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fuzi8n

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About fuzi8n

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    Photographer

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    Ohio

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    ArmA II/III PC Player
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  1. It won't work because I need to throw an IR grenade for the EMP to work. I don't want to throw anything, just activate it from a trigger.
  2. Trying to get this script to work differently. It currently shuts off all of the lights only when you throw a blufor IR grenade. I'd like it to be so I can activate the script via a radio trigger or even better, an object like the laptop. Any help would be greatly appreciated. The script is currently activated through the players init. I just want it so I don't have to throw an IR grenade, just activate a trigger or activate an object. _AOE = _this select 0; _Lights = nearestObjects [_AOE , ["Lamps_Base_F", "PowerLines_base_F","PowerLines_Small_base_F","PowerLines_Wires_base_F","Land_PowerPoleWooden_F"], 500]; _DamageOFF = 0.95; _DamageON = 0.00; _Vehicles = nearestObjects [(getpos _AOE), ["Car"], 500]; _CountLights = count _Lights; (_Lights select 0) say3D "electricity_loop"; sleep (floor(random 3) +2); for "_i" from 0 to _CountLights do //this will run 1 extra time //replace 0 with 1 or _CountLights with (_CountLights - 1) { if (getDammage (_Lights select _i) < 0.90) then { (_Lights select _i) setDamage _DamageOFF; sleep 0.1; (_Lights select _i) setDamage _DamageON; sleep 0.1; (_Lights select _i) setDamage _DamageOFF; sleep 0.1; }; }; { if (isEngineOn _x) then {_x setHit ["motor", 1]} } foreach _Vehicles;
  3. Thanks a lot kind sir! If I use it in anything ever, I'll be sure to credit you for the help! ---------- Post added at 02:57 ---------- Previous post was at 02:50 ---------- I actually have one last question, I'd like to activate one of these via radio trigger. What would I put in the trigger's init? In this instance let's use "HitVRotor"
  4. How do I use that in-game? Via trigger or what, do you have an example?
  5. So I used to have all of the hitpoints for the Ghosthawk (main rotor, tail rotor, engines, avionics, ect.) but now none of my old triggers are working. Were the hitpoint names updated or something? Not even "heli setHit ["motor", 1];" is working anymore? I'm currently on the most up to date version of the dev branch. If you have any other heli or plane hitpoints that work please let me know or help! Thanks, Fuzi8n.
  6. How do I get this to work on a trigger? I have it working with an init and sqf but it happens as soon as the game starts and I'd like it to work with a radio activation trigger. _vics = nearestObjects [(getMarkerPos "markerName"), ["Classname","Classname"], 500]; {_x setHit ["motor", 1]} foreach _vics; This would destroy the engine of any vehicle defined in "classname" granted they have a "motor" hitpoint. Hitpoint names are kind of weird. They variate and are sometimes in Slavic or Czech (or something else, not sure). This whole EMP thing might be hard to do in a universal way. You might have to script it for a specific area with specific vehicles and lights.
  7. If you can't view the picture here is the link: http://gyazo.com/1baea0f7b9e249a4a39b0e6cb6bb1552
  8. Anybody seen this error before or knows how to fix it? If the picture link above is broken, here is another link: http://gyazo.com/1baea0f7b9e249a4a39b0e6cb6bb1552
  9. Hello community, I have a bit of a situation; I'd like to cut all the engines to any surrounding vehicles within 500m of the object that turns all the engines off, is this even possible? Also if it is possible, could i be able to turn off the vehicle lights as well? I guess my idea is an EMP within an isolated area. Any help would be greatly appreciated! :)
  10. I want to use this animation specifically this one: "Acts_A_M01_briefing" on a player. Any help on how to do this?
  11. I want to remove stamina or give the player infinite stamina so I don't become winded and so I can run faster and not be distracted by the screen effect being tired creates, any ideas?
  12. I thought of an idea where on the boats using or adding a PiP Screen to display objects/terrain underneath the vessel to search for divers or SDVs or shipwrecks, just a possible idea or request, is anyone sure whether it could even be done or not?
  13. I thought of an idea where on the boats using or adding a PiP Screen to display objects/terrain underneath the vessel to search for divers or SDVs or shipwrecks, just a possible idea or request, is anyone sure whether it could even be done or not?
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