roberthammer 582 Posted January 21, 2015 Sorry I only had ARMA II free so no mods, I found a couple of videos on youtube but I don't really see what you mean in them. Can't find the original video showing that ,but BF3 has similiar thing > ---------- Post added at 18:21 ---------- Previous post was at 18:20 ---------- Oh I missed the cancelled part. Hopefully not :( At least server browser needs an overhaul and in-game controls and interaction needs to change a lot (one step in the right direction in the dev branch already). Dunno what the communications part is. they most likely mean the some VON improvements Share this post Link to post Share on other sites
enex 11 Posted January 21, 2015 Can't find the original video showing that ,but BF3 has similiar thing > ---------- Post added at 18:21 ---------- Previous post was at 18:20 ---------- they most likely mean the some VON improvements Perhaps movement from speex audio codec to oculus (Teamspeak 3 has it for example) ---------- Post added at 19:27 ---------- Previous post was at 18:26 ---------- This is from tweeter: For weapons like the MXSW and Mk 200 which already have bipods - will they become separate attachments? The current goal is to support bipods as slottable attachments; existing weapons would have to be upgraded. Source: https://twitter.com/Arma3official/status/557932944527200257 If bipods are slottable attachments where will they slot? Example of inventory: http://www.arma3.sk/wp-content/uploads/2013/03/arma-3-inventory.jpg (312 kB) Share this post Link to post Share on other sites
KeyCat 131 Posted January 21, 2015 Sounds like great engine improvements, really hope the ghillies have any use against AI this time around. Looking forward to Marksmen DLC! /KC Share this post Link to post Share on other sites
papanowel 120 Posted January 21, 2015 The sniper looks like a FAL. Share this post Link to post Share on other sites
enex 11 Posted January 21, 2015 (edited) To me it looks like modern VSS http://upload.wikimedia.org/wikipedia/commons/c/ce/Vss_vintorez_01.jpeg (190 kB) Edited January 21, 2015 by enex Share this post Link to post Share on other sites
roberthammer 582 Posted January 21, 2015 Yes it has more common with VSS/Val than the FAL - the main part is the integral suppressor Share this post Link to post Share on other sites
zukov 488 Posted January 21, 2015 Yes it has more common with VSS/Val than the FAL - the main part is the integral suppressor i never understood this russian obsession for this type of rifle Share this post Link to post Share on other sites
slatts 1978 Posted January 21, 2015 i never understood this russian obsession for this type of rifle Internal suppressed weapons act a lot better then attach suppressors, for the likes of special forces and snipers this is a big advantage. Share this post Link to post Share on other sites
zukov 488 Posted January 21, 2015 Internal suppressed weapons act a lot better then attach suppressors, for the likes of special forces and snipers this is a big advantage. yes i know! but they have a wide range of this rifles if i remember well, even in high caliber Share this post Link to post Share on other sites
roberthammer 582 Posted January 21, 2015 Also this new rifle uses the same caliber as VSSK Vychlop , kinda related but not so much is with the new Ash-12 rifle (mainly with the caliber) Share this post Link to post Share on other sites
Gutsnav 13 Posted January 21, 2015 Notice the duct tape or whatever wrapped around the weapon? I wonder if we'll be able to put different colors of weapon wraps on the rifles & stuff. Now that would really improve the ghillie suits. Share this post Link to post Share on other sites
mistyronin 1181 Posted January 21, 2015 (edited) I don't care about content as long as i have weapon resting, after 14 years...yay ! An 3D editor! Heck, I started growing white hair while waiting for it ( literally ) hahaha I'm also hyped about the arsenal for vehicles, it seems that allows diff textures and the puzzle piece, who knows... Edited January 21, 2015 by MistyRonin Share this post Link to post Share on other sites
old_painless 182 Posted January 21, 2015 Blown away by 2015 roadmap! AI pathfinding, 3D editor, weapon resting (and bipods), server browser ..... That's it, I'm working part time from 2016 Share this post Link to post Share on other sites
Jona33 51 Posted January 21, 2015 So how exactly are the guns being handled in terms of ads, if you pick them up you get the adverts? Share this post Link to post Share on other sites
zukov 488 Posted January 21, 2015 2 machine guns......... SMG or LMG? Share this post Link to post Share on other sites
Smurf 12 Posted January 22, 2015 (edited) +18 refine weapon handling more broadlynew attachments and ghillie suits Virtual Arsenal will be extended to include vehicles; here, players will be able to try out all (owned and unowned) game content without restrictions or notifications. 'Weapon Stabilization' 'resting' and 'deployment' common multiplayer needs, such as incapacitation and revival, with a view to building on this work with engine implementation in the long term full mod support getting into addon 'dependencies' prototyping has officially started on a 3D editor. we're taking aim at overhauling the server browser, in-game interactions and controls, and communications a new terrain remains our main priority is our intention to make refinements to AI pathfinding - work that will benefit both this new terrain, and our previous releases Edited January 22, 2015 by Smurf Share this post Link to post Share on other sites
Elena 2 Posted January 22, 2015 Also - 7 new weapons: 5 rifles and 2 machine gunshttp://arma3.com/assets/img/post/images/scanning_2015_2.jpg Futuristic VSS and i hope for LSAT machine gun A fucking 12.7mm futuristic VSS. Aaaawh Yeah. Excited for Bipods, aswell. I wonder how these 5 new Rifles & 2 MG's will be given to the factions. And, are they *Marksman* Rifles only, as the DLC Name would imply, or are there Assault, Battle and Marksman Rifles included. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted January 22, 2015 Futuristic VSS, AS50, PKP Pecheneg, LSAT, and M110 are my bets. :) Share this post Link to post Share on other sites
Corvinus 35 Posted January 22, 2015 Interested about the "within an arc of fire" comment, no more spinning around when prone? I think it will be like "turret" when using the bipod like ACE had in arma 2 I can only hope that you guys are right and not only gun movement on bipods but the prone too will be done properly this time. By "properly" I mean like it was done in Rainbow Six more than 10 years ago: Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted January 22, 2015 I really hope they don't cancel the communication improvements. I really want better coms, it lags too much over servers. It becomes ok the longer you play, but it could be better. Everything else seems unreal, probably because i'm half asleep at this point. That VSS looks bad-ass. I played arma 2 today, chose a VSS over an M-107. Ended up winning a vs. 2 guys with TWS AS-50's. =D Hoping for really, really top notch sound effects for the weapons, and resting sounds too! I want to hear sounds for resting my gun on different surfaces. =D Share this post Link to post Share on other sites
Maxzy 12 Posted January 22, 2015 http://arma3.com/assets/img/post/images/scanning_2015_2.jpg I didn't get it - is it 12.7x54 or is it .335? Cause .50cal VSS is a bit weird imho =). Share this post Link to post Share on other sites
chortles 263 Posted January 22, 2015 http://arma3.com/assets/img/post/images/scanning_2015_2.jpgI didn't get it - is it 12.7x54 or is it .335? Cause .50cal VSS is a bit weird imho =). I'm guessing that the numbers in there are actually placeholders. Share this post Link to post Share on other sites
roberthammer 582 Posted January 22, 2015 (edited) http://arma3.com/assets/img/post/images/scanning_2015_2.jpgI didn't get it - is it 12.7x54 or is it .335? Cause .50cal VSS is a bit weird imho =). Basicly 12.7x54 =.335 (nobody calls it .335 since it is kinda weird tho) and yes that's a realistic ammo - http://world.guns.ru/sniper/large-caliber-sniper-rifles/rus/vks-vssk-vychlop-e.html Edited January 22, 2015 by RobertHammer Share this post Link to post Share on other sites
twisted 127 Posted January 22, 2015 This is really good to hear. Bipods that have been thought through and implemented well. An evolution of the recoil. These are freaking great to see. The marksman Dlc is my most anticipated. It could change and improve a very importat core of the game. For marksman though I hope that at least one of the rifles are bolt action with the action able to be manually cycled after each shot (don't want to cycle too soon to disturb the sight picture and see where the shot is landing), animation of the character hand cycling the bolt every time, ability to chamber single bullets, a more advanced 'settling' into the rifle which allows greater accuracy when prone but takes settling time to achieve. Plus better hit effects on targets to make the process more rewarding (blood, knockdown, armour protection only where is visible on the body Share this post Link to post Share on other sites