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POLPOX

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Everything posted by POLPOX

  1. There are three possibilities: Add them by images just George said. Add them by modify CfgFontFamilies. You can create your own fonts with FontToTGA in Arma 3 Tools. Just give it up and transcript them down with some Roman characters. The solution 2 needs an addon.
  2. onEachFrame {player switchCamera (["EXTERNAL","INTERNAL"] select !viewMode)} ; (findDisplay 46) displayAddEventHandler ["KeyDown",{ if ((_this select 1) == 156) then {viewMode = !viewMode} }]; Modded your post. Note: can't ADS.
  3. I am not sure that this is a bug or not, if I set an object Simple Object in Eden Editor, play the scenario, the object behaves just usual Simple Object, and get back to the Editor, then the object is not a Simple Object anymore. It's possible to set it Simple Object again though, it raises my frustration real quick. BTW, is there any possibility to trailer-mounted Praetorian just like the real-life counterpart?
  4. Hmmm... guess you are looking a wrong way. Have you tried showChat?
  5. Few thoughts and feedbacks. -There's no reverbs when I shoot on this part of Liberty. -Sometimes there is/are ghost part(s) that don't have the collision when I hide all the parts of Liberty/Freedom using hideObject and getVariable "bis_carrierparts". -Since Liberty can change the name, the displayName “USS Liberty” is a little bit odd for me. How about changing them to “Destroyer Liberty Class” or something? -It's welcome if we get a function to place the weapons on Liberty/Freedom automatically. -Snap to Surface, Orient to Terrain Normal, Orient to Sea Normal didn't work properly for Liberty/Freedom.
  6. Wait a minute, wtf is your “position”? This won't do as you want at all! pipe1 = createVehicle ["Land_ConcretePipe_F",getPosATL thepole,[],0,"NONE"]; Do this.
  7. pipe1 = createVehicle ["Land_ConcretePipe_F",[position thepole select 1, position thepole select 2, getPosATL thepole select 1],[],0,"NONE"];
  8. create3DENEntity is a command that adds an entity in Eden Editor. Yes, only for Eden Editor not in-game. Use createVehicle.
  9. In case of numberOfDoors not set correctly, animationNames might helps you.
  10. I'm currently planning to change my GPU to GTX 1050 Ti because of my current GPU RX 470 is broken. Can GTX 1050 Ti run Arma 3 with High Graphics settings? Current PC: CPU - Ryzen 7 1700 GPU - RX 470 RAM - 16GB Screen - 1920x1080 This runs well as I want. 60 FPS in Ultra Graphics is not needed but stable 30 FPS in High Graphics and few kilometers of the landscape visibility. It's going offtopic though, how about DayZ Standalone too?
  11. This might be a stupid opinion and never tested though, if addAction on the leaflet doesn't work as well, how about using Geometry Sphere? Place the Sphere at the same exact position and apply addAction in its initialization? IIRC this is the way to create retrieve memory event in Remnants of War.
  12. For anyone interested, here's my way to attachTo USS Liberty. if (!isServer) exitWith {} ; params [ ["_obj",player,[objNull]], ["_posCoef",[0,0,0],[[]]], ["_turrets",[],[[],true]], ["_disableAirport",true,[true]] ] ; if (typeName _turrets == "ARRAY") then { _turrets resize 3 ; { if (isNil {_x} or {typeName _x != "STRING"}) then { _turrets set [_forEachIndex,call { if (_forEachIndex in [2]) exitWith {"B_SAM_System_01_F"} ; if (_forEachIndex in [0,1]) exitWith {"B_AAA_System_01_F"} ; }] ; } ; } forEach _turrets ; _turrets = ["B_Ship_Gun_01_F","B_Ship_MRLS_01_F"] + _turrets ; _turretsData = [ [[0,79.6,12.7],[0,0,0],180], [[0,62.5,10.0],[0,0,0],0], [[0,47.3,14.86],[0,0.7,0],180], [[0,-35.3,19.003],[0,-0.7,0],0], [[0,-50.6,15.55],[0,-0.6,0],0] ] ; { _x params ["_pos","_posAAA","_dir"] ; _class = _turrets select _forEachIndex ; _heightCoef = call { if (_class == "B_AAA_System_01_F") exitWith {0.73} ; if (_class == "B_SAM_System_02_F") exitWith {0.2} ; 0 } ; _turret = createVehicle [_class,[0,0,0],[],0,"CAN_COLLIDE"] ; _turret attachTo [_obj,_pos vectorAdd [0,0,_heightCoef] vectorAdd ([[0,0,0],_posAAA] select (_class == "B_AAA_System_01_F")) vectorAdd _posCoef] ; _turret setDir _dir+180 ; createVehicleCrew _turret ; } forEach _turretsData ; } ; _base = createSimpleObject ["Land_Destroyer_01_base_F",[0,0,0]] ; _data = (getArray (configfile >> "CfgVehicles" >> "Land_Destroyer_01_base_F" >> "multiStructureParts")) apply { _pos = _base selectionPosition (_x select 1) ; [ _x select 0, [ -(_pos select 0), -(_pos select 1), (_pos select 2) - 2 ] ] }; { _x params ["_class","_pos"] ; if (!_disableAirport or _class != "Land_HelipadEmpty_F") then { _part = createVehicle [_class,[0,0,0],[],0,"CAN_COLLIDE"] ; _part attachTo [_obj,_pos vectorAdd _posCoef] ; _part setDir 180 ; } ; } forEach _data ; deleteVehicle _base ; [Object to attach, Position coef. in position array([0,0,0] if you skip), Defense systems in classNames(["B_AAA_System_01_F","B_AAA_System_01_F","B_SAM_System_01_F"] if you skip), Disable helipad(true if you skip)] You can use, modify, re-upload a modded one as you want.
  13. https://feedback.bistudio.com/T127865 Already reported and Devs says it is intended. Easy to create a fix this problem MOD though.
  14. I don't think this is a problem the MOD related. Please contact the author of the animation. Or you can place certain handgun via Editor as a prop.
  15. Confirmed, please use spawn instead of call along to projectile argument for now.
  16. Are there any MODs? Find and activate missing MODs. EDIT: First of all, any errors you got?
  17. No need to do something. The game won't separate a player who doesn't own DLCs and a player who does.
  18. I have no idea about DUWS though, you can do anything with my free works. I won't claim something. If you wish to do, please add me in your credits. But, you can't expect my support. Notice this again, this is not an officially released project.
  19. Watch out, you are about to throw something! Press “I” by default.
  20. Guess you are looking for this command: https://community.bistudio.com/wiki/setFormDir
  21. Are you looking for this article? https://community.bistudio.com/wiki/Initialization_Order
  22. Do not use this syntax if you want to earn variable. Use this instead: _casSpawn = _casGroup createUnit ["B_RangeMaster_F",_casPos,[],0,"NONE"]; You can now damage him using the variable _casSpawn.
  23. POLPOX

    How to get over the fear of talking?

    Again, I am sorry to hear about you. I don't want to end your life in this community, so here are some my opinions. But you should talk with your doctor since I am not a doctor! Can you speak with your trusted friends? If so, try to hang out with them. You have a chance to play a game with no need to talk. You can mute any VON(Voice Over Network) from the menu.
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