Holden93 12 Posted January 18, 2014 This is the code: _unit = _this select 0; _animName = _this select 1; _direction = _this select 2; while {alive _unit} do { _unit switchMove _animName; _unit setDir _direction; _unit enableSimulation false; //So it doesn't collide with the object waitUntil {animationState _unit != _animName} }; With a normal animation AI would move their head around, check their gun and so on, but with this they don't, they don't move a single thing. Could enableSimulation be the cause? If yes, any other way to disable physics? Just checked, that's the cause, the second question remains :/ Share this post Link to post Share on other sites
iceman77 18 Posted January 18, 2014 Use disableCollisionWith command instead. Share this post Link to post Share on other sites
Holden93 12 Posted January 19, 2014 Use disableCollisionWith command instead. Thanks :) Share this post Link to post Share on other sites