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Yep, search for data or  terminal in 3den

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Thank you! No interaction available, however.

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The device that appear in the Nexus trailer @0:17 (

)

Do you know whether it landed in the game or not ?

 

Under  Objects (Military).

 

To interact, you'll have to script an interaction to execute this function:

 

[object,number] call BIS_fnc_DataTerminalAnimate;

 

where object is the data terminal itself, and number must be either 0,1,2 or 3.

 

To open fully: [object,3] call BIS_fnc_DataTerminalAnimate;

 

To close fully: [object,0] call BIS_fnc_DataTerminalAnimate;

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I noticed a bug in the 1.56 stable build, presumably it's in Dev build too.. The on screen red effect from being burnt (by campfire or destroyed vehicle) persist once no longer being burned, and even after being healed.

Example: th_arma3%202016-02-21%2014-03-19-13.png

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Thank you,  Das Attorney and MDCCLXXVI :)

Ceeeb, confirmed, same issue on my side.

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I noticed a bug in the 1.56 stable build, presumably it's in Dev build too.. The on screen red effect from being burnt (by campfire or destroyed vehicle) persist once no longer being burned, and even after being healed.

Example: th_arma3%202016-02-21%2014-03-19-13.png

 

Does it happen all the time or occasionally? If occasionally then this happened prior 1.56 too.

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Sweet, will be an awesome command to detect wall/floor glitching with  :D

Well, I have updated description, it is 1st person view direction for players only.

My apologies, corrected the description again. It looks like other camera views work as well, the origin of the view vector should be positionCameraToWorld [0,0,0]

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Anyone else having the issue of the unit HUD icons disappearing? i had it set so that the white box that shows around each squad mate was turned off,but when the unit was selected it would appear,then fade away again. But now there seems no option for this-it is either on or off. Is this intentional or a bug?

Intentional. Group markers (team leader icon, members' hexagons (also when highlighted )) are now governed by "HUD Show Group". It has been done for sake of clarity and consistency and I am sorry for the inconvenience caused.

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Intentional. Group markers (team leader icon, members' hexagons (also when highlighted )) are now governed by "HUD Show Group". It has been done for sake of clarity and consistency and I am sorry for the inconvenience caused.

Oh really? :( That's a shame. I find it useful to be able to just highlight them for a moment to see where everyone is-without having unrealistic white boxes permanently on them.

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I was just replaying the campaign, and I noticed that, everytime the text that appears letter by letter shows up at the start of a mission, there is a noticeable hitch in the framerate. We could do with some optimizing there.

It's inexcusable that the engine can't even handle showing some text without lagging.

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I was just replaying the campaign, and I noticed that, everytime the text that appears letter by letter shows up at the start of a mission, there is a noticeable hitch in the framerate. We could do with some optimizing there.

It's inexcusable that the engine can't even handle showing some text without lagging.

Text is lagging - intended i think. But whole framerate is going down?

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Text is lagging - intended i think. But whole framerate is going down?

 

I'm talking about framerate hitching. Not costant FPS drops until the text fades away. I mean the game freezing for a split second before the game starts showing the letters. This with a 7200 rpm HDD. Sometimes it's hardly noticeable, but other times it's very apparent, like the game freezing for a whole second. Either way, it happens everytime in different strengths.

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I was just replaying the campaign, and I noticed that, everytime the text that appears letter by letter shows up at the start of a mission, there is a noticeable hitch in the framerate. We could do with some optimizing there.

It's inexcusable that the engine can't even handle showing some text without lagging.

I doubt it's caused by the text - most likely the scenario itself loading and spawning/initialising stuff around the player.

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Has anybody got trouble with params in MP?

 

I started a mission just now; it only loaded about half of the params and I found this line in report file

20:42:04 Unknown entity: ' Independent</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow equipment not used by any side for AI</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font></font><br /><font size='16' face='PuristaLight'></font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow NV scopes in supply crates</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow TI scopes in supply crates</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Filter allowed equipment in supply crates by sides</font><br /><font size='16' face='PuristaLight'>West</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640'

Edit:  Not sure about this one, loaded without CBA and error disappeared.  Strange it didn't happen yesterday though.

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Has anybody got trouble with params in MP?

 

I started a mission just now; it only loaded about half of the params and I found this line in report file

20:42:04 Unknown entity: ' Independent</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow equipment not used by any side for AI</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font></font><br /><font size='16' face='PuristaLight'></font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow NV scopes in supply crates</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Allow TI scopes in supply crates</font><br /><font size='16' face='PuristaLight'>Allow</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640' /><br /><br /><font>Filter allowed equipment in supply crates by sides</font><br /><font size='16' face='PuristaLight'>West</font><br /><img image='#(argb,8,8,3)color(1,1,1,0.1)' height='1' width='640'

Edit:  Not sure about this one, loaded without CBA and error disappeared.  Strange it didn't happen yesterday though.

 

dedi MP is completely stuffed for me at the moment, when using 3DEN-format mission.sqm.

 

https://forums.bistudio.com/topic/188408-dedi-mp-broken-with-3den-sqm/

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  • Added: A NATO skin for the Strider
  • Added: An oranje skin for the Zamak trucks
  • Added: A civilian version of the Zamak transport truck

interesting

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i can't check now but I hope it's the unused skins that were resting in the game files since the release.

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Why? Like seriously, what's the point?

Why not? Someone may want to use it on blufor side. Variety is good. 

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Why not? Someone may want to use it on blufor side. Variety is good. 

Like there isnt other priorities.....

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Like there isnt other priorities.....

 

They are working on 3den anyway, and adding another path to a texture is not that big of a deal. And besides, I am pretty sure they know their priorities better than you do.

 

 

@dev team: Thanks for adding those skins. However, there are still a few more for the mohawk and orca I believe, will we see those too in the future?

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