bullet purveyor 85 Posted June 8, 2016 Anyone else have messed up trackIR with the latest DEV build?When I turn my view away from center and zoom in, the camera is forced towards center. If I hold left alt key(freelook) and zoom in, it works as intended. Share this post Link to post Share on other sites
lexx 1363 Posted June 8, 2016 I haven't checked the game since a while, and now I've noticed that on Tanoa (tests without ai so far), and on Altis (with some of my custom missions that always had a few performance drops), I belong to the 60fps master race now. Awesome. Even could increased the view range a tad without noticing a change. Share this post Link to post Share on other sites
somesangheili 111 Posted June 8, 2016 Don't know where else to ask this, but how do we get the 2D editor back? Share this post Link to post Share on other sites
Greenfist 1863 Posted June 8, 2016 Don't know where else to ask this, but how do we get the 2D editor back?I think it was ctrl+O (as in "old") in the world selection screen. 1 Share this post Link to post Share on other sites
somesangheili 111 Posted June 8, 2016 I think it was ctrl+O (as in "old") in the world selection screen. Thanks. Though I think it would be a lot better if they instead used like a secret button on the screen that you had to click 2) WY-55 useless since 1.56 Well the WY-55 is certainly useless for night stealth operations since it's impossible to turn off the collision lights for that chopper... EDIT: oh wait, only when spawning in it with engines on. Also, the main rotor on that thing spins very very slowly :\ Share this post Link to post Share on other sites
lumnuon 295 Posted June 8, 2016 I´ve got very strange FPS problems on Dev-branch. After starting I got around 20 fps and below. A temporary fix for me was to load the map with a character, go into the video setting and select "windowed", then press escape so that the old setting is active again. After that I was able to fly around Tanoa with 80 fps for a few minutes. Anyone else experiencing the same? Share this post Link to post Share on other sites
kill mig 23 Posted June 8, 2016 Very constructive feedback there. Maybe- if it's not too much trouble- you could define how the WY-55 is "useless"? How armed helicopter can be useless? Only one way - It doesn't attack any targets. Now RPG-32 is useless. Dev-version is broken, stable version is broken - tell me please, how can i play my support edition? Share this post Link to post Share on other sites
DnA 5138 Posted June 8, 2016 Someone on steam forums is saying the cocky one-hand-carrying-gun walking animation removed from 1.58 (if I recall) is back now. It was never removed from the game, but it's not the default used in the animation spider. Scripters can trigger it if they do so explicitly (for cutscenes e.g.). 2 Share this post Link to post Share on other sites
infrareddimming 195 Posted June 8, 2016 ENGINE Added: Support for multiple vision modes for goggles Hmm, FGS anyone? The steam page has been updated with some new pictures. Perhaps these goggles will have multiple view modes? Share this post Link to post Share on other sites
R3vo 2654 Posted June 8, 2016 Added: New main menu terrain scenes for Altis, Stratis and VR (consistent with Tanoa’s new approach) Finally, now no more annoying gun fight while looking for a server. Edit: Fixed typo 2 Share this post Link to post Share on other sites
Greenfist 1863 Posted June 8, 2016 Finally, now more annoying gun fight while looking for a server. Just disable them then? ;) -skipintro 1 Share this post Link to post Share on other sites
R3vo 2654 Posted June 8, 2016 Was a typo Greenfist. now -> no Interesting how one letter can change the whole meaning of a sentence:D 1 Share this post Link to post Share on other sites
NightIntruder 710 Posted June 8, 2016 Driving around Tanoa, I notice *HEAVY* LOD popup. I mean, really heavy. While flying around Tanoa I have noticed probably the same - heavy changing LODs of trees mainly, although had a stable and pretty nice FPS. So, performance-wise issue/behavior? What's more important from my point of view, Dev Branch broke my Seaknight [WIP] addon. Perhaps, that's something related to AFM or config, as while starting up engines in AFM, I simultaneously lost both rotors. Also, the Knight lost all ResLOD proxies of the main model. Never had such problem before. Share this post Link to post Share on other sites
Varanon 892 Posted June 8, 2016 While flying around Tanoa I have noticed probably the same - heavy changing LODs of trees mainly, although had a stable and pretty nice FPS. So, performance-wise issue/behavior? What's more important from my point of view, Dev Branch broke my Seaknight [WIP] addon. Perhaps, that's something related to AFM or config, as while starting up engines in AFM, I simultaneously lost both rotors. Also, the Knight lost all ResLOD proxies of the main model. Never had such problem before. Honestly, I rather take a performance hit than to play with the current aggressive LOD switching. It's also pretty annoying that at one point, the LODs start flickering between the two LODs, back and forth... There has to be some work invested into this, as it is now, it's really bad 2 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted June 8, 2016 Fighter pilot helmets have integrated NVGs now. 3 Share this post Link to post Share on other sites
CannonSong 688 Posted June 8, 2016 Fighter pilot helmets have integrated NVGs now. After having taken to the air one too many times with a custom loadout where I've forgotten them, this news pleases me greatly. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 9, 2016 After having taken to the air one too many times with a custom loadout where I've forgotten them, this news pleases me greatly. Me too :D Also-I have to commend the team for Tanoa's fantastic ambient sound! I found myself looking into tree branches for parrots and monkeys that I knew were not there :) 2 Share this post Link to post Share on other sites
CannonSong 688 Posted June 9, 2016 Me too :D Also-I have to commend the team for Tanoa's fantastic ambient sound! I found myself looking into tree branches for parrots and monkeys that I knew were not there :) Oh yeah, they're great! Especially given the ambient noise seems to react to gunfire- the birds will shut up if you go rambo on the canopy, and pick back up after a while. It's a tiny little feature (or convenient bug) that adds a lot to the ambience, feels like. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted June 9, 2016 Oh yeah, they're great! Especially given the ambient noise seems to react to gunfire- the birds will shut up if you go rambo on the canopy, and pick back up after a while. It's a tiny little feature (or convenient bug) that adds a lot to the ambience, feels like. Didn't realise it is reactive-fantastic addition. I am afraid to load up JSRS in case it interferes with the fancy new ambient sounds :D Share this post Link to post Share on other sites
CannonSong 688 Posted June 9, 2016 Didn't realise it is reactive-fantastic addition. I am afraid to load up JSRS in case it interferes with the fancy new ambient sounds :D Haha, don't blame you there at all! I've been wary to load any sound mods up with the work BI have been doing on sound these last few patches. It's not perfect, for sure, but I'm really loving how much they've done since the Arma 2 days- or even since launch! 1 Share this post Link to post Share on other sites
tpw 2315 Posted June 9, 2016 Didn't realise it is reactive-fantastic addition. I am afraid to load up JSRS in case it interferes with the fancy new ambient sounds :D It doesn't! 3 Share this post Link to post Share on other sites
fareast 20 Posted June 9, 2016 Perhaps these goggles will have multiple view modes? how does the first guy pointed his gun like that...blindfire confirmed?? pls make it happen Share this post Link to post Share on other sites
Varanon 892 Posted June 9, 2016 A big problem with the dev branch right now is that ownership of the DLC is not correctly evaluated if the dev branch is downloaded via Game Updater. BIS, is there any chance of fixing that ? Share this post Link to post Share on other sites
Electricleash 133 Posted June 9, 2016 After yesterdays update, it doesn't seem possible to exit Zeus mode once activated, can anyone confirm? Have my Zeus key bound to TAB. Edit: I switched my shortcut key to # and it now allows me to toggle as before. There must have been some conflict introduced with the TAB key bind. Share this post Link to post Share on other sites
JFisher 38 Posted June 9, 2016 I hope they make the interior for all the buildings like in the Altis/Stratis map in Tanoa aswell. Would be awesome to be able to walk arround in skyscrapers and other tall buildings. Share this post Link to post Share on other sites