Gunter Severloh 4057 Posted November 21, 2016 Hi welcome to Bis forums, I cant really help you in this, best you ask in the section. Share this post Link to post Share on other sites
georgischer Maschinengewehr 19 Posted November 24, 2016 sorry if I am asking at a wrong place and the question is stupid, but can someone advice me is there any "better" option than just "seek and destroy" waypoint? AI just goes, engages only a few hostile and then walks randomly at totally wrong destinations. is it possible to script "seek and destroy" and make the waypoint more "aggressive" ? Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted November 25, 2016 Review the list for waypoints, either use the 1st post listing or the 2nd they both have subjects covering waypoints. Share this post Link to post Share on other sites
VadiRS 0 Posted December 3, 2016 Hi. I have problem, my restart command don't work. _shutdownSuccess = "[server rcon password]" serverCommand "#restart"; in log: Failed attempt to execute serverCommand '#restart' by server. Do you know how to fix this problem? Srry for my bad eng. Thanks. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 3, 2016 Hi you need to ask that here: https://forums.bistudio.com/forum/159-arma-3-servers-administration/ Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 4, 2016 Update New threads: added to AI Actions Force AI to spray machine gun?added to AI & Waypoints Make AI walk to an exact spot AI (In Vehicles) Following Roads added to AI Spawn & respawn Cant get a ai squad to get deleted Make AI disappear and reappear added to AI Squad Command/Guides Disabling Radio Chatter Preventing AI group leaders from issuing orders? added to AI Skill How to change AI skill now?added to AI & buildings make (force) Ai stay in building Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 15, 2016 Update this thread is fucked up............................again thanks for the updates! WTF! Heres the situation, what you see on the 1st post is not missing as when you edit it the thread the whole list is there, but in messed up boxes that i cant figure out how to move the sections over to be aligned with the rest. So I saved the list, and am going to rebuild the thread which is just a matter of removing the existing, fixing what i have saved then pasting it, then adding the colors, and spoilers ect,. Sorry for the inconvenience, maybe when its done because of the new forum upgrade the thread will turn out better, I will get it fixed up this week! 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 16, 2016 Update So far I need to do the following: Finish readding a couple of category titles 2 category sections need to be checked to make sure they have the right category Bold remaining titles add spoilers so you dont have to scroll check links to make sure they are all using tiny url which i know one of them so far isn't Almost done! 2 Share this post Link to post Share on other sites
Valken 622 Posted December 16, 2016 Just wanted to thank you for your hard work. It is appreciated immensely. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 17, 2016 Thanks Valken, I enjoy doing this, and supporting my favorite game and community! Got more done this morning, the addons and mods section is finished for the bolding, resizing, and the color adjustments, will finish up the thread when i get home in the morning. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 18, 2016 Update This I have the thread completed except the spoilers, i added a spoiler using code not the button and it added 3 spaces in between each listing for the Addons & mods, and some how it extended it to the scripts too when i didn't put the spoilers there, WTF! I'm done with this til the forum fuckover and fixing is done, i cannot work like this, this has been nothing but a headache for me, obviously the forum upgrade is still WIP and isn't supporting members like myself whom use threads to build references for the community, so I will wait to finish this until its fixed before the thread gets messed up even more. Another upgrade like this and im not redoing it, i been banging my head for the past days that i been working on this, first trying to save and discovering the forum logged me out, so ended up redoing the thread like WTF. Time to go find something else to do which aint here. 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 19, 2016 Update Took another crack at this, figured out what I had to do with the spoilers still looks like crap imo, i like the previous look better for the spoilers. Anyways the list has been fixed, all titles, categories, bolding, underline, color, and text size had been readded accordingly. Complete. Share this post Link to post Share on other sites
Jes McDevlin 1 Posted December 29, 2016 good stuff! Thanks! :) Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 29, 2016 Welcome. Tiny update, I adjust some spacing issues between titles and spoilers. I should have a small update coming this weekend. Share this post Link to post Share on other sites
ThiRalD 0 Posted December 29, 2016 Always helpful thanks ;) Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted January 2, 2017 Update added - Script Fleeing Civilians Added - Threads - AI Helicopters & Jets Cant get ai to board the extraction heli How to pick up AI while hovering? Added - thread - AI Spawn & Respawn What if I don't want AI to spawn in formation? Added - threads - AI Actions Make opfor turn into captive / surrender? I have AI "surrender" but he won't move once he joins my group? Misc: Adjusted spacing on a couple listings Fixed link on 1st post that points to the 2nd page listing Note: these additions are on the 2nd page listing Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted January 8, 2017 Update Removed the spacing between each listing on all thread categories, for the 2nd page listing Share this post Link to post Share on other sites
smithers282 0 Posted January 22, 2017 This is great. Anyone have experience trying to get the Combatant Detection script or something similar working on a multiplayer server? Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted January 29, 2017 Update Added new thread to AI Spawn & Respawn Sector Control and AI spawn? Added new threads to AI Actions make AI shoot unarmed "civilian" player if he gets too close how to you stop AI units from using a empty vehicle on the map. Share this post Link to post Share on other sites
transferim 0 Posted February 6, 2017 It should work in both SP and MP, but I haven't signed it yet. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted February 26, 2017 Update added to AI & Vehicles How to get AI to drive on roads added to Mission Editing & Scripting Will splitting AI owner between players increase performance? an init for AIs added to General Scrap the AI System added to AI Spawn & Respawn AI spawning after enabling trigger/waypoint added to Scripts Incon Undercover JBOY Boat Random Patrol 2nd page listing updated. Share this post Link to post Share on other sites
The Spirit of Morpheus 2 Posted February 26, 2017 Hi, Is there an addon/a mod/a script, in which you can adjust AI Subskills ingame on the fly for official missions & campaign ("The East Wind", Showcase missions) and not only for custom missions - I've tried this here, but it doesn't seem to work: (couldn't find the setting sliders anywhere ingame) SL's AI Skill Setter I also would like to know, if it is possible to create an AI script (again, for both custom and official missions) on my own - by creating a global init.sqf file, which gets applied once I start Arma 3 (before even starting a mission!) Currently, I'm running 3 AI mods along with other mods: - Advanced AI Command - C2: Command & Control - bCombat (Steam Workshop version) The 4th mod would be the AI Skill Setter (or an equivalent mod/addon with the same function). Are these mods compatible with each other? Thanks, T.S.O.M. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted February 27, 2017 6 hours ago, The Spirit of Morpheus said: Is there an addon/a mod/a script, in which you can adjust AI Subskills ingame on the fly for official missions & campaign ("The East Wind", Showcase missions) and not only for custom missions - I've tried this here, but it doesn't seem to work: (couldn't find the setting sliders anywhere ingame) 6 hours ago, The Spirit of Morpheus said: I also would like to know, if it is possible to create an AI script (again, for both custom and official missions) on my own - by creating a global init.sqf file, which gets applied once I start Arma 3 (before even starting a mission!) For both questions, I'll give you something i use in all my missions, and it should work with any mission you play that is of course theres nothing in the mission with anything that changes the AI's skills in another fashion. heres what you do: 1. Create a notepad document 2. Name it: init.sqf 3. Copy n paste the following code in it: [] spawn { while {true} do { { _x setSkill ["aimingspeed", 0.1]; _x setSkill ["spotdistance", 0.2]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.1]; _x setSkill ["spottime", 0.1]; _x setSkill ["spotdistance", 0.5]; _x setSkill ["commanding", 0.2]; _x setSkill ["general", 0.5]; _x setskill ["reloadSpeed",0.5]; _x setskill ["endurance",0.7]; _x setskill ["courage",0.6]; } forEach allUnits; sleep 30; } }; 4. Save, and put into your mission folder where the mission.sqm is located. =============== what it will do is adjust all spawned aI at the start of the mission and set their skills on the numbers listed, the lower the number the lesser their skill, increase the numbers the better the AI are. i use this mainly because i dont want the AI to kill me in 1 shot, dont take those numbers to lightly they basically give the Ai a 1 and 5 shot to hit you, so what that means is, for every 1 to 5 shots they fire at you they will hit you with one, and the closer they are that number reduces. 6 hours ago, The Spirit of Morpheus said: Currently, I'm running 3 AI mods along with other mods: - Advanced AI Command - C2: Command & Control - bCombat (Steam Workshop version) The 4th mod would be the AI Skill Setter (or an equivalent mod/addon with the same function). Are these mods compatible with each other? Your research on them should tell you that they are or are not, you have 2 mods for AI command, their can be a conflict there, bcombat is sp mod, that does certain things but from what i remember dont effect skill so much rather how they respond. As for the 4rth use the code i posted above. Overall this thread is really a reference thread, not meant of full discussions or questions about AI, I used to know alot about AI but cannot really help anymore in terms of giving information or compatibility as im not into it like i used to be, your best to review the threads lists, and then ask questions on the appropriate threads, or create your own thread for subjects that hasn't been asked already. Hope that helps. Share this post Link to post Share on other sites
The Spirit of Morpheus 2 Posted March 1, 2017 On 27.2.2017 at 3:39 AM, Gunter Severloh said: 4. Save, and put into your mission folder where the mission.sqm is located. =============== There is no "mission.sqm" file anywhere - neither in my profile folder (Documents and Settings\Arma 3 - Other Profiles) nor in the Arma 3 game folder (Program Files (x86)\Steam\steamapps\common\Arma 3)! As far as I understand, a "mission.sqm" file is generated for custom missions *or* if a mission was edited in the Eden Editor: Mission_Editor:_External - BI Wiki Besides that, I have to say again, that I need to get the script to work for the official campaign and missions ("The East Wind", Showcase missions). The only relevant file I have found so far is "campaign.sqc" (located in "Arma 3 - Other Profiles\[Profile Name]\Saved\A3\Missions_F_EPA\Campaign" and "Arma 3 - Other Profiles\[Profile Name]\Saved\A3\Missions_F_Bootcamp\Campaign") Quote Overall this thread is really a reference thread, not meant of full discussions or questions about AI I only asked for help because I couldn't find what I was looking for in the starting post on Page 1... T.S.O.M. Share this post Link to post Share on other sites