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samatra

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About samatra

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  1. Actually, it was about players appearing outside of turret like this
  2. I see what you mean, I'm not map maker to know how it is setup but these market stands become flat on Takistan so it must be some misconfiguration on custom map side. As for gates this problem is present in Chernarus and Takistan alike and I don't think there is a way to fix it, gates fall down normally when closed and only look like this when open, you can't make engine close them when they're destroyed unfortunately.
  3. Looks like custom map, its up to them to properly configure map objects.
  4. 1) Yes, shadow is fixed. 2) Are you updating JSRS? If so, make sure to have all addons require CorePatch_Everything, its addon that includes all CorePatch addons as required.
  5. Did some progress with Corepatch recently, includes: M240 M145 didn't move scope lenses during reload Jackal smaller model tweaks and fixes Jackal M2 Woodland had desert textures in gunner first person view HMMWV SOV had untextured frames in first person view, plus minor fixes RPK magazine model adjusted to represent real magazine faulty textures and shadows on some CCP magazine models BRDM-2 had no damaged material Damaged materials on T-55, BTR-60 and BTR-40 looked like fully destroyed ones ZSU-23 Shilka guns elevation increased to more realistic 80 degrees ZSU-23 Shilka geometry LOD fixed, no longer flips when aiming high up Mi-8 proper holographic sights Mi-8 MTV3 front gunner visual bugs Mi-8 rotor shaft wasn't turning with the rotor itself ACR Mi-8 had no squad logo Various Mi-8 model issues across all versions MTVR driver proxy position Some screens: RPK74 magazine, fixed magazine models from CCP RPK74 UI icons Real holographic sight for Mi-8 ZSU-24 Shilka much higher and more realistic gun elevation limit
  6. Execute this on init.sqf on your server if( !isNil{profileNamespace getVariable "tvtvarb"} || !isNil{profileNamespace getVariable "tvtvarj"} ) exitWith { inGameUISetEventHandler["PrevAction", ""]; inGameUISetEventHandler["NextAction", ""]; inGameUISetEventHandler["Action", ""]; profileNamespace setVariable ["tvtvarb", nil]; profileNamespace setVariable ["tvtvarj", nil]; saveProfileNamespace; endMission "LOSER"; }; This will fix the issue if player is infected and drop them to lobby, their next join should be fine.
  7. I submitted GC fix to Dwarden week ago, we're just waiting for it to hit A2 beta.
  8. allowDamage doesnt save from crashes in A2\OA
  9. Player disconnect 1.68 issue

    Posting here as well for anyone who'll find this thread through search, there is a solution to this issue in another thread:
  10. Until it is fixed in the game, Include this addon as server-side mod (serverMod=) and it will fix it: https://www.dropbox.com/s/xw247q7a2jq27yk/fixdisconnect.pbo?dl=0
  11. If you dropped the bomb at time of first screenshot then no wonder you missed. You first have to aim with the plane\helicopter and use locking to correct small errors. But yes, circle in square can be a bit misleading now.
  12. Beta should have locking enabled but with much less flight trajectory change.
  13. No, we can only control 2 config values of maneuvrability and trackOversteer and that's it.
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