Gunter Severloh 4049 Posted April 4, 2014 (edited) Scripts Last Update: September 2nd, 2024 LegendSP = Singleplayer CompatibleMP = Multiplayer CompatibleSP/MP = Both Singleplayer & Multiplayer CompatibleSP/MP-? = Singleplayer Compatible but unsure about Multiplayer compatibility ========== Air - Helicopter & Support Spoiler Helicopter AI Boarding/Alighting Your Helicopter Script by yxpoh https://forums.bohemia.net/forums/topic/211254-release-ai-boardingalighting-your-helicopter-script/ a simple script to get the AI units in a group to get into the helicopter that you are riding in as a pilot. AI landing by Heli SP/MP by Enigx https://forums.bohemia.net/forums/topic/232550-release-ai-landing-by-heli/ The script orders the landing of AI units via a helicopter on markers placed on the map from editor. AiLift - AI Reinforcement Script SP/MP by AAmdahl This script will allow spawned AI to transport troops, vehicles and ammo by helicopter. AI Boarding/Alighting Your Helicopter Script by yxpoh https://forums.bohemia.net/forums/topic/211254-release-ai-boardingalighting-your-helicopter-script/ A simple script to get the AI units in a group to get into the helicopter that you are riding in as a pilot. Helicopter Air Assault Troops Anywhere SP/MP by big_wilkhttps://www.youtube.com/watch?v=letuH6KIQN8 Helicopter Extraction Script SP/MP https://forums.bohemia.net/forums/topic/172310-how-do-i-make-a-helicopter-extraction/ EGX_HeliTransport system by Enigx https://forums.bohemia.net/forums/topic/232644-release-egx-heli-transport-system/ The system allows you to call and manage a heli transport to and from a specific clickable area on the map. Helicopter Service SP/MP by 2RGT Lux This script is for TWO helicopter of same faction (i'm workin' on two faction script) 1 attack heli + 1 support heli ora 2 attack or ... what you want! Hermes Airlift Services Script SP by Rydygier & Gunter Severloh https://forums.bohemia.net/forums/topic/220740-release-hermes-airlift-services-script/ An easy to set up yet versatile and customizable script that enables heli airlift in a scenario. The mission creator defines the "base" game logic, heli(s) to serve as an aerial taxi for units to be transported on demand. HAS also provides an accompanying background chat for communications specific to typical situations, that could break procedure. NORRN Aerial Taxi Service Script [ALPHA] SP/MP-? by norrinhttps://forums.bohemia.net/forums/topic/143351-norrins-arma2-scripts-ported-to-arma3/ to a map point where it will land and you can disembark. Simple Reinforcements SP/MP by anthonyfromtheukhttps://forums.bohemia.net/forums/topic/159164-simple-reinforcement-script/ Support Airsupport SP/MP by VinceMagichttps://forums.bohemia.net/forums/topic/220463-air-support-script-errors/ Close Air Support Field System SP/MP by JW Custom https://forums.bohemia.net/forums/topic/157575-close-air-support-field-system-v04b/ A script to add close air support to your mission. DMC Air Patrol [bETA] SP/MP by Demon Cleaner https://forums.bohemia.net/forums/topic/153571-dmc-air-patrol/ A script that can spawn a configurable amount air patrol vehicles including crew. TeamSupport SP/MP-? by VinceMagic HCommand Squad Mission Support. Artillery & AT Spoiler Ai Artillery Script SP/MP by Boerstil https://forums.bohemia.net/forums/topic/196596-ai-artillery-script/ Artillery to fire if someone on the same side has spotted a playable Unit. Ambient Artillery battery Script SP/MP by Mynock https://forums.bohemia.net/forums/topic/192148-ambient-artillery-battery-script/ The script is run on an artillery unit and forces the unit to aim at an object with a set barrel angle and fire continuously until the loop is canceled. Fire Support System SP by Grumpy Old Manhttps://forums.bohemia.net/forums/topic/160933-release-fire-support-system/ This script package will give you AI Forward Observers ("FO") which will report spotted targets to the Fire Direction Centre ("FDC"), who will then issue firing orders to subordinate artillery guns. HandleArmA3Artillery Script SP/MP by rockhount https://forums.bohemia.net/forums/topic/206314-arma-3-script-handlearma3artillery/ It is a single ~100Code-Line-Big Script to let an AI controlled artillery shoot at a single destination. Caching Spoiler AI Caching and Distribution SP/MP by Naughthttps://forums.bohemia.net/forums/topic/160869-ai-caching-and-distribution-system/ An SQF script designed to dynamically cache and distribute AI units across machines for maximum performance. Editor based AI script by trigger SP/MP by Murklorhttps://forums.bohemia.net/forums/topic/158029-editor-based-ai-spawn-by-trigger/ Grid Caching System - GCS SP/MP by anthariel https://forums.bohemia.net/forums/topic/229503-release-grid-caching-system-gcs/ GCS allows the mission maker to automatically cache into the memory AIs and vehicles. Waypoints assigned to a group or a unit are also cached and are reapplied when the unit or group is set up. The mission creator, if necessary, can also exclude a unit or a vehicle from the cache so that the system does not take it into account. SimpleCachev2 for AISSP (AI Spawn Script Pack) SP/MP by Na_Palmhttps://forums.bohemia.net/forums/topic/164675-simplecachev2-for-aissp-ai-spawn-script-pack/ A revisited version of the simpleCache script included in AI Spawn Script Pack which does not require to execute any controlled militarize and fillHouse script before. Civilian Spoiler Ai Taxi Driver Script SP/MP by Boerstil Script that is used when you want an AI to be your taxi driver. Civilian Occupation System (COS) SP/MP by BangaBobhttps://forums.bohemia.net/forums/topic/165747-civilian-occupation-system-cos/ Efficiently populates all towns and villages with realistic AI civilians and vehicles when needed and removes them when not needed. Civilian Opinion and Interaction SP/MP by LKincheloe https://forums.bohemia.net/forums/topic/166933-civilian-opinion-and-interaction-script/ Civilian Opinion and Interaction (COI) is a framework package designed to make interaction with civilians possible. Civilian Patrol Script SP/MP by Leberwurst Script to simulate a living city. Civilian Vehicles SP/MP by zealot111 https://forums.bohemia.net/forums/topic/161563-release-civilian-vehicles-script/ This script will automatically spawn and despawn civilian vehicles in cities around all Altis and other terrains. Dynamic Altis Airports (Template) SP by penneyfourhttps://steamcommunity.com/sharedfiles/filedetails/?id=722808375 Realistic fixed wing ground and air traffic for Altis. With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds (ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around. Dynamic Civilian Life (DCL) SP/MP by code34https://forums.bohemia.net/forums/topic/159390-dynamic-civilian-life-dcl-scripts/ A simple & efficient scripts that create civilians Life. Fleeing Civilians SP/MP by Phronk https://forums.bohemia.net/forums/topic/201304-release-fleeing-civilians/ Adds a "firedNear" eventHandler to all civilians in mission to flee into a random nearby house and also play a random frightened animation. L_Civs SP/MP by LAxemannhttps://forums.bohemia.net/forums/topic/178913-l_civs-dynamic-ai-traffic-mp-compatible-and-customizable/ Dynamic and MP-compatible ai traffic.MAD Ambient Life SP/MP by MAD Thttps://forums.bohemia.net/forums/topic/157365-mad-ambient-life-spmp/ Features civilians wandering around and cars driving around. Driving & Patrol Spoiler Convoy SP/MP by norrin These scripts are designed to allow you to set up a simple road convoy that will stay in formation. Devas Convoy & Vehicle patrol SP/MP by Devastator_cm https://forums.bohemia.net/forums/topic/197732-devas-convoy-vehicle-patrol-release/ AI convoy and patrol which follows roads and keeps the distance between vehicles Defending the convoy in case they notice enemies or being attacked by enemies Intel share related to enemy positions between convoy vehicles. JBOY Boat Random Patrol SP/MP by johnnyboy 23961https://forums.bohemia.net/forums/topic/201967-jboy-boat-random-patrol-release/ JBOY Boat Waypoints script SP/MP by johnnyboy 23961 https://forums.bohemia.net/forums/topic/234823-jboy-boat-waypoints-script/ Vanilla boat AI is terrible at navigating narrow rivers this script fixes that problem. Random House Patrol Script SP/MP by Tophe https://forums.bohemia.net/forums/topic/169686-random-house-patrol-script-by-tophe/ This script will allow you to have a unit patrol a house, randomly. SHK Patrol [bETA] SP/MP by Shuko https://forums.bohemia.net/forums/topic/154166-shk_patrol/ Will create waypoints in a circlish manner around the starting position of the group. Simple Patrol Script SP/MP by Iceman77 https://forums.bohemia.net/forums/topic/158114-simple-patrol-script/ Spawn a random group that patrols an area. Urban Patrol Script SP/MP by Kronzkyhttp://kronzky.info/ups/ Allows easy creation of randomly patrolling units, with improved AI behavior.UPSMON - Urban Patrol Script SP/MP by Cool=Azroul13 & Beerkan & Monsada & Rafalski https://forums.bohemia.net/forums/topic/161124-upsmon-updated-to-armaiii/ This is a personal project to enhance AI in combat and making easier mission edition. vAiDriving Multiplayer Script MP by LSValmont https://forums.bohemia.net/forums/topic/229362-vaidriving-multiplayer-script-v12-updated-05222020/ Improved Ai Driving and Civilian Pedestrian Simulation will now also increase your FPS rather than decrease it! vDog Patrol Multiplayer Script SP/MP by LSValmont https://forums.bohemia.net/forums/topic/222857-vdog-patrol-and-vdog-feral-multiplayer-scripts-v19-updated-05182020/ vDog Main Features: - Easily add patrolling ai Dogs to allied, enemy or even playable Arma 3 units. - Lightweight Script. (Your FPSs will thank you!). - Multiplayer Compatible! - Fully featured script also comes with sound effects. (Dog barks, growls, cries etc). Garrison Spoiler Garrison script A3 [BETA] SP/MP by zorilya This script will allow you to make a more lively urban environment where you have to check every window and door in every house, the Ai will patrol and garrison nearby buildings. Garrison Units script A3 SP/MP by MrPineapple https://forums.bohemia.net/forums/topic/242853-garrison-units-script-random-place-units-in-buildings/ Here is a simple script that spawns units in buildings randomly. Grimes' Building Occupation Script SP/MP by Grimes [3rd ID] https://forums.bohemia.net/forums/topic/164755-grimes-building-occupation-script/ This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI. Infantry Occupy House Script SP/MP by Zenophon https://forums.bohemia.net/forums/topic/170936-release-infantry-occupy-house-script/ This script teleports AI units into the nearest building at appropriate window positions. Random House Garrison Script [ALPHA] SP/MP by Desrat https://forums.bohemia.net/forums/topic/141235-random-house-garrison-script/ This script counts all available positions in radius, and spawns the units for you. Shock's Building Garrison Function (SBGF) SP/MP by JShock https://forums.bohemia.net/forums/topic/176097-shocks-building-garrison-function-sbgf/ Function allows a mission developer to garrison buildings in a town/city/village with a user defined percentage based on the overall building count. [TOG] Garrison Script SP/MP by bp.sushihttps://youtu.be/TkSOCI9Eq7Y Building garrison script you can use to populate area by placing one group in editor. Gear & Loadout Spoiler Random loadout generator SP/MP by zorilya This script allows you to spawn units with random loadouts. Syhrus's Dynamic Spawner SP/MP by Syhrus https://forums.bohemia.net/forums/topic/208879-dynamic-spawner-custom-factions-without-mods/ The Dynamic Spawner is a system that dynamically spawns units with custom loadouts, faces, voices, etc. without mods. Halo & Parachute Spoiler AI HALO Jump SP/MP by cobra4v320 https://forums.bohemia.net/forums/topic/157502-ai-halo-jump-example-mission/ Allows AI units to HALO jump and it will also work with players. MGI HALO JUMP by pierremgi https://forums.bohemia.net/forums/topic/212129-mgi-halo-jump/ All AI group units with 100 m of the caller will perform the jump. Not other players. Simple ParaDrop SP/MP by Beerkan https://forums.bohemia.net/forums/topic/153935-simple-paradrop-script/ A simple ParaDrop script that works with both AI and Players. Medical Spoiler AI Medic Auto Heal SP/MP by Rydygier & Gunter Severloh AI Medic auto heal is a code where an ai medic in your squad you command, will automatically heal each member of the squad or group including the player if they are injured without commanding them to do so. https://forums.bohemia.net/forums/topic/288779-release-ai-medic-auto-heal/ Advanced Auto Medic Unit Script SP/MP by TheBarret Single medic unit that searches for injured units and travels to location to heal. AI First Aid Support [bETA] SP/MP by DAP This script will add to the AI the ability to pull aside wounded teammates and give them first aid. Ai Revive/ Heal script SP/MP by Pierremgi https://forums.bohemia.net/forums/topic/207522-ai-revive-heal-script-spmp/ A script to allow AIs reviving and healing bros, according to parameters. This works in SP or MP. Automedic SP/MP-? by bardosy This script adds a medic which does his job without the order of a squad leader. Basic AI Medic FSM SP/MP by austin(medic) This FSM creates AI behavior to simulate a medic standing around in a base that will heal people that are injured inside the defined radius. EGX_Medevac system SP/MP by Enigx https://forums.bohemia.net/forums/topic/232578-release-egx_medevac-system/ The system orders the arrival, in a clickable point on the map, of a Medevac for the transport of the injured players to the medical point and their subsequent insertion once healed. Injured Ai simple script SP/MP by Persian MO Injured Ai script provide a little more realistic fight against Ais for player. Occupation Spoiler Enemy Occupation System (EOS) SP/MP by BangaBob https://forums.bohemia.net/forums/topic/144150-enemy-occupation-system-eos/ Enemy Occupation System (EOS) enables mission designers to easily populate their scenarios with units. Simple place markers covering areas of the map and EOS will do the rest. GF Auto Population Script SP/MP by GEORGE FLOROS [GR] will work automatically and populate every Map and Water Maps as well , with enemies on infinite. GF Auto Population Zombie Script SP/MP by GEORGE FLOROS [GR] will work automatically and populate every Map , with enemies on infinite. Recruitment Spoiler Bon's Infantry Recruitment Redux SP/MP by Bon_Inf & Moser Bon's AI recruitment script ported to Arma 3. https://www.youtube.com/watch?v=R2mz65ZIA2k Configurable Motorized Infantry Reinforcement Script SP/MP by twakkie This script allows the mission creator to call up fast and low resource intensive reinforcements, follow waypoint markers to an offload point and then attack a marked area. EGX Players Transport system SP/MP by Enigx https://forums.bohemia.net/forums/topic/232643-release-egx-players-transport-system/ The system orders the transport of players from a Base Point to clickable point on the map by means of air or ground vehicles. [FOCK] AI Recruit - Cheap and cheer full [ALPHA] SP/MP by Mikie boy Enables you to recruit 6 types of different units. Simple AI Recruitment Dialog / Script SP/MP by Dadds Army This will allow you to recruit different types of AI into your squad. Soldier Spawner SP/MP by Fusion13 This is a soldier spawner script contains 2 types: - OnMapClick that spawns a group - Recruit Soldier system Skill Spoiler AI Accuracy Testing Script (with Suppression) by Er1807 https://forums.bohemia.net/forums/topic/225066-ai-accuracy-testing-script-with-suppression/?tab=comments#comment-3374731 Test script to determine how accurate AI is. AI Detection test tool by Greenfist https://forums.bohemia.net/forums/topic/191696-script-ai-detection-test-tool/ There's you and an enemy AI unit on the map. You try to get his attention while observing a couple of visual indicators and vital numbers about his spotting and target tracking. Can he see through bushes? Can you hide in tall grass? Can you flank and surprise him? How does the gear and AI skills affect all this? etc. ConfigAI Skills script by Beerkan https://forums.bohemia.net/forums/topic/182390-how-to-turn-init-code-in-to-a-script/?tab=comments#comment-2877603 What this script does is to set the AI skills on mission startup, then every 30 seconds checks to see if there's any more added/spawned units. If so then gives them the same settings. GF Set AISkill Script by GEORGE FLOROS GR Set your desired AI Skills settings. Spawning Spoiler Ai Vehicle Respawn Script SP/MP by Pierremgi https://forums.bohemia.net/forums/topic/205244-ai-vehicle-respawn-script-an-alternative-for-bi-module/? Area Defending System (ADS) SP/MP by Enigx https://forums.bohemia.net/forums/topic/232506-release-area-defending-system-ads/ A simple and stable script for mission makers to generate a cycle of random infantry attacks on area positioned on map from editor. Controlled Spawn And Waypoints Randomizr SP/MP by thy_ A simple and limited script that spawns AI units once right before the mission starts and makes those units move randomly to waypoints forever in life, where spawn points and waypoints are pre-defined by Mission Editor through Eden marker's positions. Custom AI Creator SP/MP by BlacKnightBK Spawns AIs and sets their gear. Enemy Spawning System (ESS) SP/MP by Enigx https://forums.bohemia.net/forums/topic/232504-release-enemy-spawning-system-ess/ Enemy Spawning System (ESS) is a simple and stable script for mission makers to spawn AI units on areas placed on map from editor. Generic Ambient Combat Script SP/MP by Nixx57 https://forums.bohemia.net/forums/topic/231643-release-generic-ambient-combat-first-script/ Generate vanilla units but also those of your installed mods any groups of any type (armored, air, naval, infantry etc...) in an area around the players (like AmbientCombat module in A2) and create waypoints in an area of 500 meters around the players. GF Auto population Zombie Script - Mod SP/MP by GEORGE FLOROS [GR] https://forums.bohemia.net/forums/topic/222245-gf-auto-population-zombie-script-mod/ Will work automatically and populate every map , with enemies on infinite ,according the selected spawn distance and the max number of enemy. Immediate Contact Template SP/MP by Lazarus1177 Script dependent template allowing to quickly populate any area with OPFOR. Infected Script SP/MP by gulozwood Spawns infected in houses. Jebus - Just Editor Based Unit Spawning SP/MP by DreadPirate https://forums.bohemia.net/forums/topic/174661-jebus-just-editor-based-unit-spawning/ This script takes editor-based groups and respawns them when the group is eliminated. Random Displacements SP/MP by Drongo69 Random displacements is a set of scripts to quickly and easily setup enemy forces and objectives. The mission maker places markers on the map for possible locations of enemy forces and edits a single .sqf file that specifies the number and types of enemy groups in the mission. The scripts then select locations from the available markers and spawn groups at them. Random Spawn AI Script SP/MP by Grenadier Small script similar to the randomSpawnTown. This creates small patrol units in non-strategic areas. Saroghtyps Spawn script Creator - SSC SP/MP by Sarogahtyp Gives mission designers the ability to delete and spawn their editor created units, vehicles and waypoints as often as they want. Shaun - A simple zombie AI SP/MP-? by BlueBär Simple zombie AI Shaun. Simple Reinforcement Script SP/MP by Anthonyfromtheuk When the script is triggered the units defined in the script will spawn at the marker and move towards the player following him wherever he may go. SLP Spawning script [beta] SP/MP by Nomadd You can use this to spawn units\vehicles and have them patrol,defend,attack,hunt the players group etc. SPAWN GROUP - Advanced Module by Pierremgi https://forums.bohemia.net/forums/topic/232331-spawn-group-advanced-module/ Spawn Enemy Attacks (SEA) SP/MP by Enigx https://forums.bohemia.net/forums/topic/232577-release-spawn-enemy-attacks-sea/ The system creates random enemy attacks on SPECIFIC ROUTES placed on the map from the editor during mission editing. Vandeansons Dynamic Spawn Scripts SP/MP by Vandeanson https://forums.bohemia.net/forums/topic/215220-release-vandeansons-apocalypse-the-mod/ A "plug and play" script package that will spawn various sites and AI, fully randomly placed that will be dynamically de and respawning for ongoing survival action! Vcom AI SP/MP by Genesis92xhttps://steamcommunity.com/sharedfiles/filedetails/?id=721359761 This script suite is a plug-and-play script package. Vcom AI 3 - Dangerous AI SP/MP by Genesis92x https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/ AI Modification: Faster, Smarter, and Deadlier AI. Special Actions & Behavior Spoiler ANIMA - AI for advanced position analysis using genetic algorithms SP/MP by dwringer ANIMA is a collection of functions and scripts for providing AI groups with terrain/position analysis capabilities that can be used, for example, to dynamically create waypoints with tactical advantage (by criteria that can be programmatically defined), automatically land helicopters at suitably flat/clear locations, or find places to spawn units or objects with specific visibility requirements. https://forums.bohemia.net/forums/topic/237850-anima-ai-for-advanced-position-analysis-using-genetic-algorithms/ A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod SP/MP by MON7RCH ARCAI utilizes novel AI techniques to significantly enhance enemy behavior, offering a dynamic and unpredictable combat environment for players. This mod is designed to cater specifically to mission creators by introducing a high degree of unpredictability in enemy actions while ensuring that the difficulty remains balanced and engaging. https://forums.bohemia.net/forums/topic/288717-arcai-adaptive-response-combat-artificial-intelligence-mod/ ArmA 3 UnitCapture/UnitPlay functions for Infantry Units SP/MP by ted_hou Allows for infantry unit movement/animation/firing events to be recorded and replayed. AI Enhanced Movement [Script] SP/MP by johnnyboy https://forums.bohemia.net/forums/topic/229713-ai-enhanced-movement-script/ This script allows player to command AI team mates to climb fences and objects using Bad Benson's awesome Enhanced Movement Mod. JBOY Ambient AI Interaction Framework by johnnyboy https://forums.bohemia.net/forums/topic/236274-jboy-ambient-ai-interaction-framework/ This script framework makes it super easy for mission maker to make bases, villages, market places come alive with ambient AI activity. JBOY Fly In Formation by johnnyboy https://forums.bohemia.net/forums/topic/191043-jboy-fly-in-formation-released/ With this script, you can make any object fly in V formation. If you use the bird object ("seagull"), the script will play some duck quacking sounds also. If the object is an air vehicle, it turns engine on. This script is intended for ambience and cut scenes, as the flying objects have no AI. AI Modify - Ai Script System SP/MP by Special Ed The system primarily works with 1 man AI Opfor groups, and overall aims towards providing good quality combat environments for Special Ops type scenarios. Assistant Machinegunner and Assistant Anti-Tank SP/MP? by RCA3 Allows the machine gunner (or anti-tank gunner) to request his group members for ammunition. AI SAFE timer behavioral script SP/MP by pierremgi https://forums.bohemia.net/forums/topic/242512-ai-safe-timer-behavioral-script AI when they have been Alert or in Caution for 2 minutes, they will eventually go down to SAFE again, and have LIMITED movement of walking - if they have not been engaged with any hostiles. Each time they become cautious and alerted, it will be a certain period of time before all of them will switch back to SAFE and LIMITED movement when they have had no engagements. AI Sector Scan & Suppressing Fire - Demo Script SP/MP by aliascartoons With this script you can simulate AI scanning a designated sector and/or shooting randomly in that general direction. AI Sleep To Waking Up SP/MP by beno_83au https://forums.bohemia.net/forums/topic/183363-release-sleepingai/ AI sleeping in a mission, then have them wake up when required. Angry Spartan SP/MP-? by Rydygier Angry Spartan makes chosen vehicles (turrets) fire at pointed objects in chosen way, with chosen effectiveness, if chosen distance and direction conditions are met.ARTEMIS - Hunting Instinct SP/MP-? by Rydygier ARTEMIS is an AI algorithm that simulates animal-like hunting behavior of controlled unit against chosen units. BossAi Script! Units with custom Hit Point Pools, amount of lives/revives SP/MP-? by LSValmont https://forums.bohemia.net/forums/topic/220558-release-bossai-script-units-with-custom-hit-point-pools-amount-of-livesrevives-etc/ This script makes a specific Ai unit simulate having a larger/smaller health pool than default Arma 3. Makes it communicate that it is "Down" via globalchat. Cent Squad Link SP/MP-? by Mr_Centipede This script will try to mimic a cooperation between squads within the BIS High Command structure.Combatant Detection SP/MP-? by austin(medic) This script mainly detects when your unarmed, or armed, then will set the AI to not attack you if your unarmed. Controlled Spawn And Waypoints Randomizr by thy_ A simple and Controlled Spawn and Waypoints (CSWR) solution where groups of units and vehicles will be randomized through marks in your mission. https://forums.bohemia.net/forums/topic/237504-release-controlled-spawn-and-waypoints-randomizr/ Espionage Script SP/MP by CAPTNCAPS Allows you to go spy on the enemy. Firing Drill SP/MP by willithappen Makes AI shoot at a target/area, it could also be used to make ambient shots at a target or for a cinematic if you needed something specific. fn_taskRush/Hunt/Creep SP/MP by nkenny https://forums.bohemia.net/forums/topic/222092-release-fn_taskrushhuntcreep-by-nkenny/ This thread contains three AI scripts centered around the same theme.: hunting, stalking or rushing players. Follow Me Script SP/MP-? by 2RGT Lux This script allows you to interact with the AI? You can be followed, ask to lie down, get up, get on the nearest vehicle, lie down and hide and in case you want, adding a command, to ask for the surrender of the AI (with handcuffs). GF Gunlights Script SP/MP by GEORGE FLOROS [GR] Configurable script for AI. The usage of the flashlight will vary , according the behavior of the current AI as ex : "AWARE" , the time of the day and the indoor usage. GF Ravage Static Traders Script SP/MP by GEORGE FLOROS [GR] Spawn Static Traders on random or certain position, for Ravage mod. Configurable script. #Caution : in order to get this work you need to add in the Editor, a Ravage Ai module. Group Joiner SP/MP by Iceman77 A small UI that allows players to join and/or leave squads. HandleAutoDeploy Script SP/MP by rockhount Let AI's with specific backpack's deploy static weapons automatically in a combat. HETMAN - Artificial Leader [NR6 Edition] SP/MP by NinjaRider600 and Rydygier Modified/updated version of HETMAN - HAL 1.22 by Rydygier Incon Undercover script SP/MP by Incontinentia A complex and performance friendly undercover simulation for players and their AI subordinates. Playing official campaign Solo with AI units SP by samir17864 https://forums.bohemia.net/forums/topic/218645-playing-official-campaign-solo-with-ai-units/? Playing the official campaign as single player might drive you crazy, due to the difficulty to pinpoint the location of the AI units firing on you I made a small script (inspired by Killzone_Kid work in) so that I can easily pinpoint the AI player shooting. POLPOX's Calm Animations Script SP/MP-? by POLPOX This script adds calm animation for some units which they cancel when under fire. SleepingAISP/MP by beno_83au Uses beds and other user-defined objects to have AI start a mission sleeping on them. AI can then be left asleep or woken up on command. Sarogahtyps Simple AI Gunners - SSAIG by sarogahtyp https://forums.bohemia.net/forums/topic/222484-release-sarogahtyps-simple-crew-spawner-sscs-v-12/ Fills your current vehicle with AI in all seats where all seats can be shot from. Smarter tanks SP/MP by alarm9k Armored vehicles rotate to face the threat and pick priority targets. Suicide Bomber SP/MP by CrispyNinja Blow yourself up! Suicide Bomber Script SP/MP by Chillroy This script allows you to recruit and arm a suicide bomber. Support By Fire (SBF) SP/MP by beno_83au A set of functions that allows a user to set AI up to provide support by fire WHERE, WHEN and HOW they need it. Super Simple Surrender script SP/MP by Mynock Allows you to assign a bit of code to any enemy AI unit you choose to give them a random chance of surrendering if they are wounded in combat. TPWCAS - TPWC AI Suppression System A3 [ALPHA] SP/MP by Ollem Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System. UnitAreasOnMap Script SP/MP by Moerderhoschi A script to mark areas, when units in the area, on the map. [SP] Script Platoon Commander for Mission makers by Ibragim A https://forums.bohemia.net/forums/topic/235387-sp-script-platoon-commander-for-missionmakers/ Gives the player the ability to command a reconnaissance platoon, consisting of a player's squad and four AI squads (two sabotage and reconnaissance, mortar support and a transport group). Zeus Mission Generator 2.0 (AI Mission Generator) by bijx https://forums.bohemia.net/forums/topic/240304-zeus-mission-generator-20-ai-mission-generator/ A powerful AI-powered Discord Bot that produces totally unique mission ideas every time. Builds scenario ideas (no matter how ridiculous), can provide a list of objectives, and adapts to your story—or creates a new one for you! Click here to go back to the menu - (pg1 - 1st post) Edited September 2 by Gunter Severloh Updated - added new scripts 1 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 6, 2014 Update added to the script section: Random Displacements SP/MP by Drongo69 http://www.armaholic.com/page.php?id=25269 Random displacements is a set of scripts to quickly and easily setup enemy forces and objectives. The mission maker places markers on the map for possible locations of enemy forces and edits a single .sqf file that specifies the number and types of enemy groups in the mission. The scripts then select locations from the available markers and spawn groups at them. ================== Any Ai addons, mods, scripts and or useful AI threads I may have missed or new, that you have found please post your reply and let me know and i will update the list accordingly, thanks :) Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 6, 2014 (edited) Update Condensed the thread putting the sections into code, by doing so the AI addons, Scripts, and discussion threads are now scrollable on the page itself. Thread is cleaner now, also reworded some of the description a bit. added AI detection http://forums.bistudio.com/showthread.php?175751-AI-detection to the AI thread section (found this thread fairly useful in discussing stealth) ========= Anything else i can do to make the thread cleaner, make things, standout better, or make it easier to view, as well as use, also lets not forget any new AI enhancement files in the community not on the list please let me know. Edited April 6, 2014 by Günter Severloh added AI thread Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 7, 2014 Update added the following threads under the AI Discussions section (going 2 months back to February in the editing scripting section) Getting The Enemy AI To Rearm/refuel/repair? http://forums.bistudio.com/showthread.php?175776-Getting-The-Enemy-AI-To-Rearm-refuel-repair Make AI move forward while under fire http://forums.bistudio.com/showthread.php?174403-Make-AI-move-forward-while-under-fire Enemy AI using artillery http://forums.bistudio.com/showthread.php?150180-Enemy-AI-using-artillery Forcing AI to fire at object/marker HELP! http://forums.bistudio.com/showthread.php?174186-Forcing-AI-to-fire-at-object-marker-HELP! Stop AI's animation http://forums.bistudio.com/showthread.php?173919-Stop-AI-s-animation Help Making AI Jet Destroy AI Helo http://forums.bistudio.com/showthread.php?173673-Help-Making-AI-Jet-Destroy-AI-Helo Make AI Fire Full Auto By Radio Trigger? http://forums.bistudio.com/showthread.php?173717-Make-AI-Fire-Full-Auto-By-Radio-Trigger AI parachute, then move to marker http://forums.bistudio.com/showthread.php?173619-AI-parachute-then-move-to-marker How to get AI to destroy/attack building http://forums.bistudio.com/showthread.php?173493-How-to-get-AI-to-destroy-attack-building How do I get AI to sit http://forums.bistudio.com/showthread.php?173322-How-do-I-get-AI-to-sit hint "<ai rank> <ai name> reporting for duty."? http://forums.bistudio.com/showthread.php?173260-hint-quot-lt-ai-rank-gt-lt-ai-name-gt-reporting-for-duty-quot Delete AI waypoint by name http://forums.bistudio.com/showthread.php?173153-Delete-AI-waypoint-by-name AI chopper help? http://forums.bistudio.com/showthread.php?175332-AI-chopper-help How does the AI take off in a fixed wing aircraft? http://forums.bistudio.com/showthread.php?175105-How-does-the-AI-take-off-in-a-fixed-wing-aircraft How to despawn a spawned AI on a marker http://forums.bistudio.com/showthread.php?174723-How-to-despawn-a-spawned-AI-on-a-marker Join and later Remove AI unit from group http://forums.bistudio.com/showthread.php?167920-Join-and-later-Remove-AI-unit-from-group Grimes' Building Occupation Script http://forums.bistudio.com/showthread.php?174568-Grimes-Building-Occupation-Script Artificial Intelligence Design in Arma 3 http://forums.bistudio.com/showthread.php?174142-Artificial-Intelligence-Design-in-Arma-3 JIP and disable AI http://forums.bistudio.com/showthread.php?175524-JIP-and-disable-AI Disable AI in Editor? http://forums.bistudio.com/showthread.php?175376-Disable-AI-in-Editor AI spawning after enabling trigger/waypoint http://forums.bistudio.com/showthread.php?175436-AI-spawning-after-enabling-trigger-waypoint How to make the AI ​​use the flashlights http://forums.bistudio.com/showthread.php?175222-How-to-make-the-AI-%E2%80%8B%E2%80%8Buse-the-flashlights ================ removed removed the word Arma3 in the title for the lists - for obvious reasons ========== more to come... ---------- Post added at 07:44 PM ---------- Previous post was at 07:10 PM ---------- Update added more Ai related threads: AI planting Explosive http://forums.bistudio.com/showthread.php?172901-AI-planting-Explosive SP/ Full AI Vehicle http://forums.bistudio.com/showthread.php?163522-SP-Full-AI-Vehicle How make certain AI-troops respawn? http://forums.bistudio.com/showthread.php?172685-How-make-certain-AI-troops-respawn How can I make to respawn AI unit on my group? http://forums.bistudio.com/showthread.php?166528-How-can-I-make-to-respawn-AI-unit-on-my-group AI spawn script http://forums.bistudio.com/showthread.php?171068-AI-spawn-script AI Spawn and despawn on trigger http://forums.bistudio.com/showthread.php?172101-AI-Spawn-and-despawn-on-trigger Spawning AI and adding to group http://forums.bistudio.com/showthread.php?172599-Spawning-AI-and-adding-to-group Teleporting AI http://forums.bistudio.com/showthread.php?172219-Teleporting-AI AI buddy script help needed http://forums.bistudio.com/showthread.php?172233-AI-buddy-script-help-needed AI position/stance http://forums.bistudio.com/showthread.php?172248-AI-position-stance Cannot set SAFE behaviour on AI http://forums.bistudio.com/showthread.php?172103-Cannot-set-SAFE-behaviour-on-AI How to make the AI Hold position? http://forums.bistudio.com/showthread.php?171804-How-to-make-the-AI-Hold-position Getting AI to Attack Civilians? http://forums.bistudio.com/showthread.php?172028-Getting-AI-to-Attack-Civilians check if AI Group has less than 3 units http://forums.bistudio.com/showthread.php?171916-check-if-AI-Group-has-less-than-3-units Limit AI Respawns with respawn "base" http://forums.bistudio.com/showthread.php?170311-Limit-AI-Respawns-with-respawn-quot-base-quot AI not moving the head with anim loop script http://forums.bistudio.com/showthread.php?171715-AI-not-moving-the-head-with-anim-loop-script Help with AI wave attacks http://forums.bistudio.com/showthread.php?171693-Help-with-AI-wave-attacks ai view distance http://forums.bistudio.com/showthread.php?171663-ai-view-distance AI FSM Formation doStop setDestination doMove issues http://forums.bistudio.com/showthread.php?171588-AI-FSM-Formation-doStop-setDestination-doMove-issues Make AI Stay in Place and Rotate http://forums.bistudio.com/showthread.php?172709-Make-AI-Stay-in-Place-and-Rotate ============ thats a total of 50 pages back in the editing section, I will stop there :j: ;) Share this post Link to post Share on other sites
SavageCDN 231 Posted April 7, 2014 50 pages!!! Nice work man!! 1 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 7, 2014 (edited) Thanks, I felt a need to find any threads that could be useful, so I saved alot of people the time consumption of doing that, but im not stopping there, I will be going through the following sections soon: -General -troubleshooting -questions and answers -(possibly) addons and mods complete -addons mods discussion -Multiplayer - ADDONS - Configs & Scripting ====== So far the only section for all the threads listed are the development branch and the MISSION EDITING & SCRIPTING section. Maybe i will divide the threads into sections, so they are applicable to what their from, as you will get AI that is about how to do or implement something, then you have AI in general, AI related to servers, AI issues, idk but will look into it to see what threads comeup for those sections. ---------- Post added at 06:54 PM ---------- Previous post was at 05:57 PM ---------- Update added AI Artillery - Aiming without firing http://forums.bistudio.com/showthread.php?171055-AI-Artillery-Aiming-without-firing AI Attack/Destroy Neutral or Civillian Targets http://forums.bistudio.com/showthread.php?170872-AI-Attack-Destroy-Neutral-or-Civillian-Targets Automated AI Evacuation Chopper http://forums.bistudio.com/showthread.php?170832-Automated-AI-Evacuation-Chopper Spawn units looking out windows http://forums.bistudio.com/showthread.php?170762-Spawn-units-looking-out-windows AI script to spawn at height http://forums.bistudio.com/showthread.php?170615-AI-script-to-spawn-at-height Stop AI moving to first waypoint until it is triggered. http://forums.bistudio.com/showthread.php?170330-Stop-AI-moving-to-first-waypoint-until-it-is-triggered Make a line of AI tanks WAIT on spawn http://forums.bistudio.com/showthread.php?170504-Make-a-line-of-AI-tanks-WAIT-on-spawn Set AI team member to Advance http://forums.bistudio.com/showthread.php?170517-Set-AI-team-member-to-Advance force AI team mates out of chopper. http://forums.bistudio.com/showthread.php?170480-force-AI-team-mates-out-of-chopper confusion with AI drivers http://forums.bistudio.com/showthread.php?170267-confusion-with-AI-drivers Adding Pictures and Synopsis to the Scenario Screen of Edited Mission http://forums.bistudio.com/showthread.php?155393-Adding-Pictures-and-Synopsis-to-the-Scenario-Screen-of-Edited-Mission Count AI Units Only http://forums.bistudio.com/showthread.php?169980-Count-AI-Units-Only Best AI Mortar Script? http://forums.bistudio.com/showthread.php?169751-Best-AI-Mortar-Script how to make this enemy spawn script multiplayer http://forums.bistudio.com/showthread.php?169760-how-to-make-this-enemy-spawn-script-multiplayer Making AI walk to heli and get in as pilot http://forums.bistudio.com/showthread.php?169808-Making-AI-walk-to-heli-and-get-in-as-pilot Spawn enemies for a counter-attack http://forums.bistudio.com/showthread.php?169694-Spawn-enemies-for-a-counter-attack Make AI pick up Backpack from ground http://forums.bistudio.com/showthread.php?169704-Make-AI-pick-up-Backpack-from-ground Forcing AI Panthers to fire http://forums.bistudio.com/showthread.php?169638-Forcing-AI-Panthers-to-fire How to get AI units to move into newly "SPAWNED" buildings from editor?? http://forums.bistudio.com/showthread.php?168192-How-to-get-AI-units-to-move-into-newly-quot-SPAWNED-quot-buildings-from-editor Really need help, dynamic and random patrols http://forums.bistudio.com/showthread.php?171191-Really-need-help-dynamic-and-random-patrols Explosion without alerting enemies, or reset alert state http://forums.bistudio.com/showthread.php?169489-Explosion-without-alerting-enemies-or-reset-alert-state How to make IA Armor and Helicopters realy dangerous for infantry http://forums.bistudio.com/showthread.php?169545-How-to-make-IA-Armor-and-Helicopters-realy-dangerous-for-infantry Make units join group leader. http://forums.bistudio.com/showthread.php?156638-Make-units-join-group-leader No enemy AI on custom map when run on server http://forums.bistudio.com/showthread.php?171417-No-enemy-AI-on-custom-map-when-run-on-server to the Threads section, also added titles so far for the sections of the forum the threads were in. This new addition is from pages 50-72, I know i missed 1 thread I lost in the process between 64-70 which i started to list but ended up closing the page on accident dout! Anyways may go back more pages, but all the time I have for tonight. Edited April 7, 2014 by Günter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 15, 2014 Update added Vcom AI SP/MP by Genesis92x http://www.armaholic.com/page.php?id=25381 This script suite is a plug-and-play script package Features: Varying AI accuracy AI Communication AI Cover Improved Flanking AI Responsiveness AI Suppression Weapon Utilization Garrisoning Formations Vehicle Disembarking Visual Cues Customization Respect to the scripts section. 1 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted May 4, 2014 Update added to addons Custom formations system SP/MP by Igitur http://www.armaholic.com/page.php?id=25600 This addon was initially designed to get round AI units' inability to keep formations when walking, safe, weapons lowered. I wanted something similar to Arma 2, which I found more realistic and immersive in that regard. Working on that, I developed the mod and added a few features to the game's formations mechanism, making the player able to define new formations at will and on the move. It happened that the whole system worked pretty well for all combat and speed modes, allowing for a tactical use of the mod. Dynamic-AI-Creator - DAC SP/MP by Silola http://www.armaholic.com/page.php?id=25550 In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission. Scripts AiLift - AI Reinforcement Script SP/MP by AAmdahl http://www.armaholic.com/page.php?id=25566 This script will allow spawned AI to transport troops, vehicles and ammo by helicopter Share this post Link to post Share on other sites
kgino1045 12 Posted May 27, 2014 (edited) It could be great if you descript only server need or player also need. Edited May 27, 2014 by kgino1045 Share this post Link to post Share on other sites
Goodkill 10 Posted June 10, 2014 Very nice list of material ...thanks Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted July 8, 2014 UPDATE added to addons ZBE Caching SP/MP by zorrobyte http://www.armaholic.com/page.php?id=26093 This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance. Share this post Link to post Share on other sites
ZeroG 23 Posted July 21, 2014 Great job putting it all together! I wonder if anyone has some experience which of those mods are compatible with each other/useful to combine? Share this post Link to post Share on other sites
sberla101 50 Posted July 27, 2014 now which ai mod is considered the best to use in the campaign/single player missions or in multiplayer??? Thanks Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted July 27, 2014 Sorry guys cant answer those questions, you will have to wait for someone else that knows about AI specifics, I just had complied them all, so folks wouldn't have to search all over creation. Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 5, 2014 Now also listed on Armaholic's Forum addons & mods complete section: http://www.armaholic.com/forums.php?m=posts&p=168526#168526 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 5, 2014 (edited) Update Added to the script section: Combatant Detection SP/MP=? by austin(medic) http://www.armaholic.com/page.php?id=26475 This script mainly detects when your unarmed, or armed, then will set the AI to not attack you if your unarmed Infantry Occupy House Script SP/MP by Zenophon http://www.armaholic.com/page.php?id=26343 This script teleports AI units into the nearest building at appropriate window positions. Garrison script A3 [bETA] SP/MP by zorilya http://www.armaholic.com/page.php?id=22522 This script will allow you to make a more lively urban environment where you have to check every window and door in every house, the Ai will patrol and garrison nearby buildings. Grimes' Building Occupation Script SP/MP by Grimes [3rd ID] http://www.armaholic.com/page.php?id=25268 This script provides the mission maker an extremely simple way to occupy a set of buildings within a radius with a random or fixed amount of AI. Infected Script SP/MP by gulozwood http://www.armaholic.com/page.php?id=26438 Spawns infected in houses Civilian Occupation System (COS) SP/MP by BangaBob http://www.armaholic.com/page.php?id=25194 Civilian Occupation System efficiently populates all towns and villages with realistic AI civilians and vehicles when needed and removes them when not needed. Civilian Patrol Script SP/MP by [b]Leberwurst[/b] http://www.armaholic.com/page.php?id=25281 use script to simulate a living city. Random House Patrol Script SP/MP by Tophe of Östgöta Ops http://www.armaholic.com/page.php?id=26083 This script will allow you to have a unit patrol a house, randomly. Simple AI Recruitment Dialog / Script SP/MP by Dadds Army http://www.armaholic.com/page.php?id=23844 this will allow you to recruit different types of AI into your squad. Simple ParaDrop SP/MP by Beerkan http://www.armaholic.com/page.php?id=25458 A simple ParaDrop script that works with both AI and Players. Edited August 5, 2014 by Günter Severloh found more scripts to add to the list Share this post Link to post Share on other sites
Mothalicka 10 Posted August 9, 2014 Thanks for all the updates Share this post Link to post Share on other sites
j-gvk 10 Posted August 12, 2014 Thank you so much for this !! Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 12, 2014 Your welcome, its what I do, compile idk why, but I love just putting everything in one place, i hate clutter, i hate information spread all over creation, and I hate having to have to open 10 different pages to get to a download, anyways end of my rant, lol Soon I plan on compiling more subjects for Arma3, I've already have a list of subjects that are popular, if you are interested in a particular feature of the game that you like thats popular and wish all scripts, addons, or anything for it was in one place then let me know through pm, I'll add it to my to do list :) Heres a link to my Arma2CO list for the AI if you happen to be looking for something for Arma2CO: http://forums.bistudio.com/showthread.php?117674-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc Share this post Link to post Share on other sites
aviatormoser 6 Posted August 12, 2014 Thank you Gunter, Great list! Could you add Bon's Infantry Recruitment script as well? http://www.armaholic.com/page.php?id=26312 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 12, 2014 Welcome. Thanks for brinign that to my attention, idk how i missed that one but I just added it now, thanks. Update added new script Bon's Infantry Recruitment Redux SP/MP by Bon_Inf & Moser http://www.armaholic.com/page.php?id=26312 Bon's AI recruitment script ported to Arma 3 Will also update the list on Armaholic. Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 20, 2014 Update added new script Smarter tanks SP/MP by alarm9k http://www.armaholic.com/page.php?id=26618 Armored vehicles rotate to face the threat and pick priority targets Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted August 31, 2014 (edited) Update added new script, and addon which I really didn't think over much as effecting AI yet it does, player controlled AI POLPOX's Calm Animations Script SP/MP-? by POLPOX http://www.armaholic.com/page.php?id=26640 This script adds calm animation for some units which they cancel when under fire. see vid on download page for details of what it looks like. Drongo's Command Enhancement SP/MP by Drongo69 http://www.armaholic.com/page.php?id=26411 DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit. Edited August 31, 2014 by Günter Severloh added addon listing Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted September 8, 2014 Update added a new script T8 Units - a less dynamic AI creator MP by T-800a http://forums.bistudio.com/showthread.php?182914-RELEASE-T8-Units-a-less-dynamic-AI-creator spawn units in coop missions,mostly based around Infantry combat, but you can spawn vehicles with it, too. The script is based on groups and adding waypoints to those groups, and "FiredNear"/"Killed" eventhandlers added to the group leaders. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 Is VcomAI broken in any kind? When i run the game with VComAI my teammates simply ignores my commands after a time. Example: giving command for Stance "Stealth" they do this correctly but after like 5 minutes they change it to "Relax", so they simply stand up from Stealth stance on their own. When i again give Stealh stance order they again do it and after 5 minutes same as before... Is this a bug or what did i wrong :( ^^ Share this post Link to post Share on other sites