Wolfstriked 11 Posted May 12, 2013 When in game and using a scope I always wondered what the triangle in the arco sight was for.When under 300 meters I think the bullets are supposed to hit there instead? I think this is what that ticket is asking for. Share this post Link to post Share on other sites
byku 13 Posted May 12, 2013 The changes in KA60 rockets flying to target after beeing locked on it are puzzling a bit. It makes the whole locking mechanism rather useless now. Sure they change the trajectory to hit a target but it's so small that they rarely hit it. Sure the way it was before was a bit too good, something in between would be nice. Share this post Link to post Share on other sites
metalcraze 290 Posted May 13, 2013 New update is nice. Lamps and floodlights can now be destroyed, Agia Marina has its second half covered with lamps, distant tree lod was redone and doesn't look flat and 2D anymore, you can aim, move and reload at the same time. Nice Need to fix that glaring problem with AI awareness though Share this post Link to post Share on other sites
kremator 1064 Posted May 13, 2013 ^^ I'm sure it will come in timeTM. I always look forward to seeing new posts from DnA ... and seeing waht goodies the guys have for us! Getting really excited about seeing the new content in beta for testing. It WILL be awesome. Share this post Link to post Share on other sites
maddogx 13 Posted May 13, 2013 New respawn system sounds interesting. Looking forward to hearing more about that. Share this post Link to post Share on other sites
Simas 12 Posted May 13, 2013 They definitely did something with the trees. At distance they look great now (no longer that cartoonish look). Or it's just a placebo effect? :) And the fact you can now destroy light sources is an extra. Although while testing I have noticed that the lamp posts with 3 lamps in Agia Marine requires you to destroy all three lamps for the light source to go away. It looks odd that you have the same lighting with only 1 light remaining :) Share this post Link to post Share on other sites
tonschuh 3 Posted May 13, 2013 There are multiple control issues when playing the Helicopter-Showcase with the latest Dev.-Build v0.57.105093:Click :) The issue mentioned under 1.) seems to be connected to: Stardock Multiplicity-2 The issue disappears if Multiplicity-2 is un-loaded / closed. :) Share this post Link to post Share on other sites
purepassion 22 Posted May 13, 2013 Oh yes, awesome! Nighttime is finally smooth again and thanks a lot for fixing the very bright LOD of the olive trees which made them look out of place and very 2D. Excellent changes! :) Share this post Link to post Share on other sites
EDcase 87 Posted May 13, 2013 (edited) When will aiming deadzone be fixed :( (I need it... very useful with TrackIR) I guess its because of stereo samples but sound direction is lost when close to source. ie. standing within 10m of a shooter you lose direction of firing sounds.:mad: Also still has the annoying switch to pistol when picking up a rifle. (Even more annoying when prone because when you switch to the rifle you go to crouch and back down) ...other than a few niggles.... LOVING IT!!! Edited May 13, 2013 by EDcase Share this post Link to post Share on other sites
dna_uk 30 Posted May 13, 2013 Not sure if this is an issue in the dev builds, can anyone confirm? http://forums.bistudio.com/showthread.php?154912-Remove-weapon-from-uniform-or-vest Share this post Link to post Share on other sites
joschaap 1 Posted May 13, 2013 anyone got an example to set the colors for sides? :) Share this post Link to post Share on other sites
killzone_kid 1326 Posted May 13, 2013 Have tons of freezes after letting game hang on Alt+Tab for the past 2 updates. ---------- Post added at 14:13 ---------- Previous post was at 13:59 ---------- This also has been happening for the last 2 dev updates every time i shut down the game normally Share this post Link to post Share on other sites
Champy_UK 1 Posted May 13, 2013 http://feedback.arma3.com/view.php?id=8126#c26580 as per that?? Not tried todays Update as yet... to see if its still happening Share this post Link to post Share on other sites
St. Jimmy 272 Posted May 13, 2013 Very nice night time fps improvement. If you can squeeze just bit (5-10fps) more I'd be super happy. Now I can play even on ultra on foot. Flying I need to set dynamic lights on standard if flying over Agia Maria or fps would drop under 28. Great job! Share this post Link to post Share on other sites
jumpinghubert 48 Posted May 13, 2013 (edited) + nice toned new olive trees + destructible static lights by shooting edit: had to disable the old sakulights, no displaced streetlambs and artificial coronas at all. Edited May 13, 2013 by JumpingHubert Share this post Link to post Share on other sites
byku 13 Posted May 13, 2013 (edited) Don't like the new reloading mechanics when using scope or sights. Seems strange and pointless although looks a bit cool. Especially there is a "bug" when using scopes and reloading. Edited May 13, 2013 by Byku Share this post Link to post Share on other sites
killzone_kid 1326 Posted May 13, 2013 (edited) nevermind, all good now Edited May 13, 2013 by Killzone_Kid Share this post Link to post Share on other sites
pauliesss 2 Posted May 13, 2013 Really great update. Now we only need the rain back! :bounce3: Share this post Link to post Share on other sites
kremator 1064 Posted May 13, 2013 Some trees are still a little blocky. Also noticed that the quadruple spotlights are great, however, the orangey lamp outside some buildings flips LOD quite sharply. Share this post Link to post Share on other sites
Seitan 8 Posted May 13, 2013 No shadows from streetlights. Share this post Link to post Share on other sites
purepassion 22 Posted May 13, 2013 I don't think dynamic shadows from other than the sun and moon won't come anytime soon ;) Share this post Link to post Share on other sites
maddogx 13 Posted May 13, 2013 No shadows from streetlights. Up-vote here and pray for a miracle. (Seriously, it's going to take one.) Share this post Link to post Share on other sites
gpha5e 1 Posted May 13, 2013 i jumped on the quadbike and had a complete freeze, that was my first impression of the new update :D Share this post Link to post Share on other sites
gvse 10 Posted May 13, 2013 Cam anyone confirm that Support modules (helo transport and attack) are broken? They used to work just fine in a mission I have but since the latest update I don't get the option to call on these. Share this post Link to post Share on other sites
byku 13 Posted May 13, 2013 FYI : http://forums.bistudio.com/showthread.php?122794-ARMA-3-development-blog-amp-reveals&p=2155863&viewfull=1#post2155863 about additional shadows. Share this post Link to post Share on other sites