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max power

WIP: Stuff you are working on 2!

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IV3br.jpg

IV5GA.jpg

IV8aJ.jpg

US Army 05

Units made by Binkowski

Edited by Enad

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CannonousCrash

No, it's AN-12 created SARMAT.

And another screenshot of Airborne.

2a01bab61334t.jpg

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Airframe_Front_Perspective_Render_0.jpg

Airframe_Front_Render_05-2-10.jpg

Haven't really been working on it as much as I should be. :rolleyes:

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I removed the recent ongoing crap from the usual people.

This thread is for posting screen shots of work in progress and discussion about them.

If one (or two or more) people have issues then sort them by PM where you don't bother the rest of the users with your stuff.

Also in the future could we drop the usual cheering (aka looking great!) a bit so we can concentrate here on what this thread is about? Thanks.

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@NZXSHADOW

The only thing that really stands out there is the 'eye' of the remote turret. I don't think you can really adequately texture something to make it look like glass. I would start off by just leaving it black or some other colour, then using the super or glass shader to give it some reflections, and tweaking the specular properties. It's all in the reflectivity and not so much in the colour map with those kinds of objects. It should have high specular properties (amount, colour, power).

Edited by Max Power

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Hey all

Im back working on the ammo carts and some more stuff

here ingame shot :

EDDYD_STUFF.jpg

cya

eddyD

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@NZXSHADOW

I would start off by just leaving it black or some other colour, then using the super or glass shader to give it some reflections,

Yup. This technique works perfectly for me for the lenses of rifle scopes. Edit: I should add that it works best if its on a convex surface.

@NZX: I was playing around with different environment maps and I made one for a desert environment if you are interested in it.

I would also add that as you pointed out, the textures could really use improvement on both the RWS and the HMMWV. To be honest, they are a bit flat. It looks like there is some regular "noise" pattern that you used, or perhaps thats coming from the detail map in the supershader, I don't know.

Since I know that offering assistance is an exercise in futility :p, I will suggest for you to spend more time adding "specific details" like dirt/mud on the lower half of the vehicle and less time on "general details" like what appears to be a redundant noise pattern.

Also, I think in the case of the bolts, for example, a good normal map will look better than the hexagon looking cylinders you have on the sides of the vehicle. BTW, did you actually make a normal and specular map? I don't see any real difference in specularity as a result of utilizing these types of textures to add detail.

You may also want to use the normal map and perhaps adjust the normals of the physical model to soften some of those distracting hard edges.

In addition, you may want to check the base color that you used for the texture. This is the "official" FS595 tan color used on US Army desert vehicles.

http://www.colorserver.net/showcolor.asp?fs=33446

Matching colors based on pictures isn't the best method since lighting conditions, photo equipment, and photo editing all play a role to skew your results. In my experience, photos can get you close but almost never exact.

Edited by scubaman3D

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yeaah eddyD, i remember those ammo carts in a vid i used aha.. Can't wait to see those again :)

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Wow!!! Nice work eddie!!! they look fantastic, will be using them in my missions :)

Just wondering if the carts are going to be made towable? With the tug or somthing?

Schancky

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Hey eddy, those carts are brilliant.

Any chance theres going to be some animations on them so you see the missles moving up n down etc?

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@Max Power & NZX

you can always use a texture sampled from a RL pic

lense.jpg

on the other hand; it would look weird to have daylight scenery reflected when at night..

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yeah I agree on the textures. Its something im working on now an learning by reading tutorials an taking advice of course. All the texture's at the moment are just on the fly textures no real work has went into them as you can tell. I dont have a high poly model to render the normal maps. But plan on modeling then for the normals. Oh an I like my bolts.

Edited by NZXSHADOWS

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Seems you've been "working on" learning texturing for almost a year ;)

I think you will have some trouble making your high poly models now because the typical workflow is broken. Normally an unoptimized, non-UV mapped low-poly model is used as a base for the high poly. It will be more work at this point in development to go back and make your high poly (though not impossible). It could, at this stage, possibly be less work to just make your normal map details by generating a 'faux' height map in photoshop and using Crazybump, NVIDIA's PS plugins, or xNormal to convert.

Up to you, I guess, to determine what the best time/result ratio is. I know vehicles are a lot of work... I understand that - if I didn't care, I wouldn't comment :)

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@Max Power & NZX

you can always use a texture sampled from a RL pic

lense.jpg

on the other hand; it would look weird to have daylight scenery reflected when at night..

I like the nice touches of the reflection changing as you drive around and angle the gun. It's not the most important thing since it's so small and will seldom be seen- but it's still a nice touch, I think.

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eddyD, if you want to have some of the MLOD's i'm working on for your ammo carts, PM me, mate. As example this one here:

372-jdam.jpg

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Too much bump, I think. I think the bumps on cast iron or steel like that are finer and have less depth.

The skin on bombs seems to be pretty smooth, though, at least on the pics of the Mk 8x series I was able to find in a few minutes. They seem to have a matte finish (on the american ones).

http://www.nationalmuseum.af.mil/shared/media/photodb/photos/090728-F-1234O-011.jpg

http://lh6.ggpht.com/_p37n23JGdM4/SfUF7yjN2WI/AAAAAAAACmk/V9lqPTX1zT0/DSCF9039.JPG

http://upload.wikimedia.org/wikipedia/commons/8/82/MK-84veMK-82ler.JPG

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Just something we are working on at AAF

The model is made from scratch by DMC_Rulez, Importing, config and soon to be basic texture pass by myself.

(For any who are wondering, Its the Hawkei by Thales Australia, touted as "The Next Generation Australian Light Protected Vehicle")

th_ohyeah.jpg

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my failed attempt at a trench object. Still got lots to do.. first addon. Of course won't be releasing, I'll be the laughing stock of the week..

http://yfrog.com/iyarma22010050322550922p

http://yfrog.com/5parma22010050322551695p

http://yfrog.com/g4arma22010050322555699p

need to do geo lod blah blah blah

very good start! can't wait to see it textured, and everything ready to go. glad to see something like this in game though. hopefully we'll see a release. keep up the good work man!

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thanks :)

I was hoping it was possible to put grass on the object, so it blends in better with the real ground.. I'm unsure if this is possible though.

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Too much bump, I think. I think the bumps on cast iron or steel like that are finer and have less depth.

The skin on bombs seems to be pretty smooth, though, at least on the pics of the Mk 8x series I was able to find in a few minutes. They seem to have a matte finish (on the american ones).

http://www.nationalmuseum.af.mil/shared/media/photodb/photos/090728-F-1234O-011.jpg

http://lh6.ggpht.com/_p37n23JGdM4/SfUF7yjN2WI/AAAAAAAACmk/V9lqPTX1zT0/DSCF9039.JPG

http://upload.wikimedia.org/wikipedia/commons/8/82/MK-84veMK-82ler.JPG

Rgr that, i guess it depends on the Mk's generation.

Jdam.jpg

But i agree, will flatten it a bit more.

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I was hoping it was possible to put grass on the object, so it blends in better with the real ground.. I'm unsure if this is possible though.

Not sure about grass, but you could take a look at This Thread

B

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Rgr that, i guess it depends on the Mk's generation.

But i agree, will flatten it a bit more.

Hate to break it to you here, but that's a concrete training dummy.

Hence the bump.;)

Edit: Great job monty, and fast too!

Edited by Lennard

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Hate to break it to you here, but that's a concrete training dummy.

Hence the bump.;)

Then why has it got live warhead markings? The gold bands signify a live warload. If it was a training round it would have blue bands.

Mykes right its down to the generation. Some of the older casings were rough cast. Later ones are machined.

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