Jump to content


  • Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

256 Excellent

1 Follower

About Valken

  • Rank
    First Sergeant

Profile Information

  • Gender
    Not Telling
  1. RHS Escalation (AFRF and USAF)

    This was exactly the first thing that crossed my mind when I read the update report and I loved the older "Real Armor" mod. It is really one of the best set of functions especially for anti-tank platoons or soldiers to understand the weakness and strengths and makes each encounter or victory more enjoyable. Noted on the decorations and we are patient for when everything eventually becomes normalized across vanilla and modded ARMA 3.
  2. Maverics Proving Grounds

    Did anyone see this trailer from other websites: Engine looks pretty good and appears to a next gen Battle Royale type game. I hope ARMA 4 would be at this level of fidelity!
  3. RHS Escalation (AFRF and USAF)

    Hi RHS team, With the new Tanks DLC coming out soon, will RHS update with the advanced armor system from BIS and integrated into the existing RHS adjustments? Or are the two already compatible? Same for the external tank decorations functions?
  4. I would like to know this too or can the AI detect players are unconscious and revive us? For the popping sounds, press ESC, ACE config when in a mission and adjust the cookoff duration or turn it off.
  5. BloodLust (7-9-2017 v2.484)

  6. I tested in VR with NATO and OPFOR facing each other firing squad or WW1 style. I did unload all other sound mods including screams and yes it is working but I could barely hear them, even as a civilian standing next to them. I did switch all the guns to silencers and it was better. I then did a back to back with this mod vs Laxxman's Scream (still works), Dynamic Shouts, Unit Voiceovers and Project SFX. I could hear all of them so I think you may consider to adjust the playback volume to be a tad under the basic gunfire volume. I think the rifle gunfire eruption covers it up. My SFX volume is at 100%.
  7. Hi TPW, I wanted to ask is it possible to increase the user defined units to more than 3 - blufor, opfor and greenfor? Can we have 2x user mod units per team instead? I noticed we can combine default + 1 user unit into a side, but I wanted an option to add 2x user units into side to simulate joint operations. For example China and Russia on one side vs Nato vs Indy. Or is there a limitation due to the number of units or squads from the arma engine?
  8. Yes those are STATIC poses and I love your ACE implementation. Thought it would be easier to setup poses for picture taking via ACE like your mod than to setup each unit in the editor. Real time 3d posing looks better than editor! Keep up the good work.
  9. Good to see you back LP! I just tried it and it appears to not be working? Or the sounds are super muffled. I can barely tell. It would be good to see this updated along with GL5 FX Dubbing portion. The radio still works.
  10. Would you be able to also make this mod add functionality to the other animation mods such as Cookie's or Rismarck's poses? Or do they have to code the ACE or menu config themselves?
  11. I had this problem for a LONG time right about BEFORE the x64 version came out and occurred even more in x64 than x32. It was memory leaks for me and you need to make sure of the following things: Make sure your C: or whatever HDD/SDD that the SWAPFILE is set to has ~ equal FREE HD space as you have RAM Make sure you have at least 16 GB of RAM, and do a clean boot into Windows or the OS before you play ARMA. Close all background tasks such as web browsers, torrents, video and audio player and etc... Make sure the HDD or SDD drive where "My Documents" folder is SET to also has a ton of free space because ARMA 3 sets and saves your profile in the "My Documents/ ARMA 3/ PROFILES" folder. It is usually the C drive but I moved my folder to another HDD for backup purposes. The game logs the RPT file in there and can eat up space if you open and close ARMA a lot. Or just do what I do and set the -nologs checkbox in the ARMA 3 Launcher. I previously had 16 GB of ram and still crashed out after 45 mins to 1 hour of play due to LOW HDD space for the swap file. I have since fixed it by literally upgrading to 32 GBs of RAM. Seriously this fixed my low HDD space problem for ARMA 3 x64. Other game engines such as Unreal Engine or Photoshop has the same problem if you have LOW HDD space for the swap file or no swap file. It is just the way those engines are built and work in Windows. Not sure if it has the same problem under Linux or Apple OSX but for Windows 7, the above fixed my problem until I upgraded my RAM.
  12. I agree with a lot of the old timers here but we have to be realistic that BIS has to grow as company to keep supporting ARMA 3. That means new consumers good or bad to fund that path of support. We live in a BIG real world and all kinds of people = young, old, smart, not so smart, good, bad, and douchbags as well... Just deal with it because seriously, we can't waste our time policing it every minute. I like Steam but disdain their community also because I've grown out of that high school thinking only to be thrown back into it. The mentality there is a big turn off... for me. I think the solution is actually to allow server rankings or tagging to filter through all the unwanted stuff so like minded folks can congregate. That is one solution - to have communities within the Steam community or outside of it. I did join a few KOTH and LIFE servers just to see what it was about... and when I find a community server I like, I favorite it. Maybe we should just do that share for liked minded folks and leave the rest to everyone else. No one can not use this function to hang out with their friends. This would be an ideal democratic process.
  13. A or E :D PS: Are these your mods as it is very similar but under a different name: http://steamcommunity.com/id/LAYLAISDEADsorry/myworkshopfiles/?appid=107410
  14. co10 Escape

    I think it is VCOM or any other AI mod. If the AI mod takes over a lot of units, you will get freezing because all of ARMA 3's scripting including AI runs on ONE CPU or THREAD! So you can try adding a headless client to run the AI which will make the game much better. Or drop VCOM or adjust the settings so it is not so heavy. I play on Outkast's Escape servers and they use ASR AI (on the unsung) and it works fine albeight it is super hard since the AI is super accurate! Not sure if that was true during the Vietnam war but would not want to experience that in real life to find out! :D So try a headless client if you wish to stick with VCOM (excellent AI mod) or another AI mod that is lighter on the cpu.
  15. Would it be possible to write a config so when CUP and RHS is loaded, CUP vehicles would inherit the RHS values so it would baseline both mods? Wouldn't that solve any perceived armor and ballistics discrepancy?