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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. I don't know if it's possible, but is there any way to get BLUFOR and OPFOR to not fire upon the IND player if he has no weapon in his hands. So for example, I can walk past an enemy patrol if my weapon is in a pack, but when I take it out they will fire upon me? Another possibility, they will know the player once spotted with a weapon, so the player cannot just put the weapon away and disappear with no enemy on him.
  2. Devil Dogs SF

    Disable futuristic weapons, vehicles

    I like the idea of the future warfare, however in it's current state I agree it may look as such in some cases, but definitely feels the same as ever (modern). Hopefully some assets can come along from BI that really feel future like, even if it's as simple as adding a huge focus on drone warfare, with perhaps more things that could potentially replace the ol' fleshy ground soldier, or make the actual human soldiers fear that advanced enemy drones/technology are hunting them.
  3. Devil Dogs SF

    [IceBreakr/IBIS] Isla Duala for A3

    Great update! One issue I've seen (Which may be on my end) is that Afrenian and Molatian weapons do not have sounds.
  4. Devil Dogs SF

    German Addon Studio releases

    Nice! Do you think you'll add any East German soldiers/equipment (Perhaps even West German?) as well? I liked the variety of German stuff you brought to ArmA 2.
  5. So in terms of compatibility with other addons (Weapons and such), the primary issue would be with advanced ballistics right, and not just the regular ballistics .pbo? As long as Advanced Ballistics is set to off, things should generally work without issues? Also, is advanced ballistics off by default?
  6. Great! I really like the addition of actual Greek units to the Greek setting.
  7. Devil Dogs SF

    TRYK's Multi-Play Uniforms

    For some reason it took me this long to discover this, excellent work, thanks! All items are available through the Virtual Armoury, the classnames should be listed there too I believe.
  8. I know AI can't heal yet, but when they're knocked unconscious, are they also unable to stand back up after you heal them? Or how long does it take for them to get back up? (Basic Medical)
  9. ^ Nice find, this map is great, but odd that it doesn't seem too publicized.
  10. Devil Dogs SF

    RHS Escalation (AFRF and USAF)

    I hate to be the guy asking 'when', but when will the Russian VMF and Naval Infantry make an appearance? :D
  11. I wish now we could get something like Red Orchestra 2 screams, that actually is somewhat successful in making you feel for that generic soldier when they die.
  12. Will AI medical support be present in the next update? Even in a basic form?
  13. Devil Dogs SF

    Leights OPFOR Pack

    Why can't people report issues found without being complete dickheads? While I'm not pleased with the classname changes and the like either, I still appreciate Leights work on a very good addon, that I personally use in almost every mission.
  14. I don't know if it has to do with AI not being supported yet, but when attempting to revive an unconscious AI, they do not get back up after their status says Alive/No Pain. Do I need a revive module down for them, or am I missing something? Oh, and using basic ACE medical.
  15. Thanks! I'll try both options recommended and let you know how it turns out! :)
  16. Devil Dogs SF

    Poor way point marker visibility

    I'm pretty sure opening the journal (J) highlights it a bit more right, for like five seconds?
  17. Devil Dogs SF

    Nogovan Armed Forces [WIP]

    I say for Kolgujev Armed Forces too, an enemy of equal force will be refreshing, instead of another guerilla force.
  18. I've somehow managed to get the inventory error myself, not sure why either, just started happening.
  19. I don't get the tinnitus sound either, but I do notice the game sound itself gets quieter when firing without earplugs in.
  20. Question about the AI for whenever they get updated to perform medical. Will they be able to save you if you're unconscious, and how will regular healing work for AI healing themselves?
  21. On the topic of AI. Once the ability for AI to heal others and themselves has been implemented, will they be able to save you from an unconscious state too?
  22. ^ Glad to hear it'll be a feature though, ACE already feels outstanding, just for now the AI seem to pretend not to notice their wounds :D
  23. Devil Dogs SF

    RHS Escalation (AFRF and USAF)

    Perhaps a few with flaks or kevlars on backwards? With rank stuck on Pvt? :D
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