maddogx 13 Posted October 15, 2013 By "global and local lighting" I assume they mean the fact that individual rain drops are now affected both by ambient light and by individual light sources. As seen here: Holy damn ! look at thishttp://imgur.com/qn01UsQ Can't wait to try this out in-game. :D Share this post Link to post Share on other sites
Tyl3r99 41 Posted October 15, 2013 this is big step forward, well done BIS keep It up Share this post Link to post Share on other sites
Varanon 892 Posted October 15, 2013 Added: Small objects (courtesy of the DayZ team - thanks!): Why are those only objects that can be placed in the world, but can not be picked up ? Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 15, 2013 By "global and local lighting" I assume they mean the fact that individual rain drops are now affected both by ambient light and by individual light sources.As seen here: Can't wait to try this out in-game. :D WOW!!! Share this post Link to post Share on other sites
james2464 177 Posted October 15, 2013 Epic change log :D Share this post Link to post Share on other sites
roberthammer 582 Posted October 15, 2013 Great weapons - i really like the VS-121 aka Rahim and the Zubr's reload anim :) Share this post Link to post Share on other sites
-Coulum- 35 Posted October 15, 2013 Beautiful update BIS. Only thing I can find to complain about is the marking on the DMS seem to be blurred. Share this post Link to post Share on other sites
bullet purveyor 85 Posted October 15, 2013 (edited) Thanks for fixing the ridiculous binocular sway. The new rain looks much better, also no rain indoors anymore. :) I think the wind influence are to subtle though, at max wind/gust setting there are not much difference. The revolver was really well made. Great reload animations as RH said, and you can actually see the bullet is gone and empty casings are left when the cylinder rotates. Edited October 15, 2013 by Bullet Purveyor Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 15, 2013 Hmm I remember seeing rain other side of a hangar for example in the slipped version. Now the rain kicks in only when I'm close enough an edge of a roof. I can upload a video if you don't know what I mean. Otherwise loving it. Thanks for the binoc sway reduce. Maybe bit too stable now but I don't mind that much because it was way overdone before. Share this post Link to post Share on other sites
SaOk 112 Posted October 15, 2013 Rain looks very nice step forward, as one issue I noticed that it blinks or even dissapear (until moving view again) with certain angles between 270-360 and 0-45 degrees (combined with certain vertical angles). Also when in car (tested with hunter) with 1st person view, at least in night time, you cant see the raining unless switching to NVgoggles or 3rd person view. Share this post Link to post Share on other sites
danil-ch 165 Posted October 15, 2013 FIX: Fatigue now affects animation speed properly (work in progress) After last update it doesn't work anymore :(. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 15, 2013 (edited) ...The new rain looks much better, also no rain indoors anymore. :) I think the wind influence are to subtle though, at max wind/gust setting there are not much difference. ... I agree, it's an incredibly splendid improvement compared to what we used to have. You can get some nice sideways results by forcing the wind to extremes, but then the clouds move way too fast as well as other wind influenced things. Hopefully the further planned improvements will go into a bit more details like bringing back the rain splashes on the ground, rain sounds for different surfaces (like metal or canvas roofs of objects/vehicles) and whatnot. Edited October 15, 2013 by Sniperwolf572 Share this post Link to post Share on other sites
kylania 568 Posted October 15, 2013 Why are those only objects that can be placed in the world, but can not be picked up ? I was afraid of that. We need inventory items not more world clutter. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 15, 2013 I was afraid of that. We need inventory items not more world clutter. Would be nice if they were indeed inventory items with a ground model, we can spawn them in holders and make them world clutter easy. So might as well have both. Anyway, F35 is now in game. :p Share this post Link to post Share on other sites
gliptal 25 Posted October 15, 2013 Damn you I was already racing to my rig. :D Yay! Share this post Link to post Share on other sites
progamer 14 Posted October 15, 2013 I was afraid of that. We need inventory items not more world clutter. If we could use them as actual items, say inside our medical kits and FAKs, this would be the game of the century for me. ---------- Post added at 13:51 ---------- Previous post was at 13:50 ---------- Would be nice if they were indeed inventory items with a ground model, we can spawn them in holders and make them world clutter easy. So might as well have both.Anyway, F35 is now in game. :p Lol, let me foogle that for you! Share this post Link to post Share on other sites
mistyronin 1181 Posted October 15, 2013 I really like how the new british uniform looks ingame, but I thought it would be included as some kind of group inside the NATO, not only in story chars. Share this post Link to post Share on other sites
blackmailer 10 Posted October 15, 2013 Fixed: Gap between ground and bottom edge of the gate of Dome what does this mean? Share this post Link to post Share on other sites
progamer 14 Posted October 15, 2013 I noticed the rain does not fall onto glass, no windshield wipers yet, no sound of rain hitting outside of vehicle, no wet ground, and not affected by wind enough. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted October 15, 2013 I noticed the rain does not fall onto glass, no windshield wipers yet, no sound of rain hitting outside of vehicle, no wet ground, and not affected by wind enough. Yeah, and you can't smell it. Share this post Link to post Share on other sites
progamer 14 Posted October 15, 2013 Yeah, and you can't smell it. :D It also likes to follow the player at high speed. http://feedback.arma3.com/view.php?id=15434 Share this post Link to post Share on other sites
Smurf 12 Posted October 15, 2013 Yeah, and you can't smell it. But this can't be replicated ingame (yet), to others on the other hand... Share this post Link to post Share on other sites
gliptal 25 Posted October 15, 2013 On the other hand, let's be patient. It's clearly stated in the changelog it is WIP. Yay! Share this post Link to post Share on other sites
pawelkpl 29 Posted October 15, 2013 finally camonets are FIXED, no mad attacks on it. thx BIS. Share this post Link to post Share on other sites
progamer 14 Posted October 15, 2013 On the other hand, let's be patient. It's clearly stated in the changelog it is WIP.Yay! Yea, it's missing sounds of it coming in contact with objects, vehicles and the ground. Share this post Link to post Share on other sites