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CommanderCharms

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Everything posted by CommanderCharms

  1. CommanderCharms

    [MP][COOP] Vindicta (Alpha)

    It's a shame to hear this amazing project isn't being worked on anymore, though I encountered an issue with it. Player-spawned aircraft from the Debug menu seem to refuse to work, with the engine automatically turning off after <2 seconds of activity, and even if the chopper gets airborne it immediately goes to full damage and crashes? Is this a feature meant to prevent cheesing?
  2. ArmA III strongly seems to lack expansive 2035-style expansions on vanilla content. It has been my dream to fill that gap with a mix of my own ideas and ideas brought forward by many avid fans of the BLUFOR 2035 setting. After five years, I started work on this project in November 2019, with the irreplaceable aid given to me by renowned mod authors responsible for the likes of the CSAT Modification Project, Community Upgrade Project, the unofficial Aegis expansion, and more. If you have requests for what you'd like to see in this mod, please note that if the uniform/vest/gear type isn't in the mod presently, I likely won't be able to make any texture edits until I add them into the mod. Thanks for the continued support, and I hope you enjoy the mod!
  3. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Also coming to the mix is an improved version of the OCP Arid camo which now resembles the original OCP a lot more as opposed to the highly saturated yellowish colours you'd find on Multicam.
  4. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Reworked the dev plan yet again boys. So, here's the most recent changelog : (ADDED) -Cage and Condor Plate Carriers in camouflage tiling for all factions. -Combat Fatigues (LDF fullsleeve with gloves) for all factions. (TWEAKED) -Flekcpat Desert, MTP Arid, EMR, OCP-D (renamed to OCP), FROG (renamed to MARPAT) and CCE patterns have all recieved significant redos to be more akin to modern-day counterparts as opposed to a futuristic setting. -Improved consistency to the "fatigues" and "Crye combat" uniforms through revised templates. -Assault Packs redone on a new template, improved details. (WIP) -Adjusting HBK helmet goggles in the NVG slot so that they will work more seamlessly with the OPSCORE as well as the HBK. -Kitbags will be getting redone on a new template for improved consistency in future updates. -Plans to incorporate a winter gear pattern for each faction, berets/"light" headwear for each faction as well as lighter bodywear such as rangemaster belts, chest rigs, slash bandoliers, et cetera. Alongside the aforementioned WIP content, I'll be working on renditions of the AAF, LDF and HIDF for AJAX, though these will only have single camo patterns as fitting since these are local, non-deployment forces.
  5. CommanderCharms

    JSRS SOUNDMOD - CE.20.0419

    Found a bug where the A-164's 30mm cannon does not use JSRS sounds, same thing with the M61 Cannon for other aircraft.
  6. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    @R0adki11 The main goal with AJAX was to create a sort of "consistent alternative" to just about all the possible "main" modern nations in a 2035-ish setting, less so to echo anything from the actual Vanilla 2035 setting.
  7. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    @zukov I personally wasn't much of a fan of the Russians getting a recycled version of the Hex camo, I felt like I needed to diversify them in a way so that they wouldn't be "just another CSAT nation".
  8. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the British Army (MTP) Arid Tropical Woodland
  9. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the French Army (CCE) Woodland Desert
  10. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the Bundeswehr (Fleckpat) Woodland Desert
  11. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the AFRF (EMR) Woodland Desert
  12. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the USMC (FROG) Woodland Desert
  13. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Profile shots for the US Army (OCP-D) Arid Tropical Woodland
  14. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    Work-In-Progress of the Australian gear so far : Arid Tropical Woodland
  15. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    As part of the ANZAC Day, I'll also be adding in the New Zealand forces, though I've yet to determine how I'll manage them camo-wise.
  16. CommanderCharms

    A.J.A.X 2035 : Gear and Uniforms Expansion

    As of right now I've sorted the Development cycle into a roadmap, mainly structured by the larger mod updates known as "Blocks" with smaller updates and unscheduled bug fixes/patches implemented in between. As follows this is the Roadmap as of the time of this post : CURRENT UPDATE FEATURES - Reworked texture templates for all items for consistency, improvements overall. - Edited the EMR series equipment to closer resemble the "Aegis"-style Russians, while maintaining the style of AJAX. - Added Boonie Hats and Patrol Caps to headgear as well as the Assault Pack to the backpacks in Camo/Flat configuration, also added "MASSIF" uniforms (AAF retextures, rolled and unrolled sleeves) - Added Fleckpat series equipment (Germans, basically) in Woodland/Desert configuration. - Reworking the existing patches to be more fictional. = Edited the existing custom ACP-C2s, still very WIP. BLOCK 2 - Winter Warfare equipment for all existing factions depending on whether or not the desired uniform style can be achieved = More patches for all "factions" - British Faction config. No gear will be equipped to the units outside of the vanilla equipment for the time being, but they will have British voices, allowing you to effectively create your own British Armed Forces faction as you see fit. - Addition of Australian and Canadian themed equipment alongside testing of the Batlskin H-Helmets (Stealth Helmets with customized RVMATS). - Addition of "Cage Plate Carriers" (vanilla BLUFOR vests) to compliment all factions but with main focus being on the OCP-D and FROG series equipment. - Pilot Overalls for each "faction". BLOCK 3 TO BE DETERMINED
  17. CommanderCharms

    JSRS SOUNDMOD - CE.20.0419

    Will the Contact DLC weapons be getting added in the foreseeable future?
  18. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    So, for absolutely no reason, the normals for seemingly random faces, even vanilla ones, will stop working. Anyone know about that?
  19. So as of right now, I'm trying to do a faces mod similarly to what ASCZ Heads did with their custom mods, only, that the faces I'm trying to make wouldn't be able to be selected by the AI, exclusively player-decided. What I'm struggling with right now is the config.bin file and whether or not the base .paa file for the textures is suitable for use in the mod. All assistance is appreciated, but the last thing I want to hear is to just copy the config from another face mod and fill out the spaces as that does not help me in learning how to make a config.bin file from base.
  20. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    Bumping this thread since I'm getting back to work with this project.
  21. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    How would I go about fixing it with ++? I've got essentially no experience doing any of this stuff.
  22. Does anybody know of a fix for the voices being broken by the mod?
  23. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    I see, so to read the rvmatfiles they need to be de-binarized, and you need to properly binarize the config files. Got it.
  24. CommanderCharms

    Arma 3 Aegis

    You should fiddle about with an RHS style foregrips config for the rails - I think it would be pretty cool!
  25. CommanderCharms

    ArmA 3 Faces Mod - Need Help

    How do you go about actually doing that? Is there a tool?
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