Gunter Severloh 4052 Posted March 9, 2018 Update Added the following threads: General, Enhancement, & Performance Do you prefer Vanilla AI? AI Tanks & Vehicles Is it possible to prevent AI from getting out of a vehicle that's upside down? AI disembark when see an enemy AI Injury & Medical Players incapacitated at damage 0.5,but ai keep going until 1 AI Actions, Behavior, & Movement Keeping AI units in place AI animation : lean left right like player's QE animation How to switch the AI behavior from safe to aware once a gun goes off in the same general location. How to get a unit to continuously rotate 180? Multiplayer & Server AI are dumb as bricks when localized to players Mission Editing & Scripting Setting the name and team of an AI unit AI Spawn & Respawn Spawned AI's to Board Aircraft Setting Spawned AI waypoints attributes 3 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 7, 2018 Update Its that time again, time for another update, heres what we have from the month of March: ================================= Added Scripts Ai Revive/ Heal script - (located under medical) AI Vehicle respawn script - (located under Garrison, Occupation, Patrol, & Spawning) Added Addon Shol's Sense of fear (SOF) - (located under enhancement) ================================= Added Threads: AI Injury & Medical AI can't heal AI AI ticket bleed Make Ai play animation after being healed by player AI Spawn & Respawn How to automatically generate enemies in a specified area Multiplayer & Server How much CPU do your AI use? AI Tanks & Vehicles Adjusting AI point of aim in tank gunnery AI Triggers & Waypoints Safe" behavior AI but going cross-country? How to make AI patrol switch to a reinforce waypoint? AI Actions, Behavior, & Movement Random AI Movement in a Radius Make unit run away from fire AI Accuracy & Skill What is the real difference between precision and skill level in difficulty settings? ======================= 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 22, 2018 Update - new listings added Addons & Mods Injured AI Scripts Random Spawn AIx Script Threads AI Tanks & Vehicles Make ai repair vehicles AI convoy. Best practices? AI Spawn & Respawn Help spawning ai group with tracer mags Need to setVariable for spawned AI and vehicles How to Spawn AI Group with custom loadouts? AI Actions, Behavior, & Movement Make AI target civilian boat with BLUFOR inside AI sniper killing an enemy VIP (and him only) Mission Editing & Scripting Creating random uniform/mask/gun combination for AI unit? Dependence of the number of players to AI 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 7, 2018 Update - new listings added Threads AI Accuracy & Skill How can i set AI Skill in script? Modifying spotting distance AI Actions, Behavior, & Movement Force AI Stance AI CAS, Helicopters, and Jets AI drop bomb with onMapSingleClick AI Tanks & Vehicles Delete dismounted vehicle crews 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 28, 2018 Update - New listings Not much on this one, only because not much has been posted about AI in the past month, so i give you what i got, if i missed any please let me know! Threads Artillery, Mortars, & AT soldiers How to make a loop for an AI mortar AI Tanks & Vehicles problem with AI reaction in vehicle General, Enhancement, & Performance ai mods and arma campaigns Addons & ModsEnhancement Vcom AI 3.0 3 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 24, 2018 Update - New listings! Its that time of the month again! The following new listings have been added: Addons & Mods CF_BAI - Dynamic AI skill adjustment for better balancing HETMAN - Artificial Leader [NR6 Edition] Vcom AI 3.0 Scripts SleepingAI Threads AI Dialogue, Interaction, & Speech Any Tie-In to AI Auto Report? AI Equipment & Gear Telling AI squads to re-arm in zeus? AI holster/shoulder weapon? AI Spawn & Respawn Activate and Deactivates AI Spawn Module with Sectors AI Actions, Behavior, & Movement Give ai higher movement speed? Keeping AI Infantry Units in Hard Cover Multiplayer & Server Is it possible to create a playable ai in multiplayer? ====================== Misc Updates Fixed 2 links that were not tiny urls Adjusted spacing on some of the listing spoiler sections Adjusted title description Increased the size of titles for each section - (makes it more readable as they standout more) 3 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted July 8, 2018 Update New Additions, Cleanup, and Reorganization Alright guys i know its early for an update as last update was 24th and normally you wont expect one til the 24th or around there again, but i just had some new ideas. Heres what we have: Adjusted quite a number of titles of threads removing redundant words, like for arma3, need help, topic, ect,. Capitalized all threads that were not capitalized Resized AI Threads title to standout more Relocated the following threads: Moved from AI Actions, Behavior, & Movement to AI Halo, Parachuting, and Paradrops Help AI survive parachute drop AI parachute, then move to marker Moved from Skill to spot distance in thread section AI Accuracy, Skill, & Spot distance Modifying spotting distance Ai view distance AI spot distance Adjusting AI skill based on distance with setskill and distance to assignedtarget? Seems the AI's spot distance can see behind terrain, hills Unspottable units Renamed Thread list - AI Accuracy & Skill to AI Accuracy, Skill, & Spot distance added new subject title: Spot distance in the AI Accuracy, Skill, & Spot distance section Reanmed thread list - AI Tanks & Vehicles to AI Driving - Boats,Tanks, & Vehicles moved the section in between AI Dialogue, Interaction, & Speech and AI Equipment & Gear relocated threads in AI Driving - Boats,Tanks, & Vehicles based on thread subject Renamed thread list - AI Actions, Behavior, & Movement to AI Actions, Behavior, Movement, & Shooting Added AI Shooting subject to AI Actions, Behavior, Movement, & Shooting section Relocated all threads to AI Shooting subject that had something to do with shooting in them. Added 3 subjects to the AI Equipment & Gear section, they are Arsenal, Gear, and Loadouts Relocated threads based on subject in AI Equipment & Gear section. =========== Note - Aside the above, i relocated numerous threads based on their subject to better clean and organize the whole list. Still some things to think on yet to better organize, and this mainly to help folks locate things based on the subject of interest. ==================================New Additions Scripts Follow Me Script Mods CF_Woodland - Adding movement sound to woodland combat Threadsadded new thread to AI Spawn & Respawn Spawn and disable spawn on command to added new thread to AI Actions, Behavior, Movement, & Shooting Make Pilot carrying his helmet under arm added new thread to AI CAS, Helicopters, & Jets AI Soldiers Keep Leaving Helicopters added new thread to General, Enhancement, & Performance What are the best Patrol Scripts added new thread to AI Actions, Behavior, Movement, & Shooting Shooting - Make AI sniper shoots at 2000m =================== All for today, a possible update towards the end of the month, if not beginning of August all depends on posted and or released content, as well as ideas to organize and develop the thread further. Cheers! 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted September 2, 2018 Update After about 2 months without an update, reason was i was busy, and also needed to build the content to add, so here is the latest update to the list: New threads added: AI Halo, Parachuting, & Paradrops AI misbehaving after parachute drop AI Equipment & Gear AI visible with thermal NVG only Prevent players from opening/accessing/manipulating with AI unit's inventory AI Actions, Behavior, Movement, & Shooting Forcing AI to stay in a defined area (defensive line) Artillery, Mortars, & AT soldiers Reducing AI manual guidance accuracy Why won't AI shoot any rocket launcher in arma 3? AI Driving - Boats,Tanks, & Vehicles Mounting and dismounting ai loop AI CAS, Helicopters, & Jets Why does my aircraft AI fly so erratically, and how can I fix it? ai Jet fires AA missile while on ground AI Hunting player/group Script enemy chases player AI Injury & Medical AI units auto re-arm and auto heal Making an enemy unit go unconscious when hit (ACE 3) AI Spawn & Respawn Random position random unit AI respawn script AI Accuracy, Skill, & Spot distance players detected by artificial intelligence AI Squad Command, Guides, & Join AI following orders from script New Script added Scripts - Special Actions, & Behavior Playing official campaign Solo with AI units ===================== 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted October 29, 2018 Update Alright guys its that time again, i will be updating the list once every two months now which allows me to acquire a decent list of new threads, any scripts, mods, and whatever else for AI. For Today's update we have the following: New Threads AI Accuracy, Skill, & Spot distanceSkill Enable ai with small arms/ mg turrets to shoot at this vehicle What is your AI settings? The mystical skillFinal formula (reverse engineering it) AI Actions, Behavior, Movement, & ShootingAI Actions AI face direction Soldiers Marching Rifle on Back AI Shooting AI "suppress" fire at distance >1 km Single fire on AI AI CAS, Helicopters, & JetsCAS & Reinforcements AI Air dynamic CAS AI Triggers & WaypointsWaypoints Mission specific AI pathing Forcing AI to follow waypoints AI Spawn & Respawn Random spawn inside building Mission Editing & Scripting Way to kill groups of AI while testing in editor? AI death win Scriptsskill GF Set AISkill Script ==================== 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted November 24, 2018 Update Busy this past month, and i had a list piling up, so a month early, so for today's update we have the following: Threads: AI Actions, Behavior, Movement, & Shooting AI Shooting Coding out AI reloadtime cap for infantry class weapons? How do I get an AI-sniper shoot at human over long distance? AI CAS, Helicopters, & Jets Helicopters Force helicopter to stay on land while loading troops Jets & Planes AI driving wrong with Jet Multiplayer & Server Remove AI occupied by player (Host) AI Equipment, Gear, & Loadouts Gear Change AI uniforms? Adding flashlight to enemy AI gear script for CTF Loadouts A script for AI loadouts that loops for respawn? Mods Command & AI Leader NR6 Reinforcements - HAL Expansion SP/MP Scripts Skill ConfigAI Skills script Garrison, Occupation, Patrol, & Spawning Spawning Vandeansons Dynamic Spawn Scripts Vcom AI 3 - Dangerous AI AI Spawn Groups Special Actions, & Behavior AI Sector Scan & Suppressing Fire - Demo Script Firing Drill GF Gunlights Script ===================== 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 24, 2018 9 hours ago, Gunter Severloh said: Special Actions, & Behavior AI Sector Scan & Suppressing Fire - Demo Script Firing Drill GF Gunlights Script ===================== Gunter , you are doing a great stuff compiling all this information ! Keep it up and Thanks for everything ! 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted November 25, 2018 Welcome my friend, doing my part in the community for what i love to do and support the game i love :) 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted November 25, 2018 Update - Scripts Page Organized the Scripts section a bit better, scripts can be found on the 1st post of pg2. Heres what i did: Increased the font size of each subject. Separated - Garrison, Occupation, Patrol, and Spawning from each other. Re-alphabetized the order based on the new separated subjects. The idea for this was to reduce scrolling, make subjects more specifically seen, and standout. If i had the ability to add icons or pictures next to each subject to create association i bet that would speed up the locating process, it would make the thread less technically formal and more fun and interesting, this might be doable something i need to mess with ;) All for now! 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 24, 2018 Update added: New threads AI Driving - Boats,Tanks, & Vehicles Vehicles Can AI driving be fixed? AI Dialogue, Interaction, & Speech How to make Ai talk to player Make ai say things Why do AI give bad directions when reporting contacts? AI Actions, Behavior, Movement, & Shooting AI Movement Prevent AI from running in place? AI Shooting Make Civilian fire at BluFor Getting AI to fire MANPADS at long ranges AI Spawn & Respawn Simple Init Spawning Player, Playable and AI Units AI Accuracy, Skill, & Spot distance Accuracy AI has poor aim performance in mid range AI Injury & Medical Prevent AI healing AI Equipment, Gear, & Loadouts Gear How do I add\remove gear to\from all OPFOR units placed by Zeus or by script? Loadouts AI Retain Loadout on Respawn General, Enhancement, & Performance Enhancement Is it okay to use VCOM AI and asr AI together? ========================================== added: New Scripts Special Actions, & Behavior BossAi Script! Units with custom Hit Point Pools, amount of lives/revives Air - Helicopter & Support Hermes Airlift Services ======================= List updated! This update might be the last update for 2018 idk right now, but all the listings are everything i have collected since late November/December from the community, if this is indeed the last update for the year then i will see you guys in 2019! Merry Christmas! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 24, 2018 1 hour ago, Gunter Severloh said: Merry Christmas! Merry Christmas Gunter ! 2 Share this post Link to post Share on other sites
LSValmont 789 Posted December 24, 2018 Thanks for including my BossAi script Gunter! Merry Christmas to you and your family, George Floros and all the cool Arma 3 guys here! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 24, 2018 43 minutes ago, LSValmont said: Merry Christmas to you and your family Thank you very much LSValmont ! Best wishes as well for you and everyone ! Greetings from Greece ! Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 24, 2018 3 hours ago, LSValmont said: Thanks for including my BossAi script Gunter! Merry Christmas to you and your family, George Floros and all the cool Arma 3 guys here! Very welcome, same to you guys, hope my work here helps the community enjoy the game just a bit more! 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 10, 2019 Update Its that time again, collected alot of new threads so more information for you guys to aid you in your mission development 😉 Heres what we got: AI ThreadsAI Accuracy, Skill, & Spot distanceAccuracy The effect of weapon on AI accuracy Skill Detect if AI is being fired upon AI Actions, Behavior, Movement, & ShootingAI Actions How to force AI to holster weapons? Making AI ignore specific players AI Movement Prevent AI from flanking AI Triggers & WaypointsWaypoints Help Getting AI to follow Scripted Waypoints Triggers Deleting Opfor AI within a trigger area AI Spawn & Respawn Respawing AI boat units General, Enhancement, & PerformanceGeneral Machine learning / AI projects using ArmA? Mission Editing & Scripting How to set factions for the BIS Spawn AI Module? AI Driving - Boats,Tanks, & VehiclesVehicles AI can't drive, they dismount they have seizures =============== All for this update, now that the AI thread is in the new year, Happy New Year! 1 1 Share this post Link to post Share on other sites
SwissArmy1984 8 Posted February 15, 2019 Very useful, Gunter, but if you can, please indicate the date of the thread you're referencing. With all the updates over time of Arma 3, some of the responses given, especially when referencing mods older than the last few updates, will not work anymore. 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 15, 2019 15 hours ago, SwissArmy1984 said: please indicate the date of the thread you're referencing. A good idea, thank you. Most of the threads i add to the list that i report in my updates, those threads are usually 1 week to a month old, and once in a while i'll find a real old thread i missed and i'll add that. But i will add a date of the thread to the right for example: AI Shooting accuracy - (2-10-19) for those in Europe that would be February 10th, 2019. So i can add something like that to the right of a thread title and that should give you an idea on how old the thread is. Whether something works or not keep in mind some response from those helping, or giving code, may also have links, or other things that may help in general. My last update is all i have to add to the list, i mean i could also search other places like utube, steam forums, ect,. but then it becomes to much, my list here is for this forum, and from this forum there is already a ton of useful information in the list, not including, i would like to hope all the scripts and mods from the community too. Next Update i can only guess would be in March, all depends on the community and what Ai threads, scripts, and or mods are released, you can say my thread here is community driven 😉 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 7, 2019 Update Been a few months since this has been updated. Added the following: Threads AI Actions, Behavior, Movement, & Shooting AI Actions Force AI to spray machine gun? Giving AI death animation? AI Behavior AI not moving when FSM is disabled How to get AI to keep formation in SAFE mode? Mission Editing & Scripting AI movement on scripted path / smooth rotations AI Spawn & Respawn How to make AI not spawn unless a real player is playing it Command for disabling AI spawning in an area AI Driving - Boats,Tanks, & Vehicles Vehicles How can you FORCE off the lights of AI vehicles and static ships? Boats Make AI infantry stay on static ship by limiting area they can move in? AI CAS, Helicopters, & Jets Helicopters How do I force an AI Heli to stay on the ground while idling? ============================ Scripts Garrison Sarogahtyps Simple AI Gunners - SSAIG Misc Update Fixed spacing in a few sections for the threads Adjusted word usage on some thread titles to reduce characters Increased size of thread subcategory subjects to 28 3 Share this post Link to post Share on other sites
LSValmont 789 Posted April 12, 2019 Hello Gunter, just wanted to let you know that I've just released my Multiplayer Compatible Dog Patrols Script: 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 13, 2019 Nice! I will add it to the list with the few things i've collected already on Sunday, thanks for letting me know! 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 14, 2019 Update Added to Scripts: Patrol vDog Patrol Multiplayer Script Forum threads Multiplayer & Server How can i make this code effect all Opfor AI units in the server? AI Halo, Parachuting, & Paradrops How to assign a parachute to AI every 100m of altitude? AI Hunting player/group Make enemy know where player is 1 Share this post Link to post Share on other sites