roberthammer 582 Posted November 28, 2013 For those who wanted to see the new vehicles > http://imgur.com/a/bcz3Z Share this post Link to post Share on other sites
ravenholme 50 Posted November 28, 2013 Yep, the new vehicles are pretty awesome - they give the AAF a bunch of new tactical options without overpowering them. Just ran a bunch of tests, and in a straight field battle of even Kumas versus Varsuks or Slammers, they get destroyed hard. Usually 3:1 casualty rate. I think the Hellcat needs a variant that has a small amount of guided AT missiles though. I like the loadout of the default one, mind, but I do feel there needs to be one with some guided AT or maybe some DAGR. (Partially due to the fact that in a Hellcat the commander MGs of the various side armour can kill the pilots pretty easily when setting up for a rocket run) (Also, an unarmed variant in the Digicam and the Armed variants in the Olive Drab - like the Black/Camo versions of the CSAT helis) Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 28, 2013 Is it just me or Hellcat's main rotor is danger close or even collides with back rotor? Also getting in animation is buggy a little bit. Also it rotates rather slow doesn't it, almost like the last "step" in rotating speed never kicks in like in other helos. Getting out also doesn't immediately disable controlling the helo, you can take off and gain a lot of altitude while the get out animation is playing, resulting in free fall and deadly death! :icon_twisted: Overall nice stuff when polished out. Share this post Link to post Share on other sites
KingoftheSandbox 10 Posted November 28, 2013 Thanks for the news awesome toys. Sadly i got frustrated fast again, because of the driving AI. Its still absolute ridicoulis;-( I will attach a sample mission later. The AI in convoys is so fuggin frustrating, still after so many changes. Share this post Link to post Share on other sites
lexx 1390 Posted November 28, 2013 There has to be a better solution. There are always better solutions... But then people start crying about bad performance in the game again. Share this post Link to post Share on other sites
NeuroFunker 11 Posted November 28, 2013 Here are few tests with tanks. First Slammer vs Kuma Took me 6 or 5 shots to destroy it Second Kuma vs Slammer 1 hit and tank is destroyed Share this post Link to post Share on other sites
supercereal4 29 Posted November 28, 2013 Seeing the Get-in animation on the Hellcat with the pilot oozing through the door without opening it, I was wondering if there are any plans to bring back the manually operatable doors like they have been in an early alpha (or beta) build on the Iffrit. I liked that feature quite a bit, and the pilot get-in anim looks cool but with the doors not opening, it looks as out-of-place as the default "pull-up" anim in Arma 2. This x1000. I was literally just about to ask about the status about the opening and closing of doors. They said they took it out because they wanted to release it when it was applied to all vehicles. I don't know if they've since dropped the project or not. Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 28, 2013 Here are few tests with tanks. First Slammer vs Kuma Took me 6 or 5 shots to destroy it Second Kuma vs Slammer 1 hit and tank is destroyed This is the sweetspot, 1 shot 1 kill. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted November 28, 2013 Cant seem to find the black MXs... not in ammo crates or on a soldier? Share this post Link to post Share on other sites
DJankovic 401 Posted November 28, 2013 First of all get in animation in Wy-55 Hellcat,hand true closed doors,second thing watching player getting out of the helicopter from 3rd person his head stays in cockpit and stretch until animation is finished. and sorry to say but 3D moder in BIS,how does he dont get boring by reediting same vehicles all the time??? XD Share this post Link to post Share on other sites
John Kozak 14 Posted November 28, 2013 Great job with the update. Vehicles fit pretty organic with all the other AAF assets. I like the tank prototype selection. Cant seem to find the black MXs... not in ammo crates or on a soldier? They're only available through scripting at the moment. One of the classnames is "arifle_MXM_black_F" (all are available through config browser) Share this post Link to post Share on other sites
metalcraze 290 Posted November 28, 2013 New AAF tank seems to be a clone of T-100 in everything but visuals. Why? And then BIS says balancing is a myth. Share this post Link to post Share on other sites
nmdanny 22 Posted November 28, 2013 New AAF tank seems to be a clone of T-100 in everything but visuals. Why?And then BIS says balancing is a myth. It seems superior to the T-100 IMO, looks better, has a coaxial MG for the gunner as well as a commander HMG Share this post Link to post Share on other sites
Make Love Not War 10 Posted November 28, 2013 (edited) Animation bug. When you switch from binocular to weapon. Indeed. Can confirm. Edited November 28, 2013 by Make Love Not War sp Share this post Link to post Share on other sites
Primarch 10 Posted November 28, 2013 New AAF tank seems to be a clone of T-100 in everything but visuals. Why?And then BIS says balancing is a myth. So? I think all tanks should do the same if we don't know the specs. That's for good for PVP gameplay such as Wasteland. T-34-85 is completely useless against any tank above its power level in A2, which is not realistic. That's balancing. Share this post Link to post Share on other sites
scrim 1 Posted November 28, 2013 The T-34-85, a mid WW2 medium tank being worthless against MBTs is a fact, not balancing. Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 28, 2013 New AAF tank seems to be a clone of T-100 in everything but visuals. Why? How do you know, I mean have you checked the models in terms of armor thickness and weakspots? Also their coax MGs have different calibers and ammo count for commander HMGs are different. What differences you'd like to see in them? Share this post Link to post Share on other sites
pipin78 10 Posted November 28, 2013 All in all great additions! Some bugs -The Mora IFV ammo casing eject point does not rotate with the turret. The mirrors also do not work. -The Kuma MBT has no "destoyed" texture or model and the player can walk through the model once destryed -The T-100 has got a new coax MG! but when firing the smoke come out from the commanger MG Share this post Link to post Share on other sites
goldenfiver 11 Posted November 28, 2013 Nicely done with the black MX's, but I think they are slightly "too glossy" (same goes for the magazine). Can you also make a black version of the holo scope? Share this post Link to post Share on other sites
nmdanny 22 Posted November 28, 2013 Nicely done with the black MX's, but I think they are slightly "too glossy" (same goes for the magazine). Can you also make a black version of the holo scope? Oh yes, we really need a black holographic sight, it doesn't fit with non-tan weapons. Share this post Link to post Share on other sites
instagoat 133 Posted November 28, 2013 (edited) New AAF tank seems to be a clone of T-100 in everything but visuals. Why?And then BIS says balancing is a myth. Question is wether they have the same speed, armour thickness and hitbox dimensions. They're all tanks, so... I´d still be in favor of adding Mini-Titan missiles to be launchable from the Slammer and T-100 to give them an edge. Another thing would be the defensive systems. The Kuma has them modelled too, and having them work would be really cool. Edited November 28, 2013 by InstaGoat Share this post Link to post Share on other sites
zukov 490 Posted November 28, 2013 apparently in the future there isn't a recoil for IFV/APC main guns Share this post Link to post Share on other sites
chrys45 1 Posted November 28, 2013 The new vehicles are a great addions. I hope you could fix the small bugs. Nicely done with the black MX's, but I think they are slightly "too glossy" (same goes for the magazine). Can you also make a black version of the holo scope? I think the new black MX's are atmosphere killer, because if you put the black weapons down, the weapons aren't black -> They are brown again. That's a very anoying bug. Share this post Link to post Share on other sites
Maio 293 Posted November 28, 2013 Cant seem to find the black MXs... not in ammo crates or on a soldier? The CTRG guys have the black MX's. NATO>STORY>Hardy,Northgate,etc Share this post Link to post Share on other sites
roberthammer 582 Posted November 28, 2013 I think the new black MX's are atmosphere killer, because if you put the black weapons down, the weapons aren't black -> They are brown again. That's a very anoying bug. Ye it is > http://feedback.arma3.com/view.php?id=5153 Share this post Link to post Share on other sites