Gunter Severloh 4052 Posted March 30, 2014 AI Compilation List Last Update: September 2nd, 2024 This is a massive compilation list of AI Addons, Mods, Scripts, & Forum threads sorted based on subject. Arma2/OA AI Compilation list - updated January 4th, 2023 (removed all Armaholic links) https://forums.bohemia.net/forums/topic/112817-ai-compilation-list-of-addonsmodsscripts-misc/ Note: Some of the addons, mods, and scripts below were hosted on Armaholic which was shutdown back in May 2021😢 you can still search as there are some that are linked via other download sources or by release thread. Addons & Mods - (with included All Arma 3 SteamWorkshop AI mods compilation list linked - (Last post, pg.1 bottom of thread) Scripts - (1st post, pg.2) AI Forum Threads Artillery, Mortars, & AT Soldiers Spoiler Artillery Spoiler AI enemy mortar teams Get AI enemies to have RPG as default weapon BM-21 MLRS Fired by AI scripting Additional options for AI artillery AI artillery script Tell AI to raise the barrel of artillery by a number of degrees? Can AI use the support modules? AI Artillery - only fire at command Get AI artillery unit to unpack it's gun bag/tripod Enemy AI using artillery Make AI shoot artillery in a specific way Enemy AI using artillery AI Artillery - Aiming without firing Mortars Spoiler Making AI mortar copy direction/elevation/firing of player mortar AI enemy mortar teams How to make a loop for an AI mortar Mortar team in high command ? Best AI mortar script? How to make AI mortar fire at position? AT Soldiers Spoiler AI won't shoot rockets on vehicle targets Why won't AI shoot any rocket launcher? Reducing AI manual guidance accuracy Configuring AI to use Grenades and rpgs against Infantry AI rpg shot Problems on at path finding, spotting, and targeting Is there any fix for squad AT AI ? Forcing AI to fire rpg's at helicopter Force AI to use rpg Make launcher carrier AI fire launchers on command only Force AI to Fire Launcher AI Accuracy, Skill, & Spotting/distance Spoiler Accuracy Spoiler The effect of weapon on AI accuracy AI has poor aim performance in mid range What's with AI LMG AI accuracy in general? Laser AI return? Getting the AI to engage High AI casualties Is Arma 3's AI so unusually accurate? AI Accuracy AI accuracy fix Enemy AI is too accurate AI accuracy: To good, to bad or good as it is? Issue with zeroing AI Skill Spoiler All AI suddenly not finding targets HideObjectGlobal preventing Ai targeting... how to fix it? Tweaking AI Skill AI Skill default Arma 3 AI targeting Detect if AI is being fired upon The mystical skillFinal formula (reverse engineering it) Enable ai with small arms/ mg turrets to shoot at this vehicle How can i set AI Skill in script? What is difference between precision and skill level in difficulty settings? Category:AI Skill (BIS Wiki) What is your AI settings? Ai Skill Settings? Subskill settings for a specific type of unit via script AI blind now? Small Code snippet if you want to know more about how AI subskills work How do I change the skill level for AI spawned with spawn AI module? AI soldiers see over crest and through bushes Change AI skill What does skill bar in editor actually do? Toning Down AI in single-player/campaign Is the ai detecting you too quickly AI Sub-skills Change skill level for AI spawned with Spawn AI module? Completing Showcase vs AI with laser accuracy AI Skill Settings AI Skill Setting2 Explosion without alerting enemies, or reset alert state BIS Wiki - AI sub-skills Oprep-ai-configuration Question about arma3 ai difficulty settings AI detection Help with AI skill parameter DisableAI "FSM" - does this still allow execFSM? AI aggressive combat behavior creategroup and joinSilent AI shooting through hills, houses and walls AI see through completely obscuring grass and shoot at the player Wiki - AI Skill Selector (coop) Spotting & Distance Spoiler AI not seeing me again Impairing AI's ability to find a unit by gunshots How do I increase the combat engagement distance of AI? Delayed detection of playable AI's death Making AI forget you Disguised enemy in cars players interacting with Enemy AI eye awareness marker AI scan sector help Players detected by ai Modifying spotting distance Ai view distance AI spot distance Adjusting AI skill based on distance with setskill and distance to assignedtarget? AI's spot distance can see behind terrain, hills Unspottable units AI Actions, Behavior, Movement, & Shooting Spoiler AI Actions Spoiler Having AI return to initial position and animation after confrontation [Solved] Stop AI Move in a HoldAction How can I make enemies not attack unarmed players? Make Ai squad invincible AI begin mission with weapons holstered AI animation Players making civilian AI hostages Animation on moving AI Make civilian AI occasionally sit AI take weapon using takeweapon action [solved] Scripted takecover for ai? Force AI running formation AI unit dies after conversation AI open/close bargate Can AI use the support modules? Giving AI death animation? Force AI to spray machine gun? Making AI ignore specific players Force AI to holster weapons? Soldiers marching rifle on back AI face direction Make Pilot carrying his helmet under arm How to get a unit to continuously rotate 180? AI animation: lean left right like player's QE animation Make specific units to ignore AddRating Make all ai do karate code Make AI less careful? How to make an unconscious AI like ACE Module in zeus? Player/AI switch uniform add action Suicide bomber AI How to make AI JTAC lase enemy infantry AI reveal/dotarget problem AI suppressing fire on command Suppressive fire command? Ai auto engaging how do you stop them? Is there a way to turn off AI auto engage? Simple Ai actions Some playable units played by AI and some not Hide unit from player not AI? AI players not deducting tickets but human players are Prevent custom faces from spawning on AI? Accumulate 'points' for killing AI AI Behavior Spoiler Unruly behavior of AI in column Making AI Ignore Units AI not attacking player after disembark Toggle "panic mode" for AI DisableAI "autotarget" by keyboard press Don't punish player for friendly fire against AI team mates Getting AI to react more naturally AI walking with weapon lowered keeping formation Detect when ai unit aiming weapon at other ai unit Force AI groups to support other AI group under fire AI lasers without combat behavior AI dont engage after setcombatmode red How to get AI to keep formation in safe mode? AI not moving when FSM is disabled Forcing AI to stay in a defined area (defensive line) Keeping AI infantry units in hard cover Force AI Stance Switch AI behavior from safe to aware once gun goes off in same general location Enable AI move after surrendering with surrender action Have AI pull weapon when trigger fired AI behavior AI Fleeing Behavior Keep AI units in location Scavenging script for AI AI surrender but he won't move once he joins my group? Make opfor turn into captive / surrender? UAV in vehicle gunner's seat causes AI behavior to take over AI behavior in factions and other AI settings. Prevent AI from laying down, and from leaving a truck? How can i force the ai to use Script to re-activate AI after it was disabled? Disable AI from going prone Score for kill AI AI keeps saying I need more ammo? Make AI unit friendly to player/group? AI animations and stuff Disable AI from fighting back in Init line? Cannot set safe behavior on AI AI Movement Spoiler How Do I Enable AI Move After Surrendering With Surrender Action? ForceFollowRoad script makes AI move weird Adding forcewalk to player group AI Enable Prairie Fire dlc AI to navigate rice paddies Make AI keep disableAI "path" on zeus disconnect How to get AI unit to approach a vehicle's driver door? Making AI avoid mines Make AI not move Make AI move forward while under fire How to make AI run through/ignore gunfire AI moving during prisoner animation Prevent AI from flanking Prevent AI from running in place? Give ai higher movement speed? Make unit run away from fire Random AI movement in a radius Keeping AI units in place AI running away Make AI units run under enemy fire? Make AI break combat, and force player stay in the vicinity of unit Forcing AI to run full speed, ignoring hostile units Make AI sprint Stop a unit from fleeing Set Unitpos so AI can't prone, but crouch and stand How to remove prone for AI? Disable AI movement but still turn around and shoot? Max numbers of units per group Make AI stay stood up Infantry sitting on armor? Stop AI animation How do I get AI to sit? hint <ai rank> <ai name> reporting for duty? Disable AI in editor? AI buddy script help AI position/stance Getting AI to attack civilians? Check if AI group has less than 3 units AI not moving the head with anim loop script Make AI stay in place and rotate AI Shooting Spoiler Make AI-unit shoot themselves AI suppressive fire improvements How to make ground attack AI fighter jet? AI Infantry MG low rate of fire Foolproof way of forcing ai to fire specific mag from under-barrel launcher How to make police units point their weapons but not shoot? AI firemode? If you kill one AI terrorist, the other shoots the hostage. how to? AI Unit stop fire on player AI shoot burst fire Getting AI to fire MANPADS at long ranges Make Civilian fire at BluFor Coding AI reloadtime cap for infantry class weapons? Single fire on AI AI "suppress" fire at distance >1 km How to get AI-sniper shoot player long distance? Make AI sniper shoots at 2000m AI sniper killing vip only AI does not fire at practice target How Can I make AI Shoot at Inanimate Objects? How to make AI killing Civilians? Forcing AI to shoot Make AI shoot unarmed civilian player if he gets too close Make AI fire full auto by radio trigger? Make AI target civilian boat blufor marker help! Problems regarding AI firing at night AI shooting at training target Individual AI hold fire command Force Ai to attack if player is in trigger AI attack/destroy neutral or civilian targets AI unit will not fire on an enemy when in middle stance Make the AI to aim at a certain point of its aiming deadzone? via script AI & Buildings Spoiler Instruct AI to NOT enter a building when moving to position near building Help on selecting random building to spawn group of Ai in How to have AI - noncombat - enter a specific building? AI Squadmates not moving to a building position occupied by enemy AI? How to have AI start on top floor of random tower? Attach AI to random start building? Code AI in a group to a specific building location Moving AI to stadium building How to get AI to destroy/attack building How to get AI units to move into spawned buildings from editor? Make (force) Ai stay in building Path-finding for AI building entry / exit Placing AI in buildings and towers with waypoint AI and Building waypoint bug? AI Patrol inside inserted building AI squad room clearing script AI CAS, Helicopters, Jets & Planes Spoiler CAS & Reinforcements Spoiler AI Air dynamic cas How to delay call for AI reinforcements? Bombing run using trigger for Ai AI CAS? (not support module) Helicopters Spoiler Keep AI helicopter landed on ground until trigger AI-squad won't board the AI-helicopter AI Helicopter spins in circles after waypoint created [SOLVED] How to make AI pilot fly slower? Ai squads on helicopters DisableAI "pathplan" not working AI helicopter takes off at point a, flies to point b, lands: how best to do this? AI landing by heli AI Autonomous drones - how? Helicopter to wait for all players AI helicopter medevac extraction sp/mp AI helicopter pinpoint landing Task completes when AI get in helicopter Friendly AI leader keeps calling insertion chopper back Make Spawned group get in a helicopter Setting the rotor speed AI-controlled helicopters AI keep getting back Into helicopters How to get one helicopter to follow another in formation? Setting the rotor speed AI-controlled helicopters AI Door gunners in helicopters - on/off? How do I force an AI heli to stay on the ground while idling? Force helicopter to stay on land while loading troops AI soldiers keep leaving helicopters Landing AI helicopter on carrier AI helicopter doesn't know how to land! How to pick up AI while hovering? Cant get ai to board the extraction heli Enemy AI choppers won't engage AI Helicopter search light Get AI passengers out of Ghosthawk helicopter? Player is pilot Make AI open rear ramp of helicopter Get AI into helicopter for combat exfil! Confusing AI heli waypoint behavior How good is AI helo landing? AI helicopters really slow with cargo? Is new helicopter simulation affect AI? AI and lift cargo/drop cargo waypoints AI-controlled Heli engine-off script AI chopper help? Force AI team mates out of chopper Does AI air transport not work by AI? Making AI walk to heli and get in as pilot Make ai armor and helicopters really dangerous for infantry Automated AI evacuation chopper Warfare ai buy air units Respawn pilot and vehicle and get pilot into vehicle again Jets & Planes Spoiler Make AI jet fire a specific missile How do i spawn AI jet fighter in air? AI Aircraft Take-Off To Waypoints How to make AI pilot fly slower? Cannot make AI pilot takeoff in prop plane Ai dropping a bomb on each waypoint while on patrol Force AI Plane turn engine to maximum? How to make a perfect AI pilot - tutorial AI drop bomb on lased target Ai planes AI calls air strike How to get the AI to fly in a straight line Force AI pilots to spot distant enemy? AI driving wrong with Jet Ai Jet fires AA missile while on ground AI aircraft fly erratically, and how can I fix it? Make AI jet destroy AI helo AI drop bomb with onMapSingleClick Making AI pilots ignore terrain and fly straight Spawning an aircraft that patrols an area How to remove or disable flares for AI controlled jets? How does the AI take off in a fixed wing aircraft? Make AI wingman stay in formation AI takeoff from USS Freedom Tree height and ai pilot altitude AI units board a C-130 & fly to an airport, and get out? Jet dog fighting against AI player AI Chat, Dialogue, Interaction, & Speech Spoiler Get message Ai leader says to his units? Interrogating AI for Intel AI Ambient Voice Make AI shout when firing weapon How to make an AI unit say the generic "ready" AFTER code of addAction is completed? AI Chat via triggers Get notification when friendly AI killed? Language of the AI [SOLVED] Choosing AI language at mission start? AI bad directions when reporting contacts? Make ai say things How to make Ai talk to player Any tie In to AI auto report? Get information from AI squads & AI squad NPC dialogue tutorial? Removing AI sentences Shutting up the AI Disabling radio chatter AI chitchat Multiple sounds for one event and overriding AI chatter with my own sounds AI Driving - Boats,Tanks, & Vehicles Spoiler Boats Spoiler AI board AI controlled boat Make AI infantry stay on static ship by limiting area they can move in? Force AI to drive boats fast AI boat beach insertion? Tanks Spoiler How i do make ai open hatches while in an tank? Tab targeting for AI tank gunners Tank AI formations Adjusting AI point of aim in tank gunnery AI tank drivers unable to drive through trees Was the tank AI always this crazy? Limiting effectiveness of tank AI Make a line of aI tanks wait on spawn Forcing AI panthers to fire AI tank gunners watching wrong direction Getting AI-tanks to behave more like ArmA2 Vehicles Spoiler Make an AI vehicle patrol without it getting stuck Problem with driver AI Force the AI driver to crash into the target All AI ground vehicles - speed restriction How do I get an AI driver to ignore player's WASD inputs? Tell Ai to "Stop" and then continue AI check when transport is full AI stops driving when player is moved into vehicle Force AI group out of player vehicle Mounting and dismounting ai loop Ai moves back to vehicle after doGetOut How to prevent AI change seat in a vehicle? Ai get in separated vehicles AI won’t drive vehicle with items attached using attachtorelative Force off the lights of AI vehicles and static ships? AI can't drive they dismount they have seizures Can AI driving be fixed? Mounting and dismounting ai loop Stop AI units from using empty vehicle on the map AI won't cross Lindhaven Bridges Tanoa AI Driving - Feedback topic How do i stop the AI running over friendly units? AI firing countermeasure AI disembark when see an enemy Prevent AI from getting out of a vehicle that's upside down? Problem with AI reaction in vehicle Delete dismounted vehicle crews AI convoy best practices? Make ai repair vehicles How to make Ai get in vehicle after enemy detect? Save our AI soldiers! Make AI get in/out of vehicle when trigger is activated Having issues with AI vehicle patrolling How to stop AI from braking How to get AI to drive on roads AI How to get them out from an SDV underwater? Friendly to OPFOR AI while in zamar ammo truck Make O_UAV_AI controllable? AI Driving/Collisions How to keep AI in their vehicles while under fire? AI drivers keep bumping into the same tree bad terrain navigation? Vehicle AI behavior in formations - any work being done? AI Group locality issues in vehicles SP/ full AI vehicle Confusion with AI drivers My bus driver wont stop at bus stop if AI are waiting AI Ammo, Equipment, Gear, & Loadouts Spoiler Arsenal Spoiler Ai can rearm at virtual arsenal box? How to equip AI with virtual armory? Gear Spoiler Easy way to rearm AI at certain body? Removing Inventory Item from all AI Attach strobe light on AI characters and flashing? How can I tell if AI are running low on ammo? AI can rearm on crates, corpses, weapons, vehicles, & arsenal Prevent looting of AI Add\remove gear to\from all OPFOR units placed by Zeus or script? AI gear script for CTF Adding flashlight to enemy Change AI uniforms? Prevent players from opening AI unit's inventory AI visible with thermal nvg only AI holster/shoulder weapon? Force AI to holster weapons? Telling AI squads to re-arm in zeus? Managing AI's gear Order an AI to arm/rearm at dead soldiers? AI drop item AI and FFV feature Attach IR strobe to ai? Force the AI to use binoculars? AI and bipods AI faking looking through binoculars How to make the AI use flashlights AI planting explosive Script AI to drop folded tripod AI using GL launcher how to AI pick up Backpack from ground Loadouts Spoiler Inventory customization on player(s) group AIs Custom AI Loadouts via Spawn AI Module Expression Field AI Retain Loadout on Respawn Script for AI loadouts that loops for respawn? Change spawned AI loadout by class Want teams to spawn with two different sets of loadouts Playable ai that get a loadout when they respawn? AI respawn with custom loadout Making AI Opfor all spawn with certain gear Certain AI classes spawn with new equipment/loadout AI Halo, Parachuting, & Paradrops Spoiler Paradrop all AIs at one time Making the AI wait to open their chute How to assign a parachute to AI every 100m of altitude? AI misbehaving after parachute drop AI HALO jump example mission AI paradrop? AI with parachute die in midair Help AI survive parachute drop AI parachute, then move to marker OPFOR AI & parachutes AI Hunting player/group Spoiler Problem with BIS_fnc_groupvehicles in AI stalking script [SOLVED] Stalking group on dedicated server Track a moving enemy Create group to chase player by script Init code/script for AI to hunt the nearest player Hunters chasing player, problem with vehicles How to make AI QRF/hunter killer team? Make enemy know where player is Script enemy chases player How to make AI hunt a player while he's on the move? How to make AI know where player is? AI to stalk player group Sneaky hunter AI Group chasing/hunting the player Enemies follow players? Make enemy hunt player script All remaining enemy chase player/team Making enemy units chase player AI hunting player AI Injury & Medical Spoiler How to count ai casualties? How to know if AI unit stopped bleeding (ACE)? Protect AI teammates from dying? Make AI unconscious and pick them up? Prevent AI healing Making an enemy unit go unconscious when hit ACE 3 AI units auto re-arm and auto heal Make Ai play animation after being healed by player AI ticket bleed AI can't heal AI Players incapacitated at damage 0.5,but ai keep going until 1 Heal ai task Scripts to allow players to drag carry and load unconscious players/AI units Getting AI medics to use the in-game revive system Please give the AI a brain to self heal Simple AI injury reporting fix Reviving dead ai AI Squad Command, Guides, & Join Spoiler Squad Command Spoiler Limiting Player AI squad size Make AI Teammates Invincible Array of player AI units selected via Function Keys The AI squad command changes from grouping to join group Get an AI unit to report its coordinates How to detect when player gives order to AI? Why aren't my AI units attacking? Rejoin rogue AI units back to their original group How does command "Engage" - "Engage" vs "Engage At Will" vs "Disengage" work? AI following orders from script AI Ignoring orders after forced out of vehicle Player AI command: now that wait is gone, can we get retreat instead? How do i prevent ai from giving orders? AI command to launch flare Wait for me AI command - what does it do? Can I command AI in-game after doing a switch team? How to order a Squad to Get in multiple vehicles several times My Voice Attack profile for AI control - user input wanted Why do I keep losing control of my AI squad? Mod that makes AI stay in formation? How to make AI squad members use burst fire? Getting the enemy aI to rearm/refuel/repair? Set AI team member to Advance Order AI to use specific weapon? How can I make an AI leader issue certain commands? Guides Spoiler Arma 3 Field Manual - Commanding ARMA 3 List of Squad Commands Commanding the AI | Gameplay Basics - Arma III Game Guide | gamepressure.com Comprehensive Guide to Commanding and Reporting to AI [GUIDE] AI Squad Command Wiki ArmA II AI Squad Command GlovePie Voice Command Articulate: Squad Voice Command Utility for Arma 3 ArmA 3 Guide - AI Control Introduction - Utube tutorial ARMA 3 Field Guide - Downloadable PDF Join Spoiler CursorObject command to get a AI unit to join player group Adding Nearest AI to player group Create AI Unit and Create AI Unit to Join Player Group AI group join another group if less AI Unit join player within distance AI following player in safe AI join Group Player upon ENH_isHostage = false; Making AI follow player without joining group How to make injured units leave their squad and join a new one How to make an entire group join another group How to Join (lead) the AI group (script spawn) when you get close to them? Preventing AI group leaders from issuing orders? Getting AI to re-follow the leader of a color group AI-group member gets stuck Passive Aggressive AI Make units join group leader How to get any civilian unit to follow you when close to them Join and later Remove AI unit from group AI Spawn & Respawn Spoiler AI vehicles spawned don't move How i can delete spawned ai? Why respawning units dont not recognize destroyed units or objects in a trigger function Making AI from the Spawn AI module editable through Zeus Respawn AI with same name Spawning units when player is within radius of marker Killed Spawn AI subtract Sector Control Tickets Spawning AI in my Randomly selected AO How can I make AI units move in MP sector control game with respawning? Teleporting AI into player vehicles Reoccurring AI Group Spawn if Objective Seized Player & AI Re-Spawn Sector Control and AI Spawn modules after save/load? Spawning AI into High Command Mission params / spawn AI module setting Multiple AI spawn vehicles via CfgGroups file HELP Respawn playable units in group on mp Unit recruitment and dismissal Creating a sector capture scenario with respawning AI AI spawn with random class How to set factions for the BIS Spawn AI Module? Use Eden editor as template´s tool for AI spawn How are SpawnAI unit costs calculated? Respawn group AI Help with ai spawn module and ai spawn sector How to despawn AI after completing a waypoint? Spawn ai check limit Spawn units when player near markers Spawn ai behind selected player Passing arguments/params when spawning ai How to Get Respawned AI to Proceed to Objective Spawning two civilians with name ALIVE mod dynamic AI spawner how do i put scripts on spawned ai? Activate and Deactivate AI Spawn Module with Sectors Spawn AI Respawn player in SP Instantly respawn units Command for disabling AI spawning in an area How to make AI not spawn unless player is playing it Respawing AI boat units Simple Init Spawning Player, Playable and AI Units Random spawn inside building Random position random unit AI respawn script Spawn and disable spawn on command How to Spawn AI Group with custom loadouts? Need to setVariable for spawned AI and vehicles Help spawning ai group with tracer mags How to automatically generate enemies in a specified area Setting Spawned AI waypoints attributes Spawned AI's to Board Aircraft How to detect when AI spawned by the spawn AI module are killed Spawn dogs and following you and attack ai Spawning unit optimization AI spawned by script not shooting Sector Control and AI spawn? What if I don't want AI to spawn in formation? Make AI disappear and reappear Cant get a ai squad to be deleted AI random spawn inside a marker Cannot spawn units Spawn custom units & sp respawn Spawn AI module - assign groups and waypoints? Spawned AI Refuse all commands? Spawn Ai in a Loop Spawning & De-Spawning AI Units into a Vehicle via a script Spawn ai and group up by script Change spawned AI loadout by class Random spawning Spawn enemies for a counter-attack AI Squad respawn problem Arma III: Spawn AI [Tutorial] Spawning Units in the Arma 3 Editor Tutorials Parts One to Five ARMA 3 Editor - 68. How to spawn enemies in waves Dynamic Spawn (Modules tutorial) How to make Random Spawn in Arma 3 ARMA3 AI Script pack How to despawn a spawned AI on a marker How make certain AI-troops respawn? How can I make AI respawn on my group? AI spawn script Spawning AI and adding to group Teleporting AI Dynamic and random patrols Limit AI Respawns with respawn "base" Help with AI wave attacks Spawn units looking out windows AI script to spawn at height Simple random AI Respawn location question An AI revive script/mod cant recall AI Triggers & Waypoints Spoiler Triggers Spoiler Force AI units to stay away from a (trigger) area Teleport ai that enters a trigger Make AI play an animation using trigger Spawn AI in random pos inside a trigger AI Move to vehicle position on trigger Spawn AI activated by trigger? Need help with AI Simulation Using a trigger to spawn AI vehicles Have AI break contact on trigger AI to fire or not to fire via trigger [SOLVED]% of AI killed as trigger condition Deleting Opfor AI within a trigger area Spawning an infantry squad when a trigger is activated Spawn/despawn AI with triggers Spawning units that follow waypoints with triggers AI spawning after enabling trigger/waypoint AI Spawn and despawn on trigger Editor based AI spawn by trigger Spawn a unit on trigger Have an AI pick up weapons as he enters trigger? Spawn AI in timed waves with one trigger? AI movement, they won't stay off the road AI Ignoring trigger? AI In Vehicles following roads Move AI with trigger AI spawning after enabling trigger/waypoint Waypoints Spoiler AI VICs with WP's offroad do not move How do I make 2 AI walk side by side? Returning the AI to waypoint behavior AI and waypoints Get All ai from a side in radius then set them new WP or Task Easy way to set waypoints for ai in multiplayer AI squad won't listen to GET IN waypoint Get Respawned AI to Proceed to Objective Spawned AI not following waypoints sometimes Help Getting AI to follow Scripted waypoints Forcing AI to follow waypoints Mission specific AI pathing How to make AI patrol switch to a reinforce waypoint? Safe" behavior AI but going cross-country? Make AI walk to an exact spot AI Path finding in Custom Compound AI not breaking waypoint during combat AI Units sometimes refuse to follow waypoints Prevent AI from Moving Allowfleeing not work? What script would make a AI unit can't move? Need a script for high command squads and AI recruitment Fortress walls screw up AI waypoints Delete AI waypoint by name AI crew exit vehicle when moved from player group to a separate AI group Stop AI moving to first waypoint until it is triggered How to make the AI Hold position? Development Branch Spoiler AI Configuration - feedback Development Branch Captain's AI Log AI Driving - Feedback topic AI issue: Static ai behavior lowers gameplay AI Discussion AI - Suppress Command General, Enhancement, & Performance Spoiler General Spoiler How to deal with the Insane amount of abandon vehicles AI spawns leaves behind? [SOLVED] Maximum number of AI and/or players Machine learning / AI projects using Arma? Do you prefer Vanilla AI? Changing hostility of AI units Scrap the AI System AI: Too powerful, too weak or well-balanced? What Do We Know About The Ai? Suggestion about AI for future Arma games Weapon tests against AI Ai seeing at night not fixed Any good overviews/tutorials out there? Team switching and AI gets delusions of grandeur Artificial Intelligence Design Enhancement Spoiler Is it okay to use VCOM AI and Asr AI together? What are the best Patrol Scripts Ai mods and arma campaigns Do you use any AI mods? AI modders should combine to make 1 AI mod Best AI improvement mod Asr-ai VS B-Combat ACE3 Is AI modification addon work with client side? When to use AI mods? Please recommend a noob friendly gameplay AI mod Performance Spoiler Is there any way to improve performance with AI? The AI and AI's UI needs major improvement AI Workarounds How effective Arma 3 really is at AI + simulation + terrain Ai mods really help fps issues Scripted ones kill fps Is it the AI that effects the FPS the most? Splitting AI owner between players increase performance? Mission Editing & Scripting Spoiler How to make a different kind of !alive for my player and AI? Delete all new AI after limit in dynamic mission Make a small barrier object invisible to player, but "visible" to the AI How to end cba_func_taskpatrol for AI How to count the amount of AI that has died AI reacting confused to Attachto objects Enable dynamic simulation for a script-spawned unit Setting the name and team of an AI unit Auto restart AI only mission Random task for AI Need help for Scripting AI missile firing Need Help Exiting an AI clear building script How to deactivate AI / Simulation? AI Setting Resource Consumption's Get stance setting of AI unit Help with spawnAI CFGclasses Retexturing AI soldiers HELP With ai detecting script AI multiplier Place units in a 360 degree circle position facing inward toward an object AddAction for multiple AI units Possible? Disable AI Head Looking Around Kill/Destroy AI units that leave the area/Trigger Zone AI Spawn floating when using buildingPos or BIS_fnc_buildingPositions JBOY AI Scripted CQB Path AI movement on scripted path / smooth rotations How to set factions for the BIS Spawn AI Module? AI death win Way to kill groups of AI while testing in editor? Dependence of the number of players to AI Creating random uniform/mask/gun combination for AI unit? Setting the name and team of an AI unit First AI to Detect Enemy Detect if Certain AI Unit Gets a Kill? Command to show all ai on map AI debug: show all of them on map An init for AIs AI distribution script problems [HC] SetVariable if ai knowsAbout? AI FSM Formation doStop setDestination doMove issues Count AI Units Only AI controlling zeus possible? Force AI slots in editor Multiplayer & Server Spoiler [SOLVED] stalking group on dedicated server Low Server FPS due to Eden Placed AI Custom AI skill in multiplayer [SOLVED] AI player control when player leaves server Dynamic AI Spawning - Dedicated server AI surrender script multiplayer How do you manage AI-mod on your server? Credit AI Score to Player Group Leader? Dedicated Server AI shoot own on dedicated How can i make this code effect all Opfor AI units in the server? Remove AI occupied by player (Host) Is it possible to create a playable ai in multiplayer? How much CPU do your AI use? AI are dumb when localized to players Server side spawned AI deals no Damage Hiding playable AI AI won´t shoot if server is owner AI animations on MP missions How to get AI animations in multiplayer Retain leadership of AI in multiplayer co-op using team switch Move AI to headless client? Switching player/squad leader during co-op multiplayer with AI Vanilla ai have suppression effect in multiplay (host with dedicated) How can I make AI units move in MP sector control game with respawning? Server side Ai Addon with respawn Spawn AI in Multiplayer How to make enemy spawn script multiplayer Proper A.I. mod for multiplay Changing AI unit locality from server to specific client Manipulating AI subordinates gear in MP Addaction to make AI join group in multiplayer JIP and disable AI No enemy AI on custom map when run on server Credits Authors of the addons, mods, and scripts deserve credit for their work, I would hope this compilation will bring more attention and appreciation from the community to them.List Note: If there is an addon, mod, script, or forum thread I have missed please post your reply, or pm me and I will update the list accordingly. 26 4 Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 30, 2014 Very useful Günter, thanks :) Share this post Link to post Share on other sites
kremator 1065 Posted March 30, 2014 Great compilation Gunter. Useful as a starting point for amateur and professional lurkers alike :) Needs bCombat in the mix however. Share this post Link to post Share on other sites
LondonLad 13 Posted March 30, 2014 Great work there fella - No more trawling through the pages. I'll be an avid reader of this thread - Much appreciated :) Share this post Link to post Share on other sites
mikey74 169 Posted March 30, 2014 (edited) This is Great Gunter. Yes Bcombat, ALiVE and TPW ( http://www.armaholic.com/page.php?id=22592 ) should be in the mix. ;) Those are another 3 great mods for AI enhancements. :) Edited March 30, 2014 by Mikey74 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 30, 2014 Thanks guys for your interest, and feedback, Idk how i forgot those as i had compiled all the files last week into a bookmarked library, separated and categorized, somehow those few that you guys wanted were in another folder :j: Anyways List has been updated with the following: ALiVE - Advanced Light Infantry Virtual Environment by ALiVE Dev Team http://www.armaholic.com/page.php?id=23684 ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold. bCombat infantry AI Mod by fabrizio_T http://www.armaholic.com/page.php?id=23969 bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale / skill system as well as many optional AI enhancements. TPW MODS by tpw http://www.armaholic.com/page.php?id=22592 TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer ================= Any other addons, scripts, or misc that deals with Ai please let me know, and I will update the list accordingly. Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place, the thread here will get lost in the mix of threads in the section if not. Share this post Link to post Share on other sites
haleks 8212 Posted March 31, 2014 Mods can we get this list stickied as it would make a nice reference to all the addons, mods, scripts, ect,. out for Arma3 in one place, the thread here will get lost in the mix of threads in the section if not. I concur, we need this topic on top of things! ;) Share this post Link to post Share on other sites
mikey74 169 Posted March 31, 2014 If its a vote I'd like to add one for this to be stickied. ;) Share this post Link to post Share on other sites
disco.modder 116 Posted March 31, 2014 Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching. :) Share this post Link to post Share on other sites
toxicsludge 12 Posted March 31, 2014 If its a vote I'd like to add one for this to be stickied. ;)+1, very helpful resource! Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 31, 2014 (edited) Thanks for the amount of time you put into such lists! It really does assist people in finding the mods they want and cut down time used for searching. Your welcome. Took about 2hrs to locate all files and categorize them + 3 hours to build the thread itself :) Yes it is useful other wise you would have to go from page to page on armaholic to find most of it. Edited March 31, 2014 by Günter Severloh Share this post Link to post Share on other sites
SavageCDN 231 Posted March 31, 2014 (edited) Was waiting for this thread to come to Arma 3 - thanks Gunter!! edit: posted this in another thread might be useful TPWCAS - adds the ability to suppress the AI and for players to be suppressed. Also includes a CQB component and a find cover component (I think)ASR_AI - find cover, adjusts AI group behaviour (comms between AI groups), AI will throw smoke when in distress.. A2 version used to have an AI auto re-arm feature (which was gold) but this does not work yet for A3, function for 1-man group to be disbanded and join another group, group members with injuries preventing them from walking will be removed from group bCombat - author made the bullet detection portion of TPWCAS for A2.. find cover, AI suppression (no player suppression), smoke throwing, morale and fleeing behaviour... more: https://github.com/fabrizioT/bCombat UPSMON - this script is the only one of the four that will spawn AI groups in addition to modifying their behaviour. Features smoke throwing, group behaviour (comms between groups) and re-inforcements.. can't remember if it has a find cover component I don't think so though. Requires some reading and testing of how things work - see the UPSMON documentation for more info: http://dev.withsix.com/projects/upsmon/wiki If you are combining AI scripts just make sure the features don't overlap by disabling it on one or the other (ie: find cover) Edited March 31, 2014 by SavageCDN Share this post Link to post Share on other sites
dostunuz 10 Posted March 31, 2014 I suggest put SP/MP/Coop compatible each of them to prevent confusing players. Such as which one of them working mp or sp only and in harmony. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 31, 2014 Welcome Savage. @dostunuz sounds like a good idea, thanks for your feedback I will update the listing accordingly. Share this post Link to post Share on other sites
SavageCDN 231 Posted March 31, 2014 Check this as well: http://forums.bistudio.com/showthread.php?175475-Group-Link-5-Core-(AI-Enhancement) Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 31, 2014 (edited) Update added: Group Link 5 Core (AI Enhancement) by zorrobyte http://www.armaholic.com/page.php?id=25217 Features: https://www.dropbox.com/s/zkoim1w4t5l5lfw/Features.pdf to the addons section. please note the link for the pdf are the features of the mod, Armaholic unfortunately doesn't have the list on the page. Suggest for everyone to minimize clicking on 20 different links to just put all your info in one place, just a pet peeve of mine, why I compile, I hate clutter and info spread about. Will get to the compatibilities aspect dostunuz pointed out. Edited April 1, 2014 by Günter Severloh Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 1, 2014 (edited) Update Added: Dynamic Altis Airports (Template) by penneyfour http://www.armaholic.com/page.php?id=25070 Description: realistic fixed wing ground and air traffic for Altis. With this mission, all six (6) Altis airports now have working AI traffic with realistic flight plans, ground service, embellished engine sounds (ie. spool-up, taxi, departure), taxi queues and taxi priority, hold-short at runway, departure, landing, and go-around. OP Notes Added this as i had seen this when it came out, remembering this I thought this can be setup to act like a template mission for whatever mission you might build in respects to an ambient civilian life, type mission. Its listed in the scripts section. Idk if this would be appropriate for this list but it deals with AI anyways. General List Note All addons and scripts are listed Alphabetical order, so it should be fairly easy to find something you had in mind or something someone had told you about or had read about. Edited April 1, 2014 by Günter Severloh Share this post Link to post Share on other sites
spirit6 51 Posted April 1, 2014 Hello can you update the document with GAIA? See: http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2640711&viewfull=1#post2640711 GAIA is in integrated part of MCC but can be used in the same way (apart from MCC) just like UPSMON and UPS (and hold's simular stuff like HETMAN). Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 1, 2014 Thanks for letting me know about this, somehow I missed this being related to AI. Update Added to the addon section under M Mission Control Center Sandbox 4 by Shay_gman, Spirit and Ollem http://www.armaholic.com/page.php?id=19580 MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 (SP/MP) About GAIA in MCC GAIA stands for Greater Artificial Intelligence. ============ Note: This thread has been stickied!! Thank you Mods! Share this post Link to post Share on other sites
Harzach 2517 Posted April 1, 2014 Very handy - thanks for putting this together, Günter! Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 1, 2014 Glad it's been stickied, thanks mods :) 1 Share this post Link to post Share on other sites
bravo409 13 Posted April 1, 2014 Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4? Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 1, 2014 Not anywhere else, as its the engine of Mcc4, it was built by the guys who made mcc4 as far as I understand, your questions are best directed to the thread of the creators themselves: http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3 ---------- Post added at 03:18 PM ---------- Previous post was at 02:45 PM ---------- Update added Arma3 AI Discussion Threads AI Configuration - feedback http://forums.bistudio.com/showthread.php?169122-AI-Configuration-feedback AI Discussion (dev branch) http://forums.bistudio.com/showthread.php?159710-AI-Discussion-%28dev-branch%29 under the Arma3 AI scripts section. Added only those as I felt those had more value then the misc Ai threads asking about questions on latest version, odd things, and whatever else, any other threads or anything else i can add Ai related let me know. Share this post Link to post Share on other sites
spirit6 51 Posted April 1, 2014 Where can I find Gaia Ai besides using mcc4? Is there a way to only use gaia or is it a total part of mcc4? Just a quicky, for discussion please go to mcc 4 thread as suggested. GAIA can be used in the 2d editor by mission makers as long as they hold mcc 4 mod. A video instruction will soon be there. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 2, 2014 (edited) Addons & Mods LegendSP = Singleplayer CompatibleMP = Multiplayer CompatibleSP/MP = Both Singleplayer & Multiplayer CompatibleSP/MP-? = Singleplayer Compatible but unsure about Multiplayer compatibility ================== For all the Arma 3 AI mods found on Steam Workshop, see my list here All Arma 3 Steam Workshop AI Mods Compilation List https://forums.bohemia.net/forums/topic/237139-all-arma-3-steam-workshop-ai-mods-compilation-list/ Note Most of the mods listed below were all linked to Armaholic, and are no longer available and removed if any of the mods are linked on steam they will be in my list for steam workshop compilation list linked above. The list below is a reference of what types of mods and their function. Artillery & AT Spoiler Enhanced Launchers SP/MP by JonBons Modifies the RPG 42 rounds for AI to allow them to used against infantry and air units. Fire For Effect: The God Of War SP/MP by Rydygier Fire For Effect adds smart and simple AI artillery. Caching Spoiler ZBE Caching SP/MP by Zorrobyte This caching script/addon enablesimulation false & hideobject true all AI units but Team Leaders if players are not within X distance OR enemy AI units are not within X distance. Combat Spoiler bCombat infantry AI Mod SP by fabrizio_T bCombat aims to achieve both a more aware and human-alike infantry AI. It features an unique ecosystem, including an event-driven AI morale/skill system as well as many optional AI enhancements.Fire-Fight Improvement System SP/MP by Zooloo75/Stealthstick & sproyd This addon prolongs firefights duration. FHQ CombatMode SP/MP by Varanon This addon allows you to create a set of hotkeys that allow, disallow, or toggle the possibility of AI in your group to enter combat mode automatically. Hors de combat SP/MP by ZluskeN Adds a surrender mechanic for the AI. If a unit is fleeing and the closest enemy is closer than his closest friend, the unit will surrender. TPWCAS A3 - AI Suppression System SP/MP by TPW && -Coulum- && fabrizio_T && Ollem && Lordprimate Singleplayer, Multiplayer and Dedicated Server Compatible AI Suppression System. Command & AI Leader Spoiler Advanced AI Command SP/MP by Duda Full replacement for high command. Advanced Command System SP/MP by gizz46 Improves and optimizes the way you can command your AI Squad. All-In-One Single Player Project SP by Leopard20 https://forums.bohemia.net/forums/topic/224834-all-in-one-single-player-project/ All-in-one Single-Player project is (at this time, will be) a collection of 3 separate addons that work in tandem to create the ultimate single-player experience. See features for details on the thread itself. Big Wilk's Combat Support Menu SP/MP by Big_Wilk Is a mod that gives players enhanced control of AI assets. Drongo's Command Enhancement SP/MP by Drongo69 DCE has two goals. The first is to enhance control of the player's squad with a simple dialog. The second is to place the player in command of all groups of his side. The command aspect of DCE is a combination of BIS's High Command Module and my earlier mod Drongo's Toolkit. HCC- High Command Converter SP/MP by Igitur This addon enables a leader player to convert any unit or group of units into a controllable HC group. HETMAN - Artificial Leader SP/MP by Rydygier HAL gives one or both sides of conflict an field commander level AI. HETMAN - Artificial Leader [NR6 Edition] SP/MP by NinjaRider600 HAL gives one or both sides of conflict an field commander level AI. NR6 Reinforcements - HAL Expansion SP/MP by NinjaRider600 https://forums.bohemia.net/forums/topic/217014-nr6-reinforcements-hal-expansion/ adds dynamic group spawns per side according to losses sustained per side. SAMO Squad Action Menu Orders SP/MP by Mikey74 Provides you with easy access to commands on demand. WW AIMenu SP/MP-? by Windwalking This is a really simple mod that adds a few needed commands for otherwise either buggy or incomplete behavior for friendly AI units in group. Driving Spoiler AI Driving Control SP/MP by RCA3 Gives more control to AI drivers. Script uses nearEntities to find vehicles/men, calculates relative angles to nearest one and applies forceSpeed depending on situation. Liability Insurance SP/MP by Rydygier a small workaround for the problem of vehicles ramming to death allied infantry. VCOM AI Driving Mod SP/MP by Genesis92x If AI are actively driving a vehicle they will check for objects/buildings that may get in their way while driving. Enhancement Spoiler ACSTG AI Cannot See Through Grass SP/MP by Raining6 https://forums.bohemia.net/forums/topic/241678-acstg-ai-cannot-see-through-grass/ With this mod the AI will lose sight of the player if its line of sight (LOS) is obstructed by grass. ASR AI 3 SP/MP by Robalo AI enhancement mod for Arma3 AISS3 Feat of Arms SP/MP by Mikey74 and the A.I.M Team an AI enhancement suite designed around Combined Arms and engaging Gameplay versus AI opponents. Group Link 5 Core (AI Enhancement) SP/MP by zorrobyte LAMBS Improved Danger.fsm SP/MP by nkenny https://forums.bohemia.net/forums/topic/225402-lambs-improved-dangerfsm/ With the mod enabled the AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies. Armoured and tracked vehicles receive new custom behaviour which will see them always try to turn towards known enemies and hammer suspected locations of enemy forces. LOGIC FSM SP/MP by angel618 Adds a considerable number of expansions to the vanilla LOGIC in Arma 3. Mission Control Center Sandbox 4 SP/MP by Shay_gman, Spirit and Ollem MCC Sandbox 3 is a dynamic mission creating tool for Arma 3 About GAIA in MCC GAIA stands for Greater Artificial Intelligence. Pooter's enhanced ASR AI SP/MP by raptoer Pooter's enhanced ASR AI takes the base ASR AI (currently version 0.9.27) and modifies the behavior of AIs who encounter danger. RCA3SFX - AI hearing + footsteps tweaking + JSRS footsteps tweaking by RCA3 Improved AI hearing Increased footsteps and gear sounds Increased JSRS footsteps and gear sounds Shol's Sense of fear (SOF) SP/MP by Shol Wounded enemy will surrender. Tactical Combat Link - ( TypeX ) Beta by snkman https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/ Tactical Combat Link is a highly dynamic A.I. and F.X. enhancement modification for ARMA 3. Main focus of this modification is to enhance and improve A.I. in many different ways and situations. TPW MODS SP by tpw TPW MODS consists of a number of independently configurable mods for AI Enhanced realism/immersion for Arma 3 singleplayer. Vcom AI 3.0 SP/MP by genesis92x https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/? AI Modification: Faster, Smarter, and Deadlier AI. Formations Spoiler Custom formations system SP/MP by Igitur This allows the player to define new formations at will and on the move. GX Addons V2 SP/MP by geloxo This addon features scripts mainly intended to create air formations and allow real operations with AI. Gear & Loadout Spoiler Group Manager, Loadout and Paper Doll SP/MP by JonieTurnock This Group Manager, Loadout and Paper Doll addon allows you to 1- Recruit the cursor target to your group. 2- add the cursor target to a global array 3- create new groups (normal and high command) from this array 4- grab someone and drag him out of that camouflage netting 5- reset someones animation state so you can recruit a decorative dude. Outfit Gear SP/MP by Pancake A custom gear menu for equipping loadouts from any items defined in config. Medical Spoiler Basic AI Medic FSM SP/MP by austin(medic) This FSM creates AI behavior to simulate a medic standing around in a base that will heal people that are injured inside the defined radius. Chessmaster's Wounding System SP/MP by chessmaster42 Injured players and AI can call for help and get medical attention from friendly AI Injured AI SP/MP by Persion MO Injured Ai mod provide a little more realistic fight against Ais for the player. When player shot ais , there is a chance that ais fall down with ragdoll and injured and unconscious with animations and begging for help. Movement Spoiler Advanced Squad Movement SP/MP by Mad_Cheese AI tool to order complex squad movement. Artificial Intelligence Support System 2 (AISS2) SP/MP by Mikey74 Waypoints play a role, Infantry, Mech units, Armor, and CAS, Radio calls for support by AI CF_Woodland - Adding movement sound to woodland combat by Brightcandle https://forums.bohemia.net/forums/topic/217582-cf_woodland-adding-movement-sound-to-woodland-combat/ The mod enables branch cracking sounds for units as they move through forests that informs the AI about the player's whereabouts. Command & Control (C2) SP/MP by Mad_Cheese AI tool to order complex squad movement. Group Link - X by snkman https://forums.bohemia.net/forums/topic/224903-group-link-x-test-wip/ This A.I. modification is very early stage and mainly focus on A.I. combat behaviour improvement(s). Main goal is to get back the "Get ready to feel hunted..." A.I. behaviour. GLX use a new high dynamically and random A.I. movement algorithm which allow A.I. to use very aggressive but still tactical movement. Spawning AI Spoiler ALiVE - Advanced Light Infantry Virtual Environment SP/MP by ALiVE Dev Team ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritized list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold. Dynamic-AI-Creator - DAC SP/MP by Silola In (so called) "DAC-zones", waypoints and units of different categories and sides are being generated. If you play a mission using DAC, you will get a different game experience every time restarting the mission. S.C.A.R - Enemy Spawn System SP/MP by Von Quest https://forums.bohemia.net/forums/topic/194245-scar-enemy-areas-of-operation/ SQUADS, COMBATANTS, AREAS-OF-OPERATION, and REINFORCEMENTS, enemy spawn system. Skill Spoiler Ai accuracy fix SP/MP by twisted This mod lowers all AI accuracy in campaign and single player missions to more human levels. CF_BAI - Dynamic AI skill adjustment for better balancing by brightcandle Mod that adjusts the skills based on the thickness of the foliage around the unit. DR Skill SP/MP by Drongo69 This is a very simple addon/script that sets AI units to more reasonable skill levels (less first-round 200 meter headshots over iron sights). Incognito SP/MP by Rydygier Incognito makes you and your group not attacked by enemies as long you don't act in the compromising way or close too much to them. MB’s Universal AI Skill Adjustment [bETA] SP/MP by Loophole_62ndFF This add-on gives you detailed control over the AI skill level in any ArmA3 mission, when you play singleplayer or act as a multiplayer host. R3F AiComTarget SP/MP by ~R3F~ Mapoule Improve AI's behavior, fighting skill and player detection. SL's AI Skill Setter SP/MP by Sacha Ligthert SL's AI Skill Setter is a mod that sets the skill and other behavior of units determined by the admin or mission maker with commands made available by Bohemia Interactive for ArmA 3. Vcom AI - Mod SP/MP by Genesis92x a plug-and-play script package that uses FSM's and compiled code to make AI react in a more fulfilling way. Vcom AI - Mod 3.0 SP/MP by Genesis92x https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/ AI Modification: Faster, Smarter, and Deadlier AI. VTS Duck Hunt SP/MP by L_etranger AI is now suppressing you from further away. WW AICover SP/MP by Windwalking, Ollem, TPW This addons force AI into aware mode if there is an audible gunfire near them. Zeu CfgAIskill MP by Terox This addon redefines the "CfgAIskills" class values in the config. Speech & Voice Spoiler HAL Protocol : Reduced AI radio chatter SP/MP by Pepe Hal This addon aims to fix the constant radio chatter when leading an AI squad in Arma3. MRB Voice Stop SP/MP by Mr Burns This addon fully disables the AI radio protocols in ArmA3 Alpha. Radio Activated A.I Detection (RAAID) SP/MP by pirkleawesome https://forums.bohemia.net/forums/topic/223800-radio-activated-ai-detection-raaid/ AI will detect when a person is using radio (TFAR ) and locate that person. RUG DSAI SP/MP by Wolfrug, Sickboy & Titi gives your and the enemies AI a voice beyond the stale radio messages. Click here to go back to the menu - (1st post) Edited March 27, 2023 by Gunter Severloh added new mod 2 Share this post Link to post Share on other sites