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19 GoodAbout georgischer Maschinengewehr
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PRACS: SLA Faction 2017
georgischer Maschinengewehr replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any news?- 401 replies
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Veteran mod (VTN) - announcement and WIP
georgischer Maschinengewehr replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
cpt.ghost Rich_R oh... lol just check their official facebook page and you'll see how they treat people "I make amazing mods, but I'm an a$%^hole" no, thank you :) I'd love to see Veteran mod updated, they deserve paid a lot -
Veteran mod (VTN) - announcement and WIP
georgischer Maschinengewehr replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hmm... you guys are silent for a long time already 😄 what about the update? and what about IFV/APC vehicles. we'd love to replace RHS and even CUP with your mod totally. everything's great, just inability of using items from your backpack unless you won't take it off and a huge lack of helicopters and armored vehicles and trucks/cars makes this mod kinda unwanted. but veteran mod has the best weapons and aggressive AI by far if you'd remove medicine and make this mod "ACE FRIENDLY" it'd be A W E S O M E you guys have an amazing potential to kill rhs and its arrogant devs and even CUP -
Drongos Artillery (an advanced artillery system)
georgischer Maschinengewehr replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ProfTournesol I'm not complaining - 1 I've been in the military and took part in war against Russia (doesn't matter where ) so I have real experience - 2 been playing since Operation Flashpoint series and always supported - 3 donated modmakers and helped them in testing - 4 -
Drongos Artillery (an advanced artillery system)
georgischer Maschinengewehr replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Bvandiver buddy, this is war. I play arma because it's WAR. and it's REALISTIC otherwise I'd go and play Squad or escape from tarkov ( I play both, but REAL WAR is only in ArmA) -
Drongos Artillery (an advanced artillery system)
georgischer Maschinengewehr replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any updates? this mod isn't even at Steam Workshop I have this buggy version - http://www.armaholic.com/page.php?id=23984 unfortunately doesn't work properly :( and shame on you bohemia and players for forgetting artillery and not giving a damn about artillery you guys either have never served in the army or never been in a war (thanks god if it's so) but artillery is GOD OF WAR and this isn't only my opinion, this is what I've experienced. and even if artillery seems kinda "cheatty" in this game, it doesn't mean artillery shouldn't have any WORKING MOD including RHS and CUP mods artillery or whatever is it. -
MHQ script doesn't work
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@giallustio wrote this mission, we just changed some things, put this mission to Clafghan terrain (which's much more interesting IMHO) I tried to contact this man about his awesome mission, but wasn't in steam, didn't know he was a member on this forum. -
georgischer Maschinengewehr started following MHQ script doesn't work
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MHQ script doesn't work
georgischer Maschinengewehr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Grumpy Old Man thanks a million man!!!! you rock!!!!!! I had copied something wrong into my trigger. that's why it didn't work. thanks a lot again, thank you for creating custom mission for me I've been looking for this script maybe for 2 years. -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Grumpy Old Man I put the init.sqf in Arma3 missions directory (in my mission) I put this in init field of BM-21 grad I copied this, put in my trigger with "Activation : radio Alpha: doesn't work :( I guess I am doing something wrong -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Grumpy Old Man thank you. I'll check this soon. meanwhile I am trying to find some normal dynamic AI spawn module for RHS units -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, this script didn't work or I did something wrong. I used simple artillery requester module. it worked, but it writes that I can use only 9 rocket from BM-21 grad when I want full barrage (40 rocket) can I increase 9 rocket to 40? in support provider module -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks a lot, I'll try this soon. Location Germany - always loved Germany, especially after living in Berlin for a year. -
Unable to use RHS artillery
georgischer Maschinengewehr replied to georgischer Maschinengewehr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for the answer, but how can I use it? I am not good with scripting and modding yet :( -
PRACS: SLA Faction 2017
georgischer Maschinengewehr replied to wld427's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, any news fellas? I can't wait to download this mod !! ;3 []- 401 replies