Devil Dogs SF
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Everything posted by Devil Dogs SF
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How to get AI not to fire upon unarmed player
Devil Dogs SF posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know if it's possible, but is there any way to get BLUFOR and OPFOR to not fire upon the IND player if he has no weapon in his hands. So for example, I can walk past an enemy patrol if my weapon is in a pack, but when I take it out they will fire upon me? Another possibility, they will know the player once spotted with a weapon, so the player cannot just put the weapon away and disappear with no enemy on him. -
NATO SF and Russian Spetsnaz WEAPONS for A3
Devil Dogs SF replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're still alive! :D -
I like the idea of the future warfare, however in it's current state I agree it may look as such in some cases, but definitely feels the same as ever (modern). Hopefully some assets can come along from BI that really feel future like, even if it's as simple as adding a huge focus on drone warfare, with perhaps more things that could potentially replace the ol' fleshy ground soldier, or make the actual human soldiers fear that advanced enemy drones/technology are hunting them.
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[IceBreakr/IBIS] Isla Duala for A3
Devil Dogs SF replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update! One issue I've seen (Which may be on my end) is that Afrenian and Molatian weapons do not have sounds. -
German Addon Studio releases
Devil Dogs SF replied to marseille77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! Do you think you'll add any East German soldiers/equipment (Perhaps even West German?) as well? I liked the variety of German stuff you brought to ArmA 2. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So in terms of compatibility with other addons (Weapons and such), the primary issue would be with advanced ballistics right, and not just the regular ballistics .pbo? As long as Advanced Ballistics is set to off, things should generally work without issues? Also, is advanced ballistics off by default? -
Hellenic Armed Forces MOD (HAFM) - ArmA 3 Final v1.0
Devil Dogs SF replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great! I really like the addition of actual Greek units to the Greek setting. -
TRYK's Multi-Play Uniforms
Devil Dogs SF replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For some reason it took me this long to discover this, excellent work, thanks! All items are available through the Virtual Armoury, the classnames should be listed there too I believe. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know AI can't heal yet, but when they're knocked unconscious, are they also unable to stand back up after you heal them? Or how long does it take for them to get back up? (Basic Medical) -
[WIP] Esseker 0.2 - prerelease video - new survival map based on real world terrain
Devil Dogs SF replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
^ Nice find, this map is great, but odd that it doesn't seem too publicized. -
RHS Escalation (AFRF and USAF)
Devil Dogs SF replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hate to be the guy asking 'when', but when will the Russian VMF and Naval Infantry make an appearance? :D- 16550 replies
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Unit SFX - Body fall sounds & hit screams
Devil Dogs SF replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wish now we could get something like Red Orchestra 2 screams, that actually is somewhat successful in making you feel for that generic soldier when they die. -
Unit SFX - Body fall sounds & hit screams
Devil Dogs SF replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love you :D -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will AI medical support be present in the next update? Even in a basic form? -
Why can't people report issues found without being complete dickheads? While I'm not pleased with the classname changes and the like either, I still appreciate Leights work on a very good addon, that I personally use in almost every mission.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't know if it has to do with AI not being supported yet, but when attempting to revive an unconscious AI, they do not get back up after their status says Alive/No Pain. Do I need a revive module down for them, or am I missing something? Oh, and using basic ACE medical. -
How to get AI not to fire upon unarmed player
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! I'll try both options recommended and let you know how it turns out! :) -
I'm pretty sure opening the journal (J) highlights it a bit more right, for like five seconds?
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Nogovan Armed Forces [WIP]
Devil Dogs SF replied to R0adki11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I say for Kolgujev Armed Forces too, an enemy of equal force will be refreshing, instead of another guerilla force. -
1.44 vanilla: on screen config errors, breaking loadingScreen by such errors issue
Devil Dogs SF replied to Rydygier's topic in ARMA 3 - TROUBLESHOOTING
I've somehow managed to get the inventory error myself, not sure why either, just started happening. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't get the tinnitus sound either, but I do notice the game sound itself gets quieter when firing without earplugs in. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question about the AI for whenever they get updated to perform medical. Will they be able to save you if you're unconscious, and how will regular healing work for AI healing themselves? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On the topic of AI. Once the ability for AI to heal others and themselves has been implemented, will they be able to save you from an unconscious state too? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devil Dogs SF replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ Glad to hear it'll be a feature though, ACE already feels outstanding, just for now the AI seem to pretend not to notice their wounds :D -
RHS Escalation (AFRF and USAF)
Devil Dogs SF replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perhaps a few with flaks or kevlars on backwards? With rank stuck on Pvt? :D- 16550 replies
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