Imperator[TFD] 444 Posted June 28, 2013 Anyone else notice they snuck in a change for the SBR Vermin as well? It's now .45 ACP also (however the silencer now needs to be changed to a .45 silencer instead of the currently labelled 9mm). It's a very lethal little SMG. Share this post Link to post Share on other sites
pettka 694 Posted June 28, 2013 I still can't get parachuting to work :/ taking the bag from the helo inventory and equipping it and still no dice. I eject from the helo and just free fall to earth with no way of opening my chute. Looked through the entire control list and saw nothing about it. Tried looking at the context menu while falling and no choice to open chute. Any tips? You need to jump from higher altitude, at least 100 meters as far as I know :icon_twisted: Share this post Link to post Share on other sites
gliptal 25 Posted June 28, 2013 (edited) Was the death bug fixed or do I still have to Task Manager my way out of ArmA III every time I die? ammo in ammobox in challange 1 is still 9mm while the weapon in the first range is now .45Nice find...Yay! Edited June 28, 2013 by Gliptal Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted June 28, 2013 You need to jump from higher altitude, at least 100 meters as far as I know :icon_twisted: Thanks for the tip, I'll give it a shot and see how it goes. Share this post Link to post Share on other sites
metalcraze 290 Posted June 28, 2013 Performance certainly increased, if not in this dev build, then in previous. Because right now I get the same FPS in Agia Marina with v. high for both objects and terrain whereas previously I had to use high for both. And even then at high moving through Agia Marina I had fps in low 30s, now half the time I get 40+ Share this post Link to post Share on other sites
seife 1 Posted June 28, 2013 Thanks for mentioning the update size!!! :) Parachuting soldiers are happy now. Share this post Link to post Share on other sites
Anachoretes 10 Posted June 28, 2013 metalcraze For old AMD hw - not bad. Share this post Link to post Share on other sites
pillpopper123 10 Posted June 28, 2013 (edited) WTF has happened to my 3D scopes?, cant see nothing when inside because of this weird image on the glass, and there's a target dot above the main dot, or is it just on my end ? http://steamcommunity.com/sharedfiles/filedetails/?id=156186359 http://steamcommunity.com/profiles/76561197970350536/screenshots/ Nevermind, it look's like Domination mission is too blame... Edited June 28, 2013 by pillpopper123 Share this post Link to post Share on other sites
SaOk 112 Posted June 28, 2013 After today's update, blue recon marksman have only silenced pistol. No rifle. I also got this error during my custom SP mission which is not from my scripts (unless its from DAP first aid script): Error in expression <_nearestgroup = nearestObjects [_unit,["CAManBase","Land> Error position: <nearestObjects [_unit,["CAManBase","Land> Error 0 elements provided, 3 expected Share this post Link to post Share on other sites
oukej 2911 Posted June 28, 2013 Parachuting soldiers aren’t sad anymore A Screenshoot after and before ? Lol ;) Share this post Link to post Share on other sites
linkinx 1 Posted June 28, 2013 http://img809.imageshack.us/img809/9499/zppv.jpg;) LMAO love the humor ;) Share this post Link to post Share on other sites
linkinx 1 Posted June 28, 2013 WTF has happened to my 3D scopes?, cant see nothing when inside because of this weird image on the glass, and there's a target dot above the main dot, or is it just on my end ? http://steamcommunity.com/sharedfiles/filedetails/?id=156186359 http://steamcommunity.com/profiles/76561197970350536/screenshots/ Nevermind, it look's like Domination mission is too blame... just tested it and is fine for me. ---------- Post added at 15:24 ---------- Previous post was at 15:19 ---------- anyone of you guys know, what causes this to happen? http://steamcommunity.com/sharedfiles/filedetails/?id=156191876 note the players names under roles are gone, and on this one the UI is just not there. http://steamcommunity.com/sharedfiles/filedetails/?id=156191895 Share this post Link to post Share on other sites
NeuroFunker 11 Posted June 28, 2013 http://img809.imageshack.us/img809/9499/zppv.jpg;) there is a joint missing, he should be holding :P Share this post Link to post Share on other sites
Bryce23 10 Posted June 28, 2013 The marksman challenge missions don't give you .45 ammo for your ACP, so you can only use your rifle until that's fixed. Also, I've noticed that when I right click to zoom in on the yellow targets during the marksman challenges my FPS drop pretty sharply. I get great FPS otherwise. When walking around the map since the beta I've also noticed some FPS drops when looking in certain directions. It doesn't happen very often but when it does it's really a killer. i haven't been able to figure out what it is that I'm looking towards that's making this happen though. Share this post Link to post Share on other sites
gliptal 25 Posted June 28, 2013 The marksman challenge missions don't give you .45 ammo for your ACP, so you can only use your rifle until that's fixed.Also, I've noticed that when I right click to zoom in on the yellow targets during the marksman challenges my FPS drop pretty sharply. I get great FPS otherwise. When walking around the map since the beta I've also noticed some FPS drops when looking in certain directions. It doesn't happen very often but when it does it's really a killer. i haven't been able to figure out what it is that I'm looking towards that's making this happen though. I noticed the same thing...Is anyone still experiencing that death bug? Yay! Share this post Link to post Share on other sites
nodunit 397 Posted June 28, 2013 (edited) Nice touch indeed but the contrast\adaptation thing kind of make it useless.... Funny, many of us thought that exact same thing long ago. http://feedback.arma3.com/view.php?id=2899 Camera position needs to be changed as well, should be coming from the nose, not to mention when the gun goes hot the whole thermal is washed out. http://feedback.arma3.com/view.php?id=2938#bugnotes Edited June 28, 2013 by NodUnit Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 28, 2013 Just tested the Vermin and its .45 but has alot of issues.First is that it hits far above the reticule,second is that I get a weird ringing ears effect after shooting the vermin(could be intentional??) and finally it still uses the 9mm suppressor.And the Vermin recoil has been tweaked....is this with the recoil enhancement or just a placeholder?Just come clean and tell us that these are the recoil enhancement that was supposed to be headed our way.;) Share this post Link to post Share on other sites
Tonci87 163 Posted June 28, 2013 Just tested the Vermin and its .45 but has alot of issues.First is that it hits far above the reticule,second is that I get a weird ringing ears effect after shooting the vermin(could be intentional??) and finally it still uses the 9mm suppressor.And the Vermin recoil has been tweaked....is this with the recoil enhancement or just a placeholder?Just come clean and tell us that these are the recoil enhancement that was supposed to be headed our way.;) It may hit above the reticule because your target isn´t far away enough Share this post Link to post Share on other sites
goldenfiver 11 Posted June 28, 2013 The gunner view PIP in the AH-99 is a nice addition! It got me thinking, can we get GPS display on the cockpit screens aswell (for both planes and helicopters)? (http://feedback.arma3.com/view.php?id=10665) Share this post Link to post Share on other sites
chortles 263 Posted June 28, 2013 (edited) It may hit above the reticule because your target isn´t far away enoughYou can zero the Vermin SMG .45 ACP to 100 meters, but then I'd be surprised if you could see the bullet impacts.The "recoil only like other weapons when suppressed" is also still present; without the suppressor there's (still) plenty of muzzle/sight shake but greatly reduced muzzle climb. While this is arguably consistent (the devs did model it on the KRISS Vector and the description explicitly nods to the Internet-famous mechanism thereof) the problem is that once suppressed it "reverts" to the recoil model of the other weapons when there's no obvious reason that a suppressed Vector would have that. Amusing: Green is broken now as the pistol is .45 but all the ammo is 9mm.I feel foolish for bringing the wrong crackers and am too scared to tell the rangemaster:j: No worries, rangemaster is already aware of the whole situation and the correct ammo for the re-caliber-ed gun should be on the way. Btw, ssh, I was told the guys from logistics center are already cleaning the field toilets all across Altis. I for one can report that the ACP-C2's description says "$str_a3_cfgweapons_hgun_acpc2_f_2"... and I swear, I think it either has a fire cap.FPDR Edited June 28, 2013 by Chortles Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 28, 2013 It may hit above the reticule because your target isn´t far away enough No its actually all screwed up.Go prone and 50m from a door and using crosshair and not sight aim for the doorknob and you will hit at the top of the door. Share this post Link to post Share on other sites
chortles 263 Posted June 28, 2013 Are you using it with iron sights zeroed to 100 meters? I'm going to imagine that the 9 mm suppressor thing was simply a placeholder that wasn't corrected yet like the rest of the weapon, but the differing recoils between suppressed and unsuppressed throw me off. Share this post Link to post Share on other sites
GottyPlays 10 Posted June 28, 2013 is it a bug that i can't eject from helicopter? i was trying that in the editor to try out parachutes but there is no get out or eject option in the scroll menu? Share this post Link to post Share on other sites
Cykyrios 10 Posted June 28, 2013 (edited) Only passengers ("cargo") can eject from helicopters (and I also noticed there are only 4 parachutes in the Hummingbird, when it can hold 6 passengers :P ). By the way, I just noticed in the devbuild that it is not possible to get the AI to open their inventory while seating in passenger seats (tried in the Ghosthawk), while it is possible in the stable build. Anyone care to confirm? Edit: Can't open AI inventory in stable build either, though I'm sure I could at some point... it was in the Mohawk as an independant team. Edited June 28, 2013 by Cykyrios Share this post Link to post Share on other sites