Steakslim 1 Posted June 19, 2010 I was hoping for better helicopter landings. I guess not though. The other helicopter seemed to make a better landing. Dunno what the deal with the player's chopper was. For a moment i was thinking he was flying using autohover while he descended. Share this post Link to post Share on other sites
mrcash2009 0 Posted June 19, 2010 (edited) From those new videos (ignoring the very poor upload conversion and FPS lag/interlacing and tearing) ... Positive: 1) Clock system (thank god for that!) 2) I noticed when rolling prone it actually triggered earth scrape sounds (thank god for that!) 3) Looks lovely and the buildings really have depth to them visually. 4) Not in the last bit surprised about anims and heli drops, always thought that would be as normal. 5) Radio speech is robotic as always, and yet less pronounced in its phrases and the AI response radio calls were nice too, oh and clock system. just to mention that again :) 6) Not this video related but dynamic town creation, and all the other spoken about addition I welcome all. Negative: 1) Some voice acting is a funny as usual "RIGHT, DOONT WWOORY IS' GONNA BE A PIECE O' CCCAAAKKKE!" .. (slomo rambo style) :) 2) Playing this type of campaign mission never interests me unless im commander really so i will use the campaign to check the visuals but not much else. 3) Hand signals still have that "Incredible Hulk Arm" effect. 4) No surprise but I cant wait to install a sound mod, clunkety clunk :) One things for sure I still cant wait to get this and install, have all the toys, mod it to death and rape the editor and skip the entire campaign as I have done on every other Arma so far :) You may think this is all negative to a point but I know what it offers, and what I want from it, so all is good and pre-order from game is commencing. BTW with all its engine updates and clock system etc, Im guessing we will be able to pull into it A2 content to get advantage? I say this as I would right off the bat port over everything just so I had the clock system and radio voice updates. Edited June 19, 2010 by mrcash2009 Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 20, 2010 (edited) Wow looks amazing, if it wasn't for the poor frame rate in the video it would be a 10 out of 10. I shreaked IRL when I saw the Bradley pass by the player and it LEFT TRACKS! They added tracks back in so awesome! AI look pretty awesome, using the bushes for concealment and keeping a nice flowing formation, the only thing is the AI medic was still unresponsive. Other nitpicks and cons: When he says medic, he doesnt sound like hes in pain at all... AI still have quircky movement pain sound still very weird, sounds like someone climaxing just sayin :p Anyways im totally hyped for this, if it ships with a few bugs fine hoping that BIS word is correct of them making this title alot more polished and it seems true from the footage. at 3:43 you can see the destroyed tank switch back to its regular model, I really hate this bug Seems like that shadow bug still in also, if you zoom or in 3rd person the shadows will get all wacky But, Ground textures look great and the buildings seem more visually appealing, trees still look nice but dont look like they will consume 70% of my GPU to render. :) I hope those distant mountains are real and not apart of the skydome texture No LOD problems from what i saw with patch 1.06 and the upcoming largeaddressaware command using more than 2gb ram this game will be simply EPIC. Please bring back "kick back" recoil though BIS! (Its 3rd on Devheaven feature tracker) Edited June 20, 2010 by Flash Thunder Share this post Link to post Share on other sites
Fox '09 14 Posted June 20, 2010 Please bring back "kick back" recoil though BIS! YES! hell, even the most unrealistic games (ie call of duty, bad company 2) have this. Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 20, 2010 so.. you want the rifles to NOT have their sights zeroed? or rather... have a random zero? Nevermind what I posted.:cool:So OA will have ability to zero a weapon? Share this post Link to post Share on other sites
Steakslim 1 Posted June 20, 2010 Nevermind what I posted.:cool:So OA will have ability to zero a weapon? Yeah it was one of the first features announced, and has been seen in some of the videos. Share this post Link to post Share on other sites
A Smed 0 Posted June 20, 2010 Yeah it was one of the first features announced, and has been seen in some of the videos. Do you have a link to the video, All the vidoes i have seen there was no zero'ing in... :( Share this post Link to post Share on other sites
Deadfast 43 Posted June 20, 2010 (ignoring the very poor upload conversion and FPS lag/interlacing and tearing) Yes, YT has messed it up. I thought it was just the unfinished processing but as it appears it's crap even now. Except in HD... I'll be re-uploading it tomorrow. Share this post Link to post Share on other sites
Jelliz 10 Posted June 20, 2010 Do you have a link to the video, All the vidoes i have seen there was no zero'ing in... :( One of the videos showing it is the training course preview on arma2.com Share this post Link to post Share on other sites
A Smed 0 Posted June 20, 2010 One of the videos showing it is the training course preview on arma2.com Cheers :) Share this post Link to post Share on other sites
pwnstar23 10 Posted June 20, 2010 All i hope for beside the new maps being great, is engine optimizations, and AI improvements. Share this post Link to post Share on other sites
Jelliz 10 Posted June 20, 2010 engine optimizations This is currently being done with the latest beta's for Arma 2, not all improvements will ship with OA, but will most likely be introduced in the first patches if all goes well. Most notable fixes(so far it seems) will be for quad core rigs. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted June 20, 2010 Will those without Quad Cores notice a big change? Share this post Link to post Share on other sites
Jelliz 10 Posted June 20, 2010 i have a dualcore laptop running this game, ive noticed huuuge performance increase with the latest betas. And with less vegetation on the Takistan map, it'll be better in terms of CPU usage. But graphic memory recommendations for OA has increased, so nothing will be for certain until release and further patching i guess. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted June 20, 2010 Good, my CPU is not exactly good, esspecially when it comes to large engagements on Chernarus. Graphics shouldn't be a problem for me luckily, it's just CPU that screw me over. Share this post Link to post Share on other sites
Flash Thunder 10 Posted June 20, 2010 Also the helicopter interiors look alot more detailed in part 1. wish there was more dynamic conversations over the coms especially on foot. voice acting is better, "its going to be a piece of cake!" better than "HEY IM THE FUCKING BOSS HERE AND IM TELLING YOU TO SHUT UP EVERYBODY GET READY FOR THE LANDING!" :p Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 20, 2010 Music during gameplay... bad bad! I don't mind it too much, as long as volume can be managed. For some it breaks immersion, so they can turn it off if they like. Guess what you can't do in COD :p Share this post Link to post Share on other sites
11aTony 0 Posted June 20, 2010 I love music during gameplay, especially in campaign. Share this post Link to post Share on other sites
Azamato 0 Posted June 20, 2010 in games like MGS, music during the story mode is like having sex in heaven with Megan Fox and guess what... you got multiple orgasms that can last for 20 minutes ! Share this post Link to post Share on other sites
SASrecon 0 Posted June 20, 2010 I don't mind it too much, as long as volume can be managed. For some it breaks immersion, so they can turn it off if they like. Guess what you can't do in COD :p You can actually :D Rename the folder in the mw2 folder called 'miles' to something else ;) My post was relevant how? Don't know... umm, I loved the shake effects in the video; really adds to immersion :) Share this post Link to post Share on other sites
Fox '09 14 Posted June 20, 2010 yo dwarden... wheres my steam pre-order... :mad: and shake effects (@ above)? Share this post Link to post Share on other sites
tsb247 0 Posted June 20, 2010 Here's my main curiosity. Operation Arrowhead is supposed to integrate with ArmA 2 right? For some reason I remember reading somewhere that Takistan and Chernarus border each other on at least one side. I dunno, I think I got that off of ANN or something like that, but I could be wrong. My question is this: Will Chernarus add Takistan at one of its borders to replace the endless terrain that we encounter if we go off map? More precisely, will we be able to walk from one end of Chernarus to the far end of Takistan without firing up the editor? I'm not really expecting this feature, but you've got to admit, it would be AWESOME! Share this post Link to post Share on other sites
cole 0 Posted June 20, 2010 Here's my main curiosity.Operation Arrowhead is supposed to integrate with ArmA 2 right? For some reason I remember reading somewhere that Takistan and Chernarus border each other on at least one side. I dunno, I think I got that off of ANN or something like that, but I could be wrong. My question is this: Will Chernarus add Takistan at one of its borders to replace the endless terrain that we encounter if we go off map? More precisely, will we be able to walk from one end of Chernarus to the far end of Takistan without firing up the editor? I'm not really expecting this feature, but you've got to admit, it would be AWESOME! While I agree it would be a nice feature, I highly doubt that's going to happen. integrating both maps into one would create a hugely performance intensive map, and loading screens would be stupid. Share this post Link to post Share on other sites
myshaak 0 Posted June 20, 2010 Here's my main curiosity.Operation Arrowhead is supposed to integrate with ArmA 2 right? For some reason I remember reading somewhere that Takistan and Chernarus border each other on at least one side. I dunno, I think I got that off of ANN or something like that, but I could be wrong. My question is this: Will Chernarus add Takistan at one of its borders to replace the endless terrain that we encounter if we go off map? More precisely, will we be able to walk from one end of Chernarus to the far end of Takistan without firing up the editor? I'm not really expecting this feature, but you've got to admit, it would be AWESOME! Chernarus and Takistan share borders, however the landscape in ArmA2 was only a part of Chernarus (South Zagoria) and that part does not share borders with Takistan. Share this post Link to post Share on other sites
Azamato 0 Posted June 20, 2010 What price range will this game be in Belgium? Share this post Link to post Share on other sites