Gunter Severloh 4057 Posted May 25, 2019 Update Time for an update, new threads added: AI CAS, Helicopters, & Jets Helicopters AI Doorgunners in helicopters - on/off? Setting the rotor speed AI-controlled helicopters How to get one helicopter to follow another in formation? AI Keep Getting Back Into Helicopters Jets & Planes How would i force AI pilots to spot distant enemy? Multiplayer & Server AI shoot own on dedicated Credit AI Score to Player Group Leader? Dedicated Server How do you manage AI-mod / no AI-mod on your server? AI Actions, Behavior, Movement, & Shooting AI Actions Can AI use the support modules? AI open and close Bargate AI Shooting AI shoot burstfire AI Accuracy, Skill, & Spot distance Skill Arma 3 AI targeting Spot Distance AI scan sector help AI Spawn & Respawn Instantly respawn units General, Enhancement, & Performance General Maximum number of AI and/or players Mission Editing & Scripting JBOY AI Scripted CQB Path AI Spawn floating when using buildingPos or BIS_fnc_buildingPositions AI Driving - Boats,Tanks, & Vehicles Tanks Tank AI Formations AI Squad Command, Guides, & Join Join How to make injured units leave their squad and join a new one 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted July 14, 2019 Update Threads AI Actions, Behavior, Movement, & Shooting AI Actions AI unit dies after conversation AI Halo, Parachuting, & Paradrops Making the AI wait to open their chute Mission Editing & Scripting Spawning two civilians with name AI Accuracy, Skill, & Spot distance Skill AI Skill default ====================== Addons & Mods Driving AI Driving Control 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted August 4, 2019 Update Threads AI Driving - Boats,Tanks, & Vehicles Vehicles AI won’t drive vehicle with items attached using attachtorelative AI Triggers & Waypoints Waypoints Spawned AI not following waypoints sometimes AI Actions, Behavior, Movement, & Shooting AI Behavior AI Lasers without Combat Behavior AI dont engage after setcombatmode red AI Movement AI Moving During Prisoner Animation AI CAS, Helicopters, & Jets Helicopters Make Spawned group get in a helicopter AI Spawn & Respawn Spawn AI Respawn player in SP AI Equipment, Gear, & Loadouts Loadouts How to apply Custom AI Loadouts via Spawn AI Module Expression Field Scripts Spawning GF Auto population Zombie Script - Mod =============== 1 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted August 15, 2019 I was thinking how to get into improving my mod's AI.... Well now i remember, all i need is here Cheers Vd 3 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted August 15, 2019 Lol ya man, thats what the thread is here for anything you need for AI, updated at least once a month or based on content released or being posted. 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted August 26, 2019 Update Scripts - Updated a number descriptions, basically capitalizing sentences, and placing periods. 2 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted September 15, 2019 Update Time for another update, the following have been added to the Threads section of the list with additions to the Scripts section added at the bottom. AI Triggers & Waypoints Triggers [SOLVED]% of AI killed as trigger condition AI CAS, Helicopters, & Jets Helicopters Friendly AI leader keeps calling insertion chopper back AI Accuracy, Skill, & Spot distance Spot distance Enemy AI eye awareness marker AI Actions, Behavior, Movement, & Shooting AI Movement How to make AI run through/ignore gunfire AI & Buildings Code AI in a group to a specific building location AI Spawn & Respawn Activate and Deactivate AI Spawn Module with Sectors AI Accuracy, Skill, & Spot distance Spot Distance Disguised enemy in cars Players interacting with Skill Tweaking AI Skill AI Triggers & Waypoints Waypoints Get Respawned AI to Proceed to Objective Automatically AI Hunting player/group How to make AI QRF/Hunter killer team? AI Dialogue, Interaction, & Speech [SOLVED]Choosing AI language at mission start? SCRIPTS Skill AI Accuracy Testing Script (with Suppression) AI Detection test tool 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted September 15, 2019 Update Aside the update adding new listings in my above post, in this update i have done the following: Turned all the subjects under a subject into spoilers, (dropdown menu). I had done this to reduce the distance and time it takes to scroll the page for the user as alot of the subject listings are getting long. So you have a subject and within that subject are more subjects, with listings for each, they now have their own spoilers, so when you open a spoiler to revel the hidden content, and you are presented with further subjects, they to have their content contained within a spoiler, at some point this looks a bit cluttered, which i can understand, i have no other way i can think of to make the entire list more efficient to where the user has to scroll less, and get the information they seek faster. imo its about efficiency in search and that means the less you have to scroll the more time you save in your pursuit for information. Any points or suggestions on this im open, im looking for better ideas to help keep the thread clean, organized, and efficient to where the search time is reduced to the minimum. Other updates to the list: Adjust the font color of a few of the subjects as they were not consistent with the rest of the thread subject font color, idk how i missed it before but fixed now 🙂 Reduced quite a number of thread titles in terms of how they are described, removed words where their not needed like for arma3 (when the whole thread is for arma3), and other misc related. Did this to reduce the character count as the whole thread has a character limit, if i exceed that i cant add anymore listings, and last i want to do is add another page, which may not be a bad idea for subjects themselves, but problem with that, is now you got to load new pages and then reveal their content, so not efficient. ============ Thats it for the update for now. Cheers! 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted September 28, 2019 Update Threads AI Dialogue, Interaction, & Speech Language of the AI AI Driving - Boats,Tanks, & Vehicles Tanks Tab targeting for AI tank gunners AI Spawn & Respawn How to Get Respawned AI to Proceed to Objective ALIVE mod dynamic AI spawner how do i put scripts on spawned ai? AI Hunting player/group Hunters chasing player, problem with vehicles Mods Enhancement LAMBS Improved Danger.fsm 2 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted October 4, 2019 Update Misc changes and adjustments: Maintenance update Replaced title and information in addon/mod listing for All-in-one Command Menu which is no longer maintained to current one All-in-one SP Project Some thread titles had no capitalization now fixed Located several full urls and replaced them with tiny urls Adjusted many titles of thread listings by shortening them, removing redundant words being used, words that would get same point across ect,. Note This update for urls, and reducing character count is crucial to keeping this thread intact to prevent character limitation on the thread, as there is a 100,000 character limit for a given post. so a character can be a letter, a punctuation like a period, semicolon, question mark, quotes, ect,. Once the character limit has been reached i would need to create a new thread, i've done this a couple years ago and had to fix the thread and thats why the thread is why it looks and functions like it does today so this update was mainly a maintenance update, aside the addon/mod listing which was a needed update. 2 2 Share this post Link to post Share on other sites
Leopard20 813 Posted October 4, 2019 2 hours ago, Gunter Severloh said: Update Misc changes and adjustments: Maintenance update Replaced title and information in addon/mod listing for All-in-one Command Menu which is no longer maintained to current one All-in-one SP Project Some thread titles had no capitalization now fixed Located several full urls and replaced them with tiny urls Adjusted many titles of thread listings by shortening them, removing redundant words being used, words that would get same point across ect,. Note This update for urls, and reducing character count is crucial to keeping this thread intact to prevent character limitation on the thread, as there is a 100,000 character limit for a given post. so a character can be a letter, a punctuation like a period, semicolon, question mark, quotes, ect,. Once the character limit has been reached i would need to create a new thread, i've done this a couple years ago and had to fix the thread and thats why the thread is why it looks and functions like it does today so this update was mainly a maintenance update, aside the addon/mod listing which was a needed update. Thanks. Just one tiny problem: The link for Addons & Mods doesn't seem to be working anymore. Did you accidentally remove the comment?! Edit: Seems to working! My bad. Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted October 4, 2019 2 hours ago, Leopard20 said: Thanks. Just one tiny problem: The link for Addons & Mods doesn't seem to be working anymore. Did you accidentally remove the comment?! Edit: Seems to working! My bad. There is an issue with the thread, and only with the Addons, Mods and Script posts, as when i update them, and this is any edit i make, whether i add something or whether i capitalize a letter dont matter, the post goes hidden once i save the edit. So after making my updates, i have to report my thread and then one of the moderator's would unhide it, its been like this for the past couple of years, idk what it is but it wont do it with the OP, its a forum issue or maybe that im linking another post in the OP, as far as i understand its nothing i can do on my end but hope that one day the forum is "fixed" or adjusted so the 2 posts dont go hidden after i make my updates and save. 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted October 28, 2019 Update Scripts Moved 2 scripts from the Occupy section to the Garrison section as they were for garrisoning infantry. Thanks to RCA3 in another thread for the headsup Grimes' Building Occupation Script SP/MP by Grimes [3rd ID]http://www.armaholic.com/page.php?id=25268 This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI. Infantry Occupy House Script SP/MP by Zenophonhttp://www.armaholic.com/page.php?id=26343 This script teleports AI units into the nearest building at appropriate window positions. 2 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted November 11, 2019 Update Added - Threads AI Actions, Behavior, Movement, & Shooting AI Actions Force AI running formation AI Behavior Detect when ai unit aiming weapon at other ai unit Force AI groups to support other AI group under fire Shooting AI Unit stop fire on player AI Spawn & Respawn Passing arguments/params when spawning ai Spawn ai behind selected player Spawn units when player near markers AI Triggers & Waypoints Waypoints AI squad won't listen to GET IN waypoint Mission Editing & Scripting Kill/Destroy AI units that leave the area/Trigger Zone Multiplayer & Server AI surrender script multiplayer AI CAS, Helicopters, & Jets Helicopters Task completes when AI get in helicopter 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted November 28, 2019 Update New Additions Scripts Skill FIX - Added a link to AI Detection test tool - idk how i missed this, but its fixed now! Special Actions, & Behavior Added - Assistant Machinegunner and Assistant Anti-Tank Addons & Mods Combat FIX - Added a link to Hors de combat as somehow i had forgot the link when adding it to the list. - Thanks to RCA3 for the headsup! Enhancement Added - LOGIC FSM - Thanks to RCA3 for the headsup! 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 25, 2019 Update - Last update for 2019 This will be my last update for the AI Compilation list for 2019, unless i find, or something new comes along before new years, in the meantime i want to wish you all a Merry Christmas 🎅 i hope that my list and work here has helped you in some way in the past year, i will see you all in the new year with hopefully more interesting new updates! Cheers! ============ Added - Forum Threads Mission Editing & Scripting Disable AI Head Looking Around AI Dialogue, Interaction, & Speech Get notification when friendly AI killed? AI Driving - Boats,Tanks, & Vehicles Boats AI board AI controlled boat AI Equipment, Gear, & Loadouts Gear Prevent looting of AI AI Actions, Behavior, Movement, & Shooting Movement Make AI not move AI Spawn & Respawn Spawn ai check limit AI CAS, Helicopters, & Jets Helicopters AI helicopter pinpoint landing Misc Reduced font size of one subcategory title as it was inconsistent with the rest in same section. 3 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted December 29, 2019 I have been looking for a script that makes AI casually mill around, stop and light a cigarette, loiter in a small area. I thought it was something that KillzoneKid made a long time ago but just can't find it. I figured this thread would be an ideal place to ask. Thanks Upupupup! wait a minute, I found it! It was Johnnyboy and here it is although this one is chatter. I think there is one where they occasionally light a cigarette too. https://forums.bohemia.net/forums/topic/190880-release-jboy-patrol-chatter-and-lights-onoff-scripts/ Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted December 29, 2019 1 hour ago, pvt. partz said: script that makes AI casually mill around, stop and light a cigarette, loiter in a small area. I haven't come across such a script, and Jboy's script there you linked is for turning on the AI's gun lights at night, there is all the scripts he made in his compilation https://forums.bohemia.net/forums/topic/226505-jboy-scripts-compilation/ a also linked in his sig, but i dont see any for what your looking to do, maybe ask him on his thread if he can look into creating such an action for the AI, would be interesting to see. Share this post Link to post Share on other sites
pvt. partz 248 Posted December 29, 2019 Quote I haven't come across such a script, and Jboy's script there you linked is for turning on the AI's gun lights at night, there is all the scripts he made in his compilation ...mmm, the AI do turn on the light attachment but I think the squad leader also talks up commands every so often (30sec's default I think). Maybe I just read more into this particular script than was actually there. Wishful thinking perhaps? 😄 Since I only play Pilgrimage, pretty much, I see where you have to place the script into the squad leaders init but I was wishing it could be made as a mod to randomly select a group in a players LOS (area) I'll ask him real nice if he can make such a thing. A simple mod for players like me. 😚 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted February 8, 2020 Update New additions for the new year! Added: Threads AI Actions, Behavior, Movement, & Shooting AI Actions Scripted Takecover for ai? Movement Making AI avoid mines How to get AI unit to approach a vehicle's driver door? AI Behavior AI walking with weapon lowered keeping formation AI Triggers & Waypoints Triggers AI to fire or not to fire via trigger Mission Editing & Scripting AddAction for multiple AI units Possible? Place units in a 360 degree circle position facing inward toward an object AI Spawn & Respawn How to despawn AI after completing a waypoint? ============= Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted March 29, 2020 Update Added the following: Threads AI Triggers & Waypoints Easy way to set waypoints for ai in multiplayer AI Driving - Boats,Tanks, & Vehicles Vehicles Ai get in separated vehicles How to prevent AI change seat in a vehicle? AI Squad Command, Guides, & Join Squad Command How does command "Engage" - "Engage" vs "Engage At Will" vs "Disengage" work? Join Making AI follow player without joining group AI Spawn & Respawn Help with ai spawn module and ai spawn sector Respawn group AI AI CAS, Helicopters, & Jets Jets & Planes How to get the AI to fly in a straight line AI Actions, Behavior, Movement, & Shooting Actions AI take weapon using TakeWeapon action [SOLVED] Make civilian AI occasionally sit Behavior Getting AI to react more naturally ===================== 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted May 9, 2020 Update Its that time again, had to give this update some time so i could let the content build up. I try to update this once a month depending on new content (threads, & mods). If there is anything i missed please let me know and i'll add them, im sure theres some on workshop, but this list is mainly for what was posted and or released on the forums here. added: Threads AI Driving - Boats,Tanks, & Vehicles Vehicles Ai moves back to vehicle after doGetOut Mounting and dismounting ai loop AI Squad Command, Guides, & Join Join AI join Group Player upon ENH_isHostage = false; AI Accuracy, Skill, & Spot distance Skill HideObjectGlobal preventing Ai targeting... how to fix it? AI Spawn & Respawn How are SpawnAI Unit costs calculated? Use Eden editor as template´s tool for AI spawn How to set factions for the BIS Spawn AI Module? AI Triggers & Waypoints Triggers Have AI break contact on trigger Waypoints Get All ai from a side in radius then set them new WP or Task AI Actions, Behavior, Movement, & Shooting Actions Animation on moving AI Shooting If you kill one AI terrorist, the other shoots the hostage. How to? ============================== Added: Mods AI Enhancement RCA3SFX - AI hearing + footsteps tweaking + JSRS footsteps tweaking 2 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted May 14, 2020 Update Updated: The AI guides list, this list has all the AI commanding guides and tutorials from my Arma 3 General game guides, FAQ's, Manuals, & Tutorials Compilation AI Squad Command, Guides, & Join Guides All-in-one Command Menu (Deluxe) Arma 3 Field Manual - Commanding ARMA 3 List of Squad Commands Commanding the AI | Gameplay Basics - Arma III Game Guide | gamepressure.com Comprehensive and In-Depth guide to commanding your AI squad - Articles - Armaholic Comprehensive Guide to Commanding and Reporting to AI [GUIDE] AI Squad Command Wiki ArmA II AI Squad Command GlovePie Voice Command Articulate: Squad Voice Command Utility for Arma 3 ArmA 3 Guide - AI Control Introduction - Utube tutorial ARMA 3 Field Guide - Downloadable PDF ========== Previously there were only 5 guides. 1 Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted May 24, 2020 Update added Scripts Driving & Patrol vAiDriving Multiplayer Script MP by LSValmont Improved Ai Driving and Civilian Pedestrian Simulation will now also increase your FPS rather than decrease it! Threads Artillery, Mortars, & AT soldiers Mortars AI enemy mortar teams AT soldiers AI won't shoot rockets on vehicle targets Multiplayer & Server Dynamic AI Spawning - Dedicated server AI Hunting player/group Init code/script for AI to hunt the nearest player AI Actions, Behavior, Movement, & Shooting AI Actions Players making civilian AI hostages Share this post Link to post Share on other sites
Gunter Severloh 4057 Posted June 21, 2020 Update added Scripts AI Caching Grid Caching System - GCS Special Actions, & Behavior AI Enhanced Movement [Script] Threads AI CAS, Helicopters, & Jets Helicopters AI Helicopter Medevac Extraction SP/MP AI Triggers & Waypoints Waypoints AI and waypoints Triggers Using a trigger to spawn AI vehicles Artillery, Mortars, & AT soldiers Artillery Tell AI to raise the barrel of artillery by a number of degrees? AI Spawn & Respawn AI spawn with random class Share this post Link to post Share on other sites