St. Jimmy 272 Posted September 7, 2014 watch this video, dont forget this problem, demand answers from BI! Huge amount of objects and view distance has that kind of a problem likely in every engine. AI and sync also kills the performance. That video doesn't help much except people who like to see how to optimize their graphics for Arma. Share this post Link to post Share on other sites
danil-ch 165 Posted September 7, 2014 New firing sound for tanks. Not mentioned in changelog. Share this post Link to post Share on other sites
2nd ranger 282 Posted September 7, 2014 Pretty sure you're using a sound mod, bro. Share this post Link to post Share on other sites
danil-ch 165 Posted September 7, 2014 Pretty sure you're using a sound mod, bro. Nope. Share this post Link to post Share on other sites
Fushko 59 Posted September 7, 2014 New firing sound for tanks. Not mentioned in changelog. Unbelievable, a massive improvement. It actually sounds like a real tank firing. I wonder if they also improved the sound of the Slammer firing? Share this post Link to post Share on other sites
nikiforos 450 Posted September 7, 2014 But to hear the updated sound you need to disable the sound mod if you use any. Not worth it I guess. Share this post Link to post Share on other sites
Tonci87 163 Posted September 7, 2014 Still, it´s a really good sound. Share this post Link to post Share on other sites
sgtsev3n 12 Posted September 7, 2014 Huge amount of objects and view distance has that kind of a problem likely in every engine. AI and sync also kills the performance. That video doesn't help much except people who like to see how to optimize their graphics for Arma. sorry but this is about the CPU problem and you can see that ArmA 3 does not use all of the CPU and the CPU usage is mostly under 50% percent, no matter what settings you have. Share this post Link to post Share on other sites
xendance 3 Posted September 7, 2014 Huge amount of objects and view distance has that kind of a problem likely in every engine. AI and sync also kills the performance. That video doesn't help much except people who like to see how to optimize their graphics for Arma. Except that FPS in A3 plummets even when the map has zero objects and you turn object view distance to 12 km. Share this post Link to post Share on other sites
L3TUC3 32 Posted September 7, 2014 sorry but this is about the CPU problem and you can see that ArmA 3 does not use all of the CPU and the CPU usage is mostly under 50% percent, no matter what settings you have. Try running a local dedicated server and joining it on the same system and see if that makes a difference. It should distribute workloads better taking advantage of multiple cores. It leaves the client with just graphic calculations and the server with all AI stuff and everything else. But yeah, for Arma: clockspeed > n amount of cores. This isn't really anything new. Share this post Link to post Share on other sites
TSAndrey 1 Posted September 7, 2014 It leaves the client with just graphic calculations and the server with all AI stuff and everything else. I thought that one of the biggest MP performance problems was that the client has to calculate the AI and stuff. Since when does the client only calculate graphics? Share this post Link to post Share on other sites
L3TUC3 32 Posted September 7, 2014 I thought that one of the biggest MP performance problems was that the client has to calculate the AI and stuff. Since when does the client only calculate graphics? Since always? It does calculate some pathfinding but only of units local to the client. Typically this is only the group directly under the player's control. All other AI calculations are done on the server or other clients if the AI is local there. Hence why a Headless Client local to the server helps with server fps, the AI calculations are offloaded to seperate threads on different cores leaving the server with game related operations. Share this post Link to post Share on other sites
2nd ranger 282 Posted September 7, 2014 (edited) Pretty sure you're using a sound mod, bro. Sigh, turns out the sound was disabled because I was running East Vs. West mod, I was hearing originals. Apologies. There are massive AI driving problems at the moment. BIS should really get on this because it makes the Hunter convoy in Moral Fiber look absolutely ridiculous and probably causes many other bugs throughout the campaign. Edited September 7, 2014 by 2nd Ranger Share this post Link to post Share on other sites
Kydoimos 916 Posted September 7, 2014 (edited) Thank goodness you mentioned that, 2nd Ranger - my whole MANW campaign has gone nuts because of the AI pathfinding - I'm sure we'll get a quick fix soon! :-p I thought it was just me! Edited September 7, 2014 by Kydoimos Share this post Link to post Share on other sites
themaster303 22 Posted September 8, 2014 watch this video, dont forget this problem, demand answers from BI! put up a new video, yours is a year old !! btw, you shouldn´t do 10000m viewdistance with your system, if you play on altis that will never work. so best you do a new video on altis so there is an uptodate testvideo. Share this post Link to post Share on other sites
sgtsev3n 12 Posted September 8, 2014 put up a new video, yours is a year old !!btw, you shouldn´t do 10000m viewdistance with your system, if you play on altis that will never work. so best you do a new video on altis so there is an uptodate testvideo. Im not the creator of this video. yes the video is 1 year old, yet the problem still exist. its a game bug. no matter what settings you have, the CPU utilization will be low. Share this post Link to post Share on other sites
chortles 263 Posted September 8, 2014 Thank goodness you mentioned that, 2nd Ranger - my whole MANW campaign has gone nuts because of the AI pathfinding - I'm sure we'll get a quick fix soon! :-p I thought it was just me!According to the most recent AI-specific dev branch changelog (separate from the regular changelog), AI pathfinding is being worked on. Share this post Link to post Share on other sites
froggyluv 2135 Posted September 8, 2014 Probably important to distinguish AI Infantry or driving pathfinding as they are two completely separate animals. Share this post Link to post Share on other sites
Kydoimos 916 Posted September 8, 2014 Ah, if the AI pathfinding is being worked on, that'd make some sense - but yes, certainly making vehicles act strange - perhaps their pathfinding is being worked on as well? ---------- Post added at 07:10 ---------- Previous post was at 07:07 ---------- A dev post on the Feedback tracker confirms the AI vehicle pathfinding issue - they're on it! :cool: Share this post Link to post Share on other sites
das attorney 858 Posted September 8, 2014 AI controlled Marid won't move if placed in water. Just sits there like a lemon. Will check FT when home and put up a ticket if not on there. Share this post Link to post Share on other sites
Redphoenix 1540 Posted September 8, 2014 Newest Iteration of arma3.exe and arma3diag.exe were recognized as Malware with 360 Security Share this post Link to post Share on other sites
Dwarden 1125 Posted September 8, 2014 Newest Iteration of arma3.exe and arma3diag.exe were recognized as Malware with 360 Securityhttp://abload.de/img/zwischenablage01murrd.jpg report as false positive of theirs heuristic generic check Share this post Link to post Share on other sites
bigpickle 0 Posted September 8, 2014 @DNA Is there going to be some work put into what happens visually when players/ai receive damage? As it stands practically nothing happens apart from rag doll trying to initiate for a fraction of a second then deactivating. Share this post Link to post Share on other sites
zukov 489 Posted September 8, 2014 There is a chance to fix the simple woodland uniform with correct velcro and patches on shoulder? (and also the shadow on assassin helmet ) the simple woodland is very useful for mission maker and the MP in general Share this post Link to post Share on other sites
petek 62 Posted September 8, 2014 "Fixed: Unused story characters have been removed from the editor (they are still available in scenarios)" Do we know which have been removed? thanks Share this post Link to post Share on other sites