Jump to content

cyruz

Member
  • Content Count

    314
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

102 Excellent

About cyruz

  • Rank
    Staff Sergeant

Contact Methods

  • Youtube
    /user/cyruz143

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just a quick tip, from Eden you can place any building if you have the classname. Open the debug console and enter: create3DENEntity ["Object","Land_cwa_dum_patrovy02",screenToWorld [0.5,0.5]]; You can then manipulate it in Eden like any other object. Change the classname as required!
  2. Third party service, pastebin or gist.github.com etc.
  3. I assume it's that setting and it's defaulted to it's max, 128 and this happens quite frequently with busy MP environments. @Dedmen any chance of hex editing this value externally to see if pushing it higher (256/512) breaks or causes nasty performance issues?
  4. You're hitting the maximum number of played sounds at once. Since soundshaders were added it seems to occur more often as more sounds are played per firing event.
  5. I guess the DayZ player model isn't the BI standard 1.8m tall 😛
  6. cyruz

    DUI - Squad Radar

    Been testing this for a few weeks now, it's super light and really customisable. Great job Diwako.
  7. Can lock this up now mods, CBA has a nice optional PBO that does this! Source for CBA's version is here: https://github.com/CBATeam/CBA_A3/tree/master/optionals/no_stock_missions The pbo is located in the optionals folder!
  8. Well either way, someone will be unhappy, that's pretty much the point of this thread, to ascertain if people would prefer to keep the old implementation or the new one... Still voting for the new one here.
  9. Personally I'll take gameplay over realism all day long. I've lost track of the amount of times I've watched an AR or MMG prone, stand up, move a few feet and repeat this process time and time again trying to find a spot where they can get on target. Anything that helps with that is a massive improvement.
  10. It's created globally, however the owner is still your client ;)
  11. cyruz

    ARK - All Aboard!

    Just a quick update. We're still alive and kicking and always on the hunt for new members to have awesome experiences with. You're only required to do 1 session per month so if you've not got all the time in the world but still want to play with some mature friendly people in kick ass custom built missions, look no further! If you're interested or have any questions fire an email over to applications@ark-group.org using the template in the original post.
  12. If you script spawn something mid-mission, it's local to your client. If it's in the mission.sqm it's local to the server.
  13. BI don't have magazineProxys configured for vanilla mags, any weapons using that feature will make them invisible. Either live with it or use toadie mags.
  14. Had a really quick look around, very nice models and layout. Only thing I noticed is that houses don't have indoor soundshaders for guns.
  15. I was just thinking this looks like a newer version of Cinder City and then scroll down to see @mondkalb in the comments! Looks fab, if buildings have buildingPos' defined that would be nice for scripts that make sure of said positions.
×