dakaodo 52 Posted September 19, 2015 Thanks! And thank you also for having provided such an excellent repository. THis has been invaluable, Gunter. (deleted) Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted September 19, 2015 Hi best create a new thread. Share this post Link to post Share on other sites
Pouflex 0 Posted October 1, 2015 How can I upload an edited mission that I created to my FTP server please ? Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted October 5, 2015 Wrong thread. Share this post Link to post Share on other sites
pulstar 55 Posted October 26, 2015 Anyone know of a solution to the absence of the "skirmish" module? For quick mission making.. Alive and DAC are too complicated. Is there a module that you can place on a town or a marker area and it populates said area? Share this post Link to post Share on other sites
HammerShield 19 Posted November 28, 2015 Hi, Maybe it's already said in a previous post, but there is something that is missing in all presentations of all AI mods that need a userconfig file. It concern the fact that we must activate the File Patching in the launcher or the shortcuts to be able to really use the mod functions correctly. For example, it's not specified in the ASR AI mod page, and we must search for knowing it. But for those who don't know how to find this info, it's simply not good. Maybe that must be specified for those who asking themselves why the options they configured in the userconfig are not effective ingame ? Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted November 28, 2015 Your best bet would be to go to the release thread which is linked on the download page of the mod in question, the author could tell you why something dont work or something isn't effective, best give details too as to what your dealing with, the list here only compiles info of all mods, scripts, and AI related threads, which im planning sometime to update. Share this post Link to post Share on other sites
HammerShield 19 Posted November 28, 2015 Yep, but like you listed them all, it can be usefull to add this little info that can help users. Because before going to download the AI mod, they surely come here to get info about what mods exists. So, adding this info here can be usefull for those who read the topic about AI Mods, after that, they can use this info when they see that the mod they used contain a userconfig file and already know how to solved the issue if they encounter it. Some modders have a really bad reaction when we report them some issues or giving them some ideas. It's not because I only mentioned ASR that it's the only mod to have this issue. If we can call this an "issue". And like I don't test all the AI mods, adding this info on a topic that listed them all seems to be a good idea. But it's your topic, and it's your choice, and I only give a suggestion :) Thanks for this topic. It's usefull. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted December 27, 2015 Idk if i will be updating or working on this thread anymore, after the forum update earlier this year which farked the whole thread over after year plus of work on it, i lost my motivation to do anything with it, its sad i know but seriously look at the first page, its a freaking mess, using quotes, or code to try to condense or make the list readable like i had it is a lost cause now, the forum dont want to work like that. I dont need a reason to keep working on it, I need a new way to do it really, as the way it is I have no idea around it to condense it and make it functionally readable, I mean its a massive long ass page right now, which i dont care for, now this thread is practically a lost cause. Share this post Link to post Share on other sites
kremator 1065 Posted December 27, 2015 A shame Gunter if you give up. This is a great resource for people coming into the armaverse (and noobs like me too :) ) Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted December 27, 2015 I dont want to give it up, but i cant work with it, with its current bs limitations, the quote system sucks and the code part sucks now too, those mainly the code was what i used before to keep each section of the 1st post organized, condensed and basically separated into their own spots. i hate clutter, long lists, and mixed sections of text why i used code before, i like stuff distinct, compact, bulleted, right now the thread is a freaking clusterfuck of info which i did not create in it current form. Anyways if anyone has ideas to help me keep this going, then please let me know, about what im really after. Share this post Link to post Share on other sites
spangg 0 Posted February 7, 2016 hi guys, Can you please point me to a way (mod etc) to monitor ai behaviour, such as waypoints, player detection and such. Ive seen such in videos and would like to test them myself. Im especially interested to see when they detect the player and how they react. On evideo was showing a freen dot turning to red once player was detected... Thanks a lot, EDIT: I ve found TroopMon what seems to do something like that this (haven't tried yet) but still interested in other options. Share this post Link to post Share on other sites
bmcook 14 Posted February 12, 2016 Idk if i will be updating or working on this thread anymore, after the forum update earlier this year which farked the whole thread over after year plus of work on it, i lost my motivation to do anything with it, its sad i know but seriously look at the first page, its a freaking mess, using quotes, or code to try to condense or make the list readable like i had it is a lost cause now, the forum dont want to work like that. I dont need a reason to keep working on it, I need a new way to do it really, as the way it is I have no idea around it to condense it and make it functionally readable, I mean its a massive long ass page right now, which i dont care for, now this thread is practically a lost cause. Hey Gunter, have you tried using spoiler tags? There's a 'special BBcode' button left of the font dropdown box. I don't remember how your thread was exactly but it was really helpful to me and presumably a lot of others. I just copied and pasted your first post, then quickly added spoiler tags here to demonstrate. I don't know if this is elaborate enough for you as before but your thread is a great asset. Edit: Along with spoiler tags, you could also create a new thread, make 'reserved' posts for a category and link to them using <thread link>#entry<post id> Here's an example linking to your post I quoted. AI Compilation List of Addons/Mods/Scripts & Misc This is a compilation list of all the AI enhancements for anyone looking for any AI Addons/Mods/Scripts & Misc for Arma3. 2nd Page here For my Arma2/Arma2OA,CO AI Compilation list refer to this thread: http://tinyurl.com/nnhml66 Legend(for addons & script Listings) SP = Singleplayer Compatible MP = Multiplayer Compatible SP/MP = Both Singleplayer & Multiplayer Compatible SP/MP-? = Singleplayer Compatible but unsure about Mulitplayer compatibility Addons & Mods Advanced Squad Movement SP/MP by Mad_Cheese http://tinyurl.com/nczk5v9 AI tool to order complex squad movement. ALiVE - Advanced Light Infantry Virtual Environment SP/MP by ALiVE Dev Team http://tinyurl.com/lbe3btt ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold. ASR AI 3 SP/MP by Robalo http://tinyurl.com/ka6xd2j AI enhancement mod for Arma3 Artificial Intelligence Support System 2 (AISS2) SP/MP by Mikey74 http://tinyurl.com/ne4pms2 Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AI Basic AI Medic FSM SP/MP by austin(medic) http://tinyurl.com/nxst6ma This FSM creates AI behavior to simulate a medic standing around in a base that will heal people that are injured inside the defined radius. bCombat infantry AI Mod SP by fabrizio_T http://tinyurl.com/n44ovxx bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale/skill system as well as many optional AI enhancements. Chessmaster's Wounding System SP/MP by chessmaster42 http://tinyurl.com/pgprsuv Injured players and AI can call for help and get medical attention from friendly AI Custom formations system SP/MP by Igitur http://tinyurl.com/pmteggs This allows the player to define new formations at will and on the move. Dynamic-AI-Creator - DAC SP/MP by Silola http://tinyurl.com/k95u2so In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission. Drongo's Command Enhancement SP/MP by Drongo69 http://tinyurl.com/lzxzqhz DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit. DR Skill SP/MP by Drongo69 http://tinyurl.com/lfwc8m8 This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights). Fire For Effect: The God Of War SP/MP by Rydygier http://tinyurl.com/pkmrfhc Fire For Effect adds smart and simple AI artillery. Fire-Fight Improvement System SP/MP by Zooloo75/Stealthstick & sproyd http://tinyurl.com/nylvvkn This addon prolongs firefights duration. Group Link 5 Core (AI Enhancement) SP/MP by zorrobyte http://tinyurl.com/mmumuae Group Manager, Loadout and Paper Doll SP/MP by JonieTurnock http://tinyurl.com/nblyndq This Group Manager, Loadout and Paper Doll addon allows you to 1- Recruit the cursor target to your group. 2- add the cursor target to a global array 3- create new groups (normal and highcommand) from this array 4- grab someone and drag him out of that camouflage netting 5- reset someones animation state so you can recruit a decorative dude. GX Addons V2 SP/MP by geloxo http://tinyurl.com/nbr7vjx This addon features scripts mainly intended to create air formations and allow real operations with AI. HAL Protocol : Reduced AI radio chatter SP/MP by Pepe Hal http://tinyurl.com/o954lda This addon aims to fix the constant radio chatter when leading an AI squad in Arma3. HETMAN - Artificial Leader SP/MP by Rydygier http://tinyurl.com/otbwmos HAL gives one or both sides of conflict an field commander level AI Incognito SP/MP by Rydygier http://tinyurl.com/kv47ftc Incognito makes you and your group not attacked by enemies as long you don't act in the compromising way or close too much to them. Liability Insurance SP/MP by Rydygier http://tinyurl.com/mrgk8ru a small workaround for the problem of vehicles ramming to death allied infantry. Mission Control Center Sandbox 4 SP/MP by Shay_gman, Spirit and Ollem http://tinyurl.com/q6n3rqh MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP) About GAIA in MCC GAIA stands for Greater Artificial Intelligence. MB’s Universal AI Skill Adjustment [bETA] SP/MP by Loophole_62ndFF http://tinyurl.com/k4zwu3b This add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you play singleplayer or act as a multiplayer host. MRB Voice Stop SP/MP by Mr Burns http://tinyurl.com/kymgm32 This addon fully disables the AI radio protocols in ArmA3 Alpha. PvPscene Tweaks: DisabledFriendlyFire Server Side Addon MP by PvPscene http://tinyurl.com/ktpq963 Disables any form of friendly fire. No damage is applied to friendly units or vehicles. R3F AiComTarget SP/MP by ~R3F~ Mapoule http://tinyurl.com/ktpq963 Improve AI's behavior, fighting skill and player detection. SAMO Squad Action Menu Orders SP/MP-? by Mikey74 http://www.armaholic...ge.php?id=27359 Provides you with easy access to commands on demand. TPW MODS SP by tpw http://www.armaholic...ge.php?id=22592 TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer Vcom AI - Mod SP/MP by Genesis92x http://www.armaholic...ge.php?id=25381 a plug-and-play script package that uses FSM's and compiled code to make AI react in a more fulfilling way. VCOM AI Driving Mod SP/MP by Genesis92x http://tinyurl.com/m9n6xl5 If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving. VTS Duck Hunt SP/MP by L_etranger http://tinyurl.com/kurnquq AI is now suppressing you from further away. WW AICover SP/MP by Windwalking, Ollem, TPW http://tinyurl.com/mey2v2e This addons force AI into aware mode if there is an audible gunfire near them. WW AIMenu SP/MP-? by Windwalking http://tinyurl.com/mt3x2ff This is a really simple mod that adds a few needed commands for otherwise either buggy or incomplete behavior for friendly AI units in group. ZBE Caching SP/MP by zorrobyte http://tinyurl.com/oywrpqf This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance. Zeu CfgAIskill MP by Terox http://tinyurl.com/pedhptr This addon redefines the "CfgAIskills" class values in the config. Scripts AI Caching and Distribution SP/MP by Naught http://tinyurl.com/q7y8nba An SQF script designed to dynamically cache and distribute AI units across machines for maximum performance. AI First Aid Support [bETA] SP/MP by DAP http://www.armaholic...ge.php?id=19424 This script will add to the AI the ability to pull aside wounded teammates and give them first aid. AI HALO Jump SP/MP by cobra4v320 http://www.armaholic...ge.php?id=23113 allows AI units to HALO jump and it will also work with players. AI Spawn Script Pack SP/MP by spunFIN http://www.armaholic...ge.php?id=19832 adds Ambient Combat, adds AI to buildings, creates patrols. AIRS - AI Respawn System [bETA] SP/MP by spunFIN http://www.armaholic...ge.php?id=22520 makes AI group to respawn on defined marker(s) after spawning delay and sends it for it's task. Airsupport SP/MP by VinceMagic http://www.armaholic...ge.php?id=24057 This script allows you to use air support in your missions. AiLift - AI Reinforcement Script SP/MP by AAmdahl http://www.armaholic...ge.php?id=25566 This script will allow spawned AI to transport troops, vehicles and ammo by helicopter Angry Spartan SP/MP-? by Rydygier http://www.armaholic...ge.php?id=23652 Angry Spartan makes chosen vehicles (turrets) fire at pointed objects in chosen way, with chosen effectiveness, if chosen distance and direction conditions are met. ARTEMIS - Hunting Instinct SP/MP-? by Rydygier http://www.armaholic...ge.php?id=23573 ARTEMIS is an AI algorithm that simulates animal-like hunting behavior of controlled unit against chosen units Automedic SP/MP-? by bardosy http://www.armaholic...ge.php?id=25534 This script adds a medic which does his job without the order of a squad leader. Bon's Infantry Recruitment Redux SP/MP by Bon_Inf & Moser http://www.armaholic...ge.php?id=26312 Bon's AI recruitment script ported to Arma 3 Cent Squad Link SP/MP-? by Mr_Centipede http://www.armaholic...ge.php?id=22814 This script will try to mimic a cooperation between squads within the BIS High Command structure. Civilian Occupation System (COS) SP/MP by BangaBob http://www.armaholic...ge.php?id=25194 Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians and vehicles when needed and removes them when not needed. Civilian Patrol Script SP/MP by Leberwurst http://www.armaholic...ge.php?id=25281 use script to simulate a living city. Close Air Support Field System SP/MP by JW Custom http://www.armaholic...ge.php?id=23139 A script to add close air support to your mission. Combatant Detection SP/MP=? by austin(medic) http://www.armaholic...ge.php?id=26475 This script mainly detects when your unarmed, or armed, then will set the AI to not attack you if your unarmed Dynamic Altis Airports (Template) SP by penneyfour http://www.armaholic...ge.php?id=25070 Description: Realistic fixed wing ground and air traffic for Altis. With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds (ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around. DMC Air Patrol [bETA] SP/MP by Demon Cleaner http://www.armaholic...ge.php?id=22353 A script that can spawn a configurable amount air patrol vehicles including crew. Dynamic AI Spawn System SP/MP by Lt.Killer(SAS) and Cpt.Killer(SAS) http://www.armaholic...ge.php?id=28107 Spawns groups of enemy and Randomizes everything about them Dynamic Civilian Life (DCL) SP/MP by code34 http://www.armaholic...ge.php?id=23644 A simple and efficient scripts that create civilians Life. Easy Hostage Script (E.H.S) SP/MP-? by djotacon http://www.armaholic...ge.php?id=24675 transform one unit in a hostage. Enemy Occupation System (EOS) SP/MP by BangaBob http://www.armaholic...ge.php?id=20262 Enemy Occupation System (EOS) enables mission designers to easily populate their scenarios with units. Simple place markers covering areas of the map and EOS will do the rest. Editor based AI script by trigger SP/MP by Murklor http://www.armaholic...ge.php?id=26909 This script caches the units placed on the map and spawns them when needed. Fire Support System SP by Grumpy Old Man http://www.armaholic...ge.php?id=23967 will give you AI Forward Observers which will report spotted targets to the Fire Direction Centre, who will then issue firing orders to subordinate artillery guns. [FOCK] AI Recruit - Cheap and cheer full [ALPHA] SP/MP by Mikie boy http://www.armaholic...ge.php?id=19041 enables you to recruit 6 types of different units Garrison script A3 [bETA] SP/MP by zorilya http://www.armaholic...ge.php?id=22522 This script will allow you to make a more lively urban environment where you have to check every window and door in every house, the Ai will patrol and garrison nearby buildings. Grimes' Building Occupation Script SP/MP by Grimes [3rd ID] http://www.armaholic...ge.php?id=25268 This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI. Helicopter Air Assault Troops Anywhere SP/MP by big_wilk http://www.armaholic...ge.php?id=23891 will spawn in helicopters and have them drop of troops where you want them Immediate Contact Template SP/MP by Lazarus1177 http://www.armaholic...ge.php?id=28094 Script dependent template allowing to quickly populate any area with OPFOR. Infantry Occupy House Script SP/MP by Zenophon http://www.armaholic...ge.php?id=26343 This script teleports AI units into the nearest building at appropriate window positions. Infected Script SP/MP by gulozwood http://www.armaholic...ge.php?id=26438 Spawns infected in houses L_Civs SP/MP by LAxemann http://www.armaholic...ge.php?id=28258 Dynamic and MP-compatible ai traffic MAD Ambient Life - (SP/MP) SP/MP by MAD T http://www.armaholic...ge.php?id=23087 features civilians wandering around and cars driving around. NORRN Aerial Taxi Service Script [ALPHA] SP/MP-? by norrin http://www.armaholic...ge.php?id=20015 This suite of scripts allows you to jump on an AI piloted chopper and then command it to fly to a map point where it will land and you can disembark. POLPOX's Calm Animations Script SP/MP-? by POLPOX http://www.armaholic...ge.php?id=26640 This script adds calm animation for some units which they cancel when under fire. Random Displacements SP/MP by Drongo69 http://www.armaholic...ge.php?id=25269 Random displacements is a set of scripts to quickly and easily setup enemy forces and objectives. The mission maker places markers on the map for possible locations of enemy forces and edits a single .sqf file that specifies the number and types of enemy groups in the mission. The scripts then select locations from the available markers and spawn groups at them. Random House Garrison Script [ALPHA] SP/MP by Desrat http://www.armaholic...ge.php?id=19353 This script counts all available positions in radius, and spawns the units for you. Random House Patrol Script SP/MP by Tophe of Östgöta Ops http://www.armaholic...ge.php?id=26083 This script will allow you to have a unit patrol a house, randomly. Random loadout generator SP/MP by zorilya http://www.armaholic...ge.php?id=23072 This script allows you to spawn units with random loadouts. Shaun - A simple zombie AI SP/MP-? by BlueBär http://www.armaholic...ge.php?id=24679 simple zombie AI Shaun. SHK Patrol [bETA] SP/MP by Shuko http://www.armaholic...ge.php?id=22516 will create waypoints in a circlish manner around the starting position of the group. Shock's Building Garrison Function (SBGF) SP/MP by JShock http://www.armaholic...ge.php?id=27535 Function allows a mission developer to garrison buildings in a town/city/village with a user defined percentage based on the overall building count. Simple Patrol Script SP/MP by Iceman77 http://www.armaholic...ge.php?id=23725 Spawn a random group that patrols an area. Simple Reinforcements SP/MP by Iceman77 http://www.armaholic...ge.php?id=23756 A function that will create a fully manned helo which inserts infantry units into an AO. Simple Reinforcement Script SP/MP by Anthonyfromtheuk http://www.armaholic...ge.php?id=23561 When the script is triggered the units defined in the script will spawn at the marker and move towards the player following him wherever he may go. simpleCachev2 for AISSP (AI Spawn Script Pack) SP/MP by Na_Palm http://www.armaholic...ge.php?id=25073 A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute any controlled militarize and fillHouse script before. Simple AI Recruitment Dialog / Script SP/MP by Dadds Army http://www.armaholic...ge.php?id=23844 this will allow you to recruit different types of AI into your squad. Simple ParaDrop SP/MP by Beerkan http://www.armaholic...ge.php?id=25458 A simple ParaDrop script that works with both AI and Players. SLP Spawning script [bETA] SP/MP by Nomadd http://www.armaholic...ge.php?id=19015 You can use this to spawn units\vehicles and have them patrol,defend,attack,hunt the players group etc. Smarter tanks SP/MP by alarm9k http://www.armaholic...ge.php?id=26618 Armored vehicles rotate to face the threat and pick priority targets Soldier Spawner SP/MP by Fusion13 http://www.armaholic...ge.php?id=23805 This is a soldier spawner script contains 2 types: - OnMapClick that spawns a group - Recruit Soldier system TeamSupport SP/MP-? by VinceMagic http://www.armaholic...ge.php?id=23903 HCommand Squad Mission Support T8 Units - a less dynamic AI creator SP/MP by T-800a http://forums.bistud...amic-AI-creator spawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders. TPWCAS - TPWC AI Suppression System A3 [ALPHA] SP/MP by Ollem http://www.armaholic...ge.php?id=19467 Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System [TOG] Garrison Script SP/MP by bp.sushi http://www.armaholic...ge.php?id=26930 building garrison script you can use to populate area by placing one group in editor Urban Patrol Script [bETA] SP/MP by Kronzky http://www.armaholic...ge.php?id=18802 Allows easy creation of randomly patrolling units, with improved AI behavior. UPSMON - Urban Patrol Script SP/MP by Cool=Azroul13 & Beerkan & Monsada & Rafalski http://www.armaholic...ge.php?id=21935 created by Monsada for Arma2, improved by Rafalsky, Nordin and Shay_Gman and ported to Arma 3 by Ollem. This is a personal project to enhance IA in combat and making easier mission edition. Vcom AI SP/MP by Genesis92x http://www.armaholic...ge.php?id=27834 This script suite is a plug-and-play script package AI Subjects - Threads Multiplayer Switching player/squad leader during co-op multiplayer with AI http://tinyurl.com/ob7qoz8 Is arma 3 vanilla ai have suppression effect in multiplay (host with dedicated) http://tinyurl.com/n6wubwg How can I make AI units move in MP sector control game with respawning? http://tinyurl.com/np5342o Looking for server side Ai Addon with respawn ability http://tinyurl.com/noqoc36 ARMA3 Spawn AI in Multiplayer http://tinyurl.com/o9ryerw how to make this enemy spawn script multiplayer http://tinyurl.com/mno3qfl Want to find proper A.I. mod for multiplay http://tinyurl.com/myes6n8 Changing AI unit locality from server to specific client possible? http://tinyurl.com/q8rywpv Manipulating AI subordinates gear in MP http://tinyurl.com/pf9ceut addaction to make AI join group in multiplayer http://tinyurl.com/pk68b4s JIP and disable AI http://tinyurl.com/lcdeqnp No enemy AI on custom map when run on server http://tinyurl.com/nwr5fa6 Choppers, and Jets AI Helicopters REALLY slow with cargo? http://tinyurl.com/oozpevu Is new helicopter simulation affect AI? http://tinyurl.com/odmq3qk AI and LIFT CARGO/DROP CARGO waypoints http://tinyurl.com/pybre4k AI-controlled Heli engine-off script http://tinyurl.com/oy5sjyo How to remove or disable flares for AI controlled jets? http://tinyurl.com/jvjfvul AI Helicopter search light http://tinyurl.com/l3uouqx Help Making AI Jet Destroy AI Helo http://tinyurl.com/l82nqsq AI chopper help? http://tinyurl.com/q5xa3ce How does the AI take off in a fixed wing aircraft? http://tinyurl.com/kv6tln4 force AI team mates out of chopper. http://tinyurl.com/qhlzm68 Does AI air transport not work by AI?? http://tinyurl.com/peab2fp Making AI walk to heli and get in as pilot http://tinyurl.com/lxyk48w How to make ai Armor and Helicopters really dangerous for infantry http://tinyurl.com/ob88vgk Artillery, Mortars, & AT soldiers Best AI Mortar Script? http://tinyurl.com/pojyxhx Make launcher carrier AI fire launchers on command only http://tinyurl.com/or29un3 How to make AI mortar fire at position? http://tinyurl.com/kg9923r Force AI to Fire Launcher http://tinyurl.com/p5wtzpx How to make AI shoot artillery in a specific way http://tinyurl.com/mxf497d Enemy AI using artillery http://tinyurl.com/m84qme6 AI Artillery - Aiming without firing http://tinyurl.com/od5ng4y AI hunting player/group AI to stalk player group http://tinyurl.com/ojevr9a Sneaky Hunter AI http://tinyurl.com/k7mfpr2 Group chasing/hunting the player http://tinyurl.com/oh8f74r Enemies follow players? http://tinyurl.com/nd3hmea Trying do make enemy hunt player script. http://tinyurl.com/mubku5g All remaining enemy Chase player/team http://tinyurl.com/lkhn6d2 Making enemy units chase player http://tinyurl.com/lr8ku6m AI hunting player http://tinyurl.com/phm3e5w AI Squad Command Guides/Threads How to order a Squad to Get in multiple vehicles several times. http://tinyurl.com/oorymy3 My Voice Attack profile for AI control - user input wanted http://tinyurl.com/orh6f8l AIBehaviour - Bohemia Interactive Community http://tinyurl.com/nwa3spt Vehicle AI Behavior in Formations - Any work being done? http://tinyurl.com/o5tmhc9 [GUIDE] AI Squad Command http://tinyurl.com/ogprb2d Wiki ArmA II AI Squad Command http://tinyurl.com/ngxorl7 Commanding the AI - Game guide http://tinyurl.com/ooxzejj GlovePie Voice Command http://tinyurl.com/l9ey6kd ArmA 3 Guide - AI Control Introduction - (Utube tutorial) http://tinyurl.com/p6foyal ARMA 3 Field Guide - Downloadable PDF http://tinyurl.com/pufojmf Articulate: Squad Voice Command Utility for Arma 3 http://tinyurl.com/q97ma9j Why do I keep losing control of my AI squad? http://tinyurl.com/q7rnyzx AI Accuracy Is Arma 3's AI so unusually accurate? I don't think so http://tinyurl.com/m55skbb AI Accuracy http://tinyurl.com/mfpu3gn Toning Down AI in Single-Player/Campaign http://tinyurl.com/ksv9onv is_the_ai_in_arma_detecting_you_too_quickly http://tinyurl.com/ovaxdmo Toning down ARMA3's AI impressive aiming skills. http://tinyurl.com/lb6d496 Is there a way to reduce AI accuracy? http://www.armaholic...m=posts&q=22942 AI accuracy fix http://tinyurl.com/m3ut8qw Enemy AI is too good... can I dumb them down? http://tinyurl.com/ljr3ghv AI accuracy: To good, to bad or good as it is? http://tinyurl.com/m9exuut serious issue with zeroing AI http://tinyurl.com/nvane9o AI Skill AI Sub-skills http://tinyurl.com/lxb8bmd How do I change the skill level for AI spawned with Spawn AI module? http://tinyurl.com/kyzs856 Need advice completing Showcase vs AI with laser accuracy http://tinyurl.com/oqq53u4 AI Skill Settings http://forums.bistud...-Skill-Settings AI Skill Setting2 http://forums.bistud...I-Skill-Setting Explosion without alerting enemies, or reset alert state http://tinyurl.com/ovxqenw BIS Wiki - AI Sub-skills https://community.bi...i/AI_Sub-skills Oprep-ai-configuration http://dev.arma3.com...i-configuration question_about_arma_3_ai_difficulty_settings http://www.reddit.co...culty_settings/ AI detection http://tinyurl.com/k24v3fr Help with AI Skill Parameter http://tinyurl.com/q9qpcfl Adjusting AI skill based on distance with setskill and distance to assignedtarget? http://tinyurl.com/okxtduz disableAI "FSM" - Does this still allow execFSM? http://tinyurl.com/psqvndk AI aggressive combat behavior - CreateGroup and JoinSilent - a community topic - http://tinyurl.com/qey6sk7 AI shooting through hills, houses and walls - Impressions of the game http://tinyurl.com/pe74ay9 AI spot distance http://tinyurl.com/q48yyvf So, AI can still see through completely obscuring grass and shoot at the player. http://tinyurl.com/qjyjt62 Wiki - AI Skill Selector (coop) http://ferstaberinde...Selector_(coop) Spawning AI Spawn ai and group up by script http://tinyurl.com/lrw4f4f Change spawned AI loadout by class http://tinyurl.com/ol48j73 Random spawning http://tinyurl.com/lo5g4c4 Spawn enemies for a counter-attack http://tinyurl.com/kgluuhx AI Squad respawn problem. http://tinyurl.com/pzcv3wd Arma III: Spawn AI [Tutorial] Spawning Units in the Arma 3 Editor Tutorials Parts One to Five ARMA 3 Editor - 68. How to spawn enemies in waves Dynamic Spawn (Modules tutorial) ARMA3 AI Script pack https://www.youtube....h?v=l_KuOYQyQWs How to make Random Spawn in Arma 3 Editor Tutorial Ep.2 - Respawns Editor Tutorial Ep.3 - InVehicle Spawns and Trigger Basics Tutorial Spawn static weapon with AI AI spawning after enabling trigger/waypoint http://tinyurl.com/peuo4x5 How to despawn a spawned AI on a marker http://tinyurl.com/odnu5zl How make certain AI-troops respawn? http://tinyurl.com/ocjryor How can I make to respawn AI unit on my group? http://tinyurl.com/mjz2bty AI spawn script http://tinyurl.com/krqld3o AI Spawn and despawn on trigger http://tinyurl.com/mtsfvzn Spawning AI and adding to group http://tinyurl.com/lu4x7zm Teleporting AI http://tinyurl.com/lwfqtwb Really need help, dynamic and random patrols http://tinyurl.com/owyvn4j Limit AI Respawns with respawn "base" http://tinyurl.com/mv74ewo Help with AI wave attacks http://tinyurl.com/ktgq6w5 Spawn units looking out windows http://tinyurl.com/lu73bl9 AI script to spawn at height http://tinyurl.com/kudhaqz Simple random AI Respawn location question http://tinyurl.com/lz3g65y An AI revive script/mod cant recall http://tinyurl.com/par7zmp Editor based AI spawn by trigger http://tinyurl.com/nrfumgy Spawn a unit on trigger http://forums.bistud...unit-on-trigger Development Branch AI Configuration - feedback http://tinyurl.com/o45mzq3 Development Branch Captain's AI Log http://tinyurl.com/ka28gew AI issue: Static ai behavior lowers gameplay http://tinyurl.com/p9q7tt9 AI Discussion http://tinyurl.com/pmcqlbh General AI modders should combine to make 1 AI mod http://tinyurl.com/ln5pz5l How effective Arma 3 really is at AI + simulation + terrain, for better understanding http://tinyurl.com/osaz9ys Suggestion about AI for future ArmA games http://tinyurl.com/mzfwqlx Best AI improvement mod http://tinyurl.com/ltx6mny How do i stop the AI running over friendly units? http://tinyurl.com/k6zpmet Weapon tests against AI http://tinyurl.com/p6xzpsx Ai seeing at night not fixed http://tinyurl.com/q73u9wr Suppressive Fire Command? http://tinyurl.com/p4xuayx ai auto engaging how do you stop them? http://tinyurl.com/qflw4kg Questions and Answers Is AI modification addon work with client side? http://tinyurl.com/kukpme3 How do you order an AI to arm/rearm at dead soldiers? http://tinyurl.com/lqxx4h2 (My) AI using GL launcher how to http://tinyurl.com/k8vba7f AI controlling zeus possible ? http://tinyurl.com/p36vc6j Is there a way to turn off AI auto engage? http://tinyurl.com/n38dlek Please recommend a noob friendly gameplay AI mod http://tinyurl.com/o22rahk Is there any mod that makes your unitl stay in formation? http://tinyurl.com/o8wv9ge Order AI to use specific weapon? http://tinyurl.com/oa3l6x6 When to use AI mods? http://tinyurl.com/otnsjvc is it the AI that effects the FPS the most? http://tinyurl.com/pbm8xr9 Force AI slots in editor http://tinyurl.com/ojyvmra Mission Editing & Scripting How to make AI killing Civilians? http://tinyurl.com/q7aurrn Simple Ai actions http://tinyurl.com/qjfms26 Script AI to drop folded tripod http://tinyurl.com/o9eq3aw Some Playable Units played by AI and some not! http://tinyurl.com/mf8fb2d Moving AI to Stadium Building http://tinyurl.com/ob4nkfl Fortress walls screw up AI waypoints http://tinyurl.com/mjr9m3g Help AI survive parachute drop http://tinyurl.com/keuzosg Team switching and AI gets delusions of grandeur http://tinyurl.com/mkn2psu Hide unit from player not AI? http://tinyurl.com/oljf322 AI won't drive through a bar gate http://tinyurl.com/k5cmmar AI players NOT deducting tickets but human players are. Help http://tinyurl.com/ltkmdhs AI Group locality issues in vehicles http://tinyurl.com/mutlkn5 OPFOR AI & Parachutes http://tinyurl.com/pt7mkvg How do you get any civilian unit to follow you when you get close to them http://tinyurl.com/oc39hot Agents: Any good overviews/tutorials out there? http://tinyurl.com/q4v63a6 How do I prevent custom faces from spawning on AI? http://tinyurl.com/l29r8wj AI tank gunners watching wrong direction http://tinyurl.com/mxk3k9c Why wont my bus driver stop at the bus stop if AI people are waiting. http://tinyurl.com/qfnvmyx How to accumulate 'points' for killing AI (to use for a trigger) http://tinyurl.com/p9c2uog How to prevent AI from laying down, and also how to prevent AI from leaving a truck? http://tinyurl.com/nevmoem How can i force the ai to use... http://tinyurl.com/q4yddfu need a script for high command squads and AI recruitment http://tinyurl.com/lt2dktk Make AI move forward while under fire http://tinyurl.com/k6kg7yx Multiple sounds for the one event and overriding AI chatter with my own sounds http://tinyurl.com/qg2rwuy AI Faking looking through Binoculars http://tinyurl.com/kjkdrx3 warfare ai buy air units http://tinyurl.com/k629anw Help! script to re-activate AI after it was disabled?? http://tinyurl.com/os2jf95 Prevent AI from going PRONE http://tinyurl.com/p44x35t Problems regarding AI Firing at Night http://tinyurl.com/nckhoas Score for kill AI http://tinyurl.com/o7bm4r7 AI keeps saying I need more ammo? http://tinyurl.com/qez8u6x make AI Unit friendly to Player/Group? http://tinyurl.com/kbp5mlu AI animations and stuff http://tinyurl.com/ks22vjw How to disable AI movement but still can turn around and shoot? http://tinyurl.com/m38vwjj AI crew exit vehicle when moved from player group to a separate AI group http://tinyurl.com/mnumbrv Limiting Effectiveness of Tank AI http://tinyurl.com/md57o6p How to make AI squad members use burst fire ? http://tinyurl.com/ny8w4dl AI shooting at training target http://tinyurl.com/m53hms5 Individual AI hold fire command http://tinyurl.com/owxxdq7 Max numbers of units per group http://tinyurl.com/pwg84e3 Force Ai to attack if player is in trigger http://tinyurl.com/kgmor5k Make AI stay stood up http://tinyurl.com/ovx2hhb Infantry sitting on armor? http://tinyurl.com/kp7jc2h Disable AI from fighting back in Init line? http://tinyurl.com/nh85kef Getting The Enemy AI To Rearm/refuel/repair? http://tinyurl.com/mc3gj2s Forcing AI to fire at object/marker HELP! http://tinyurl.com/mjk7uv5! Stop AI's animation http://tinyurl.com/ltdhl3u Make AI Fire Full Auto By Radio Trigger? http://tinyurl.com/mumdh8m AI parachute, then move to marker http://tinyurl.com/lfzdha8 How to get AI to destroy/attack building http://tinyurl.com/ncvd2mv How do I get AI to sit http://tinyurl.com/q49st24 hint "<ai rank> <ai name> reporting for duty."? http://tinyurl.com/ph69lrt Delete AI waypoint by name http://tinyurl.com/nkxchge Join and later Remove AI unit from group http://tinyurl.com/ntckjm9 Artificial Intelligence Design in Arma 3 http://tinyurl.com/nwmhhcb Disable AI in Editor? http://tinyurl.com/p9fbphw How to make the AI ​​use the flashlights http://tinyurl.com/kvdekkx AI planting Explosive http://tinyurl.com/q3w5squ SP/ Full AI Vehicle http://tinyurl.com/oy2yk6w AI buddy script help needed http://tinyurl.com/q93ytrn AI position/stance http://tinyurl.com/p83twc9 Cannot set SAFE behavior on AI http://tinyurl.com/nblwtjv How to make the AI Hold position? http://tinyurl.com/mze87hw Getting AI to Attack Civilians? http://tinyurl.com/nhqbf7j check if AI Group has less than 3 units http://tinyurl.com/omkrclo AI not moving the head with anim loop script http://tinyurl.com/ntmuu3d ai view distance http://tinyurl.com/nbkwr5w AI FSM Formation doStop setDestination doMove issues http://tinyurl.com/pf8wtho Make AI Stay in Place and Rotate http://tinyurl.com/pb323ax AI Attack/Destroy Neutral or Civilian Targets http://tinyurl.com/ob4gv8o Automated AI Evacuation Chopper http://tinyurl.com/qc8rsc5 Stop AI moving to first waypoint until it is triggered. http://tinyurl.com/qbv7nqq Make a line of AI tanks WAIT on spawn http://tinyurl.com/nsj8xjl Set AI team member to Advance http://tinyurl.com/qxs5vk8 confusion with AI drivers http://tinyurl.com/p8onxas Count AI Units Only http://tinyurl.com/m3ov7fg Make AI pick up Backpack from ground http://tinyurl.com/m8a8hxl Forcing AI Panthers to fire http://tinyurl.com/kolsbug How to get AI units to move into newly "SPAWNED" buildings from editor?? http://tinyurl.com/kv6jrzt Make units join group leader. http://tinyurl.com/o2bnqez AI chitchat http://tinyurl.com/omszms8 Credits Authors of these addons, mods, and scripts need credit for their work, I would hope that this compilation list will bring more attention and appreciation from the community to them. List Note: If there is an addon, mod, script I have missed for AI please post your reply, pm me and I will update the list accordingly. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted March 24, 2016 Update Fixed titles of all subjects as they were tiny, no bold, no underline setup all subject categories with spoilers thanks to bmcook for suggestion fixed some misspells fixed a few broken links 2nd page listing also updated, and link for it fixed on 1st post Adding new content to the categories which i have been collecting will be added soon, more work to be done as well on the lists. Remember that the 1st post is maxed in characters which means I cannot add anymore words to it, so all new additions to the list will be on the 2nd page listing, all for now. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted March 27, 2016 Update added to addons and modsAdvanced Command System SP/MPby gizz46 http://tinyurl.com/h5de4vp Improves and optimizes the way you can command your AI Squad AISS3 Feat of Arms SP/MPby Mikey74 and the A.I.M Teamhttp://www.armaholic.com/page.php?id=28386an AI enhancement suite designed around Combined Arms and engaging Gameplay versus AI opponents. Big Wilk's Combat Support Menu SP/MP by Big_Wilk http://tinyurl.com/h5apkam Is a mod that gives players enhanced control of AI assets. HCC- High Command Converter SP/MP by Igitur http://tinyurl.com/zem5th4 This addon enables a leader player to convert any unit or group of units into a controllable HC group. Ehanced Launchers SP/MP by JonBons http://tinyurl.com/gnk7xcv Modifies the RPG 42 rounds for AI to allow them to used against infantry and air units. Pooter's enhanced ASR AI SP/MP by raptoer http://tinyurl.com/js82xwk Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger. SL's AI Skill Setter SP/MPby Sacha Ligthert http://tinyurl.com/z69fvbj SL's AI Skill Setter is a mod that sets the skill and other behavior of units determined by the admin or mission maker with commands made available by Bohemia Interactive for ArmA 3. added to scriptsAI Sleep To Waking Up SP/MP by beno_83au http://tinyurl.com/j5dn2sj AI sleeping in a mission, then have them wake up when required added to mission editing and scripting sectionAi can rearm at virtual arsenal box? http://tinyurl.com/j72rcuc AI reveal/doTarget problem http://tinyurl.com/h8rz4cn AI command to launch flare http://tinyurl.com/jeum9vg move AI with trigger http://tinyurl.com/zbteloo AI debug: show all of them on map http://tinyurl.com/zj5ghjf How to make AI units board a C-130, fly to an airport, and get out? http://tinyurl.com/zl4unmn How do I force the AI to use binoculars? http://tinyurl.com/z9w7ds2 How do i prevent ai from giving orders? http://tinyurl.com/zugrrpu Making AI Opfor all spawn with certain gear http://tinyurl.com/j827ycs setVariable if ai knowsAbout? http://tinyurl.com/hht2dla Shutting up the AI - Once Again http://tinyurl.com/jqldqy3 AI Paradrop? http://tinyurl.com/gnmhjvd How to keep AI in their vehicles under fire? http://tinyurl.com/hpczb5l How can I make an AI leader issue certain commands? http://tinyurl.com/zfte63o How to remove prone for an AI? http://tinyurl.com/hny686g ================== Note all this was added to the 2nd page listing seen here I'm sure theres some addons, scripts, ect i have missed, if i have missed any that you know of please let me know, either in reply or through pm, I will add them accordingly. Share this post Link to post Share on other sites
ahmedabdo 10 Posted March 27, 2016 Thank you very much! It is great to see you back to work on this great thread. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted March 27, 2016 Your welcome, i guess a long break was due, but i got busy with other things, more updates will be posted when i get them. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted March 27, 2016 Update added to addons and mods Command & Control (C2) SP/MP by Mad_Cheese http://tinyurl.com/nczk5v9 AI tool to order complex squad movement Share this post Link to post Share on other sites
Weeeishy 0 Posted March 27, 2016 Thanks a lot for this, very helpful Share this post Link to post Share on other sites
amateur 0 Posted April 25, 2016 Is there any script for random voice chat for AI? There were some for a2, but I can't find any for a3. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted April 25, 2016 No there is not, whatever is listed on the 1st post, and 2nd page is whats out, unless someone surprises me with something. Share this post Link to post Share on other sites
amateur 0 Posted April 27, 2016 No there is not, whatever is listed on the 1st post, and 2nd page is whats out, unless someone surprises me with something. Quite a good work you have there :) But how about some "must have" section? To lift some best addons/scripts to the top of the list? Cause now it's a very long list of so it's quite difficult to find out what content is actually good, not obselete and worth attention. For example I need some not very complicated way to: 1. Spawn ai and make them attack certain area. I've used EOS for it with it's "bastion" mode, but maybe there are better ways? 2. Attackig AI must clear buildings in the area Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted April 27, 2016 Best top addon/script imo is in the eye of the beholder, suggest read descriptions and see if theres anything that catches your eye based on what your trying to do. My intentions with this thread was to take a well known, important subject, which theres alot of work done on it, discussions ect,. and put them all in one place for the community. Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted May 1, 2016 Update added: addon Ai accuracy fix added 2 threads: Mission Editing & Scripting Get AI into helicopter for combat exfil! Player AI Command: Now that "Wait" is gone, can we get Retreat instead? Share this post Link to post Share on other sites
Gunter Severloh 4059 Posted May 31, 2016 Update added addon: Advanced AI Command Advanced Command System added Script: AI Modify - Ai Script Systemadded threads to: Artillery, Mortars, & AT soldiers Enemy AI using artilleryadded threads to: AI Skill Small Code snippet if you want to know more about how AI Subskills workadded threads to: General Using UAV in vehicle gunner's seat causes AI behavior to take overadded threads to: Mission editing & scripting How to force AI to holster weapons? AI respawn with custom loadout AI Units sometimes refuse to follow waypoints. Help please! Prevent AI from Moving How do I change the skill level for AI spawned with Spawn AI module? Added Development Branch to bottom of the list. =================== All updates to the list are on the 2nd Page listing, which is linked in the first page. 1 Share this post Link to post Share on other sites