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chrisbaker1981

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About chrisbaker1981

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  1. chrisbaker1981

    JBOY Turbo Chicken [Updated to V1.2]

    Cool cool... 👍
  2. chrisbaker1981

    JBOY Turbo Chicken [Updated to V1.2]

    Any Chance you will release this as a mod on steam workshop? easier for us stupid people like myself
  3. chrisbaker1981

    Activate Animal Site With Trigger

    Brilliant, Thanks EO exactly what i want, great stuff, thanks Jonnyboy for you mod as well, gonna try that out as well as funnily enough i want dudes hunting fowl at the end... Thanks All
  4. chrisbaker1981

    Activate Animal Site With Trigger

    Well this looks pretty cool thanks will take a look 🙂 but yea, really need animals to spawn when i want them to, ie in the morning i want the chickens to come out their coop and be roaming around.. Stupid things that nobody playing my mission cares about , except me! 🙂
  5. Ok ive sarched for this, and havent found anything. I want an animal site module, chickens in particular, to only be active when i walk through a trigger. Syncing a trigger to an animal site doesnt seem to do anything. Anyone know how to make the animal site active only when a player enters the trigger? The scene - Its night time, I go inside a house at night, i have a fade out fade in, time passes. And its morning, i walk outside and i want to see chickens running around... Thanks 🙂
  6. chrisbaker1981

    Weather Not Syncing In Multiplayer

    SO just simply keeping the forecast precisely the same as the current weather solves this issue, which is fine, so far i havent had a need for weather forecast being different. Thanks Again
  7. chrisbaker1981

    Restrict Ai Movement

    OK so just replacing all the prop mines with mine sites from the sites module, setting them all to opfor owner, that works, just a bit of pain if you knew what else i have synced up with positions of the mines.. I wish you could draw a box for the mine site so you know exactly where they will be not have to keep going in game to see the actual site
  8. chrisbaker1981

    Restrict Ai Movement

    oh wait do all opfor factions fall uner east?
  9. chrisbaker1981

    Restrict Ai Movement

    Oh dear, i have placed the mines from the props menu, I didtn use the mine site from the sites module. SO nobody owns the mines so nobody can see them. I did read that you can make mines visible to a side. using west revealMine _mine; I am using apers mines and the enemies are RHS russians i think.. So wonder what my code would look like, and where would i put it, in the int of each mine? maybe something like rhs_faction_msv revealMine _apers; I messed around with it earlier and couldnt get it to work, I dont want to have to make inviable barriers either, the ammount of barriers i would have to make would be too many.
  10. chrisbaker1981

    Restrict Ai Movement

    THanks Thats a clever idea, will give that a shot later.....
  11. chrisbaker1981

    Restrict Ai Movement

    Thanks Gunter, just had a look at it 2 minutes before you replied, i found a thread there that says you must put the mines down from the side you want to avoid.. Will check that out later, but for interest sakes i still want to be able to make restricted zones that prevent AI from moving into the zone. Would be quite helpful on some of my other missions, Will check it out... Thanks Gunter
  12. Morning, Does anyone know how to restrict AI units from entering a zone? I have mines down and i want the premise that the enemies know where the mines are, of course they keep running over the mines, which is fun but a little silly, they should know where the mines are. I have them following waypoints around the mines areas that fine, but when they spot you i want them to be able to navigate around the mine zones without running straight through them.. Any ideas, can i put an invisible marker down with something in ithe init? To keep all AI units out?
  13. chrisbaker1981

    Weather Not Syncing In Multiplayer

    Great thanks this makes sense about the base change, going to try the scripts when i hasn't more time, thanks everyone
  14. chrisbaker1981

    Weather Not Syncing In Multiplayer

    Thanks Guys will try it out, my problem with my mission is there was supposed to be just the right amount of fog, server perfect, client allmost 100% couldnt see more than 2m Will have alook at some of those scripts thanks
  15. chrisbaker1981

    Steam Moving Arma Install to Another Drive

    OK so all working fine, just move install folder to another drive and all mods move across seamlessly!
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