the list on the page.

Suggest for everyone to minimize clicking on 20 different links to just put all your info in one place, just a pet peeve of mine, why I compile, I hate clutter and info spread about.

Will get to the compatibilities aspect dostunuz pointed out.

Edited by Günter Severloh

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Update

Added:

Dynamic Altis Airports (Template)

by penneyfour

http://www.armaholic.com/page.php?id=25070

Description:

realistic fixed wing ground and air traffic for Altis.

With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds

(ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around.

OP Notes

Added this as i had seen this when it came out, remembering this I thought this can be setup to act like a template mission for whatever mission

you might build in respects to an ambient civilian life, type mission.

Its listed in the scripts section. Idk if this would be appropriate for this list but it deals with AI anyways.

General List Note

All addons and scripts are listed Alphabetical order, so it should be fairly easy to find something you had in

mind or something someone had told you about or had read about.

Edited by Günter Severloh

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Thanks for letting me know about this, somehow I missed this being related to AI.

Update

Added

to the addon section under M

Mission Control Center Sandbox 4

by Shay_gman, Spirit and Ollem

http://www.armaholic.com/page.php?id=19580

MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP)

About GAIA in MCC

GAIA stands for Greater Artificial Intelligence.

============

Note: This thread has been stickied!!

Thank you Mods!

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Very handy - thanks for putting this together, Günter!

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Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4?

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Not anywhere else, as its the engine of Mcc4, it was built by the guys who made mcc4 as far as I understand, your questions are best directed

to the thread of the creators themselves:

http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3

---------- Post added at 03:18 PM ---------- Previous post was at 02:45 PM ----------

Update

added

Arma3 AI Discussion Threads

AI Configuration - feedback

http://forums.bistudio.com/showthread.php?169122-AI-Configuration-feedback

AI Discussion (dev branch)

http://forums.bistudio.com/showthread.php?159710-AI-Discussion-%28dev-branch%29

under the Arma3 AI scripts section.

Added only those as I felt those had more value then the misc Ai threads asking about questions on latest version, odd things, and whatever else,

any other threads or anything else i can add Ai related let me know.

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Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4?

Just a quicky, for discussion please go to mcc 4 thread as suggested. GAIA can be used in the 2d editor by mission makers as long as they hold mcc 4 mod. A video instruction will soon be there.

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Addons & Mods

Legend
SP = Singleplayer Compatible
MP = Multiplayer Compatible
SP/MP = Both Singleplayer & Multiplayer Compatible
SP/MP-? = Singleplayer Compatible but unsure about Multiplayer compatibility

==================

Artillery & AT

Spoiler

Enhanced Launchers SP/MP
by JonBons
http://tinyurl.com/gnk7xcv
Modifies the RPG 42 rounds for AI to allow them to used against infantry and air units.

 

Fire For Effect: The God Of War SP/MP
by Rydygier
http://tinyurl.com/pkmrfhc
Fire For Effect adds smart and simple AI artillery.
 

Caching

Spoiler

ZBE Caching SP/MP
by Zorrobyte
http://tinyurl.com/oywrpqf
This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players

are not within X distance OR enemy AI units are not within X distance.

Combat

Spoiler

bCombat infantry AI Mod SP
by fabrizio_T
http://tinyurl.com/n44ovxx
bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an
event-driven AI morale/skill system as well as many optional AI enhancements.

Fire-Fight Improvement System SP/MP
by Zooloo75/Stealthstick & sproyd
http://tinyurl.com/nylvvkn
This addon prolongs firefights duration.

 

FHQ CombatMode SP/MP
by Varanon
http://tinyurl.com/z5t2xkh
This addon allows you to create a set of hotkeys that allow, disallow, or toggle the possibility of AI in your

group to enter combat mode automatically.

 

Hors de combat SP/MP

by ZluskeN

https://tinyurl.com/ycyy4epa

Adds a surrender mechanic for the AI. If a unit is fleeing and the closest enemy is closer than his

closest friend, the unit will surrender.

 

TPWCAS A3 - AI Suppression System SP/MP

by TPW && -Coulum- && fabrizio_T && Ollem && Lordprimate

https://tinyurl.com/y7ls852s

Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System.

Command & AI Leader

Spoiler

Advanced AI Command  SP/MP

by Duda

http://tinyurl.com/julqj2e

Full replacement for high command.

 

Advanced Command System SP/MP
by gizz46
http://tinyurl.com/h5de4vp
Improves and optimizes the way you can command your AI Squad.

 

All-In-One Single Player Project SP

by Leopard20

https://tinyurl.com/y5euhaxp

All-in-one Single-Player project is (at this time, will be) a collection of 3 separate addons that work

in tandem to create the ultimate single-player experience. See features for details on the thread itself.

 

Big Wilk's Combat Support Menu SP/MP
by Big_Wilk
http://tinyurl.com/h5apkam
Is a mod that gives players enhanced control of AI assets.

 

Drongo's Command Enhancement SP/MP
by Drongo69
http://tinyurl.com/lzxzqhz
DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all
groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit.
 

HCC- High Command Converter SP/MP
by Igitur
http://tinyurl.com/zem5th4
This addon enables a leader player to convert any unit or group of units into a controllable HC group.

 

HETMAN - Artificial Leader SP/MP
by Rydygier
http://tinyurl.com/otbwmos
HAL gives one or both sides of conflict an field commander level AI.

 

HETMAN - Artificial Leader [NR6 Edition] SP/MP
by NinjaRider600
https://tinyurl.com/y7mn92e6
HAL gives one or both sides of conflict an field commander level AI.

 

NR6 Reinforcements - HAL Expansion SP/MP
by NinjaRider600

https://tinyurl.com/y98shxbz

adds dynamic group spawns per side according to losses sustained per side.

 

SAMO Squad Action Menu Orders SP/MP
by Mikey74
http://www.armaholic.com/page.php?id=27359
Provides you with easy access to commands on demand.

 

WW AIMenu SP/MP-?
by Windwalking
http://tinyurl.com/mt3x2ff
This is a really simple mod that adds a few needed commands for otherwise

either buggy or incomplete behavior for friendly AI units in group.

Driving

Spoiler

AI Driving Control SP/MP

by RCA3

http://www.armaholic.com/page.php?id=35146

Gives more control to AI drivers. Script uses nearEntities to find vehicles/men, calculates relative angles

to nearest one and applies forceSpeed depending on situation.

 

Liability Insurance SP/MP
by Rydygier
http://tinyurl.com/mrgk8ru
a small workaround for the problem of vehicles ramming to death allied infantry.

 

VCOM AI Driving Mod SP/MP
by Genesis92x
http://tinyurl.com/m9n6xl5
If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving.

Enhancement

Spoiler

ASR AI 3 SP/MP
by Robalo
http://tinyurl.com/ka6xd2j
AI enhancement mod for Arma3

 

AISS3 Feat of Arms SP/MP
by Mikey74 and the A.I.M Team
http://www.armaholic.com/page.php?id=28386
an AI enhancement suite designed around Combined Arms and engaging Gameplay versus AI opponents.

 

Group Link 5 Core (AI Enhancement) SP/MP
by zorrobyte
http://tinyurl.com/mmumuae

 

LAMBS Improved Danger.fsm  SP/MP

by nkenny

https://tinyurl.com/y2su4yhj

With the mod enabled the AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain.

The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions.

In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies. Armoured and tracked vehicles

receive new custom behaviour which will see them always try to turn towards known enemies and hammer suspected locations of enemy forces. 

 

LOGIC FSM SP/MP

by angel618

https://tinyurl.com/yx5jtlhq

Adds a considerable number of expansions to the vanilla LOGIC in Arma 3.
 

Mission Control Center Sandbox 4 SP/MP
by Shay_gman, Spirit and Ollem
http://tinyurl.com/q6n3rqh
MCC Sandbox 3 is a dynamic mission creating tool for Arma 3
About GAIA in MCC GAIA stands for Greater Artificial Intelligence.

 

Pooter's enhanced ASR AI SP/MP
by raptoer
http://tinyurl.com/js82xwk
Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger.

 

RCA3SFX - AI hearing + footsteps tweaking + JSRS footsteps tweaking

by RCA3

http://www.armaholic.com/page.php?id=35951

Improved AI hearing

Increased footsteps and gear sounds

Increased JSRS footsteps and gear sounds

 

Shol's Sense of fear (SOF) SP/MP
by Shol

https://tinyurl.com/y73devp6

Wounded enemy will surrender.

 

Tactical Combat Link - ( TypeX ) Beta

by snkman

http://tinyurl.com/y6lzwtfo

Tactical Combat Link is a highly dynamic A.I. and F.X. enhancement modification for ARMA 3.

Main focus of this modification is to enhance and improve A.I. in many different ways and situations.

 

TPW MODS SP
by tpw
https://tinyurl.com/mydbj2a
TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer.

 

Vcom AI 3.0 SP/MP

by genesis92x

https://tinyurl.com/yd7lp45o

AI Modification: Faster, Smarter, and Deadlier AI.

Formations

Spoiler

Custom formations system SP/MP
by Igitur
http://tinyurl.com/pmteggs
This allows the player to define new formations at will and on the move.

 

GX Addons V2 SP/MP
by geloxo
http://tinyurl.com/nbr7vjx
This addon features scripts mainly intended to create air formations and allow real operations with AI.

Gear & Loadout

Spoiler

Group Manager, Loadout and Paper Doll SP/MP
by JonieTurnock
http://tinyurl.com/nblyndq
This Group Manager, Loadout and Paper Doll addon allows you to
1- Recruit the cursor target to your group.
2- add the cursor target to a global array
3- create new groups (normal and high command) from this array
4- grab someone and drag him out of that camouflage netting
5- reset someones animation state so you can recruit a decorative dude.

 

Outfit Gear SP/MP

by Pancake

https://tinyurl.com/yaco5fra

A custom gear menu for equipping loadouts from any items defined in config.

Medical

Spoiler

Basic AI Medic FSM SP/MP
by austin(medic)
http://tinyurl.com/nxst6ma
This FSM creates AI behavior to simulate a medic standing around in a base

that will heal people that are injured inside the defined radius.

 

Chessmaster's Wounding System SP/MP
by chessmaster42
http://tinyurl.com/pgprsuv
Injured players and AI can call for help and get medical attention from friendly AI

 

Injured AI SP/MP
by Persion MO

https://tinyurl.com/y9wkvftr

Injured Ai mod provide a little more realistic fight against Ais for the player.
When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help.

Movement

Spoiler

Advanced Squad Movement SP/MP
by Mad_Cheese
http://tinyurl.com/nczk5v9
AI tool to order complex squad movement.

 

Artificial Intelligence Support System 2 (AISS2) SP/MP
by Mikey74
http://tinyurl.com/ne4pms2
Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AI

 

CF_Woodland - Adding movement sound to woodland combat

by Brightcandle

https://tinyurl.com/ybfug74w

The mod enables branch cracking sounds for units as they move through forests that informs the AI about the player's whereabouts.

 

Command & Control (C2) SP/MP
by Mad_Cheese
http://tinyurl.com/nczk5v9
AI tool to order complex squad movement.

 

Group Link - X

by snkman

https://tinyurl.com/yy2uxenv

This A.I. modification is very early stage and mainly focus on A.I. combat behaviour improvement(s).

Main goal is to get back the "Get ready to feel hunted..." A.I. behaviour.

GLX use a new high dynamically and random A.I. movement algorithm which allow A.I. to use very aggressive but still tactical movement.

Spawning AI

Spoiler

ALiVE - Advanced Light Infantry Virtual Environment SP/MP
by ALiVE Dev Team
http://tinyurl.com/lbe3btt
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so
you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an
overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the
AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

 

Dynamic-AI-Creator - DAC SP/MP
by Silola
http://tinyurl.com/k95u2so
In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC,
you will get a different game experience every time restarting the mission.

 

S.C.A.R - Enemy Spawn System SP/MP
by Von Quest

http://tinyurl.com/hmhaoa7

SQUADS,  COMBATANTS,  AREAS-OF-OPERATION,  and  REINFORCEMENTS, enemy spawn system.

Skill

Spoiler

Ai accuracy fix SP/MP
by twisted
http://tinyurl.com/zyyg3uo
This mod lowers all AI accuracy in campaign and single player missions to more human levels.

 

CF_BAI - Dynamic AI skill adjustment for better balancing

by brightcandle

https://tinyurl.com/y9rwljta

Mod that adjusts the skills based on the thickness of the foliage around the unit.

 

DR Skill SP/MP
by Drongo69
http://tinyurl.com/lfwc8m8
This is a very simple addon/script that sets AI units to more reasonable skill levels

(less first-round 200 meter headshots over iron sights).

 

Incognito SP/MP
by Rydygier
http://tinyurl.com/kv47ftc
Incognito makes you and your group not attacked by enemies as long you don't

act in the compromising way or close too much to them.

 

MB’s Universal AI Skill Adjustment [bETA] SP/MP
by Loophole_62ndFF
http://tinyurl.com/k4zwu3b
This add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you
play singleplayer or act as a multiplayer host.

 

R3F AiComTarget SP/MP
by ~R3F~ Mapoule
http://tinyurl.com/ktpq963
Improve AI's behavior, fighting skill and player detection.

 

SL's AI Skill Setter SP/MP
by Sacha Ligthert
http://tinyurl.com/z69fvbj
SL's AI Skill Setter is a mod that sets the skill and other behavior of units determined by the admin

or mission maker with commands made available by Bohemia Interactive for ArmA 3.

 

Vcom AI - Mod SP/MP
by Genesis92x
http://www.armaholic.com/page.php?id=25381
a plug-and-play script package that uses FSM's and compiled code to make AI react in a more fulfilling way.

 

Vcom AI - Mod 3.0 SP/MP
by Genesis92x

https://tinyurl.com/ya9c7wzr

AI Modification: Faster, Smarter, and Deadlier AI.

 

VTS Duck Hunt SP/MP
by L_etranger
http://tinyurl.com/kurnquq
AI is now suppressing you from further away.

 

WW AICover SP/MP
by Windwalking, Ollem, TPW
http://tinyurl.com/mey2v2e
This addons force AI into aware mode if there is an audible gunfire near them.

 

Zeu CfgAIskill MP
by Terox
http://tinyurl.com/pedhptr
This addon redefines the "CfgAIskills" class values in the config.

Speech & Voice

Spoiler

HAL Protocol : Reduced AI radio chatter SP/MP
by Pepe Hal
http://tinyurl.com/o954lda
This addon aims to fix the constant radio chatter when leading an AI squad in Arma3.

 

MRB Voice Stop SP/MP
by Mr Burns
http://tinyurl.com/kymgm32
This addon fully disables the AI radio protocols in ArmA3 Alpha.

 

Radio Activated A.I Detection (RAAID) SP/MP

by pirkleawesome

https://tinyurl.com/y642sbt9

AI will detect when a person is using radio (TFAR ) and locate that person.

 

RUG DSAI SP/MP
by Wolfrug, Sickboy & Titi
http://tinyurl.com/jdych94
gives your and the enemies AI a voice beyond the stale radio messages.

 

Click here to go back to the menu  - (1st post)

Edited by Gunter Severloh
Update - new listing added
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