CreepPork 17 Posted June 11, 2016 Is it just me or does the Eden interface get really small when you set your interface size to Small? Compared to the main branch, it looks ridiculously small, but if you set the interface size to Normal it looks good again. Share this post Link to post Share on other sites
Guest Posted June 11, 2016 I've got too much questions about ViV : Will it be possible to parachute vehicles carried by another? Will this feature be extended in order to load ammo boxes in vehicles? if Yes : Will this feature be extended to older vehicles (e.g. Huron)? Will this feature be extended to other classes of vehicles (e.g. Zamak or HEMTT)? Will vehicles be physically present in carrier (sort of attachTo) or just virtually (like players in armoured vehicles)? If first case (attachTo) : Will this feature allow attaching Taru pods under the Taru? --EDIT : It bring so much opportunities, that's actually a game changing feature. Share this post Link to post Share on other sites
tpw 2315 Posted June 11, 2016 Is it just me or does the Eden interface get really small when you set your interface size to Small? Compared to the main branch, it looks ridiculously small, but if you set the interface size to Normal it looks good again. No it's not just you. The Eden interface scaling seems to be out of step with the interface scaling for the rest of the game. Share this post Link to post Share on other sites
igu@na 53 Posted June 11, 2016 Wow the radar feature is great, but i think it should be turnable to on/off. No need for wingman icons in UI now, i will know where they are. Great solution. Are you planning anyt scalling option to this radar? 1 Share this post Link to post Share on other sites
Gudsawn 93 Posted June 11, 2016 Quick video to show the new squad radar and tactical ping: 4 Share this post Link to post Share on other sites
Guest Posted June 11, 2016 Switching from stand to crouch with weapon lowered make the weapon raise. Share this post Link to post Share on other sites
scruffy 21 Posted June 11, 2016 Anyone else have messed up trackIR with the latest DEV build? When I turn my view away from center and zoom in, the camera is forced towards center. If I hold left alt key(freelook) and zoom in, it works as intended. Yes, I have the same problem. It's fine in vehicles, but even got worse as infantry on one of the last updates. Can't look over shoulders anymore and when zooming in it's extremely limited. Made a short video of it Share this post Link to post Share on other sites
lexx 1363 Posted June 11, 2016 Squad radar is good, but it really needs to be disabled if you aren't in a squad. Basically keep the HUD as empty / tiny as possible, as often as possible. 1 Share this post Link to post Share on other sites
-LUGER- 14 Posted June 11, 2016 Yes, I have the same problem. It's fine in vehicles, but even got worse as infantry on one of the last updates. Can't look over shoulders anymore and when zooming in it's extremely limited. Made a short video of it I sort of like this, but it should go for people using the free look keys also. This is nice with optics with track ir. Would go well with aiming dead zone IMO but aiming deadzone is broken :( Share this post Link to post Share on other sites
bars91 956 Posted June 11, 2016 Squad radar is pretty useless when alone/in a vehicle. hoping for this to be gone when unneeded. 2 Share this post Link to post Share on other sites
kylania 568 Posted June 12, 2016 Squad radar is pretty useless when alone/in a vehicle. hoping for this to be gone when unneeded. It's a compass. You don't want to know where you're going? Share this post Link to post Share on other sites
road runner 4344 Posted June 12, 2016 It's a compass. You don't want to know where you're going? Isn't that the general idea of a ..............compass? (which is already in the game) 2 Share this post Link to post Share on other sites
Guest Posted June 12, 2016 It's a compass. You don't want to know where you're going? So what would be the point of the compass on "K"? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 12, 2016 I am loving the flashlight brightness on Dev Build 1.63.136741. A few guys on our server got stranded with no NVGs/illumination as night fell in the jungle. I slipped them some sneaky flashlights on a convenient dead body, and then spent the next 30 minutes scaring the **** out of them :) speaking of lights, all lights still need fixing. for instance flares emit no brightness, just point of light Share this post Link to post Share on other sites
R3vo 2654 Posted June 12, 2016 I am loving the flashlight brightness on Dev Build 1.63.136741. Don't think they changed it, it was improved a few months ago though. If we only had the option to adjust the size of the light cone. A few guys on our server got stranded with no NVGs/illumination as night fell in the jungle. I slipped them some sneaky flashlights on a convenient dead body, and then spent the next 30 minutes scaring the **** out of them :) Tanoa + Flashlight + Night = awesome! Share this post Link to post Share on other sites
2nd ranger 282 Posted June 12, 2016 This MP bug is back for a third time. It's the same bug but without the loading screen. Happens on hosted co-op. The server gets hang-ups every few seconds which translates to massive lag for clients. Share this post Link to post Share on other sites
arkblade 1 Posted June 13, 2016 please contain squad mate name to squad radar when you not squad leader. (like STHUD) Share this post Link to post Share on other sites
somesangheili 111 Posted June 13, 2016 Is anyone else experiencing this annoying bug? Share this post Link to post Share on other sites
haleks 8212 Posted June 13, 2016 Is anyone else experiencing this annoying bug? Silly question : did you make sure that your profile files aren't "read-only"? Share this post Link to post Share on other sites
en3x 209 Posted June 13, 2016 Bit of feedback on the squad radar. Too distracting:it's default position is too high Too big Bright white color which stands out too much against environemnt Different distance zones (indicated by separated circle) don't convey distance - since they have no color. When someone dies dot disappear - can we have that it stays untilunit is seen or reported dead (otherwise is very gamey knowingin heat of battle when somebody dies? Share this post Link to post Share on other sites
somesangheili 111 Posted June 13, 2016 Silly question : did you make sure that your profile files aren't "read-only"? Yes, they are not read-only Share this post Link to post Share on other sites
MikeMuir 9 Posted June 13, 2016 Is anyone else experiencing this annoying bug? Same kind of issue for me, everytime I launch the game, sky setting is reset to "ULTRA". 1 Share this post Link to post Share on other sites
x3kj 1247 Posted June 13, 2016 Squad radar is pretty useless when alone/in a vehicle. hoping for this to be gone when unneeded. It's a compass. You don't want to know where you're going? Vehicles already have a compass, and a far more accurate one at that! In vehicles the squad radar is useless and if they have cockpits, the default position also interferes with beeing able to read the cockpit. Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2016 Probably a foolish question, but how the hell do I get tactical ping? I've pushed Shift-T til my finger is sore and seen nothing to indicate it. Share this post Link to post Share on other sites
zukov 490 Posted June 13, 2016 Probably a foolish question, but how the hell do I get tactical ping? I've pushed Shift-T til my finger is sore and seen nothing to indicate it. doesn't appear the red circle in distance? Share this post Link to post Share on other sites