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Gunter Severloh

AI Compilation List of Addons/Mods/Scripts & Misc

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AI Compilation List of Addons/Mods/Scripts & Misc
This is a Compilation list of AI for Arma2, Arma2OA/CO
 

Arma2 - Addons & Mods

 

ASR AI Addons
http://www.armaholic...ge.php?id=12105
AI units equip with weapons and ammo on their own.
AI skills and awareness improvements

AI First Aid Support
http://www.armaholic...light=AI ADDONS
This small addon will add for AI ability to pull aside wounded teammates and render first aid them.

AI Dispersion for Mounted MG's
http://www.armaholic...age.php?id=9712
allows the user to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.

AI Dispersion Increased for more Immersion
http://www.armaholic...age.php?id=6085
addon which does decrease the AI precision in order to make combat last slightly longer and
make firefights become a little more intense and interesting.

Anti-tank Launcher vs. Infantry Fix
http://www.armaholic...ge.php?id=10752
AI since ArmA has always been inclined to use their rocket launchers at range rather than their rifles, this changes that.

AI Forward Observer
http://www.armaholic...ge.php?id=15442
This module gives mission designers the possibility to add artillery to the opposition.

Cent Stick2gether
http://www.armaholic...light=AI ADDONS
will make AI stick together in formation (AI won't issue engage orders) in firefight. They will only break formation
and engage the enemy if friendly group to enemy ratio is greater than 70%.

Copy My Stance
http://www.armaholic...light=AI ADDONS
This addon will make a players AI team copy the players stance.

Dynamic Sound AI (RUG DSAI)
http://www.armaholic...age.php?id=6092
It gives your and the enemies AI a voice beyond the stale radio messages

Dynamic-AI-Creator (DAC)
http://www.armaholic...light=AI ADDONS
In (so called) "AI-zones", waypoints and units of different categories and sides are being generated.
If you play a mission using DAC, you will get a different game experience every time restarting the mission.
This is the result of every AI-zone being generated every time, when you start the mission.

FCC - Freelook Commanding Camera - standalone
http://www.armaholic...ge.php?id=12686
The freelook commanding camera is supposed to make it easier for you to command your AI units/groups.

"Fire At Will" - Functional AI artillery
http://www.armaholic...ge.php?id=15653
Purpose of the "Fire At Will" addon is to give in simplest way possible fully functional AI artillery to battlefield for those, who can't or simply
refuse to learn script language but still want functional AI artillery in his Arma 2 missions.

GLT Dynamic AI
http://www.armaholic...light=AI ADDONS
The GLT Dynamic AI is a module addon for ArmA II where you can set up variables and variable-arrays to execute different functions.

 

Group Link 4 Special FX Edition
http://www.armaholic...8&highlight=GL4
Group Link 4 features a wide range of different Player Friendly A.I. and Enemy A.I. Enhancements and
many different Special FX features in visible and audible kind.

HETMAN - Artificial Commander
http://www.armaholic...ge.php?id=15824
This addon gives one or both sides of a conflict a field-commander level AI.
- simply usage;
- several different AI personalities;
- customizable;
- addon and script versions;
- optional handling of logistic/ambulance support;
- up to eight Leaders on map;
- alternative, limited control modes;
- up to four primary and two secondary objectives per Leader;
- optional usage of ungrouped transport vehicles;
- handling of garrisons;
- mission notifications for human controlled team leaders;
- secondary orders for idle groups;
- alternative control modes;
- optional "front" mode with limited to chosen area enemy groups recognition;
- demo missions for simply and complex HAC config;
- pdf manual.

Infantry Stealth and Recognition Skills
http://www.armaholic...age.php?id=9604
mod allows the user to adjust several specific AI variables that effect the stealth movement
and recognition skills of the game.

JTD Hide
http://www.armaholic...ge.php?id=13037
This is a simple little idea - a place to hide. Now that more & more AI addons are having some sort of
a "search" functionality I thought it would be nice to be actually able to hide.
To this end, this addon will spawn a doughnut-shaped viewblock object around you to hide inside.

Mechanized Infantry Tactics Addon
http://www.armaholic...ge.php?id=13199
makes infantry fighting vehicles and their infantry squad cooperate better.
It does so in a simple way, when the vehicle discovers an enemy and the enemy is
within preset engagement range then:
1. The vehicle stops.
2. The infantry squad dismounts and get locked out of their vehicle.
3. The infantry goes in to combat mode and moves to the enemy position.
4. The vehicle follows the infantry and support its attack.
5. After the engagement the infantry mounts up.

Radio Discipline
http://www.armaholic...ghlight=AI MODS
I was tired of all the "moving", "covering", "Go I cover" messages all over the radio. Thats why I got rid of the messages
and changed "target THAT" to "target" and "engage THAT" to "attack" (engage solo was not avaibable) ("contact" got out as well, like "clear")

RMM_AI_Range
http://www.armaholic...age.php?id=8510
AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super
accuracy in game, to give a more instinctive and enjoyable firefight.

Streamlined Radio
http://www.armaholic...ge.php?id=14324
Gets rid of some radio annoyances and shortens it. Adds other radio features.

TWIRL Hide
http://www.armaholic...ge.php?id=15369
The primary purpose of this addon is to enhance the players ability to hide from the AI.
There is no reason in the world why the enemy should simply see you, as they do...if you are in the grass lying still.
Especially if you are a trained sniper in a Ghillie suit. It's just not going to happen!

It allows you to be the sniper you want to be. It allows that SF guy hiding in you to sneak into
the enemy base to plant those charges without being detected.

The addon can also be activated on the AI so they can hide from each other when lying still.

Zeus AI Combat Skills & AI Spotting modular
http://www.armaholic...age.php?id=8250
mod improves the ability of AI soldiers in a number of key areas

Zeus AI Combat Skills & AI Spotting modular - ACE
http://www.armaholic...light=AI ADDONS
Same as above but for ACE

Arma2OA - Addons & Mods

 

All Round Defense
http://www.armaholic...ge.php?id=12815
All Round Defense (ARD) is a formation typically used by the British Army (and other fighting forces)
after a firefight to 're-org' the squad, making sure everyone has ammunition and tending any wounds.

ASR AI
http://www.armaholic...ge.php?id=12105
This is an AI skill mod to make the AI better, more diverse and distinct by type. Some units will be better skilled than others.

Ai Heli Control
http://www.armaholic...ge.php?id=15898
Allows control of AI controlled helicopters.
Features:
Ability to create a LZ for the heli
Commands to Land, with Engine on and off
Control Flight Altitude

If MP Compatible Fastrope Addon is present -
Ability to have the AI pilot fastrope infantry out of helicopter

 

COSLX mod
http://www.armaholic...ge.php?id=15379
This mod is made to enhance the gameplay, make the AI smarter, effects better and add's some
new gameplay features as well.

Dynamic Force Balancer
http://www.armaholic...ge.php?id=13558
Decrease enemy unit number to balance the mission difficulty.

Enhanced Skills Slider
http://www.armaholic...ge.php?id=16213
The Enhanced Skills Slider will allow you to change the skills of a whole side, a whole group or a single unit on the fly.
It works in Single Player, Multiplayer (LAN) and Multiplayer (Dedicated).
The Enhanced Skills Slider is a Client and Server Side Addon and will only be available to the server admin when playing multiplayer.
It is accessed via the Action menu.

Gibbet's Team Level Movement Planner
http://www.armaholic...ge.php?id=17234
Team Level, meaning a unit or units within the players group. Movement planner, The ability to place separate waypoint sets
for teams, in real time, within the game map.

Iranian Forces AI Configuration
http://www.armaholic...ge.php?id=14522
AI Combat improvements, which basically build and improve on some of the AI Mods out there,
whilst trying to keep as much original BIS configurations to try and keep compatibility for future games patches/versions etc.

MP Compatible Fast Rope Addon
http://www.armaholic...age.php?id=5791
1. Allows an AI pilot to move to a waypoint and then AI and player automatically rappel to the ground once the fast ropes are deployed.
2. Allows player pilots to fast rope AI units at their whim.
3. If a player is in a cargo position then he will get an option to deploy fastropes from a stationary chopper, he will also get an option to descend ropes

PvPscene Tweaks: AIGunnerToUseAllWeapons AI C PvPscene
http://www.armaholic...ge.php?id=16055
With an important fix in the recent 1.61 beta patches, AI in vehicles finally starts to act properly with a player inside the vehicle as well.

This means the AI gunner engages targets by himself now. However he is still restrained in the use of the full weapon arsenal available to him.
This little tweak changes/fixes that.
So the AI gunner will now engage also with SABOT/HEAT and missiles at targets (aka fire automatically without command order for each shoot).
(normally only true for: MG/AP/rockets)

Sniper Camo Changer
http://www.armaholic...ge.php?id=16245
This is a set of scripts that will allow you (or your AI partners) to change their sniper pattern during a mission. Simply activate the script via the action menu,
and the sniper's camo changes once every two seconds until you find one that you like. You can also have your AI teammates change their camo as well.

TPWC AI suppression system
http://www.armaholic...ge.php?id=17049
This addon makes AI units react to passing projectiles.

TPWLOS
http://forums.bistud...ght=suppression
https://dl.dropbox.c..._AI_LOS_104.zip (download)
This addon improves AI response and realism in closer engagements. It is based on SaOk's excellent line-of-sight code
which implements the new line intersects, terrain intersect, eye pos and eye direction commands introduced in OA beta patch 94103
(and simply won't work on earlier versions). TPWLOS works well with and nicely complements TPWCAS.

TPWLOS scans for enemies near each opfor or blufor or independent unit, determines if they have line of sight
to the enemy (no buildings or terrain in the way), runs a few more visibility checks based on light level, movement,
camouflage etc, and if the enemy is determined as visible then the unit will face towards and shoot at the enemy.
Reaction time should be well under a second, which greatly enhances squad response and aggression in CQB situations.

Arma2 - Scripts

 

AI Artillery Framework
http://www.armaholic...age.php?id=8421
Creates a base for adding AI artillery

Artillery AI
http://www.armaholic...ge.php?id=10879
Allows a battery of AI controlled Artillery to mimic a single player controlled piece and fire as a battery.

AI Convoy Script
http://www.armaholic...age.php?id=9975
This is a script that improves the convoy behavior of AI controlled vehicles.

AI respawn group patrol area using UPS
http://www.armaholic...age.php?id=6540
This creates a group of respawning AI using Kronzky's fabulous UPS script which is available here:
http://kronzky.info/ups/index.htm

AI vehicle respawn move via waypoints
http://www.armaholic...age.php?id=6542
AI vehicle respawn that moves to WP script.

AI vehicle respawn patrol area using UPS
http://www.armaholic...age.php?id=6543
AI vehicle respawn patrol an area using Kronzky's UPS script.

Advanced House Patrol Script
http://www.armaholic...ge.php?id=13195

AIsoldierFlare
http://www.armaholic...ge.php?id=13796
AI to shoot FLARES when they got engaged or spotted enemy in the dark. So they could put pressure
on players using NVG´s against opponents that do not have that technological perk.
Now there are all colors flares available through options.
Script works with Arma2, OA, or CO, BAF and PMC, as well as compatible with any
addon if using custom weapons option.

Automated Medic
http://www.armaholic...ge.php?id=14769
If you were ever tired of micro managing AI medics in your group, look no further, here is the automated version of the AI medic in player group.
It also makes any unit able to act as medic when "fullAuto" or "closeMedic" option is used, not just medics.

BD Building Patrol Script
http://www.armaholic...ge.php?id=10855
this script is to allow AI units to patrol inside of a building.

BD Capture/Play Scan Pattern
http://www.armaholic...ge.php?id=11398
This is a set of scripts that work basically like the UnitCapture/UnitPlay functions, except it records "scan" pattern
for a specific unit to be played back on an AI unit. Essentially, you can use the capture function to record yourself
aiming a weapon in a specific pattern, then use the playback function to make the AI watch that same recorded pattern.
The playback scripts also allow the AI to react to the presence of enemies.

Berserker AI Project
http://www.armaholic...ge.php?id=20186
Make AI react better and be more elite than normal ai

cB Multiplayer Call Support
http://www.armaholic...ge.php?id=11829
This mission is to demonstrate the use of multiplayer compatible Call Support functionality. You can direct any
AI unit(s), who will mount up, move to, and dismount, to any location on the map.

Combined AI Arty
http://www.armaholic...ge.php?id=10534
Regular scans of a radius about the FO set by WAIT_TIME in minutes, minimum 1 minute.

When an enemy is encountered a salvo of half the set value is fired at the largest group of OPFOR set by FIRE_AT_SIDE.
This salvo is static and will not 'lead' a moving group.

DAC - Custom release & control script (SUITE)
The script is aimed at releasing a DAC zone and ordering the units within that zone to move to a WAYPOINT or an ARRAY of WAYPOINTS.
http://forums.bistud...ad.php?t=112745

Editor based AI script by trigger
http://www.armaholic...age.php?id=7074
How it works:
- Deletes units on mission starts and save them for later usage and/or copy to Clipboard
- Spawn them again based on a trigger
- Unlike my sample mission, the AI should be given more time to get "accustomed" to the world.
Spawning enemies too close to each other can cause weird behavior.

HunterKiller Patrol
http://www.armaholic...ge.php?id=15345
Enemy groups will patrol a specific area and inform each other inside a specific distance about spotted enemies
If enemies are spotted the groups will start to hunt them.

Mechanized Infantry Tactics Script
http://www.armaholic...ge.php?id=12872
Makes infantry fighting vehicles and their infantry squad cooperate better.

PipeBomb-Drop Script
http://www.armaholic...ge.php?id=13276
AI-unit drop pipe bombs on pre defined locations, returns to safe location and wait for touchoff command

Random House Patrol
http://www.armaholic...age.php?id=6078

Reinforcements
http://www.armaholic...age.php?id=6653
This is a script package that it will give you different options of reinforcements in game

- Call Armor support (3 M1A2 Tusk tanks)
- Call Helicopter (2 AH1Z)
- Call Infantry (5 members will join your squad)
- Call LAV HQ - Construct Base/Defenses
- Buy Units
- act as Respawn point - Call MV-22 HQ - Construct Base/Defenses
- Buy Units
- act as Respawn point
- Helicopter HQ vehicle - Call SOM Support - Supply Drop, Artillery, UAV, CAS, Transport
- Call Paratroopers - 20 FR soldiers will paradrop at your location with C130J

Squad Management Script
http://www.armaholic...age.php?id=9209
This is script to allow for a small group of people to have large battles against the AI.
With this you can recruit squads of infantry and vehicles and command them through the high command.

UPSMON-Urban Patrol Script
http://www.armaholic...age.php?id=9213
Features:
- Now groups of IA plays together, they communicates themselves by radio.
- There is a General commander of IA that organize the atack of all groups of IA.
- IA does flanking movements in group.
- IA does suppressing fire.
- IA can be suppressed by fire and cancel their movements
- IA has enhanced their actions and movements, now they can use smoke grenades, avoid moves,
run down when near enemy or in fire, etc..
- IA now avoid snipers when fired by unknown enemy.
- IA can enter buildings and towers to surprise enemy.
- IA interacts with environment, if they had a vehicle near and are far of enemy they use it.
Now you can put empty transport vehicles in bases and IA will use them.

Urban Patrol Script
http://www.armaholic...age.php?id=6053
Allows easy creation of randomly patrolling units, with improved AI behavior. -website on how to setup the script:
http://kronzky.info/ups/index.htm

Arma2OA - Scripts

 


Advanced IED script
http://www.armaholic...ge.php?id=12180
script provides you with an easy way to have the AI place an IED & then semi intelligently find an
observation location that they can see it from.

AI Recruitment
http://www.armaholic...ge.php?id=12113
The script handles Recruitment,deletion of dead AI bodies as well as cleanup in case the player disconnects

BAF IED-Script
http://www.armaholic...ge.php?id=11966
An ai sets an ied, moves of and blows it when the target side gets within 10m. I use it to place random IEDs by placing a civilian
or opfor (execVM the script in init), and grouping him to several markers to make it random. I have added some control over the
type of IED to set. Parameters are explained at the top of the script. I have tested it SP and it seems to work fine.

cB Random House Position and Patrol
http://www.armaholic...ge.php?id=11089
This mission is to demonstrate the use of the Random House Position and Patrol script.

Garrison House Area Script
http://www.armaholic...ge.php?id=15241
The script places men inside houses at windows, doors, and on rooftops and balconies.

JTD Building Search script
http://www.armaholic...ge.php?id=13130
The fundamental goal of that script is to have a single AI group search all the building positions in
a single enterable building, in a way that appears 'lifelike.'

Scud targeting script
http://www.armaholic...ge.php?id=11812
The script lets the player and the AI fire a scud missile with the OA scud launcher at any target.
Minimum range of the scud missile is 1000 meters.

SR5 Tactical IED Detection and Ordnance Disposal
http://www.armaholic...ge.php?id=13216
This script suite allows a unit or vehicle to detect IEDs, explosive ordnance and bombs, allowing disposal
functions such as manual defuse, remotely controlled detonations etc.

SNEAKY HUNTER AI
http://forums.bistud...er-AI-algorithm
SH is an AI algorithm that simulates animal-like hunting behavior of controlled unit (Hunter) against chosen unit(s) (Prey).

Support Radio
http://www.armaholic...ge.php?id=15906
Support Radio is a interface that will help you control Artificial Intelligent units for support such as Transport (Air Taxi),
Close Air Support and Artillery. Only units with an itemRadio and itemGps can access the Support Radio.

-[TdC]- Convoy Script
http://forums.bistud...ad.php?t=120389
Creation of totally personalized convoys (with some randomness, if you want) that reacts under fire.
You can create friendly convoy if you want too.
Protected SCUD convoy, black jeeps convoy, protected supply convoy, infantry convoy, bus convoy, whatever...

Working AI mortars
http://www.armaholic...ge.php?id=18342
Working AI mortars - works with all mortars

Zonekiller's AI Vehicle Control System
http://www.armaholic...ge.php?id=12532
what it does is invite AI to use the vehicle the script is attached to, also adds respawn if you wish and it
will delete the vehicle once it is destroyed, if the vehicle gets left somewhere it will respawn or die within 5 min,
if someone gets in it at 4 minutes it will reset the clock back and can be left for 5 minutes again.
The script works for empty units and AI units as well as players.

Scripts for lag

 

cB AI Unit Caching Demo
http://www.armaholic...ge.php?id=10102
This mission is to demonstrate the use of AI unit caching when not within player or enemy range.
The caching script works by reducing squads when they are outside a specified distance from the players,
so that entire squads will reduce to a single unit to save on CPU when they are not near the player.

RMM Reducer
http://www.armaholic...age.php?id=8544
Kills about 67% of AI related lag issues for the server.
Eliminates up to 95% of AI related lag issues for the player (on a dedicated server).

Battle Generators

 


PlannedAssault web-based single-player mission generator
http://www.plannedassault.com (free, registration required)
Pick and place squads and platoons using your web browser, then let the PlannedAssault planner generate large scale offensive
or defense maneuvers for your side and the opposing side. Download and play (and edit) the resulting mission.

The planner acts like a commander at battalion or company level, coordinating the units in space and time, including flank attacks,
artillery missions, air assaults, counter-attack, use of crew served weapons, close air support.
The generated missions can be enjoyed with 'vanilla' Arma2 or any other AI mod as long as they don't spawn units,
command artillery or interfere with vehicle loading.
Video explanation --->

Forum Threads

 


FlexiAI (WIP) discussion
http://forums.bistud...ead.php?t=88194

Arma 2 - ai first aid support
http://forums.bistud...ghlight=support

Dynamic-AI-Creator (DAC) BIS Thread
http://forums.bistud...ead.php?t=99753

Distributed AI Processing
http://forums.bistud...ad.php?t=117775

AI Thread in Suggestions section of BIS forum
http://forums.bistud...ead.php?t=26337

Commanding AI

 


[GUIDE] AI Squad Command
http://forums.bistud...ead.php?t=81123

ArmA II AI Squad Command
http://community.bis...I_Squad_Command

Comprehensive and In-Depth guide to commanding your AI squad
http://forums.bistud...ad.php?t=107231

CMI Command Improvement Mod A2
http://www.armaholic...ge.php?id=19946
makes the commanding of the Team more accessible.

 

Credits
Authors of these addons, mods, and scripts need credit for their work, I hope this compilation
List will bring more attention to the makers!

List Note:
If there is an addon, mod, or script I have missed for AI please post your reply,
or send me a pm, and I will update the list accordingly
.

  • Thanks 1

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Your welcome.

took me almsot 3 hours to compile the list, and I'm sure I forgot some, the list is actually from a previous post, but I had seperated some things,

and added a ton more stuff as well as descriptions.

Let me know if I have missed anything as said and I will update the list accordingly.

Edited by Gnter Severloh

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Welcome.

Update:

-added to arma2 scripts DAC - Custom release & control script (SUITE)

-Updated the list with different larger and darker font to better distinguish each listing

-added to Arma2 addons

ASR Grenadier Fix

AI Dispersion Increased for more Immersion

Anti-tank Launcher vs. Infantry Fix

-added AI Scripts for Lag

cB AI Unit Caching Demo

RMM Reducer

-added 3 Arma2OA Scripts

Advanced IED script

BAF IED-Script

Scud targeting script

Edited by Gnter Severloh

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List Update.

as per request:

the following has been added to the list:

Battle Generators

PlannedAssault web-based single-player mission generator

it is located before Forum threads towards the bottem.

Any scripters, or modders have an AI script or mod that is not already on the list, then either post your reply,

or send me a pm and I will add it to the list.

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This is an very nice collection. Anyone new to Mission creation will benefit from these and it could become a single source "go to" list.

Moderators/Admin - Sticky ?

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Hi Günter,

all I wanna say is:

Everybody wants a list like this, cause it is so usefull for quick information and using as an overview!

Thx a lot for doing the hard job of collecting Addon/Mod in a list with all the needful and helpful discriptions an links!!

All the best, waiting for WarMod OA:)

McLupo

Edited by McLupo

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Your welcome, Just doing my part for the community, I'm lookign to build another type list

for something else some time in the near future.

I had replied to your pm btw.

waiting for WarMod OA

Me too, lol its coming, you can keep up with the progress on my website, go to the menu and under warmod WIP

you can see what is yet to be done and where the mod is at, I'm taking my time with it as theres still alot of stuff to do.

Anyways if there anyone with scripts for AI, or even mods and such, then let me know and I will add them to the list.

Edited by Gnter Severloh

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ASR AI Rearming and ASR AI Skills should be listed under OA. The grenadier fix has addons for both A2 and OA.

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Can the AI addons for Arma 2 work in OA?

Yes they should.

ASR AI Rearming and ASR AI Skills should be listed under OA. The grenadier fix has addons for both A2 and OA.

Hey Rob, I'll move them, I listed them under Arma2 as on Armaholic that is where they were listed, is it possible for you to submit new files to armaholic so they showup in the OA section?

I think it would be confusing to a new guy to have them listed under OA but when you go to armaholic they are Arma2 section.

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Ausome.

Although I did study German a little back in my WW2 Realism days, I'm rather out of it in terms of being able to read it anymore,

can you post a english translation, not here of course, thats for A2WarMod, post that on my thread, not here for the AI Compilation.

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Sorry Günter,

yes of course I translate it and post it to the right Thread, A2WarMod!! :oops:

Regards

McLupo

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Arma2 Addons

ASR AI Addons

http://www.armaholic.com/page.php?id=12105

AI units equip with weapons and ammo on their own.

AI skills and awareness improvements

AI First Aid Support

http://www.armaholic.com/page.php?id=13841&highlight=AI+ADDONS

This small addon will add for AI ability to pull aside wounded teammates and render first aid them.

AI Dispersion for Mounted MG's

http://www.armaholic.com/page.php?id=9712

allows the user to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.

AI Dispersion Increased for more Immersion

http://www.armaholic.com/page.php?id=6085

addon which does decrease the AI precision in order to make combat last slightly longer and

make firefights become a little more intense and interesting.

Anti-tank Launcher vs. Infantry Fix

http://www.armaholic.com/page.php?id=10752

AI since ArmA has always been inclined to use their rocket launchers at range rather than their rifles, this changes that.

AI Forward Observer

http://www.armaholic.com/page.php?id=15442

This module gives mission designers the possibility to add artillery to the opposition.

Cent Stick2gether

http://www.armaholic.com/page.php?id=6416&highlight=AI+ADDONS

will make AI stick together in formation (AI won't issue engage orders) in firefight. They will only break formation

and engage the enemy if friendly group to enemy ratio is greater than 70%.

Copy My Stance

http://www.armaholic.com/page.php?id=8484&highlight=AI+ADDONS

This addon will make a players AI team copy the players stance.

Dynamic Sound AI (RUG DSAI)

http://www.armaholic.com/page.php?id=6092

It gives your and the enemies AI a voice beyond the stale radio messages

Dynamic-AI-Creator (DAC)

http://www.armaholic.com/page.php?id=10621&highlight=AI+ADDONS

In (so called) "AI-zones", waypoints and units of different categories and sides are being generated.

If you play a mission using DAC, you will get a different game experience every time restarting the mission.

This is the result of every AI-zone being generated every time, when you start the mission.

FCC - Freelook Commanding Camera - standalone

http://www.armaholic.com/page.php?id=12686

The freelook commanding camera is supposed to make it easier for you to command your AI units/groups.

"Fire At Will" - Functional AI artillery

http://www.armaholic.com/page.php?id=15653

Purpose of the "Fire At Will" addon is to give in simplest way possible fully functional AI artillery to battlefield for those, who can't or simply

refuse to learn script language but still want functional AI artillery in his Arma 2 missions.

GLT Dynamic AI

http://www.armaholic.com/page.php?id=8519&highlight=AI+ADDONS

The GLT Dynamic AI is a module addon for ArmA II where you can set up variables and variable-arrays to execute different functions.

HETMAN - Artificial Commander

http://www.armaholic.com/page.php?id=15824

This addon gives one or both sides of a conflict a field-commander level AI.

- simply usage;

- several different AI personalities;

- customizable;

- addon and script versions;

- optional handling of logistic/ambulance support;

- up to eight Leaders on map;

- alternative, limited control modes;

- up to four primary and two secondary objectives per Leader;

- optional usage of ungrouped transport vehicles;

- handling of garrisons;

- mission notifications for human controlled team leaders;

- secondary orders for idle groups;

- alternative control modes;

- optional "front" mode with limited to chosen area enemy groups recognition;

- demo missions for simply and complex HAC config;

- pdf manual.

Infantry Stealth and Recognition Skills

http://www.armaholic.com/page.php?id=9604

mod allows the user to adjust several specific AI variables that effect the stealth movement

and recognition skills of the game.

JTD Hide

http://www.armaholic.com/page.php?id=13037

This is a simple little idea - a place to hide. Now that more & more AI addons are having some sort of

a "search" functionality I thought it would be nice to be actually able to hide.

To this end, this addon will spawn a doughnut-shaped viewblock object around you to hide inside.

Mechanized Infantry Tactics Addon

http://www.armaholic.com/page.php?id=13199

makes infantry fighting vehicles and their infantry squad cooperate better.

It does so in a simple way, when the vehicle discovers an enemy and the enemy is

within preset engagement range then:

1. The vehicle stops.

2. The infantry squad dismounts and get locked out of their vehicle.

3. The infantry goes in to combat mode and moves to the enemy position.

4. The vehicle follows the infantry and support its attack.

5. After the engagement the infantry mounts up.

Radio Discipline

http://www.armaholic.com/page.php?id=8986&highlight=AI+MODS

I was tired of all the "moving", "covering", "Go I cover" messages all over the radio. Thats why I got rid of the messages

and changed "target THAT" to "target" and "engage THAT" to "attack" (engage solo was not avaibable) ("contact" got out as well, like "clear")

RMM_AI_Range

http://www.armaholic.com/page.php?id=8510

AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super

accuracy in game, to give a more instinctive and enjoyable firefight.

Streamlined Radio

http://www.armaholic.com/page.php?id=14324

Gets rid of some radio annoyances and shortens it. Adds other radio features.

TWIRL Hide

http://www.armaholic.com/page.php?id=15369

The primary purpose of this addon is to enhance the players ability to hide from the AI.

There is no reason in the world why the enemy should simply see you, as they do...if you are in the grass lying still.

Especially if you are a trained sniper in a Ghillie suit. It's just not going to happen!

It allows you to be the sniper you want to be. It allows that SF guy hiding in you to sneak into

the enemy base to plant those charges without being detected.

The addon can also be activated on the AI so they can hide from each other when lying still.

Zeus AI Combat Skills & AI Spotting modular

http://www.armaholic.com/page.php?id=8250

mod improves the ability of AI soldiers in a number of key areas

Zeus AI Combat Skills & AI Spotting modular - ACE

http://www.armaholic.com/page.php?id=8688&highlight=AI+ADDONS

Same as above but for ACE

Edited by Günter Severloh
Made list alphabetical order

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Arma2 Mods

COSLX mod

http://www.armaholic.com/page.php?id=15379

This mod is made to enhance the gameplay, make the AI smarter, effects better and add's some

new gameplay features as well.

Group Link 4 Special FX Edition

http://www.armaholic.com/page.php?id=8848&highlight=GL4

Group Link 4 features a wide range of different Player Friendly A.I. and Enemy A.I. Enhancements and

many different Special FX features in visible and audible kind.

Edited by Günter Severloh
Recompiled & Udated

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Hello Gunter,

Long time i have not bin on, bin busy for a while, now starting to get some more time for

Arma2, i'm so glad Warmod still exist :) Good job, so now i have bin looking for some news about Warmod, Is it finished yet the latest version that works with Arma2 CO...?

Let me know please because i'm busy with the Vanilla AI Crapp, they dont do shit

Without your Mod Compilation for the AI, it's no fun, they dont react at nothing, oh yes they do sometimes, but thats when the bombs almost hit the top of them tanks or vehicles, always tolate, even when the bad guys are in front of them, realy anoying to play alone or with a few friend, Because with your compilation, things change, and you can even play lot's of mission alone with some AI hehehehe, better aniway than the vanilla AI stuff LMAO.....tnx....

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