ratszo 17 Posted September 21, 2014 consider that VON in games generally is "buggy" which can lead to cutting off and volume problems (not an arma specific problem at all). the cause of that is also not always only VON itself. there are many variables. shitty mics, people being too far from their mics, people mumbling in general, people sending a low signal because their mic isn't properly configged in windows control panel etc.... VON worked as intended til an update broke it several months ago. Now since it works sometimes for some people, it may well be a config conflict. Playing 'koth', there's a settings option to turn off ambient sounds --this seems to fix von, tho need to test it more to be sure. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 21, 2014 (edited) Nevermind... ^^ Edited September 21, 2014 by LSD_Timewarp82 Share this post Link to post Share on other sites
CaptainObvious 95 Posted September 21, 2014 Main cannon of all Tanks (usual ammo against other vehicles, mean not HE ammo) are close to useless against soldiers. Even when the 120mm Shell hits ground/wall/whatever ~ 1meter next to an AI , this AI doesnt give a poo poo^^ and walks away like it would be nothing. I bet this AI simply walks into Mordor.Will be a there a fix for that? APFSDS-T is basically just a dart and there's no explosives in it, anything but a direct hit against a soldier should not inflict damage to it, not counting the debris and sabot because those aren't properly simulated in Arma. Share this post Link to post Share on other sites
bad benson 1733 Posted September 21, 2014 VON worked as intended til an update broke it several months ago. yea. i agree. was just trying to make the point that it's just broken and doesn't need redesigning. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 21, 2014 APFSDS-T is basically just a dart and there's no explosives in it, anything but a direct hit against a soldier should not inflict damage to it, not counting the debris and sabot because those aren't properly simulated in Arma. Thanks for clarification. Thank you :) Share this post Link to post Share on other sites
thr0tt 12 Posted September 21, 2014 Those with VON concerns please vote it up as the devs only respond to votes from the community to allow them to work on the more vocal of those who want the rabbits models in such a way its cuter, louder you shout and in numbers the more focus. (nothing against rabbits my wife swears by them) :| Share this post Link to post Share on other sites
DJankovic 401 Posted September 21, 2014 Tomorow devbranch update? Share this post Link to post Share on other sites
miketim 20 Posted September 21, 2014 Im not sure about exact date, knowing BI it could be delayed, but next one is gonna be firing from vehicles. Also in game in arma 3 there is a news feed it said "update incoming" so check the arma 3 site. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted September 22, 2014 My bet is either Monday will be the usual fixes, where as Tuesday comes the important stuff, via. Firing from Vehicles. Share this post Link to post Share on other sites
2ndSFG 10 Posted September 22, 2014 two people cannot simultaneously occupy one drone i.e. one in the pilots seat, and one in the gunners seat. reference the predator drone and the darter. Share this post Link to post Share on other sites
DancZer 65 Posted September 22, 2014 Will those audio related changes in the Helicopter DLC or later? Those what i am most waiting after firing from vehicles. Share this post Link to post Share on other sites
DnA 5155 Posted September 22, 2014 Will those audio related changes in the Helicopter DLC or later? Those what i am most waiting after firing from vehicles. Some audio-related updates coming soon: Sling Loading SFX, stereo-mix interior SFX for helicopters (other vehicles being done later) and more helicopter SFX improvements (landing, wind, G-forces, etc.). Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 22, 2014 So... firing from vehicles works pretty nicely... :) http://steamcommunity.com/sharedfiles/filedetails/?id=317368983 Share this post Link to post Share on other sites
danny96 80 Posted September 22, 2014 Quick Video Preview of AI soldiers shooting from Little Bird benches:-) Share this post Link to post Share on other sites
twisted 128 Posted September 22, 2014 Quick Video Preview of AI soldiers shooting from Little Bird benches:-) Pretty freaking epic feature. Share this post Link to post Share on other sites
Fushko 59 Posted September 22, 2014 Pretty freaking epic feature. I know right? Looks very fun. Share this post Link to post Share on other sites
danny96 80 Posted September 22, 2014 So far I could shoot only from Littlebird and Offroad. Will there be other vehicles added later on ? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 22, 2014 Rubber boats, trucks, Hellcat also seem to be configured for shooting. Share this post Link to post Share on other sites
klamacz 448 Posted September 22, 2014 Please continue discussion about FFV here: http://forums.bistudio.com/showthread.php?183549-Firing-from-Vehicles-feedback Share this post Link to post Share on other sites
Sari 18 Posted September 22, 2014 (edited) HEMTT trasport (covered) appears to be a bit broken (1.31.127272). Edit - FT link http://feedback.arma3.com/view.php?id=20853 Missing in editor: Unable to spawn via script (thumbnails): Still shows in config browser: Edited September 22, 2014 by Sari Share this post Link to post Share on other sites
dezkit 28 Posted September 22, 2014 Love the new littlebird sounds, however some helo sounds seembroken Share this post Link to post Share on other sites
neodammerung 8 Posted September 22, 2014 is that unbearable heavy camera shaking in helos a new feature or a bug ? Share this post Link to post Share on other sites
themaster303 22 Posted September 22, 2014 is that unbearable heavy camera shaking in helos a new feature or a bug ? i am shure its to be like that. because of high flight speeds you get shacking around. Share this post Link to post Share on other sites
kecske 46 Posted September 22, 2014 (edited) Underwater blur effect is broken, only rendered on half of the screen. http://cloud-4.steampowered.com/ugc/545256983527814887/82DAEF73CC4C6A8C0E3CD0A7323E56537B11DAC2/ edit: cant reproduce, thats weird Edited September 22, 2014 by Kecske Share this post Link to post Share on other sites
roberthammer 582 Posted September 22, 2014 If you go over 180km/h in any helicopter in a3 - you will get that heavy shaking but in real life you wouldnt get that shaking , it should be only in very high speeds tho Share this post Link to post Share on other sites