Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About KingoftheSandbox

  • Rank
    Staff Sergeant
  1. Download Speed has slowed down for me to 60kb/s in the last days. is it the server or is there a way to fix this?
  2. KingoftheSandbox

    US Helicopters (HAFM OVerhaul) MOD

    i tried your mod some time ago, loved it only problem is that the AI is not really usuable with those choppers. the choppers engage very strange, dont hit anything mostly, is this fixed meanwhile or is the mod only meant to be played as pilot/gunner but not for AI? just read your last post with the ai and gun problem=)
  3. KingoftheSandbox

    Iron Front as mod in Arma 3

    wow...this is really awesome work! even the campaigns are playable from IF. cudos to the developers!
  4. KingoftheSandbox

    RHS Escalation (AFRF and USAF)

    Have to say that im slighly dissapointed with the mod in current state after some trys to design missions. Its a big problem that the mod itself is not compatible with other mods in some terms. For example, im using the RDS tanks to have some ISIS insurgents with heavy weapons agains the russians. setup is : 1. Empty RDS Tank (AAF Site) with AAF crew in it against 2. Standart RHS Escalation US Forces result: the AAF tank is shooting the US faction guys, but US faction seems to be friendly for some reason to AAF of course i set AAF as OPFOR ally in editor Also i think it had been a better decision to have "normal" penetration and damage calculations for the tanks. Its incredible hard to design balanced mission with that, but thats only my opinion.
  5. KingoftheSandbox

    RHS Escalation (AFRF and USAF)

    Ah ok, thats a pitty. i also realized that if you use not US Army vs Russia, but US Army vs CSAT units, or USARMY against AAF (set as friend to none in editor) they dont reconize them as enemys. makes the mod useless for me ideas atm
  6. KingoftheSandbox

    RHS Escalation (AFRF and USAF)

    Is there something wrong with the armour of tracked units? im using the RDS tankpack and cant crack a abrahams with many shots from a T72?
  7. KingoftheSandbox

    RHS Escalation (AFRF and USAF)

    This is absolute TOP NOTCH quality...finally one mod which makes designing some cool missions for chernarus worth it! wish you the best for the contest, thanks!
  8. KingoftheSandbox

    Lion Claw (SP & Coop@6)

    Knowing its a bit late, but im searching peoples for voice overs! Need british guys and 1 american.
  9. KingoftheSandbox

    Lion Claw (SP & Coop@6)

    Update for MANW contest is live. Version 1.60 Changelog - Added Strategic Map Feature - Insertion via: Parachute, Mh-6 or civilian truck on different spots (replayability) - adjusted position of the three outposts - adjusted Kajman route and behavior - added mines around the airfield
  10. Lion Claw Singleplayer & Coop @ 6 - Scenario From the Arma 3 Official Facebook Site (of course im a bit proud of this, thanks Joris-Jan! Workshop Dev Favorite! Our brand new Arma 3 Workshop recommendation comes from van 't Land, our very own Project Lead. His pick: 'Lion Claw' by KingoftheSandbox! Here's what Joris had to say: "The author of this scenario uses various design tools to create a tense atmosphere: weather, time-of-day, fog and ambient combat for example. By applying the British radio protocols and character emblems, you also get a different experience to the more common American point of view. The scenario does not do something incredibly unique or new, but it nails the basics of Arma gameplay and is a lot of fun. Try egressing with your entire team in tact!" Scenario Description: British SAS units are striking tactical targets to prepare the landing of NATO ground troops. Gameplay Covert Operation; Stealth Gameplay; Special Operation Coop Info Respawn: Group Scripts: No revive scripts are used and are not planned to build in upcoming or this releases, feel free to add them by yourself and use the mission intern. Same goes for VAS. I like the scripts but i want to keep my missions realistic and mostly "clean", to be able to provide feedback on issues for the vanilla game. It took some time, but finally i can release my first mission for Arma 3! Hope you enjoy it, feedback appreciated! The mission is released also availible on Steam workshop. [Thanks BIS for the integration!] Version 1.50 Changelog Steam Workshop SP: http://steamcommunity.com/sharedfiles/filedetails/?id=222316388 Coop: http://steamcommunity.com/sharedfiles/filedetails/?id=222316901 Armaholic: http://www.armaholic.com/page.php?id=24478
  11. KingoftheSandbox

    [KOTS] Singleplayer & Coop Scenarios

    Lion Claw participated in the MANW Contest. You liked the mission? I appreciate your vote! http://makearmanotwar.com/entry/p8Q8SRQYof Update for MANW contest is live. Version 1.60 Changelog - Added Strategic Map Feature - Insertion via: Parachute, Mh-6 or civilian truck on different spots (replayability) - adjusted position of the three outposts - adjusted Kajman route and behavior - added mines around the airfield
  12. There are engine sounds now for vehicles or did i hear wrong? ups, just realized the the video is a2 lol
  13. KingoftheSandbox

    Sangin WIP

    great overhaul of your project, thanks alot! my biggest concerne, as i allready said, was that you cant play with AI on this kind of map. just tested some areas with AI, -definitly big improvments which help AI with pathfinding. however, the OA walls are still a big problem for AI. in some areas you can not use the route u want to, because AI cant climb over the OA ones, even if low. i suggest that you make sure that there´s allways a small hole in the longer OA walls to ensure that you dont have to search a completly different route to proceed to your target. keep up the great work! if you dont know what i mean, i cant send you some areas or a mission with repro of course! weed fields is the same sadly, they are so close to each other (the plants) that AI cant find a way through.
  14. KingoftheSandbox

    Sangin WIP

    great news SmokeDog....very excited for this one!
  15. Has anyone tested maps which did not work with A3Mappack yet?