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Devil Dogs SF

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About Devil Dogs SF

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    Master Gunnery Sergeant

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  1. Hey, did you ever get this figured out?


    I dont see that your initial question was answered, i have the same question, if you have your gun out the enemy should shoot you straight away, if you put your weapon away, they should still shoot you for a set time that you can determine with the sleep value.

    With the scripts in this thread all seem to do checks on if your weapon is in our out, if its in, the enemy ignore you, (setcaptive true)

    if its out you get shot (setcaptive false) but i want a way of doing separate checks on weapon in or weapon out with different sleep values if you know what i mean.. 

    1. Gunter Severloh

      Gunter Severloh

      Chris the dude hasn't been on the forums since 2015, check profiles first on the last time they were on.

    2. chrisbaker1981


      Lol ok thanks gunter, didn't notice that..

  2. Devil Dogs SF

    Disable futuristic weapons, vehicles

    I like the idea of the future warfare, however in it's current state I agree it may look as such in some cases, but definitely feels the same as ever (modern). Hopefully some assets can come along from BI that really feel future like, even if it's as simple as adding a huge focus on drone warfare, with perhaps more things that could potentially replace the ol' fleshy ground soldier, or make the actual human soldiers fear that advanced enemy drones/technology are hunting them.
  3. Devil Dogs SF

    [IceBreakr/IBIS] Isla Duala for A3

    Great update! One issue I've seen (Which may be on my end) is that Afrenian and Molatian weapons do not have sounds.
  4. Devil Dogs SF

    German Addon Studio releases

    Nice! Do you think you'll add any East German soldiers/equipment (Perhaps even West German?) as well? I liked the variety of German stuff you brought to ArmA 2.
  5. So in terms of compatibility with other addons (Weapons and such), the primary issue would be with advanced ballistics right, and not just the regular ballistics .pbo? As long as Advanced Ballistics is set to off, things should generally work without issues? Also, is advanced ballistics off by default?
  6. Great! I really like the addition of actual Greek units to the Greek setting.
  7. Devil Dogs SF

    TRYK's Multi-Play Uniforms

    For some reason it took me this long to discover this, excellent work, thanks! All items are available through the Virtual Armoury, the classnames should be listed there too I believe.
  8. I know AI can't heal yet, but when they're knocked unconscious, are they also unable to stand back up after you heal them? Or how long does it take for them to get back up? (Basic Medical)
  9. ^ Nice find, this map is great, but odd that it doesn't seem too publicized.
  10. Devil Dogs SF

    RHS Escalation (AFRF and USAF)

    I hate to be the guy asking 'when', but when will the Russian VMF and Naval Infantry make an appearance? :D
  11. I wish now we could get something like Red Orchestra 2 screams, that actually is somewhat successful in making you feel for that generic soldier when they die.
  12. Will AI medical support be present in the next update? Even in a basic form?
  13. Devil Dogs SF

    Leights OPFOR Pack

    Why can't people report issues found without being complete dickheads? While I'm not pleased with the classname changes and the like either, I still appreciate Leights work on a very good addon, that I personally use in almost every mission.