five_seven5-7 56 Posted June 26, 2013 damn i want it!!! +1 Didn't someone asked the Devs in the Pre-E3 Livestream Hangouts about 3d binocular and they said it was on test. Maybe they could make the same for nvg it would be unique in games... Share this post Link to post Share on other sites
Derbysieger 11 Posted June 26, 2013 Tweaking of wheels and suspension of both APCs (floating in air) They're still floating. I think it might be even worse than before. Share this post Link to post Share on other sites
liquidpinky 11 Posted June 26, 2013 Custom HUD positioning is screwed up with NVIDIA surround, same way as ToH was before it was fixed. If any devs are reading. Share this post Link to post Share on other sites
Scoggs 1 Posted June 26, 2013 Is it just me, or is the skill of 'spawned' AI a lot higher than what it's set as within the config. Spawned Enemy AI will have close to 90% accuracy, whereas enemy that is placed manually within the editor will have a noticeably lower accuracy and possibly skill level. I've noticed this when spawning enemies via a script of any sort, including the use of the 'site' modules within the editor. Terrox made a great addon that adjusts soawned ai accuracy. Seems to work well. And yes I have noticed it too. Share this post Link to post Share on other sites
benjamin1 10 Posted June 26, 2013 Amphibious vehicles seem to sink to the bottom of the sea, when dropping into the water sideways(90 degr) (e.g from the edge of a dock), exiting the vehicle when on the bottom results in a falling animation of the crew instead of swimming. Share this post Link to post Share on other sites
froggyluv 2136 Posted June 26, 2013 This may sound random and not sure it's worth a ticket but at the end of the Alpha, PiP was showing full explosions by way of live feed (yes, it was awesome) but now has reverted to early Alpha in which just a small light change takes effect instead of seeing an actual explosion. It worked before- what gives :p Share this post Link to post Share on other sites
sbua16 19 Posted June 26, 2013 Terrox made a great addon that adjusts soawned ai accuracy. Seems to work well. And yes I have noticed it too. That's great news, I'll go check it out. I've held off the on using spawned AI since they're basically turned into unrealistic killing machines, hopefully this'll fix it. Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 26, 2013 (edited) has anyone noticed the overcast (cloudy) looks like you have a weather circle around you and it looks like theres loads of clouds in the distance and hardly any wherever you go or is it just me? for example set it to 40 - 50 and look up i swear i dont think im seeing things... just looks a bit odd!?!? Edited June 26, 2013 by tyl3r99 addition to post Share this post Link to post Share on other sites
GottyPlays 10 Posted June 26, 2013 Found a bug in day1 betaVehicles with HMG attached like to fly in the air when hitting trees. We tried a vehicle with no HMG and could not make a tree fall to the ground, nor launch in air. I believe both are bugs (HMG attached flying, and Non-HMG vehicles not able to knock trees down). Video in link with flying vehicles wow, just WOW! haha! Share this post Link to post Share on other sites
[kh]jman 49 Posted June 26, 2013 @tyl3r99. The weather functions are not fully implemented yet which explains what you describe. For example in even earlier alpha builds it used to rain without cloud cover before the rain functions were disabled. Share this post Link to post Share on other sites
denco 16 Posted June 26, 2013 Lets hope they will add full potential of the Simul Weather program Share this post Link to post Share on other sites
Violently Happy 10 Posted June 27, 2013 So I quickly decided to try the New layout option and it doesn't seem to work at all. I can't resize the windows that have the option, and when saving and restarting the game like it asked, none of the GUI elements are where I put them, instead they all pile up near the middle :( Has anyone got the new layout options to work? Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 27, 2013 ahhhh I see atleast I wasn't seeing things ;) ---------- Post added at 08:49 ---------- Previous post was at 08:43 ---------- phyX weather hehehe Share this post Link to post Share on other sites
dale0404 5 Posted June 27, 2013 So I quickly decided to try the New layout option and it doesn't seem to work at all. I can't resize the windows that have the option, and when saving and restarting the game like it asked, none of the GUI elements are where I put them, instead they all pile up near the middle :(Has anyone got the new layout options to work? The devs have said that this should be fixed today. Share this post Link to post Share on other sites
joschaap 1 Posted June 27, 2013 i wonder whats in that 86MB that just came inn :) Share this post Link to post Share on other sites
gpha5e 1 Posted June 27, 2013 new update and still no fix for nvg? i want to see the goggles on my head like it's been before, after all - i equipped my soldier with it!! Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 27, 2013 new update and still no fix for nvg? i want to see the goggles on my head like it's been before, after all - i equipped my soldier with it!! agreed :) Share this post Link to post Share on other sites
dale0404 5 Posted June 27, 2013 i wonder whats in that 86MB that just came inn :) Probably this: http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2425620&viewfull=1#post2425620 :idea: Share this post Link to post Share on other sites
bakimaster91 16 Posted June 27, 2013 Oh My... :D Devs actually listened to my concern about always open cargo doors in Mi-48 ! :P Now they`re closed :) thank You and I hope that soon You`ll deal with the NVG`s problem and any other :) Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 As soon as I loaded up dev build, got this error message: Cannot load texture a3\signs_f\signs\data\sign_settlement_3_ca.paa. Was able to click Close and proceed though. Share this post Link to post Share on other sites
maddogx 13 Posted June 27, 2013 As soon as I loaded up dev build, got this error message:Cannot load texture a3\signs_f\signs\data\sign_settlement_3_ca.paa. Was able to click Close and proceed though. Read the release notes. It's a known issue. ;) Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 Thanks. ;) But also, my soldier dies immediately upon ejecting from a hovering Kajman despite having a parachute and opening the corresponding side door first. Share this post Link to post Share on other sites
Taisen75 1 Posted June 27, 2013 New day camo for the Ghosthawk. http://imageshack.us/a/img22/8193/e2a.png (1211 kB) Share this post Link to post Share on other sites
papanowel 120 Posted June 27, 2013 New day camo for the Ghosthawk.http://imageshack.us/a/img22/8193/e2a.png (1211 kB) Nice one :) Share this post Link to post Share on other sites
chortles 263 Posted June 27, 2013 I just checked, and "Cargo of all helicopters is now able to eject and paradrop (the latter if they take parachute bags first)" <- both versions of the PO-30 Orca were missed, as was the MH-9 Hummingbird! Also, in addition to immediate death if attempting to paradrop from a Kajman, the soldier takes damage immediately upon paradropping from a Ghosthawk or a Ghosthawk (Camo) and if he has a FAK then upon landing he's immediately got the "treat self" prompt. It still seems that a hard/fast landing is treated akin to a vehicle explosion, amusingly enough... Share this post Link to post Share on other sites