klamacz 448 Posted February 8, 2016 On 2/8/2016 at 2:21 PM, themaster303 said: the trackir is still not working properly in shooting fromveh. pos. in the RC version today. On 2/7/2016 at 11:28 PM, themaster303 said: very important in RC !!! all shooting from vehicle positions are bugged with TackIR !!! if you sit on the left front position in an hummingbird and move the weapon to the full right you cant look to the right side. must be fixt, it was also in an DEV version month ago very similar. Thanks guys for reporting, it's being worked on. 2 Share this post Link to post Share on other sites
infrareddimming 195 Posted February 8, 2016 A bit late to the party, but I too love the virtual arsenal's integration with the Eden editor. Can't tell you how much time that saves me switching back and forth between the virtual arsenal, notepad and the editor itself. One thing I find missing is the ability to change options with regard to a character's identity (I think), e.g. patches, face, and voice. Will you add this functionality later on? Share this post Link to post Share on other sites
R3vo 2654 Posted February 8, 2016 On 2/8/2016 at 4:48 PM, infrareddimming said: A bit late to the party, but I too love the virtual arsenal's integration with the Eden editor. Can't tell you how much time that saves me switching back and forth between the virtual arsenal, notepad and the editor itself. One thing I find missing is the ability to change options with regard to a character's identity (I think), e.g. patches, face, and voice. Will you add this functionality later on? My guess is that the things you mentioned will be added to the actual editor -> units -> attributes -> identity. At least that's how I would do it. Share this post Link to post Share on other sites
KoalaDSK 122 Posted February 8, 2016 On 2/8/2016 at 4:48 PM, infrareddimming said: A bit late to the party, but I too love the virtual arsenal's integration with the Eden editor. Can't tell you how much time that saves me switching back and forth between the virtual arsenal, notepad and the editor itself. One thing I find missing is the ability to change options with regard to a character's identity (I think), e.g. patches, face, and voice. Will you add this functionality later on? I already created a ticket about these missing options. If you like, you can support that ticket with a note and vote: http://feedback.arma3.com/view.php?id=27622 Share this post Link to post Share on other sites
sparfell_19 188 Posted February 8, 2016 On 2/7/2016 at 8:00 PM, cyruz said: We've seen this, AI spawn on the server, get issued waypoints and just hang around for a seemingly random amount of time. Doesn't happen locally only in dedi MP. Same here, we noticed this on our dedi which is running on stable. Is there already a ticket on the tracker about that ? This is a serious issue. Share this post Link to post Share on other sites
Electricleash 133 Posted February 8, 2016 On 2/8/2016 at 4:48 PM, infrareddimming said: A bit late to the party, but I too love the virtual arsenal's integration with the Eden editor. Can't tell you how much time that saves me switching back and forth between the virtual arsenal, notepad and the editor itself. One thing I find missing is the ability to change options with regard to a character's identity (I think), e.g. patches, face, and voice. Will you add this functionality later on? They are already there, as stated above under the unit attributes tab, at least the Identity/faces/voice set are, not patches though. Share this post Link to post Share on other sites
R3vo 2654 Posted February 8, 2016 On 2/8/2016 at 6:08 PM, Electricleash said: They are already there, as stated above under the unit attributes tab, at least the Identity/faces/voice set are, not patches though. Yep, but they are incompleted. West units can have all faces, except camo variants East, civilian and Indep are missing alot of faces including the camo variants. For east units, one can currently only choose from 3 different faces. Share this post Link to post Share on other sites
road runner 4344 Posted February 8, 2016 The ability for AI to automatically switch their lasers on at night, or a command that enables them to do so Share this post Link to post Share on other sites
SilentSpike 84 Posted February 8, 2016 Speaking of the eden editor virtual arsenal, has anyone else had issues where you are stuck in a first person view after exiting out of it? Only fix I've found is to preview and then back out to editor. Share this post Link to post Share on other sites
killzone_kid 1331 Posted February 8, 2016 On 2/8/2016 at 6:45 PM, road runner said: The ability for AI to automatically switch their lasers on at night, or a command that enables them to do so There is a command for that enableIRLasers, but it seems to be broken. Could you please verify that it is broken and make FT ticket? Share this post Link to post Share on other sites
R3vo 2654 Posted February 8, 2016 On 2/8/2016 at 8:35 PM, killzone_kid said: There is a command for that enableIRLasers, but it seems to be broken. Could you please verify that it is broken and make FT ticket? It only enables lasers if the unit is in danger mode. Would be glad if that could be changed. 1 Share this post Link to post Share on other sites
sparfell_19 188 Posted February 8, 2016 On 2/8/2016 at 5:59 PM, sparfell_19 said: Same here, we noticed this on our dedi which is running on stable. Is there already a ticket on the tracker about that ? This is a serious issue. Quoting myself just to say I tested it (on stable), made a repro mission and a ticket for it : http://feedback.arma3.com/view.php?id=27846 Edit : sorry if this is a bit offtopic. 1 Share this post Link to post Share on other sites
cyruz 103 Posted February 9, 2016 On 2/8/2016 at 11:02 PM, sparfell_19 said: Quoting myself just to say I tested it (on stable), made a repro mission and a ticket for it : http://feedback.arma3.com/view.php?id=27846 Edit : sorry if this is a bit offtopic. Thanks for this was going to do it later this week. Share this post Link to post Share on other sites
twisted 128 Posted February 9, 2016 since last update i get mpmissions loading once or twice but hanging arma3 on the third or so time. Share this post Link to post Share on other sites
R3vo 2654 Posted February 9, 2016 Code formatting in the function viewer is again not working after today's update =/ Btw, can anyone test out the poster module? I can't get it to work. Share this post Link to post Share on other sites
-LUGER- 14 Posted February 9, 2016 Will this issue ever be fixed with the MRCO and MX-GL. So many tickets on the feedback tracker but still no fix, i saw one assigned from earlier last year and still no fix. 2 Share this post Link to post Share on other sites
infrareddimming 195 Posted February 9, 2016 On 2/8/2016 at 5:20 PM, KoalaDSK said: I already created a ticket about these missing options. If you like, you can support that ticket with a note and vote: http://feedback.arma3.com/view.php?id=27622 Ah good to see a ticket has been created and that the issue has been noted. On 2/8/2016 at 4:58 PM, R3vo said: My guess is that the things you mentioned will be added to the actual editor -> units -> attributes -> identity. At least that's how I would do it. On 2/8/2016 at 6:08 PM, Electricleash said: They are already there, as stated above under the unit attributes tab, at least the Identity/faces/voice set are, not patches though. Not able to access the game right now, but those options don't render in real time do they? That's what I like so much about the virtual arsenal. You instantly see what changes which is very handy when changing patches (when using mods). Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 10, 2016 Wait, why get rid of the PhsyX logo and replace it with Gameworks logo? Is PhsyX apart of Gameworks? Share this post Link to post Share on other sites
Fushko 59 Posted February 10, 2016 On 2/10/2016 at 4:06 PM, darksidesixofficial said: Wait, why get rid of the PhsyX logo and replace it with Gameworks logo? Is PhsyX apart of Gameworks? Yes, you answered your own question. Basically all NVIDIA technologies for games fall under the Gameworks category. HBAO+ is also part of Gameworks, which is why they changed the logo. Share this post Link to post Share on other sites
St. Jimmy 272 Posted February 10, 2016 On 2/10/2016 at 4:06 PM, darksidesixofficial said: Wait, why get rid of the PhsyX logo and replace it with Gameworks logo? Is PhsyX apart of Gameworks? I guess because PhysX isn't the only GameWorks feature they're now supporting. HBAO+ is also part of the GameWorks. got :ph34r: 'd Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted February 10, 2016 Hehe, aright, thanks guys. Share this post Link to post Share on other sites
danny96 80 Posted February 10, 2016 Can't use EDEN anymore.. As soon as I click "Open" or "Save" Button in EDEN I get instant CTD. Tried everything - the only way it works is when I have no mission in my /missions folder. Tried reinstalling and everything. Any ideas? Share this post Link to post Share on other sites
orcmaster 283 Posted February 11, 2016 Can't use A3 launcher, it says "checking for updates" and then freezes. I have + - 50 mods, so that could come into play. Share this post Link to post Share on other sites
Roach_ 52 Posted February 11, 2016 On 2/11/2016 at 12:18 AM, orcmaster said: Can't use A3 launcher, it says "checking for updates" and then freezes. I have + - 50 mods, so that could come into play. Same thing happens to me, I just close the launcher and open it again until it works. Share this post Link to post Share on other sites
twisted 128 Posted February 11, 2016 Im getting serious problems trying to load maps. arma3 just hangs. rebooting doesnt seem to help. Share this post Link to post Share on other sites