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georgischer Maschinengewehr

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Everything posted by georgischer Maschinengewehr

  1. georgischer Maschinengewehr

    make (force) Ai stay in building

    usually I put AI in buildings (ungrouped) and I set their stance to "stand up" because group leader orders them different commands and then AI leaves its position but even if I set ai in a building, they are standing "normally" but when they engage hostile, they go out of the building. any chances to put A GROUP or AI in a building and defend this goddamn building without leaving?
  2. georgischer Maschinengewehr

    PRACS: SLA Faction 2017

    Any news?
  3. georgischer Maschinengewehr

    Veteran mod (VTN) - announcement and WIP

    cpt.ghost Rich_R oh... lol just check their official facebook page and you'll see how they treat people "I make amazing mods, but I'm an a$%^hole" no, thank you :) I'd love to see Veteran mod updated, they deserve paid a lot
  4. georgischer Maschinengewehr

    Veteran mod (VTN) - announcement and WIP

    hmm... you guys are silent for a long time already 😄 what about the update? and what about IFV/APC vehicles. we'd love to replace RHS and even CUP with your mod totally. everything's great, just inability of using items from your backpack unless you won't take it off and a huge lack of helicopters and armored vehicles and trucks/cars makes this mod kinda unwanted. but veteran mod has the best weapons and aggressive AI by far if you'd remove medicine and make this mod "ACE FRIENDLY" it'd be A W E S O M E you guys have an amazing potential to kill rhs and its arrogant devs and even CUP
  5. georgischer Maschinengewehr

    Drongos Artillery (an advanced artillery system)

    @ProfTournesol I'm not complaining - 1 I've been in the military and took part in war against Russia (doesn't matter where ) so I have real experience - 2 been playing since Operation Flashpoint series and always supported - 3 donated modmakers and helped them in testing - 4
  6. georgischer Maschinengewehr

    Drongos Artillery (an advanced artillery system)

    @Bvandiver buddy, this is war. I play arma because it's WAR. and it's REALISTIC otherwise I'd go and play Squad or escape from tarkov ( I play both, but REAL WAR is only in ArmA)
  7. georgischer Maschinengewehr

    Drongos Artillery (an advanced artillery system)

    any updates? this mod isn't even at Steam Workshop I have this buggy version - http://www.armaholic.com/page.php?id=23984 unfortunately doesn't work properly :( and shame on you bohemia and players for forgetting artillery and not giving a damn about artillery you guys either have never served in the army or never been in a war (thanks god if it's so) but artillery is GOD OF WAR and this isn't only my opinion, this is what I've experienced. and even if artillery seems kinda "cheatty" in this game, it doesn't mean artillery shouldn't have any WORKING MOD including RHS and CUP mods artillery or whatever is it.
  8. georgischer Maschinengewehr

    Unable to use RHS artillery

    Hello I want Ai Bm-21 grad to fire at a specific target or custom marker location. I need the BM-21 grads full artillery barrage. not firing rockets one by one. I've searched almost all the scripts or solutions, but everything's pretty old and none of those worked. I use ACE, JSRS, RHS and some small additional mods that has nothing to do with my problem. could you PLEASE suggest me something? please do not just search some old links and just ctrl-c and ctrl-v because I've been searching everything for 5 hours maybe. I couldn't make default arma3 mortars (mk6) working either. my scenario is something like - Enemy infantries are attacking a town where artillery should do supporting fire (in this case Ai firing BM-21 barrages) I am planning to set 4 BM-21 grad unit in my mission. please, I really need your help guys, I've learned so much from all of you and this forum and I'm so thankful for that. so I set my hopes on you guys that you'll help me. thanks.
  9. georgischer Maschinengewehr

    MHQ script doesn't work

    @giallustio wrote this mission, we just changed some things, put this mission to Clafghan terrain (which's much more interesting IMHO) I tried to contact this man about his awesome mission, but wasn't in steam, didn't know he was a member on this forum.
  10. georgischer Maschinengewehr

    MHQ script doesn't work

    Hello, in a mission I've made simple MHQ teleport. it works fine, but when I linked it to vehicle respawn module and the vehicle gets destroyed and spawns again, teleport script doesn't work anymore. from a flag I can teleport to the vehicle, but from the vehicle I can't teleport to the flag this addaction ["Move to Base1","Base1.sqf"];this setVariable ["btc_dont_delete",true] to be honest, I have no idea if it's even necessary to add - this setVariable ["btc_dont_delete",true] ( when I used vehicle respawn module and tried to kill the HQ, it didn't spawn again itself) there's 2 vehicle respawn module in the mission, first I used only one, I linked MHQ to the first module, there are other vehicles linked too, but MHQ script didn't work. then I've made another module Only for MHQ and worked, but as I've said, it didn't work after spawning after being destroyed . is it necessary to add vehicle respawn delay from Attributes - multiplayer - Vehicle respawn Delay (now it's 0. I didn't change anything) pls help
  11. georgischer Maschinengewehr

    Unable to use RHS artillery

    Grumpy Old Man thanks a million man!!!! you rock!!!!!! I had copied something wrong into my trigger. that's why it didn't work. thanks a lot again, thank you for creating custom mission for me I've been looking for this script maybe for 2 years.
  12. georgischer Maschinengewehr

    Unable to use RHS artillery

    Grumpy Old Man I put the init.sqf in Arma3 missions directory (in my mission) I put this in init field of BM-21 grad I copied this, put in my trigger with "Activation : radio Alpha: doesn't work :( I guess I am doing something wrong
  13. georgischer Maschinengewehr

    Unable to use RHS artillery

    Grumpy Old Man thank you. I'll check this soon. meanwhile I am trying to find some normal dynamic AI spawn module for RHS units
  14. georgischer Maschinengewehr

    Unable to use RHS artillery

    Okay, this script didn't work or I did something wrong. I used simple artillery requester module. it worked, but it writes that I can use only 9 rocket from BM-21 grad when I want full barrage (40 rocket) can I increase 9 rocket to 40? in support provider module
  15. georgischer Maschinengewehr

    Unable to use RHS artillery

    thanks a lot, I'll try this soon. Location Germany - always loved Germany, especially after living in Berlin for a year.
  16. georgischer Maschinengewehr

    Unable to use RHS artillery

    thanks for the answer, but how can I use it? I am not good with scripting and modding yet :(
  17. georgischer Maschinengewehr

    PRACS: SLA Faction 2017

    Hello, any news fellas? I can't wait to download this mod !! ;3 []
  18. georgischer Maschinengewehr

    RHS Escalation (AFRF and USAF)

    any chances to make the AI fire BM-21 Grad with "SALVO" fire mode? (artillery barrage) not a single rocket. I've used "drongo's mod" but each unit fires only 1 rocket. any suggestions how to make real ARTILLERY BARRAGE ? (ONLY WITH BM-21 GRAD)
  19. georgischer Maschinengewehr

    PRACS: SLA Faction 2017

    looking at these mods is like looking at food when you're hungry as hell! I know how does it feel when you try to make a mod I am so thankful to all of you guys who give endless effort, time and nerves for this awesome mod
  20. georgischer Maschinengewehr

    Drongos Artillery (an advanced artillery system)

    it doesn't work with RHS BM-21 grad anymore :/ I request fire for effect, but each grad fires only 1 rocket instead of its full 40rocket barrage. can you fix that please?
  21. georgischer Maschinengewehr

    ARMA 3 Addon Request Thread

    it's time for BM-30 SMERCH at least!!!! we need CLUSTER .
  22. georgischer Maschinengewehr

    PRACS: SLA Faction 2017

    it'll be awesome!!! btw it's very widely used and especially in Ukraine 2B9 Vasilek (Cornflower) is an automatic 82 mm gun-mortar mounted on MTLB personally me I've seen MTLB in action and this vehicle is really true beast especially during offroad . mostly people knows only MTLB+ZU-23-2 , but this vehicle can have a lot of other equipment mounted
  23. georgischer Maschinengewehr

    PRACS: SLA Faction 2017

    that's exactly what always was missing in ArmA III even if RHS made its own great mods. good luck and I really can't wait! release date? please :soon: :)) hope this new mod will be stable and won't have any negative effect on FPS and gameplay and will be stable as RHS
  24. sorry if I am asking at a wrong place and the question is stupid, but can someone advice me is there any "better" option than just "seek and destroy" waypoint? AI just goes, engages only a few hostile and then walks randomly at totally wrong destinations. is it possible to script "seek and destroy" and make the waypoint more "aggressive" ?
  25. georgischer Maschinengewehr

    make (force) Ai stay in building

    thanks a lot everyone!!! it worked great for me!
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