svarun 16 Posted February 21, 2014 I ran into a problem when making a mission. I'm trying to get AI tank to shoot at a building with it's main cannon, regardless if the building is occupied or not. Is there a way to get this working? Share this post Link to post Share on other sites
lappihuan 178 Posted February 21, 2014 this would require some scripting. make usage of these commands: lookAt fire Share this post Link to post Share on other sites
rtek 10 Posted February 21, 2014 I want to have a team plant a satchel at a building, pull back to safe spot, then detonate the charge. I assume the commands would be in the waypoints. As far as getting them to attack a building, I assume the building's ID would be needed right? Share this post Link to post Share on other sites
barbolani 198 Posted February 24, 2014 @RTEK this is solved with an easy script to make the AI planting charges, you don't need to give them an ID, you may need a buildingPos if you want them to plant the charge on a certain part of the building, and this is easy with waypoints. Share this post Link to post Share on other sites