dxfan01 10 Posted June 18, 2010 @DXfan01: Define your squad yourself, in CfgIdentities in description.ext, problem solved. Not sure if changing the mission.sqm seed value does anything. wow thanks i never even knew you could do that. Share this post Link to post Share on other sites
Smurf 12 Posted June 18, 2010 (edited) ARMA 2: Operation Arrowhead 935 Members We have 2 days to bring more 65 people so we can see some dev or Mod in underwear! C´mon! Edited June 18, 2010 by Smurf Share this post Link to post Share on other sites
jblackrupert 14 Posted June 18, 2010 ARMA 2: Operation Arrowhead 935 Members We have 2 days to bring more 65 people so we can see some dev or Mod in underwear! C´mon! It's less then 2 weeks till release. Pictures and videos should be flooding out of Bohemia. The majority of the stuff we have is low resolution pictures and standard definition video. No wonder so few people know about Arma 2 Share this post Link to post Share on other sites
SEALVI 10 Posted June 18, 2010 can i join twice Just create a new free account. Share this post Link to post Share on other sites
sommergemuese 0 Posted June 18, 2010 It's less then 2 weeks till release. Pictures and videos should be flooding out of Bohemia.The majority of the stuff we have is low resolution pictures and standard definition video. No wonder so few people know about Arma 2 I ask all my Buddys from Steam to Join the Group (even if no one of them care ArmA 2) Share this post Link to post Share on other sites
dm 9 Posted June 18, 2010 so did the ported models get some add polygons or something thats my concern Yes, because making the models more high-poly makes them so much better :j: I dont know what the hell im talking about You said it. Share this post Link to post Share on other sites
whisper 0 Posted June 18, 2010 "get some add polygons or something" means he knows he's not expert but wonder if models have been upgraded to OA-like standards, if any change is to be made. Nitpicking much, eh? Share this post Link to post Share on other sites
dm 9 Posted June 18, 2010 And my point was just adding polys to a model doesnt make it better. Compared to the vast majority of games out there, even ArmA1 was way ahead of the curve in terms of model detail. Share this post Link to post Share on other sites
royaltyinexile 175 Posted June 18, 2010 No discussion about a2OA should take place without the proper ambience: http://www.vuvuzela-time.co.uk/forums.bistudio.com/ Share this post Link to post Share on other sites
Mad-h 0 Posted June 18, 2010 (edited) no discussion about a2oa should take place without the proper ambience:http://www.vuvuzela-time.co.uk/forums.bistudio.com/ lol, good one Edited June 18, 2010 by Mad-h Share this post Link to post Share on other sites
TeRp 1 Posted June 18, 2010 No discussion about a2OA should take place without the proper ambience:http://www.vuvuzela-time.co.uk/forums.bistudio.com/ lol i love it. Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 18, 2010 No discussion about a2OA should take place without the proper ambience:http://www.vuvuzela-time.co.uk/forums.bistudio.com/ My sound card almost melted, but that was fun :bounce3: Share this post Link to post Share on other sites
wolfbite 8 Posted June 18, 2010 No discussion about a2OA should take place without the proper ambience:http://www.vuvuzela-time.co.uk/forums.bistudio.com/ *Tear* Thats actually *Sniff*...... Beautiful *Tear* Share this post Link to post Share on other sites
Alex72 1 Posted June 18, 2010 Oh god no. Not here as well. :D Ok tuck those vuvuzelas away now and keep on track with OA please. ;) Share this post Link to post Share on other sites
jtec 0 Posted June 18, 2010 By eck that should have had a disclosure or something regarding heart attacks!!! Scared the hell out of me!! :eek: Share this post Link to post Share on other sites
Maio 293 Posted June 18, 2010 I wonder if we will have more glasses to chose from . What ... someone had to get the discussion back on track :D . Share this post Link to post Share on other sites
nodunit 397 Posted June 18, 2010 (edited) And my point was just adding polys to a model doesnt make it better.Compared to the vast majority of games out there, even ArmA1 was way ahead of the curve in terms of model detail. Quite true and OA is progressing with it's content, take for example the AH-64 and CH-47 vs the UH-1Y and AH-1Z. For one the first two have backlit displays as compared to the shadow hindered latter. Even used Assets get a bump, look at the shilka and T-72, vs what they were in A1, the BTR-80 is getting a bit of a lift as well. The M3A2 is an excellent unit in both model and texture, in fact if you look closely you might think it has 3D tracks in this image..look closely. http://www.flickr.com/photos/27595678@N06/4536021022/sizes/o/ http://www.flickr.com/photos/27595678@N06/4535391787/sizes/o/ Either way this more advance alpha play is certainly more appealing than your default 'full chunk' or 'paper thin tracks' to achieve the alpha. It would be wonderful to see it on more tanks, it's on the T-64 but not much else I can see.. Oh and on subject of HMMWV it's a mixed bag, if you look closely you can see changes between the variants in A2. For example M240 and Avenger have bumpers with 3D holes, the headlamps on the hood are rounder and there are exra faces on the tail lights for reflection mapping. The M2 has less round, a more simple bumper and lacks any of the tail light environment reflection (a sad loss imo). Edited June 18, 2010 by NodUnit Share this post Link to post Share on other sites
Stagler 39 Posted June 18, 2010 ere i like how the beer market thing is actually about BIS and CM Share this post Link to post Share on other sites
Heatseeker 0 Posted June 18, 2010 My A2 hmmwv (model with the m240 turret) turned to cardboard some 300 meters away, i've come to apretiate good looking lod's more than bolts and screws... And i wish we could adjust shadder detail (like Arma 1) because some surfaces in A2 look either too shiny or wet to me. Share this post Link to post Share on other sites
nodunit 397 Posted June 18, 2010 (edited) That's all done in the rvmat or specular, the wet you see is the enviromental map, strength affecetd by specular power as well as the map itself, if you use pure pink have nothing but you lose it...Some units allow you to remove the map entirerly but others such as T-72/90, Shilka, Abrams and a few others won't. Exmple, the shiney parts are defaul specular, the lesser are adjusted. http://i229.photobucket.com/albums/ee200/NodUnit/Arma%202%20NATO%20retexture/shinediffabrams.jpg You can even get a very little shine and reflection (or remove it) by messing with either the rvmat or specular http://i229.photobucket.com/albums/ee200/NodUnit/Arma%202%20NATO%20retexture/lav-25-1.jpg As for the wetness..reflection map is not always best to remove, in cases such as weapons it works great for dark rifles, as it kind of fakes global illumination. http://i229.photobucket.com/albums/ee200/NodUnit/wronganglesderp.png PS I know all the pictures shown are from a gallery, it is not my intention to be showcasing, these were simply the fastest and already set examples I had on hand. Edited June 18, 2010 by NodUnit Share this post Link to post Share on other sites
sommergemuese 0 Posted June 18, 2010 Come on guys 978 Members .. only 12 Share this post Link to post Share on other sites
TimRiceSE 10 Posted June 18, 2010 Come on guys 978 Members .. only 12 ... seriously? Share this post Link to post Share on other sites
glowbal 13 Posted June 18, 2010 ... seriously? He probally meant 22. 1 less now. (For the OA steam group to reach 1k members for those who are wondering). Share this post Link to post Share on other sites
sommergemuese 0 Posted June 18, 2010 Yep it is hard to count :D So, after some friend Invites 980 .. 20 Missing Share this post Link to post Share on other sites