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About disco.modder

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    Master Sergeant


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    music, computers, basketball, video games, military!

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  1. disco.modder

    RHSUSAF plus

    This mod is configs I made to enhance my RHS USAF experience. in the future I will look into retextures and even new models. I originally posted this mod on 29 Jan, 2018 19/12/2021 UPDATE finally i have the motivation and time to update this. I am starting from scratch here in this update I add units from CUP mod that RHS is missing for example: AAVs, LAVs, MTVRs, V22s, etc over time I plan to add more units/vehicles from community mods and DLCs to enhance the RHS USAF faction requirements: RHS USAF, CUP, EricJ UH60, Aegis mod, Western Sahara CDLC download from STEAM Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1285410690 Credits: BI RHS team CUP team Aegis Dev team ALIVE team for ORBAT creator EricJ for UH60 pack I am looking for suggestions and ideas for stuff I can do to expand this mod so feel free to drop comments below
  2. USAF Airfield Engineering Squadron repairing a bombed runway, Teumess, 2015. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map last USAF C130J leaving Teumess airport with bushfire evacuees, Teumess, 2010. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map USAF Security Forces patrol the perimeter of a newly constructed solar farm on Teumess, 2017. Mods: CUP, RHS, Abb0tt's US equipment, Theumess map
  3. AAF Anti Air Regiment training with their newly acquired M163 VADS, 2030. Mods: CUP AAF Recon Regiment take a break under some shade after a long day patrolling in hot sunny wheather, 2030. Mods: CUP
  4. disco.modder

    Arma 3 Photography : Questions and Comments

    @haleks regarding your photos 3rd Kind Encounters I noticed you said no addons. did you add the spaceship in with photoshop? they're great photos!
  5. disco.modder

    Arma 3 Photography : Questions and Comments

    I really like nikoaton's loadout of the US soldiers. The mix between vanilla 2035 gear + present-day RHS works out very well. Id love to see more photos!
  6. Yes we will have a comprehensive arsenal of vehicles at some point. Right now we are focusing on RAR infantry and then Special Forces before doing vehicles and aircraft.
  7. Update time! we bring the mod to v0.1.2, still in BETA stage. latest mirror from workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 armaholic: http://www.armaholic.com/page.php?id=32799 changelog Added:+Browning Hi Power+M4A5Removed:-N/AFixed:~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)~F88-SAx Series renamed~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)~Applied AMCU onto extra gear~Carl Gustav smoke round particles and effects~Pistol on the TBAS LSW has been adjusted for better fit~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)~Massif AMCU textures adjusted and updated~The Swarovski Scope (ADI) model update~F89 Fire rate adjusted~F89 Burst fire mode removed~Fixed HK417 Suppressor, will now fit on the rifle ;)
  8. update released! mod is now v0.1.1. changelog: Added: +Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again) +MG Iron sights now hide when an optic is mounted Removed: -Rail covers from the Maximi/Para and Minimi Fixed: ~The Airframe’s RV’s no longer make the helmet glow in the dark ~Airframe shadow bug ~The TBAS RV’s no longer make the vests glow in the dark ~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator) ~The carrying capacity of the TBAS vests (can now carry more than your wallet) ~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons) ~5.56/7.62 round damage for all ADFU weapons has been corrected ~Renamed the Swarovski Scope to the ADI scope dropbox: https://www.dropbox.com/s/hyja95c1gpl9nc8/%40PROJECT_UNCUT.7z?dl=0 workshop: same link ARMAHOLIC: http://www.armaholic.com/page.php?id=32799 enjoy!
  9. https://projectuncut.org/ WHAT IS PROJECT UNCUT? Project Uncut is a continuation of the ADF: Uncut mod. The Australian Defence Force has some of the most unique equipment, camouflage and weponry in the world. The Project Uncut mod for ArmA 3 aims to recreate these unique features, to give you the most fair dinkum experience as possible. The Australian Defence Force is made up by three Sevices, The Australian Army, The Royal Australian Navy (RAN) and the Royal Australian Air Force (RAAF). The Team at Project Uncut are putting together a mod that will include assets for all three services, including the Bushmaster Protected Mobility Vehicle (PMV), F/A-18F Super Hornet and Landing Helicopter Dock (LHD) Amphibious Assault Ship, just to name a few. The final Aim is to have a majority if not all current generation weaponry, equipment and vehicles, as well as some legacy uniforms, and equipment, for the nostalgic among you. GALLERY DOWNLOAD (current version v0.1.2, updated 12-July-2017) STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=934785894 ARMAHOLIC: http://www.armaholic.com/page.php?id=32799 REQUIRES: CBA OPTIONAL: ACE3. It is not a requirement but our launchers (M72) wont perform to their full potential without it (one-shot disposable). The Beta Release (Codename RAR) is intended to release the current camouflage uniform, vests and weaponry used by the Australian Army's Royal Australian Regiment (RAR) Infantry Soldiers. We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues UPDATE CHANGELOGS (current version v0.1.2, updated 12-July-2017) Credits of the new Uncut Team Credits of the original Uncut Team LICENSE Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License CONTACT US ON DISCORD TWITTER FACEBOOK Steam Workshop Private Message me (modder)
  10. The poppy insignia/patch sounds good. I'll look into that. :)
  11. The current AMP is a new texture, and yes AMP is meant to be darker/greyer than standard multicam.
  12. To commemorate ANZAC Day the team behind Project Uncut would like to show the community a snapshot of where the project is currently. Bear in mind that things are still heavily WIP but we believe we are on the right track. I would like to express a huge thank you to Roadrunner, Sabre, Aardvark and Cunico for allowing us to retexture their lovely assets and especially Roadrunner who went the extra mile and provided us custom vests of the SOTG A2 port! Infantry in AMCU featuring the EF88, Maximi and HK417: Special Forces in AMP. For now we have equipped them with vanilla SPAR16s until our M4A5 is completed. Stay tuned for more updates!
  13. I have been contacted by a few people who are willing to contribute and help with the development, so as a result they are now part of the dev team. There is a lot of activity happening behind the scenes to finish up a small preview release soon. Rest assured that eventually we will have many if not all assets used by both the Australians and New Zealanders since late 90's to now. For example with the Australians we are looking to include DPCU infantry portraying the Timor deployment. Stay tuned everyone and have a good long weekend!
  14. Thank you to the team for allowing us the privilege! We will endeavor to work on this mod to the best of our abilities.